//===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===//
 
//
 
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 
// See https://llvm.org/LICENSE.txt for license information.
 
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 
//
 
//===----------------------------------------------------------------------===//
 
//
 
// This file defines the MachineLoopInfo class that is used to identify natural
 
// loops and determine the loop depth of various nodes of the CFG.  Note that
 
// natural loops may actually be several loops that share the same header node.
 
//
 
// This analysis calculates the nesting structure of loops in a function.  For
 
// each natural loop identified, this analysis identifies natural loops
 
// contained entirely within the loop and the basic blocks the make up the loop.
 
//
 
// It can calculate on the fly various bits of information, for example:
 
//
 
//  * whether there is a preheader for the loop
 
//  * the number of back edges to the header
 
//  * whether or not a particular block branches out of the loop
 
//  * the successor blocks of the loop
 
//  * the loop depth
 
//  * the trip count
 
//  * etc...
 
//
 
//===----------------------------------------------------------------------===//
 
 
 
#ifndef LLVM_CODEGEN_MACHINELOOPINFO_H
 
#define LLVM_CODEGEN_MACHINELOOPINFO_H
 
 
 
#include "llvm/Analysis/LoopInfo.h"
 
#include "llvm/CodeGen/MachineBasicBlock.h"
 
#include "llvm/CodeGen/MachineFunctionPass.h"
 
#include "llvm/IR/DebugLoc.h"
 
 
 
namespace llvm {
 
 
 
class MachineDominatorTree;
 
// Implementation in LoopInfoImpl.h
 
class MachineLoop;
 
extern template class LoopBase<MachineBasicBlock, MachineLoop>;
 
 
 
class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> {
 
public:
 
  /// Return the "top" block in the loop, which is the first block in the linear
 
  /// layout, ignoring any parts of the loop not contiguous with the part that
 
  /// contains the header.
 
  MachineBasicBlock *getTopBlock();
 
 
 
  /// Return the "bottom" block in the loop, which is the last block in the
 
  /// linear layout, ignoring any parts of the loop not contiguous with the part
 
  /// that contains the header.
 
  MachineBasicBlock *getBottomBlock();
 
 
 
  /// Find the block that contains the loop control variable and the
 
  /// loop test. This will return the latch block if it's one of the exiting
 
  /// blocks. Otherwise, return the exiting block. Return 'null' when
 
  /// multiple exiting blocks are present.
 
  MachineBasicBlock *findLoopControlBlock();
 
 
 
  /// Return the debug location of the start of this loop.
 
  /// This looks for a BB terminating instruction with a known debug
 
  /// location by looking at the preheader and header blocks. If it
 
  /// cannot find a terminating instruction with location information,
 
  /// it returns an unknown location.
 
  DebugLoc getStartLoc() const;
 
 
 
  /// Returns true if the instruction is loop invariant.
 
  /// I.e., all virtual register operands are defined outside of the loop,
 
  /// physical registers aren't accessed explicitly, and there are no side
 
  /// effects that aren't captured by the operands or other flags.
 
  bool isLoopInvariant(MachineInstr &I) const;
 
 
 
  void dump() const;
 
 
 
private:
 
  friend class LoopInfoBase<MachineBasicBlock, MachineLoop>;
 
 
 
  explicit MachineLoop(MachineBasicBlock *MBB)
 
    : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {}
 
 
 
  MachineLoop() = default;
 
};
 
 
 
// Implementation in LoopInfoImpl.h
 
extern template class LoopInfoBase<MachineBasicBlock, MachineLoop>;
 
 
 
class MachineLoopInfo : public MachineFunctionPass {
 
  friend class LoopBase<MachineBasicBlock, MachineLoop>;
 
 
 
  LoopInfoBase<MachineBasicBlock, MachineLoop> LI;
 
 
 
public:
 
  static char ID; // Pass identification, replacement for typeid
 
 
 
  MachineLoopInfo();
 
  explicit MachineLoopInfo(MachineDominatorTree &MDT)
 
      : MachineFunctionPass(ID) {
 
    calculate(MDT);
 
  }
 
  MachineLoopInfo(const MachineLoopInfo &) = delete;
 
  MachineLoopInfo &operator=(const MachineLoopInfo &) = delete;
 
 
 
  LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; }
 
 
 
  /// Find the block that either is the loop preheader, or could
 
  /// speculatively be used as the preheader. This is e.g. useful to place
 
  /// loop setup code. Code that cannot be speculated should not be placed
 
  /// here. SpeculativePreheader is controlling whether it also tries to
 
  /// find the speculative preheader if the regular preheader is not present.
 
  /// With FindMultiLoopPreheader = false, nullptr will be returned if the found
 
  /// preheader is the preheader of multiple loops.
 
  MachineBasicBlock *
 
  findLoopPreheader(MachineLoop *L, bool SpeculativePreheader = false,
 
                    bool FindMultiLoopPreheader = false) const;
 
 
 
  /// The iterator interface to the top-level loops in the current function.
 
  using iterator = LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator;
 
  inline iterator begin() const { return LI.begin(); }
 
  inline iterator end() const { return LI.end(); }
 
  bool empty() const { return LI.empty(); }
 
 
 
  /// Return the innermost loop that BB lives in. If a basic block is in no loop
 
  /// (for example the entry node), null is returned.
 
  inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const {
 
    return LI.getLoopFor(BB);
 
  }
 
 
 
  /// Same as getLoopFor.
 
  inline const MachineLoop *operator[](const MachineBasicBlock *BB) const {
 
    return LI.getLoopFor(BB);
 
  }
 
 
 
  /// Return the loop nesting level of the specified block.
 
  inline unsigned getLoopDepth(const MachineBasicBlock *BB) const {
 
    return LI.getLoopDepth(BB);
 
  }
 
 
 
  /// True if the block is a loop header node.
 
  inline bool isLoopHeader(const MachineBasicBlock *BB) const {
 
    return LI.isLoopHeader(BB);
 
  }
 
 
 
  /// Calculate the natural loop information.
 
  bool runOnMachineFunction(MachineFunction &F) override;
 
  void calculate(MachineDominatorTree &MDT);
 
 
 
  void releaseMemory() override { LI.releaseMemory(); }
 
 
 
  void getAnalysisUsage(AnalysisUsage &AU) const override;
 
 
 
  /// This removes the specified top-level loop from this loop info object. The
 
  /// loop is not deleted, as it will presumably be inserted into another loop.
 
  inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); }
 
 
 
  /// Change the top-level loop that contains BB to the specified loop. This
 
  /// should be used by transformations that restructure the loop hierarchy
 
  /// tree.
 
  inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) {
 
    LI.changeLoopFor(BB, L);
 
  }
 
 
 
  /// Replace the specified loop in the top-level loops list with the indicated
 
  /// loop.
 
  inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) {
 
    LI.changeTopLevelLoop(OldLoop, NewLoop);
 
  }
 
 
 
  /// This adds the specified loop to the collection of top-level loops.
 
  inline void addTopLevelLoop(MachineLoop *New) {
 
    LI.addTopLevelLoop(New);
 
  }
 
 
 
  /// This method completely removes BB from all data structures, including all
 
  /// of the Loop objects it is nested in and our mapping from
 
  /// MachineBasicBlocks to loops.
 
  void removeBlock(MachineBasicBlock *BB) {
 
    LI.removeBlock(BB);
 
  }
 
};
 
 
 
// Allow clients to walk the list of nested loops...
 
template <> struct GraphTraits<const MachineLoop*> {
 
  using NodeRef = const MachineLoop *;
 
  using ChildIteratorType = MachineLoopInfo::iterator;
 
 
 
  static NodeRef getEntryNode(const MachineLoop *L) { return L; }
 
  static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
 
  static ChildIteratorType child_end(NodeRef N) { return N->end(); }
 
};
 
 
 
template <> struct GraphTraits<MachineLoop*> {
 
  using NodeRef = MachineLoop *;
 
  using ChildIteratorType = MachineLoopInfo::iterator;
 
 
 
  static NodeRef getEntryNode(MachineLoop *L) { return L; }
 
  static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
 
  static ChildIteratorType child_end(NodeRef N) { return N->end(); }
 
};
 
 
 
} // end namespace llvm
 
 
 
#endif // LLVM_CODEGEN_MACHINELOOPINFO_H