//===- llvm/ValueSymbolTable.h - Implement a Value Symtab -------*- C++ -*-===//
 
//
 
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 
// See https://llvm.org/LICENSE.txt for license information.
 
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 
//
 
//===----------------------------------------------------------------------===//
 
//
 
// This file implements the name/Value symbol table for LLVM.
 
//
 
//===----------------------------------------------------------------------===//
 
 
 
#ifndef LLVM_IR_VALUESYMBOLTABLE_H
 
#define LLVM_IR_VALUESYMBOLTABLE_H
 
 
 
#include "llvm/ADT/StringMap.h"
 
#include "llvm/ADT/StringRef.h"
 
#include "llvm/IR/Value.h"
 
#include <cstdint>
 
 
 
namespace llvm {
 
 
 
class Argument;
 
class BasicBlock;
 
class Function;
 
class GlobalAlias;
 
class GlobalIFunc;
 
class GlobalVariable;
 
class Instruction;
 
template <unsigned InternalLen> class SmallString;
 
template <typename ValueSubClass> class SymbolTableListTraits;
 
 
 
/// This class provides a symbol table of name/value pairs. It is essentially
 
/// a std::map<std::string,Value*> but has a controlled interface provided by
 
/// LLVM as well as ensuring uniqueness of names.
 
///
 
class ValueSymbolTable {
 
  friend class SymbolTableListTraits<Argument>;
 
  friend class SymbolTableListTraits<BasicBlock>;
 
  friend class SymbolTableListTraits<Function>;
 
  friend class SymbolTableListTraits<GlobalAlias>;
 
  friend class SymbolTableListTraits<GlobalIFunc>;
 
  friend class SymbolTableListTraits<GlobalVariable>;
 
  friend class SymbolTableListTraits<Instruction>;
 
  friend class Value;
 
 
 
/// @name Types
 
/// @{
 
public:
 
  /// A mapping of names to values.
 
  using ValueMap = StringMap<Value*>;
 
 
 
  /// An iterator over a ValueMap.
 
  using iterator = ValueMap::iterator;
 
 
 
  /// A const_iterator over a ValueMap.
 
  using const_iterator = ValueMap::const_iterator;
 
 
 
/// @}
 
/// @name Constructors
 
/// @{
 
 
 
  ValueSymbolTable(int MaxNameSize = -1) : vmap(0), MaxNameSize(MaxNameSize) {}
 
  ~ValueSymbolTable();
 
 
 
  /// @}
 
  /// @name Accessors
 
  /// @{
 
 
 
  /// This method finds the value with the given \p Name in the
 
  /// the symbol table.
 
  /// @returns the value associated with the \p Name
 
  /// Lookup a named Value.
 
  Value *lookup(StringRef Name) const {
 
    if (MaxNameSize > -1 && Name.size() > (unsigned)MaxNameSize)
 
      Name = Name.substr(0, std::max(1u, (unsigned)MaxNameSize));
 
 
 
    return vmap.lookup(Name);
 
  }
 
 
 
  /// @returns true iff the symbol table is empty
 
  /// Determine if the symbol table is empty
 
  inline bool empty() const { return vmap.empty(); }
 
 
 
  /// The number of name/type pairs is returned.
 
  inline unsigned size() const { return unsigned(vmap.size()); }
 
 
 
  /// This function can be used from the debugger to display the
 
  /// content of the symbol table while debugging.
 
  /// Print out symbol table on stderr
 
  void dump() const;
 
 
 
/// @}
 
/// @name Iteration
 
/// @{
 
 
 
  /// Get an iterator that from the beginning of the symbol table.
 
  inline iterator begin() { return vmap.begin(); }
 
 
 
  /// Get a const_iterator that from the beginning of the symbol table.
 
  inline const_iterator begin() const { return vmap.begin(); }
 
 
 
  /// Get an iterator to the end of the symbol table.
 
  inline iterator end() { return vmap.end(); }
 
 
 
  /// Get a const_iterator to the end of the symbol table.
 
  inline const_iterator end() const { return vmap.end(); }
 
 
 
  /// @}
 
  /// @name Mutators
 
  /// @{
 
private:
 
  ValueName *makeUniqueName(Value *V, SmallString<256> &UniqueName);
 
 
 
  /// This method adds the provided value \p N to the symbol table.  The Value
 
  /// must have a name which is used to place the value in the symbol table.
 
  /// If the inserted name conflicts, this renames the value.
 
  /// Add a named value to the symbol table
 
  void reinsertValue(Value *V);
 
 
 
  /// createValueName - This method attempts to create a value name and insert
 
  /// it into the symbol table with the specified name.  If it conflicts, it
 
  /// auto-renames the name and returns that instead.
 
  ValueName *createValueName(StringRef Name, Value *V);
 
 
 
  /// This method removes a value from the symbol table.  It leaves the
 
  /// ValueName attached to the value, but it is no longer inserted in the
 
  /// symtab.
 
  void removeValueName(ValueName *V);
 
 
 
  /// @}
 
  /// @name Internal Data
 
  /// @{
 
 
 
  ValueMap vmap;                    ///< The map that holds the symbol table.
 
  int MaxNameSize; ///< The maximum size for each name. If the limit is
 
                   ///< exceeded, the name is capped.
 
  mutable uint32_t LastUnique = 0;  ///< Counter for tracking unique names
 
 
 
/// @}
 
};
 
 
 
} // end namespace llvm
 
 
 
#endif // LLVM_IR_VALUESYMBOLTABLE_H