//===- LegacyPassManager.h - Legacy Container for Passes --------*- C++ -*-===//
 
//
 
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 
// See https://llvm.org/LICENSE.txt for license information.
 
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 
//
 
//===----------------------------------------------------------------------===//
 
//
 
// This file defines the legacy PassManager class.  This class is used to hold,
 
// maintain, and optimize execution of Passes.  The PassManager class ensures
 
// that analysis results are available before a pass runs, and that Pass's are
 
// destroyed when the PassManager is destroyed.
 
//
 
//===----------------------------------------------------------------------===//
 
 
 
#ifndef LLVM_IR_LEGACYPASSMANAGER_H
 
#define LLVM_IR_LEGACYPASSMANAGER_H
 
 
 
#include "llvm/Support/CBindingWrapping.h"
 
 
 
namespace llvm {
 
 
 
class Function;
 
class Pass;
 
class Module;
 
 
 
namespace legacy {
 
 
 
// Whether or not -debug-pass has been specified. For use to check if it's
 
// specified alongside the new PM.
 
bool debugPassSpecified();
 
 
 
class PassManagerImpl;
 
class FunctionPassManagerImpl;
 
 
 
/// PassManagerBase - An abstract interface to allow code to add passes to
 
/// a pass manager without having to hard-code what kind of pass manager
 
/// it is.
 
class PassManagerBase {
 
public:
 
  virtual ~PassManagerBase();
 
 
 
  /// Add a pass to the queue of passes to run.  This passes ownership of
 
  /// the Pass to the PassManager.  When the PassManager is destroyed, the pass
 
  /// will be destroyed as well, so there is no need to delete the pass.  This
 
  /// may even destroy the pass right away if it is found to be redundant. This
 
  /// implies that all passes MUST be allocated with 'new'.
 
  virtual void add(Pass *P) = 0;
 
};
 
 
 
/// PassManager manages ModulePassManagers
 
class PassManager : public PassManagerBase {
 
public:
 
 
 
  PassManager();
 
  ~PassManager() override;
 
 
 
  void add(Pass *P) override;
 
 
 
  /// run - Execute all of the passes scheduled for execution.  Keep track of
 
  /// whether any of the passes modifies the module, and if so, return true.
 
  bool run(Module &M);
 
 
 
private:
 
  /// PassManagerImpl_New is the actual class. PassManager is just the
 
  /// wraper to publish simple pass manager interface
 
  PassManagerImpl *PM;
 
};
 
 
 
/// FunctionPassManager manages FunctionPasses.
 
class FunctionPassManager : public PassManagerBase {
 
public:
 
  /// FunctionPassManager ctor - This initializes the pass manager.  It needs,
 
  /// but does not take ownership of, the specified Module.
 
  explicit FunctionPassManager(Module *M);
 
  ~FunctionPassManager() override;
 
 
 
  void add(Pass *P) override;
 
 
 
  /// run - Execute all of the passes scheduled for execution.  Keep
 
  /// track of whether any of the passes modifies the function, and if
 
  /// so, return true.
 
  ///
 
  bool run(Function &F);
 
 
 
  /// doInitialization - Run all of the initializers for the function passes.
 
  ///
 
  bool doInitialization();
 
 
 
  /// doFinalization - Run all of the finalizers for the function passes.
 
  ///
 
  bool doFinalization();
 
 
 
private:
 
  FunctionPassManagerImpl *FPM;
 
  Module *M;
 
};
 
 
 
} // End legacy namespace
 
 
 
// Create wrappers for C Binding types (see CBindingWrapping.h).
 
DEFINE_STDCXX_CONVERSION_FUNCTIONS(legacy::PassManagerBase, LLVMPassManagerRef)
 
 
 
} // End llvm namespace
 
 
 
#endif