//===- ScopedHashTable.h - A simple scoped hash table -----------*- C++ -*-===//
 
//
 
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 
// See https://llvm.org/LICENSE.txt for license information.
 
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 
//
 
//===----------------------------------------------------------------------===//
 
//
 
// This file implements an efficient scoped hash table, which is useful for
 
// things like dominator-based optimizations.  This allows clients to do things
 
// like this:
 
//
 
//  ScopedHashTable<int, int> HT;
 
//  {
 
//    ScopedHashTableScope<int, int> Scope1(HT);
 
//    HT.insert(0, 0);
 
//    HT.insert(1, 1);
 
//    {
 
//      ScopedHashTableScope<int, int> Scope2(HT);
 
//      HT.insert(0, 42);
 
//    }
 
//  }
 
//
 
// Looking up the value for "0" in the Scope2 block will return 42.  Looking
 
// up the value for 0 before 42 is inserted or after Scope2 is popped will
 
// return 0.
 
//
 
//===----------------------------------------------------------------------===//
 
 
 
#ifndef LLVM_ADT_SCOPEDHASHTABLE_H
 
#define LLVM_ADT_SCOPEDHASHTABLE_H
 
 
 
#include "llvm/ADT/DenseMap.h"
 
#include "llvm/ADT/DenseMapInfo.h"
 
#include "llvm/Support/AllocatorBase.h"
 
#include <cassert>
 
#include <new>
 
 
 
namespace llvm {
 
 
 
template <typename K, typename V, typename KInfo = DenseMapInfo<K>,
 
          typename AllocatorTy = MallocAllocator>
 
class ScopedHashTable;
 
 
 
template <typename K, typename V>
 
class ScopedHashTableVal {
 
  ScopedHashTableVal *NextInScope;
 
  ScopedHashTableVal *NextForKey;
 
  K Key;
 
  V Val;
 
 
 
  ScopedHashTableVal(const K &key, const V &val) : Key(key), Val(val) {}
 
 
 
public:
 
  const K &getKey() const { return Key; }
 
  const V &getValue() const { return Val; }
 
  V &getValue() { return Val; }
 
 
 
  ScopedHashTableVal *getNextForKey() { return NextForKey; }
 
  const ScopedHashTableVal *getNextForKey() const { return NextForKey; }
 
  ScopedHashTableVal *getNextInScope() { return NextInScope; }
 
 
 
  template <typename AllocatorTy>
 
  static ScopedHashTableVal *Create(ScopedHashTableVal *nextInScope,
 
                                    ScopedHashTableVal *nextForKey,
 
                                    const K &key, const V &val,
 
                                    AllocatorTy &Allocator) {
 
    ScopedHashTableVal *New = Allocator.template Allocate<ScopedHashTableVal>();
 
    // Set up the value.
 
    new (New) ScopedHashTableVal(key, val);
 
    New->NextInScope = nextInScope;
 
    New->NextForKey = nextForKey;
 
    return New;
 
  }
 
 
 
  template <typename AllocatorTy> void Destroy(AllocatorTy &Allocator) {
 
    // Free memory referenced by the item.
 
    this->~ScopedHashTableVal();
 
    Allocator.Deallocate(this);
 
  }
 
};
 
 
 
template <typename K, typename V, typename KInfo = DenseMapInfo<K>,
 
          typename AllocatorTy = MallocAllocator>
 
class ScopedHashTableScope {
 
  /// HT - The hashtable that we are active for.
 
  ScopedHashTable<K, V, KInfo, AllocatorTy> &HT;
 
 
 
  /// PrevScope - This is the scope that we are shadowing in HT.
 
  ScopedHashTableScope *PrevScope;
 
 
 
  /// LastValInScope - This is the last value that was inserted for this scope
 
  /// or null if none have been inserted yet.
 
  ScopedHashTableVal<K, V> *LastValInScope;
 
 
 
public:
 
  ScopedHashTableScope(ScopedHashTable<K, V, KInfo, AllocatorTy> &HT);
 
  ScopedHashTableScope(ScopedHashTableScope &) = delete;
 
  ScopedHashTableScope &operator=(ScopedHashTableScope &) = delete;
 
  ~ScopedHashTableScope();
 
 
 
  ScopedHashTableScope *getParentScope() { return PrevScope; }
 
  const ScopedHashTableScope *getParentScope() const { return PrevScope; }
 
 
 
private:
 
  friend class ScopedHashTable<K, V, KInfo, AllocatorTy>;
 
 
 
  ScopedHashTableVal<K, V> *getLastValInScope() {
 
    return LastValInScope;
 
  }
 
 
 
  void setLastValInScope(ScopedHashTableVal<K, V> *Val) {
 
    LastValInScope = Val;
 
  }
 
};
 
 
 
template <typename K, typename V, typename KInfo = DenseMapInfo<K>>
 
class ScopedHashTableIterator {
 
  ScopedHashTableVal<K, V> *Node;
 
 
 
public:
 
  ScopedHashTableIterator(ScopedHashTableVal<K, V> *node) : Node(node) {}
 
 
 
  V &operator*() const {
 
    assert(Node && "Dereference end()");
 
    return Node->getValue();
 
  }
 
  V *operator->() const {
 
    return &Node->getValue();
 
  }
 
 
 
  bool operator==(const ScopedHashTableIterator &RHS) const {
 
    return Node == RHS.Node;
 
  }
 
  bool operator!=(const ScopedHashTableIterator &RHS) const {
 
    return Node != RHS.Node;
 
  }
 
 
 
  inline ScopedHashTableIterator& operator++() {          // Preincrement
 
    assert(Node && "incrementing past end()");
 
    Node = Node->getNextForKey();
 
    return *this;
 
  }
 
  ScopedHashTableIterator operator++(int) {        // Postincrement
 
    ScopedHashTableIterator tmp = *this; ++*this; return tmp;
 
  }
 
};
 
 
 
template <typename K, typename V, typename KInfo, typename AllocatorTy>
 
class ScopedHashTable : detail::AllocatorHolder<AllocatorTy> {
 
  using AllocTy = detail::AllocatorHolder<AllocatorTy>;
 
 
 
public:
 
  /// ScopeTy - This is a helpful typedef that allows clients to get easy access
 
  /// to the name of the scope for this hash table.
 
  using ScopeTy = ScopedHashTableScope<K, V, KInfo, AllocatorTy>;
 
  using size_type = unsigned;
 
 
 
private:
 
  friend class ScopedHashTableScope<K, V, KInfo, AllocatorTy>;
 
 
 
  using ValTy = ScopedHashTableVal<K, V>;
 
 
 
  DenseMap<K, ValTy*, KInfo> TopLevelMap;
 
  ScopeTy *CurScope = nullptr;
 
 
 
public:
 
  ScopedHashTable() = default;
 
  ScopedHashTable(AllocatorTy A) : AllocTy(A) {}
 
  ScopedHashTable(const ScopedHashTable &) = delete;
 
  ScopedHashTable &operator=(const ScopedHashTable &) = delete;
 
 
 
  ~ScopedHashTable() {
 
    assert(!CurScope && TopLevelMap.empty() && "Scope imbalance!");
 
  }
 
 
 
  /// Access to the allocator.
 
  using AllocTy::getAllocator;
 
 
 
  /// Return 1 if the specified key is in the table, 0 otherwise.
 
  size_type count(const K &Key) const {
 
    return TopLevelMap.count(Key);
 
  }
 
 
 
  V lookup(const K &Key) const {
 
    auto I = TopLevelMap.find(Key);
 
    if (I != TopLevelMap.end())
 
      return I->second->getValue();
 
 
 
    return V();
 
  }
 
 
 
  void insert(const K &Key, const V &Val) {
 
    insertIntoScope(CurScope, Key, Val);
 
  }
 
 
 
  using iterator = ScopedHashTableIterator<K, V, KInfo>;
 
 
 
  iterator end() { return iterator(nullptr); }
 
 
 
  iterator begin(const K &Key) {
 
    typename DenseMap<K, ValTy*, KInfo>::iterator I =
 
      TopLevelMap.find(Key);
 
    if (I == TopLevelMap.end()) return end();
 
    return iterator(I->second);
 
  }
 
 
 
  ScopeTy *getCurScope() { return CurScope; }
 
  const ScopeTy *getCurScope() const { return CurScope; }
 
 
 
  /// insertIntoScope - This inserts the specified key/value at the specified
 
  /// (possibly not the current) scope.  While it is ok to insert into a scope
 
  /// that isn't the current one, it isn't ok to insert *underneath* an existing
 
  /// value of the specified key.
 
  void insertIntoScope(ScopeTy *S, const K &Key, const V &Val) {
 
    assert(S && "No scope active!");
 
    ScopedHashTableVal<K, V> *&KeyEntry = TopLevelMap[Key];
 
    KeyEntry = ValTy::Create(S->getLastValInScope(), KeyEntry, Key, Val,
 
                             getAllocator());
 
    S->setLastValInScope(KeyEntry);
 
  }
 
};
 
 
 
/// ScopedHashTableScope ctor - Install this as the current scope for the hash
 
/// table.
 
template <typename K, typename V, typename KInfo, typename Allocator>
 
ScopedHashTableScope<K, V, KInfo, Allocator>::
 
  ScopedHashTableScope(ScopedHashTable<K, V, KInfo, Allocator> &ht) : HT(ht) {
 
  PrevScope = HT.CurScope;
 
  HT.CurScope = this;
 
  LastValInScope = nullptr;
 
}
 
 
 
template <typename K, typename V, typename KInfo, typename Allocator>
 
ScopedHashTableScope<K, V, KInfo, Allocator>::~ScopedHashTableScope() {
 
  assert(HT.CurScope == this && "Scope imbalance!");
 
  HT.CurScope = PrevScope;
 
 
 
  // Pop and delete all values corresponding to this scope.
 
  while (ScopedHashTableVal<K, V> *ThisEntry = LastValInScope) {
 
    // Pop this value out of the TopLevelMap.
 
    if (!ThisEntry->getNextForKey()) {
 
      assert(HT.TopLevelMap[ThisEntry->getKey()] == ThisEntry &&
 
             "Scope imbalance!");
 
      HT.TopLevelMap.erase(ThisEntry->getKey());
 
    } else {
 
      ScopedHashTableVal<K, V> *&KeyEntry = HT.TopLevelMap[ThisEntry->getKey()];
 
      assert(KeyEntry == ThisEntry && "Scope imbalance!");
 
      KeyEntry = ThisEntry->getNextForKey();
 
    }
 
 
 
    // Pop this value out of the scope.
 
    LastValInScope = ThisEntry->getNextInScope();
 
 
 
    // Delete this entry.
 
    ThisEntry->Destroy(HT.getAllocator());
 
  }
 
}
 
 
 
} // end namespace llvm
 
 
 
#endif // LLVM_ADT_SCOPEDHASHTABLE_H