//===- llvm/CallingConv.h - LLVM Calling Conventions ------------*- C++ -*-===//
 
//
 
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 
// See https://llvm.org/LICENSE.txt for license information.
 
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 
//
 
//===----------------------------------------------------------------------===//
 
//
 
// This file defines LLVM's set of calling conventions.
 
//
 
//===----------------------------------------------------------------------===//
 
 
 
#ifndef LLVM_IR_CALLINGCONV_H
 
#define LLVM_IR_CALLINGCONV_H
 
 
 
namespace llvm {
 
 
 
/// CallingConv Namespace - This namespace contains an enum with a value for
 
/// the well-known calling conventions.
 
///
 
namespace CallingConv {
 
 
 
  /// LLVM IR allows to use arbitrary numbers as calling convention identifiers.
 
  using ID = unsigned;
 
 
 
  /// A set of enums which specify the assigned numeric values for known llvm
 
  /// calling conventions.
 
  /// LLVM Calling Convention Representation
 
  enum {
 
    /// The default llvm calling convention, compatible with C. This convention
 
    /// is the only one that supports varargs calls. As with typical C calling
 
    /// conventions, the callee/caller have to tolerate certain amounts of
 
    /// prototype mismatch.
 
    C = 0,
 
 
 
    // Generic LLVM calling conventions. None of these support varargs calls,
 
    // and all assume that the caller and callee prototype exactly match.
 
 
 
    /// Attempts to make calls as fast as possible (e.g. by passing things in
 
    /// registers).
 
    Fast = 8,
 
 
 
    /// Attempts to make code in the caller as efficient as possible under the
 
    /// assumption that the call is not commonly executed. As such, these calls
 
    /// often preserve all registers so that the call does not break any live
 
    /// ranges in the caller side.
 
    Cold = 9,
 
 
 
    /// Used by the Glasgow Haskell Compiler (GHC).
 
    GHC = 10,
 
 
 
    /// Used by the High-Performance Erlang Compiler (HiPE).
 
    HiPE = 11,
 
 
 
    /// Used for stack based JavaScript calls
 
    WebKit_JS = 12,
 
 
 
    /// Used for dynamic register based calls (e.g. stackmap and patchpoint
 
    /// intrinsics).
 
    AnyReg = 13,
 
 
 
    /// Used for runtime calls that preserves most registers.
 
    PreserveMost = 14,
 
 
 
    /// Used for runtime calls that preserves (almost) all registers.
 
    PreserveAll = 15,
 
 
 
    /// Calling convention for Swift.
 
    Swift = 16,
 
 
 
    /// Used for access functions.
 
    CXX_FAST_TLS = 17,
 
 
 
    /// Attemps to make calls as fast as possible while guaranteeing that tail
 
    /// call optimization can always be performed.
 
    Tail = 18,
 
 
 
    /// Special calling convention on Windows for calling the Control Guard
 
    /// Check ICall funtion. The function takes exactly one argument (address of
 
    /// the target function) passed in the first argument register, and has no
 
    /// return value. All register values are preserved.
 
    CFGuard_Check = 19,
 
 
 
    /// This follows the Swift calling convention in how arguments are passed
 
    /// but guarantees tail calls will be made by making the callee clean up
 
    /// their stack.
 
    SwiftTail = 20,
 
 
 
    /// This is the start of the target-specific calling conventions, e.g.
 
    /// fastcall and thiscall on X86.
 
    FirstTargetCC = 64,
 
 
 
    /// stdcall is mostly used by the Win32 API. It is basically the same as the
 
    /// C convention with the difference in that the callee is responsible for
 
    /// popping the arguments from the stack.
 
    X86_StdCall = 64,
 
 
 
    /// 'fast' analog of X86_StdCall. Passes first two arguments in ECX:EDX
 
    /// registers, others - via stack. Callee is responsible for stack cleaning.
 
    X86_FastCall = 65,
 
 
 
    /// ARM Procedure Calling Standard (obsolete, but still used on some
 
    /// targets).
 
    ARM_APCS = 66,
 
 
 
    /// ARM Architecture Procedure Calling Standard calling convention (aka
 
    /// EABI). Soft float variant.
 
    ARM_AAPCS = 67,
 
 
 
    /// Same as ARM_AAPCS, but uses hard floating point ABI.
 
    ARM_AAPCS_VFP = 68,
 
 
 
    /// Used for MSP430 interrupt routines.
 
    MSP430_INTR = 69,
 
 
 
    /// Similar to X86_StdCall. Passes first argument in ECX, others via stack.
 
    /// Callee is responsible for stack cleaning. MSVC uses this by default for
 
    /// methods in its ABI.
 
    X86_ThisCall = 70,
 
 
 
    /// Call to a PTX kernel. Passes all arguments in parameter space.
 
    PTX_Kernel = 71,
 
 
 
    /// Call to a PTX device function. Passes all arguments in register or
 
    /// parameter space.
 
    PTX_Device = 72,
 
 
 
    /// Used for SPIR non-kernel device functions. No lowering or expansion of
 
    /// arguments. Structures are passed as a pointer to a struct with the
 
    /// byval attribute. Functions can only call SPIR_FUNC and SPIR_KERNEL
 
    /// functions. Functions can only have zero or one return values. Variable
 
    /// arguments are not allowed, except for printf. How arguments/return
 
    /// values are lowered are not specified. Functions are only visible to the
 
    /// devices.
 
    SPIR_FUNC = 75,
 
 
 
    /// Used for SPIR kernel functions. Inherits the restrictions of SPIR_FUNC,
 
    /// except it cannot have non-void return values, it cannot have variable
 
    /// arguments, it can also be called by the host or it is externally
 
    /// visible.
 
    SPIR_KERNEL = 76,
 
 
 
    /// Used for Intel OpenCL built-ins.
 
    Intel_OCL_BI = 77,
 
 
 
    /// The C convention as specified in the x86-64 supplement to the System V
 
    /// ABI, used on most non-Windows systems.
 
    X86_64_SysV = 78,
 
 
 
    /// The C convention as implemented on Windows/x86-64 and AArch64. It
 
    /// differs from the more common \c X86_64_SysV convention in a number of
 
    /// ways, most notably in that XMM registers used to pass arguments are
 
    /// shadowed by GPRs, and vice versa. On AArch64, this is identical to the
 
    /// normal C (AAPCS) calling convention for normal functions, but floats are
 
    /// passed in integer registers to variadic functions.
 
    Win64 = 79,
 
 
 
    /// MSVC calling convention that passes vectors and vector aggregates in SSE
 
    /// registers.
 
    X86_VectorCall = 80,
 
 
 
    /// Used by HipHop Virtual Machine (HHVM) to perform calls to and from
 
    /// translation cache, and for calling PHP functions. HHVM calling
 
    /// convention supports tail/sibling call elimination.
 
    HHVM = 81,
 
 
 
    /// HHVM calling convention for invoking C/C++ helpers.
 
    HHVM_C = 82,
 
 
 
    /// x86 hardware interrupt context. Callee may take one or two parameters,
 
    /// where the 1st represents a pointer to hardware context frame and the 2nd
 
    /// represents hardware error code, the presence of the later depends on the
 
    /// interrupt vector taken. Valid for both 32- and 64-bit subtargets.
 
    X86_INTR = 83,
 
 
 
    /// Used for AVR interrupt routines.
 
    AVR_INTR = 84,
 
 
 
    /// Used for AVR signal routines.
 
    AVR_SIGNAL = 85,
 
 
 
    /// Used for special AVR rtlib functions which have an "optimized"
 
    /// convention to preserve registers.
 
    AVR_BUILTIN = 86,
 
 
 
    /// Used for Mesa vertex shaders, or AMDPAL last shader stage before
 
    /// rasterization (vertex shader if tessellation and geometry are not in
 
    /// use, or otherwise copy shader if one is needed).
 
    AMDGPU_VS = 87,
 
 
 
    /// Used for Mesa/AMDPAL geometry shaders.
 
    AMDGPU_GS = 88,
 
 
 
    /// Used for Mesa/AMDPAL pixel shaders.
 
    AMDGPU_PS = 89,
 
 
 
    /// Used for Mesa/AMDPAL compute shaders.
 
    AMDGPU_CS = 90,
 
 
 
    /// Used for AMDGPU code object kernels.
 
    AMDGPU_KERNEL = 91,
 
 
 
    /// Register calling convention used for parameters transfer optimization
 
    X86_RegCall = 92,
 
 
 
    /// Used for Mesa/AMDPAL hull shaders (= tessellation control shaders).
 
    AMDGPU_HS = 93,
 
 
 
    /// Used for special MSP430 rtlib functions which have an "optimized"
 
    /// convention using additional registers.
 
    MSP430_BUILTIN = 94,
 
 
 
    /// Used for AMDPAL vertex shader if tessellation is in use.
 
    AMDGPU_LS = 95,
 
 
 
    /// Used for AMDPAL shader stage before geometry shader if geometry is in
 
    /// use. So either the domain (= tessellation evaluation) shader if
 
    /// tessellation is in use, or otherwise the vertex shader.
 
    AMDGPU_ES = 96,
 
 
 
    /// Used between AArch64 Advanced SIMD functions
 
    AArch64_VectorCall = 97,
 
 
 
    /// Used between AArch64 SVE functions
 
    AArch64_SVE_VectorCall = 98,
 
 
 
    /// For emscripten __invoke_* functions. The first argument is required to
 
    /// be the function ptr being indirectly called. The remainder matches the
 
    /// regular calling convention.
 
    WASM_EmscriptenInvoke = 99,
 
 
 
    /// Used for AMD graphics targets.
 
    AMDGPU_Gfx = 100,
 
 
 
    /// Used for M68k interrupt routines.
 
    M68k_INTR = 101,
 
 
 
    /// Preserve X0-X13, X19-X29, SP, Z0-Z31, P0-P15.
 
    AArch64_SME_ABI_Support_Routines_PreserveMost_From_X0 = 102,
 
 
 
    /// Preserve X2-X15, X19-X29, SP, Z0-Z31, P0-P15.
 
    AArch64_SME_ABI_Support_Routines_PreserveMost_From_X2 = 103,
 
 
 
    /// The highest possible ID. Must be some 2^k - 1.
 
    MaxID = 1023
 
  };
 
 
 
} // end namespace CallingConv
 
 
 
} // end namespace llvm
 
 
 
#endif // LLVM_IR_CALLINGCONV_H