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  1. //===- Memory.h -------------------------------------------------*- C++ -*-===//
  2. //
  3. // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
  4. // See https://llvm.org/LICENSE.txt for license information.
  5. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
  6. //
  7. //===----------------------------------------------------------------------===//
  8. //
  9. // This file defines arena allocators.
  10. //
  11. // Almost all large objects, such as files, sections or symbols, are
  12. // used for the entire lifetime of the linker once they are created.
  13. // This usage characteristic makes arena allocator an attractive choice
  14. // where the entire linker is one arena. With an arena, newly created
  15. // objects belong to the arena and freed all at once when everything is done.
  16. // Arena allocators are efficient and easy to understand.
  17. // Most objects are allocated using the arena allocators defined by this file.
  18. //
  19. //===----------------------------------------------------------------------===//
  20.  
  21. #ifndef LLD_COMMON_MEMORY_H
  22. #define LLD_COMMON_MEMORY_H
  23.  
  24. #include "llvm/Support/Allocator.h"
  25.  
  26. namespace lld {
  27. // A base class only used by the CommonLinkerContext to keep track of the
  28. // SpecificAlloc<> instances.
  29. struct SpecificAllocBase {
  30.   virtual ~SpecificAllocBase() = default;
  31.   static SpecificAllocBase *getOrCreate(void *tag, size_t size, size_t align,
  32.                                         SpecificAllocBase *(&creator)(void *));
  33. };
  34.  
  35. // An arena of specific types T, created on-demand.
  36. template <class T> struct SpecificAlloc : public SpecificAllocBase {
  37.   static SpecificAllocBase *create(void *storage) {
  38.     return new (storage) SpecificAlloc<T>();
  39.   }
  40.   llvm::SpecificBumpPtrAllocator<T> alloc;
  41.   static int tag;
  42. };
  43.  
  44. // The address of this static member is only used as a key in
  45. // CommonLinkerContext::instances. Its value does not matter.
  46. template <class T> int SpecificAlloc<T>::tag = 0;
  47.  
  48. // Creates the arena on-demand on the first call; or returns it, if it was
  49. // already created.
  50. template <typename T>
  51. inline llvm::SpecificBumpPtrAllocator<T> &getSpecificAllocSingleton() {
  52.   SpecificAllocBase *instance = SpecificAllocBase::getOrCreate(
  53.       &SpecificAlloc<T>::tag, sizeof(SpecificAlloc<T>),
  54.       alignof(SpecificAlloc<T>), SpecificAlloc<T>::create);
  55.   return ((SpecificAlloc<T> *)instance)->alloc;
  56. }
  57.  
  58. // Creates new instances of T off a (almost) contiguous arena/object pool. The
  59. // instances are destroyed whenever lldMain() goes out of scope.
  60. template <typename T, typename... U> T *make(U &&... args) {
  61.   return new (getSpecificAllocSingleton<T>().Allocate())
  62.       T(std::forward<U>(args)...);
  63. }
  64.  
  65. template <typename T>
  66. inline llvm::SpecificBumpPtrAllocator<T> &
  67. getSpecificAllocSingletonThreadLocal() {
  68.   thread_local SpecificAlloc<T> instance;
  69.   return instance.alloc;
  70. }
  71.  
  72. // Create a new instance of T off a thread-local SpecificAlloc, used by code
  73. // like parallel input section initialization. The use cases assume that the
  74. // return value outlives the containing parallelForEach (if exists), which is
  75. // currently guaranteed: when parallelForEach returns, the threads allocating
  76. // the TLS are not destroyed.
  77. //
  78. // Note: Some ports (e.g. ELF) have lots of global states which are currently
  79. // infeasible to remove, and context() just adds overhead with no benefit. The
  80. // allocation performance is of higher importance, so we simply use thread_local
  81. // allocators instead of doing context indirection and pthread_getspecific.
  82. template <typename T, typename... U> T *makeThreadLocal(U &&...args) {
  83.   return new (getSpecificAllocSingletonThreadLocal<T>().Allocate())
  84.       T(std::forward<U>(args)...);
  85. }
  86.  
  87. template <typename T> T *makeThreadLocalN(size_t n) {
  88.   return new (getSpecificAllocSingletonThreadLocal<T>().Allocate(n)) T[n];
  89. }
  90.  
  91. } // namespace lld
  92.  
  93. #endif
  94.