//==------ llvm/CodeGen/LoopTraversal.h - Loop Traversal -*- C++ -*---------==//
 
//
 
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 
// See https://llvm.org/LICENSE.txt for license information.
 
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 
//
 
//===----------------------------------------------------------------------===//
 
//
 
/// \file Loop Traversal logic.
 
///
 
/// This class provides the basic blocks traversal order used by passes like
 
/// ReachingDefAnalysis and ExecutionDomainFix.
 
/// It identifies basic blocks that are part of loops and should to be visited
 
/// twice and returns efficient traversal order for all the blocks.
 
//
 
//===----------------------------------------------------------------------===//
 
 
 
#ifndef LLVM_CODEGEN_LOOPTRAVERSAL_H
 
#define LLVM_CODEGEN_LOOPTRAVERSAL_H
 
 
 
#include "llvm/ADT/SmallVector.h"
 
 
 
namespace llvm {
 
 
 
class MachineBasicBlock;
 
class MachineFunction;
 
 
 
/// This class provides the basic blocks traversal order used by passes like
 
/// ReachingDefAnalysis and ExecutionDomainFix.
 
/// It identifies basic blocks that are part of loops and should to be visited
 
/// twice and returns efficient traversal order for all the blocks.
 
///
 
/// We want to visit every instruction in every basic block in order to update
 
/// it's execution domain or collect clearance information. However, for the
 
/// clearance calculation, we need to know clearances from all predecessors
 
/// (including any backedges), therfore we need to visit some blocks twice.
 
/// As an example, consider the following loop.
 
///
 
///
 
///    PH -> A -> B (xmm<Undef> -> xmm<Def>) -> C -> D -> EXIT
 
///          ^                                  |
 
///          +----------------------------------+
 
///
 
/// The iteration order this pass will return is as follows:
 
/// Optimized: PH A B C A' B' C' D
 
///
 
/// The basic block order is constructed as follows:
 
/// Once we finish processing some block, we update the counters in MBBInfos
 
/// and re-process any successors that are now 'done'.
 
/// We call a block that is ready for its final round of processing `done`
 
/// (isBlockDone), e.g. when all predecessor information is known.
 
///
 
/// Note that a naive traversal order would be to do two complete passes over
 
/// all basic blocks/instructions, the first for recording clearances, the
 
/// second for updating clearance based on backedges.
 
/// However, for functions without backedges, or functions with a lot of
 
/// straight-line code, and a small loop, that would be a lot of unnecessary
 
/// work (since only the BBs that are part of the loop require two passes).
 
///
 
/// E.g., the naive iteration order for the above exmple is as follows:
 
/// Naive: PH A B C D A' B' C' D'
 
///
 
/// In the optimized approach we avoid processing D twice, because we
 
/// can entirely process the predecessors before getting to D.
 
class LoopTraversal {
 
private:
 
  struct MBBInfo {
 
    /// Whether we have gotten to this block in primary processing yet.
 
    bool PrimaryCompleted = false;
 
 
 
    /// The number of predecessors for which primary processing has completed
 
    unsigned IncomingProcessed = 0;
 
 
 
    /// The value of `IncomingProcessed` at the start of primary processing
 
    unsigned PrimaryIncoming = 0;
 
 
 
    /// The number of predecessors for which all processing steps are done.
 
    unsigned IncomingCompleted = 0;
 
 
 
    MBBInfo() = default;
 
  };
 
  using MBBInfoMap = SmallVector<MBBInfo, 4>;
 
  /// Helps keep track if we proccessed this block and all its predecessors.
 
  MBBInfoMap MBBInfos;
 
 
 
public:
 
  struct TraversedMBBInfo {
 
    /// The basic block.
 
    MachineBasicBlock *MBB = nullptr;
 
 
 
    /// True if this is the first time we process the basic block.
 
    bool PrimaryPass = true;
 
 
 
    /// True if the block that is ready for its final round of processing.
 
    bool IsDone = true;
 
 
 
    TraversedMBBInfo(MachineBasicBlock *BB = nullptr, bool Primary = true,
 
                     bool Done = true)
 
        : MBB(BB), PrimaryPass(Primary), IsDone(Done) {}
 
  };
 
  LoopTraversal() = default;
 
 
 
  /// Identifies basic blocks that are part of loops and should to be
 
  ///  visited twice and returns efficient traversal order for all the blocks.
 
  typedef SmallVector<TraversedMBBInfo, 4> TraversalOrder;
 
  TraversalOrder traverse(MachineFunction &MF);
 
 
 
private:
 
  /// Returens true if the block is ready for its final round of processing.
 
  bool isBlockDone(MachineBasicBlock *MBB);
 
};
 
 
 
} // namespace llvm
 
 
 
#endif // LLVM_CODEGEN_LOOPTRAVERSAL_H