- //===- llvm/ValueSymbolTable.h - Implement a Value Symtab -------*- C++ -*-===// 
- // 
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 
- // See https://llvm.org/LICENSE.txt for license information. 
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 
- // 
- //===----------------------------------------------------------------------===// 
- // 
- // This file implements the name/Value symbol table for LLVM. 
- // 
- //===----------------------------------------------------------------------===// 
-   
- #ifndef LLVM_IR_VALUESYMBOLTABLE_H 
- #define LLVM_IR_VALUESYMBOLTABLE_H 
-   
- #include "llvm/ADT/StringMap.h" 
- #include "llvm/ADT/StringRef.h" 
- #include "llvm/IR/Value.h" 
- #include <cstdint> 
-   
- namespace llvm { 
-   
- class Argument; 
- class BasicBlock; 
- class Function; 
- class GlobalAlias; 
- class GlobalIFunc; 
- class GlobalVariable; 
- class Instruction; 
- template <unsigned InternalLen> class SmallString; 
- template <typename ValueSubClass> class SymbolTableListTraits; 
-   
- /// This class provides a symbol table of name/value pairs. It is essentially 
- /// a std::map<std::string,Value*> but has a controlled interface provided by 
- /// LLVM as well as ensuring uniqueness of names. 
- /// 
- class ValueSymbolTable { 
-   friend class SymbolTableListTraits<Argument>; 
-   friend class SymbolTableListTraits<BasicBlock>; 
-   friend class SymbolTableListTraits<Function>; 
-   friend class SymbolTableListTraits<GlobalAlias>; 
-   friend class SymbolTableListTraits<GlobalIFunc>; 
-   friend class SymbolTableListTraits<GlobalVariable>; 
-   friend class SymbolTableListTraits<Instruction>; 
-   friend class Value; 
-   
- /// @name Types 
- /// @{ 
- public: 
-   /// A mapping of names to values. 
-   using ValueMap = StringMap<Value*>; 
-   
-   /// An iterator over a ValueMap. 
-   using iterator = ValueMap::iterator; 
-   
-   /// A const_iterator over a ValueMap. 
-   using const_iterator = ValueMap::const_iterator; 
-   
- /// @} 
- /// @name Constructors 
- /// @{ 
-   
-   ValueSymbolTable(int MaxNameSize = -1) : vmap(0), MaxNameSize(MaxNameSize) {} 
-   ~ValueSymbolTable(); 
-   
-   /// @} 
-   /// @name Accessors 
-   /// @{ 
-   
-   /// This method finds the value with the given \p Name in the 
-   /// the symbol table. 
-   /// @returns the value associated with the \p Name 
-   /// Lookup a named Value. 
-   Value *lookup(StringRef Name) const { 
-     if (MaxNameSize > -1 && Name.size() > (unsigned)MaxNameSize) 
-       Name = Name.substr(0, std::max(1u, (unsigned)MaxNameSize)); 
-   
-     return vmap.lookup(Name); 
-   } 
-   
-   /// @returns true iff the symbol table is empty 
-   /// Determine if the symbol table is empty 
-   inline bool empty() const { return vmap.empty(); } 
-   
-   /// The number of name/type pairs is returned. 
-   inline unsigned size() const { return unsigned(vmap.size()); } 
-   
-   /// This function can be used from the debugger to display the 
-   /// content of the symbol table while debugging. 
-   /// Print out symbol table on stderr 
-   void dump() const; 
-   
- /// @} 
- /// @name Iteration 
- /// @{ 
-   
-   /// Get an iterator that from the beginning of the symbol table. 
-   inline iterator begin() { return vmap.begin(); } 
-   
-   /// Get a const_iterator that from the beginning of the symbol table. 
-   inline const_iterator begin() const { return vmap.begin(); } 
-   
-   /// Get an iterator to the end of the symbol table. 
-   inline iterator end() { return vmap.end(); } 
-   
-   /// Get a const_iterator to the end of the symbol table. 
-   inline const_iterator end() const { return vmap.end(); } 
-   
-   /// @} 
-   /// @name Mutators 
-   /// @{ 
- private: 
-   ValueName *makeUniqueName(Value *V, SmallString<256> &UniqueName); 
-   
-   /// This method adds the provided value \p N to the symbol table.  The Value 
-   /// must have a name which is used to place the value in the symbol table. 
-   /// If the inserted name conflicts, this renames the value. 
-   /// Add a named value to the symbol table 
-   void reinsertValue(Value *V); 
-   
-   /// createValueName - This method attempts to create a value name and insert 
-   /// it into the symbol table with the specified name.  If it conflicts, it 
-   /// auto-renames the name and returns that instead. 
-   ValueName *createValueName(StringRef Name, Value *V); 
-   
-   /// This method removes a value from the symbol table.  It leaves the 
-   /// ValueName attached to the value, but it is no longer inserted in the 
-   /// symtab. 
-   void removeValueName(ValueName *V); 
-   
-   /// @} 
-   /// @name Internal Data 
-   /// @{ 
-   
-   ValueMap vmap;                    ///< The map that holds the symbol table. 
-   int MaxNameSize; ///< The maximum size for each name. If the limit is 
-                    ///< exceeded, the name is capped. 
-   mutable uint32_t LastUnique = 0;  ///< Counter for tracking unique names 
-   
- /// @} 
- }; 
-   
- } // end namespace llvm 
-   
- #endif // LLVM_IR_VALUESYMBOLTABLE_H 
-