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  1. //===--- SymbolName.h - Clang refactoring library -------------------------===//
  2. //
  3. // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
  4. // See https://llvm.org/LICENSE.txt for license information.
  5. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
  6. //
  7. //===----------------------------------------------------------------------===//
  8.  
  9. #ifndef LLVM_CLANG_TOOLING_REFACTORING_RENAME_SYMBOLNAME_H
  10. #define LLVM_CLANG_TOOLING_REFACTORING_RENAME_SYMBOLNAME_H
  11.  
  12. #include "clang/Basic/LLVM.h"
  13. #include "llvm/ADT/ArrayRef.h"
  14. #include "llvm/ADT/SmallVector.h"
  15. #include "llvm/ADT/StringRef.h"
  16.  
  17. namespace clang {
  18. namespace tooling {
  19.  
  20. /// A name of a symbol.
  21. ///
  22. /// Symbol's name can be composed of multiple strings. For example, Objective-C
  23. /// methods can contain multiple argument labels:
  24. ///
  25. /// \code
  26. /// - (void) myMethodNamePiece: (int)x anotherNamePieces:(int)y;
  27. /// //       ^~ string 0 ~~~~~         ^~ string 1 ~~~~~
  28. /// \endcode
  29. class SymbolName {
  30. public:
  31.   explicit SymbolName(StringRef Name) {
  32.     // While empty symbol names are valid (Objective-C selectors can have empty
  33.     // name pieces), occurrences Objective-C selectors are created using an
  34.     // array of strings instead of just one string.
  35.     assert(!Name.empty() && "Invalid symbol name!");
  36.     this->Name.push_back(Name.str());
  37.   }
  38.  
  39.   ArrayRef<std::string> getNamePieces() const { return Name; }
  40.  
  41. private:
  42.   llvm::SmallVector<std::string, 1> Name;
  43. };
  44.  
  45. } // end namespace tooling
  46. } // end namespace clang
  47.  
  48. #endif // LLVM_CLANG_TOOLING_REFACTORING_RENAME_SYMBOLNAME_H
  49.