Subversion Repositories QNX 8.QNX8 LLVM/Clang compiler suite

Rev

Blame | Last modification | View Log | Download | RSS feed

  1. //==------ llvm/CodeGen/LoopTraversal.h - Loop Traversal -*- C++ -*---------==//
  2. //
  3. // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
  4. // See https://llvm.org/LICENSE.txt for license information.
  5. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
  6. //
  7. //===----------------------------------------------------------------------===//
  8. //
  9. /// \file Loop Traversal logic.
  10. ///
  11. /// This class provides the basic blocks traversal order used by passes like
  12. /// ReachingDefAnalysis and ExecutionDomainFix.
  13. /// It identifies basic blocks that are part of loops and should to be visited
  14. /// twice and returns efficient traversal order for all the blocks.
  15. //
  16. //===----------------------------------------------------------------------===//
  17.  
  18. #ifndef LLVM_CODEGEN_LOOPTRAVERSAL_H
  19. #define LLVM_CODEGEN_LOOPTRAVERSAL_H
  20.  
  21. #include "llvm/ADT/SmallVector.h"
  22.  
  23. namespace llvm {
  24.  
  25. class MachineBasicBlock;
  26. class MachineFunction;
  27.  
  28. /// This class provides the basic blocks traversal order used by passes like
  29. /// ReachingDefAnalysis and ExecutionDomainFix.
  30. /// It identifies basic blocks that are part of loops and should to be visited
  31. /// twice and returns efficient traversal order for all the blocks.
  32. ///
  33. /// We want to visit every instruction in every basic block in order to update
  34. /// it's execution domain or collect clearance information. However, for the
  35. /// clearance calculation, we need to know clearances from all predecessors
  36. /// (including any backedges), therfore we need to visit some blocks twice.
  37. /// As an example, consider the following loop.
  38. ///
  39. ///
  40. ///    PH -> A -> B (xmm<Undef> -> xmm<Def>) -> C -> D -> EXIT
  41. ///          ^                                  |
  42. ///          +----------------------------------+
  43. ///
  44. /// The iteration order this pass will return is as follows:
  45. /// Optimized: PH A B C A' B' C' D
  46. ///
  47. /// The basic block order is constructed as follows:
  48. /// Once we finish processing some block, we update the counters in MBBInfos
  49. /// and re-process any successors that are now 'done'.
  50. /// We call a block that is ready for its final round of processing `done`
  51. /// (isBlockDone), e.g. when all predecessor information is known.
  52. ///
  53. /// Note that a naive traversal order would be to do two complete passes over
  54. /// all basic blocks/instructions, the first for recording clearances, the
  55. /// second for updating clearance based on backedges.
  56. /// However, for functions without backedges, or functions with a lot of
  57. /// straight-line code, and a small loop, that would be a lot of unnecessary
  58. /// work (since only the BBs that are part of the loop require two passes).
  59. ///
  60. /// E.g., the naive iteration order for the above exmple is as follows:
  61. /// Naive: PH A B C D A' B' C' D'
  62. ///
  63. /// In the optimized approach we avoid processing D twice, because we
  64. /// can entirely process the predecessors before getting to D.
  65. class LoopTraversal {
  66. private:
  67.   struct MBBInfo {
  68.     /// Whether we have gotten to this block in primary processing yet.
  69.     bool PrimaryCompleted = false;
  70.  
  71.     /// The number of predecessors for which primary processing has completed
  72.     unsigned IncomingProcessed = 0;
  73.  
  74.     /// The value of `IncomingProcessed` at the start of primary processing
  75.     unsigned PrimaryIncoming = 0;
  76.  
  77.     /// The number of predecessors for which all processing steps are done.
  78.     unsigned IncomingCompleted = 0;
  79.  
  80.     MBBInfo() = default;
  81.   };
  82.   using MBBInfoMap = SmallVector<MBBInfo, 4>;
  83.   /// Helps keep track if we proccessed this block and all its predecessors.
  84.   MBBInfoMap MBBInfos;
  85.  
  86. public:
  87.   struct TraversedMBBInfo {
  88.     /// The basic block.
  89.     MachineBasicBlock *MBB = nullptr;
  90.  
  91.     /// True if this is the first time we process the basic block.
  92.     bool PrimaryPass = true;
  93.  
  94.     /// True if the block that is ready for its final round of processing.
  95.     bool IsDone = true;
  96.  
  97.     TraversedMBBInfo(MachineBasicBlock *BB = nullptr, bool Primary = true,
  98.                      bool Done = true)
  99.         : MBB(BB), PrimaryPass(Primary), IsDone(Done) {}
  100.   };
  101.   LoopTraversal() = default;
  102.  
  103.   /// Identifies basic blocks that are part of loops and should to be
  104.   ///  visited twice and returns efficient traversal order for all the blocks.
  105.   typedef SmallVector<TraversedMBBInfo, 4> TraversalOrder;
  106.   TraversalOrder traverse(MachineFunction &MF);
  107.  
  108. private:
  109.   /// Returens true if the block is ready for its final round of processing.
  110.   bool isBlockDone(MachineBasicBlock *MBB);
  111. };
  112.  
  113. } // namespace llvm
  114.  
  115. #endif // LLVM_CODEGEN_LOOPTRAVERSAL_H
  116.