//===--- Random.h - Utilities for random sampling -------------------------===//
 
//
 
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 
// See https://llvm.org/LICENSE.txt for license information.
 
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 
//
 
//===----------------------------------------------------------------------===//
 
//
 
// Utilities for random sampling.
 
//
 
//===----------------------------------------------------------------------===//
 
 
 
#ifndef LLVM_FUZZMUTATE_RANDOM_H
 
#define LLVM_FUZZMUTATE_RANDOM_H
 
 
 
#include "llvm/Support/raw_ostream.h"
 
#include <random>
 
namespace llvm {
 
 
 
/// Return a uniformly distributed random value between \c Min and \c Max
 
template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) {
 
  return std::uniform_int_distribution<T>(Min, Max)(Gen);
 
}
 
 
 
/// Return a uniformly distributed random value of type \c T
 
template <typename T, typename GenT> T uniform(GenT &Gen) {
 
  return uniform<T>(Gen, std::numeric_limits<T>::min(),
 
                    std::numeric_limits<T>::max());
 
}
 
 
 
/// Randomly selects an item by sampling into a set with an unknown number of
 
/// elements, which may each be weighted to be more likely choices.
 
template <typename T, typename GenT> class ReservoirSampler {
 
  GenT &RandGen;
 
  std::remove_const_t<T> Selection = {};
 
  uint64_t TotalWeight = 0;
 
 
 
public:
 
  ReservoirSampler(GenT &RandGen) : RandGen(RandGen) {}
 
 
 
  uint64_t totalWeight() const { return TotalWeight; }
 
  bool isEmpty() const { return TotalWeight == 0; }
 
 
 
  const T &getSelection() const {
 
    assert(!isEmpty() && "Nothing selected");
 
    return Selection;
 
  }
 
 
 
  explicit operator bool() const { return !isEmpty(); }
 
  const T &operator*() const { return getSelection(); }
 
 
 
  /// Sample each item in \c Items with unit weight
 
  template <typename RangeT> ReservoirSampler &sample(RangeT &&Items) {
 
    for (auto &I : Items)
 
      sample(I, 1);
 
    return *this;
 
  }
 
 
 
  /// Sample a single item with the given weight.
 
  ReservoirSampler &sample(const T &Item, uint64_t Weight) {
 
    if (!Weight)
 
      // If the weight is zero, do nothing.
 
      return *this;
 
    TotalWeight += Weight;
 
    // Consider switching from the current element to this one.
 
    if (uniform<uint64_t>(RandGen, 1, TotalWeight) <= Weight)
 
      Selection = Item;
 
    return *this;
 
  }
 
};
 
 
 
template <typename GenT, typename RangeT,
 
          typename ElT = std::remove_reference_t<
 
              decltype(*std::begin(std::declval<RangeT>()))>>
 
ReservoirSampler<ElT, GenT> makeSampler(GenT &RandGen, RangeT &&Items) {
 
  ReservoirSampler<ElT, GenT> RS(RandGen);
 
  RS.sample(Items);
 
  return RS;
 
}
 
 
 
template <typename GenT, typename T>
 
ReservoirSampler<T, GenT> makeSampler(GenT &RandGen, const T &Item,
 
                                      uint64_t Weight) {
 
  ReservoirSampler<T, GenT> RS(RandGen);
 
  RS.sample(Item, Weight);
 
  return RS;
 
}
 
 
 
template <typename T, typename GenT>
 
ReservoirSampler<T, GenT> makeSampler(GenT &RandGen) {
 
  return ReservoirSampler<T, GenT>(RandGen);
 
}
 
 
 
} // namespace llvm
 
 
 
#endif // LLVM_FUZZMUTATE_RANDOM_H