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  1. //===- llvm/CallingConv.h - LLVM Calling Conventions ------------*- C++ -*-===//
  2. //
  3. // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
  4. // See https://llvm.org/LICENSE.txt for license information.
  5. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
  6. //
  7. //===----------------------------------------------------------------------===//
  8. //
  9. // This file defines LLVM's set of calling conventions.
  10. //
  11. //===----------------------------------------------------------------------===//
  12.  
  13. #ifndef LLVM_IR_CALLINGCONV_H
  14. #define LLVM_IR_CALLINGCONV_H
  15.  
  16. namespace llvm {
  17.  
  18. /// CallingConv Namespace - This namespace contains an enum with a value for
  19. /// the well-known calling conventions.
  20. ///
  21. namespace CallingConv {
  22.  
  23.   /// LLVM IR allows to use arbitrary numbers as calling convention identifiers.
  24.   using ID = unsigned;
  25.  
  26.   /// A set of enums which specify the assigned numeric values for known llvm
  27.   /// calling conventions.
  28.   /// LLVM Calling Convention Representation
  29.   enum {
  30.     /// The default llvm calling convention, compatible with C. This convention
  31.     /// is the only one that supports varargs calls. As with typical C calling
  32.     /// conventions, the callee/caller have to tolerate certain amounts of
  33.     /// prototype mismatch.
  34.     C = 0,
  35.  
  36.     // Generic LLVM calling conventions. None of these support varargs calls,
  37.     // and all assume that the caller and callee prototype exactly match.
  38.  
  39.     /// Attempts to make calls as fast as possible (e.g. by passing things in
  40.     /// registers).
  41.     Fast = 8,
  42.  
  43.     /// Attempts to make code in the caller as efficient as possible under the
  44.     /// assumption that the call is not commonly executed. As such, these calls
  45.     /// often preserve all registers so that the call does not break any live
  46.     /// ranges in the caller side.
  47.     Cold = 9,
  48.  
  49.     /// Used by the Glasgow Haskell Compiler (GHC).
  50.     GHC = 10,
  51.  
  52.     /// Used by the High-Performance Erlang Compiler (HiPE).
  53.     HiPE = 11,
  54.  
  55.     /// Used for stack based JavaScript calls
  56.     WebKit_JS = 12,
  57.  
  58.     /// Used for dynamic register based calls (e.g. stackmap and patchpoint
  59.     /// intrinsics).
  60.     AnyReg = 13,
  61.  
  62.     /// Used for runtime calls that preserves most registers.
  63.     PreserveMost = 14,
  64.  
  65.     /// Used for runtime calls that preserves (almost) all registers.
  66.     PreserveAll = 15,
  67.  
  68.     /// Calling convention for Swift.
  69.     Swift = 16,
  70.  
  71.     /// Used for access functions.
  72.     CXX_FAST_TLS = 17,
  73.  
  74.     /// Attemps to make calls as fast as possible while guaranteeing that tail
  75.     /// call optimization can always be performed.
  76.     Tail = 18,
  77.  
  78.     /// Special calling convention on Windows for calling the Control Guard
  79.     /// Check ICall funtion. The function takes exactly one argument (address of
  80.     /// the target function) passed in the first argument register, and has no
  81.     /// return value. All register values are preserved.
  82.     CFGuard_Check = 19,
  83.  
  84.     /// This follows the Swift calling convention in how arguments are passed
  85.     /// but guarantees tail calls will be made by making the callee clean up
  86.     /// their stack.
  87.     SwiftTail = 20,
  88.  
  89.     /// This is the start of the target-specific calling conventions, e.g.
  90.     /// fastcall and thiscall on X86.
  91.     FirstTargetCC = 64,
  92.  
  93.     /// stdcall is mostly used by the Win32 API. It is basically the same as the
  94.     /// C convention with the difference in that the callee is responsible for
  95.     /// popping the arguments from the stack.
  96.     X86_StdCall = 64,
  97.  
  98.     /// 'fast' analog of X86_StdCall. Passes first two arguments in ECX:EDX
  99.     /// registers, others - via stack. Callee is responsible for stack cleaning.
  100.     X86_FastCall = 65,
  101.  
  102.     /// ARM Procedure Calling Standard (obsolete, but still used on some
  103.     /// targets).
  104.     ARM_APCS = 66,
  105.  
  106.     /// ARM Architecture Procedure Calling Standard calling convention (aka
  107.     /// EABI). Soft float variant.
  108.     ARM_AAPCS = 67,
  109.  
  110.     /// Same as ARM_AAPCS, but uses hard floating point ABI.
  111.     ARM_AAPCS_VFP = 68,
  112.  
  113.     /// Used for MSP430 interrupt routines.
  114.     MSP430_INTR = 69,
  115.  
  116.     /// Similar to X86_StdCall. Passes first argument in ECX, others via stack.
  117.     /// Callee is responsible for stack cleaning. MSVC uses this by default for
  118.     /// methods in its ABI.
  119.     X86_ThisCall = 70,
  120.  
  121.     /// Call to a PTX kernel. Passes all arguments in parameter space.
  122.     PTX_Kernel = 71,
  123.  
  124.     /// Call to a PTX device function. Passes all arguments in register or
  125.     /// parameter space.
  126.     PTX_Device = 72,
  127.  
  128.     /// Used for SPIR non-kernel device functions. No lowering or expansion of
  129.     /// arguments. Structures are passed as a pointer to a struct with the
  130.     /// byval attribute. Functions can only call SPIR_FUNC and SPIR_KERNEL
  131.     /// functions. Functions can only have zero or one return values. Variable
  132.     /// arguments are not allowed, except for printf. How arguments/return
  133.     /// values are lowered are not specified. Functions are only visible to the
  134.     /// devices.
  135.     SPIR_FUNC = 75,
  136.  
  137.     /// Used for SPIR kernel functions. Inherits the restrictions of SPIR_FUNC,
  138.     /// except it cannot have non-void return values, it cannot have variable
  139.     /// arguments, it can also be called by the host or it is externally
  140.     /// visible.
  141.     SPIR_KERNEL = 76,
  142.  
  143.     /// Used for Intel OpenCL built-ins.
  144.     Intel_OCL_BI = 77,
  145.  
  146.     /// The C convention as specified in the x86-64 supplement to the System V
  147.     /// ABI, used on most non-Windows systems.
  148.     X86_64_SysV = 78,
  149.  
  150.     /// The C convention as implemented on Windows/x86-64 and AArch64. It
  151.     /// differs from the more common \c X86_64_SysV convention in a number of
  152.     /// ways, most notably in that XMM registers used to pass arguments are
  153.     /// shadowed by GPRs, and vice versa. On AArch64, this is identical to the
  154.     /// normal C (AAPCS) calling convention for normal functions, but floats are
  155.     /// passed in integer registers to variadic functions.
  156.     Win64 = 79,
  157.  
  158.     /// MSVC calling convention that passes vectors and vector aggregates in SSE
  159.     /// registers.
  160.     X86_VectorCall = 80,
  161.  
  162.     /// Used by HipHop Virtual Machine (HHVM) to perform calls to and from
  163.     /// translation cache, and for calling PHP functions. HHVM calling
  164.     /// convention supports tail/sibling call elimination.
  165.     HHVM = 81,
  166.  
  167.     /// HHVM calling convention for invoking C/C++ helpers.
  168.     HHVM_C = 82,
  169.  
  170.     /// x86 hardware interrupt context. Callee may take one or two parameters,
  171.     /// where the 1st represents a pointer to hardware context frame and the 2nd
  172.     /// represents hardware error code, the presence of the later depends on the
  173.     /// interrupt vector taken. Valid for both 32- and 64-bit subtargets.
  174.     X86_INTR = 83,
  175.  
  176.     /// Used for AVR interrupt routines.
  177.     AVR_INTR = 84,
  178.  
  179.     /// Used for AVR signal routines.
  180.     AVR_SIGNAL = 85,
  181.  
  182.     /// Used for special AVR rtlib functions which have an "optimized"
  183.     /// convention to preserve registers.
  184.     AVR_BUILTIN = 86,
  185.  
  186.     /// Used for Mesa vertex shaders, or AMDPAL last shader stage before
  187.     /// rasterization (vertex shader if tessellation and geometry are not in
  188.     /// use, or otherwise copy shader if one is needed).
  189.     AMDGPU_VS = 87,
  190.  
  191.     /// Used for Mesa/AMDPAL geometry shaders.
  192.     AMDGPU_GS = 88,
  193.  
  194.     /// Used for Mesa/AMDPAL pixel shaders.
  195.     AMDGPU_PS = 89,
  196.  
  197.     /// Used for Mesa/AMDPAL compute shaders.
  198.     AMDGPU_CS = 90,
  199.  
  200.     /// Used for AMDGPU code object kernels.
  201.     AMDGPU_KERNEL = 91,
  202.  
  203.     /// Register calling convention used for parameters transfer optimization
  204.     X86_RegCall = 92,
  205.  
  206.     /// Used for Mesa/AMDPAL hull shaders (= tessellation control shaders).
  207.     AMDGPU_HS = 93,
  208.  
  209.     /// Used for special MSP430 rtlib functions which have an "optimized"
  210.     /// convention using additional registers.
  211.     MSP430_BUILTIN = 94,
  212.  
  213.     /// Used for AMDPAL vertex shader if tessellation is in use.
  214.     AMDGPU_LS = 95,
  215.  
  216.     /// Used for AMDPAL shader stage before geometry shader if geometry is in
  217.     /// use. So either the domain (= tessellation evaluation) shader if
  218.     /// tessellation is in use, or otherwise the vertex shader.
  219.     AMDGPU_ES = 96,
  220.  
  221.     /// Used between AArch64 Advanced SIMD functions
  222.     AArch64_VectorCall = 97,
  223.  
  224.     /// Used between AArch64 SVE functions
  225.     AArch64_SVE_VectorCall = 98,
  226.  
  227.     /// For emscripten __invoke_* functions. The first argument is required to
  228.     /// be the function ptr being indirectly called. The remainder matches the
  229.     /// regular calling convention.
  230.     WASM_EmscriptenInvoke = 99,
  231.  
  232.     /// Used for AMD graphics targets.
  233.     AMDGPU_Gfx = 100,
  234.  
  235.     /// Used for M68k interrupt routines.
  236.     M68k_INTR = 101,
  237.  
  238.     /// Preserve X0-X13, X19-X29, SP, Z0-Z31, P0-P15.
  239.     AArch64_SME_ABI_Support_Routines_PreserveMost_From_X0 = 102,
  240.  
  241.     /// Preserve X2-X15, X19-X29, SP, Z0-Z31, P0-P15.
  242.     AArch64_SME_ABI_Support_Routines_PreserveMost_From_X2 = 103,
  243.  
  244.     /// The highest possible ID. Must be some 2^k - 1.
  245.     MaxID = 1023
  246.   };
  247.  
  248. } // end namespace CallingConv
  249.  
  250. } // end namespace llvm
  251.  
  252. #endif // LLVM_IR_CALLINGCONV_H
  253.