Subversion Repositories QNX 8.QNX8 LLVM/Clang compiler suite

Rev

Blame | Last modification | View Log | Download | RSS feed

  1. //===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===//
  2. //
  3. // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
  4. // See https://llvm.org/LICENSE.txt for license information.
  5. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
  6. //
  7. //===----------------------------------------------------------------------===//
  8. //
  9. // This file defines the MachineLoopInfo class that is used to identify natural
  10. // loops and determine the loop depth of various nodes of the CFG.  Note that
  11. // natural loops may actually be several loops that share the same header node.
  12. //
  13. // This analysis calculates the nesting structure of loops in a function.  For
  14. // each natural loop identified, this analysis identifies natural loops
  15. // contained entirely within the loop and the basic blocks the make up the loop.
  16. //
  17. // It can calculate on the fly various bits of information, for example:
  18. //
  19. //  * whether there is a preheader for the loop
  20. //  * the number of back edges to the header
  21. //  * whether or not a particular block branches out of the loop
  22. //  * the successor blocks of the loop
  23. //  * the loop depth
  24. //  * the trip count
  25. //  * etc...
  26. //
  27. //===----------------------------------------------------------------------===//
  28.  
  29. #ifndef LLVM_CODEGEN_MACHINELOOPINFO_H
  30. #define LLVM_CODEGEN_MACHINELOOPINFO_H
  31.  
  32. #include "llvm/Analysis/LoopInfo.h"
  33. #include "llvm/CodeGen/MachineBasicBlock.h"
  34. #include "llvm/CodeGen/MachineFunctionPass.h"
  35. #include "llvm/IR/DebugLoc.h"
  36.  
  37. namespace llvm {
  38.  
  39. class MachineDominatorTree;
  40. // Implementation in LoopInfoImpl.h
  41. class MachineLoop;
  42. extern template class LoopBase<MachineBasicBlock, MachineLoop>;
  43.  
  44. class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> {
  45. public:
  46.   /// Return the "top" block in the loop, which is the first block in the linear
  47.   /// layout, ignoring any parts of the loop not contiguous with the part that
  48.   /// contains the header.
  49.   MachineBasicBlock *getTopBlock();
  50.  
  51.   /// Return the "bottom" block in the loop, which is the last block in the
  52.   /// linear layout, ignoring any parts of the loop not contiguous with the part
  53.   /// that contains the header.
  54.   MachineBasicBlock *getBottomBlock();
  55.  
  56.   /// Find the block that contains the loop control variable and the
  57.   /// loop test. This will return the latch block if it's one of the exiting
  58.   /// blocks. Otherwise, return the exiting block. Return 'null' when
  59.   /// multiple exiting blocks are present.
  60.   MachineBasicBlock *findLoopControlBlock();
  61.  
  62.   /// Return the debug location of the start of this loop.
  63.   /// This looks for a BB terminating instruction with a known debug
  64.   /// location by looking at the preheader and header blocks. If it
  65.   /// cannot find a terminating instruction with location information,
  66.   /// it returns an unknown location.
  67.   DebugLoc getStartLoc() const;
  68.  
  69.   /// Returns true if the instruction is loop invariant.
  70.   /// I.e., all virtual register operands are defined outside of the loop,
  71.   /// physical registers aren't accessed explicitly, and there are no side
  72.   /// effects that aren't captured by the operands or other flags.
  73.   bool isLoopInvariant(MachineInstr &I) const;
  74.  
  75.   void dump() const;
  76.  
  77. private:
  78.   friend class LoopInfoBase<MachineBasicBlock, MachineLoop>;
  79.  
  80.   explicit MachineLoop(MachineBasicBlock *MBB)
  81.     : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {}
  82.  
  83.   MachineLoop() = default;
  84. };
  85.  
  86. // Implementation in LoopInfoImpl.h
  87. extern template class LoopInfoBase<MachineBasicBlock, MachineLoop>;
  88.  
  89. class MachineLoopInfo : public MachineFunctionPass {
  90.   friend class LoopBase<MachineBasicBlock, MachineLoop>;
  91.  
  92.   LoopInfoBase<MachineBasicBlock, MachineLoop> LI;
  93.  
  94. public:
  95.   static char ID; // Pass identification, replacement for typeid
  96.  
  97.   MachineLoopInfo();
  98.   explicit MachineLoopInfo(MachineDominatorTree &MDT)
  99.       : MachineFunctionPass(ID) {
  100.     calculate(MDT);
  101.   }
  102.   MachineLoopInfo(const MachineLoopInfo &) = delete;
  103.   MachineLoopInfo &operator=(const MachineLoopInfo &) = delete;
  104.  
  105.   LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; }
  106.  
  107.   /// Find the block that either is the loop preheader, or could
  108.   /// speculatively be used as the preheader. This is e.g. useful to place
  109.   /// loop setup code. Code that cannot be speculated should not be placed
  110.   /// here. SpeculativePreheader is controlling whether it also tries to
  111.   /// find the speculative preheader if the regular preheader is not present.
  112.   /// With FindMultiLoopPreheader = false, nullptr will be returned if the found
  113.   /// preheader is the preheader of multiple loops.
  114.   MachineBasicBlock *
  115.   findLoopPreheader(MachineLoop *L, bool SpeculativePreheader = false,
  116.                     bool FindMultiLoopPreheader = false) const;
  117.  
  118.   /// The iterator interface to the top-level loops in the current function.
  119.   using iterator = LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator;
  120.   inline iterator begin() const { return LI.begin(); }
  121.   inline iterator end() const { return LI.end(); }
  122.   bool empty() const { return LI.empty(); }
  123.  
  124.   /// Return the innermost loop that BB lives in. If a basic block is in no loop
  125.   /// (for example the entry node), null is returned.
  126.   inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const {
  127.     return LI.getLoopFor(BB);
  128.   }
  129.  
  130.   /// Same as getLoopFor.
  131.   inline const MachineLoop *operator[](const MachineBasicBlock *BB) const {
  132.     return LI.getLoopFor(BB);
  133.   }
  134.  
  135.   /// Return the loop nesting level of the specified block.
  136.   inline unsigned getLoopDepth(const MachineBasicBlock *BB) const {
  137.     return LI.getLoopDepth(BB);
  138.   }
  139.  
  140.   /// True if the block is a loop header node.
  141.   inline bool isLoopHeader(const MachineBasicBlock *BB) const {
  142.     return LI.isLoopHeader(BB);
  143.   }
  144.  
  145.   /// Calculate the natural loop information.
  146.   bool runOnMachineFunction(MachineFunction &F) override;
  147.   void calculate(MachineDominatorTree &MDT);
  148.  
  149.   void releaseMemory() override { LI.releaseMemory(); }
  150.  
  151.   void getAnalysisUsage(AnalysisUsage &AU) const override;
  152.  
  153.   /// This removes the specified top-level loop from this loop info object. The
  154.   /// loop is not deleted, as it will presumably be inserted into another loop.
  155.   inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); }
  156.  
  157.   /// Change the top-level loop that contains BB to the specified loop. This
  158.   /// should be used by transformations that restructure the loop hierarchy
  159.   /// tree.
  160.   inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) {
  161.     LI.changeLoopFor(BB, L);
  162.   }
  163.  
  164.   /// Replace the specified loop in the top-level loops list with the indicated
  165.   /// loop.
  166.   inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) {
  167.     LI.changeTopLevelLoop(OldLoop, NewLoop);
  168.   }
  169.  
  170.   /// This adds the specified loop to the collection of top-level loops.
  171.   inline void addTopLevelLoop(MachineLoop *New) {
  172.     LI.addTopLevelLoop(New);
  173.   }
  174.  
  175.   /// This method completely removes BB from all data structures, including all
  176.   /// of the Loop objects it is nested in and our mapping from
  177.   /// MachineBasicBlocks to loops.
  178.   void removeBlock(MachineBasicBlock *BB) {
  179.     LI.removeBlock(BB);
  180.   }
  181. };
  182.  
  183. // Allow clients to walk the list of nested loops...
  184. template <> struct GraphTraits<const MachineLoop*> {
  185.   using NodeRef = const MachineLoop *;
  186.   using ChildIteratorType = MachineLoopInfo::iterator;
  187.  
  188.   static NodeRef getEntryNode(const MachineLoop *L) { return L; }
  189.   static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
  190.   static ChildIteratorType child_end(NodeRef N) { return N->end(); }
  191. };
  192.  
  193. template <> struct GraphTraits<MachineLoop*> {
  194.   using NodeRef = MachineLoop *;
  195.   using ChildIteratorType = MachineLoopInfo::iterator;
  196.  
  197.   static NodeRef getEntryNode(MachineLoop *L) { return L; }
  198.   static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
  199.   static ChildIteratorType child_end(NodeRef N) { return N->end(); }
  200. };
  201.  
  202. } // end namespace llvm
  203.  
  204. #endif // LLVM_CODEGEN_MACHINELOOPINFO_H
  205.