//===--- SymbolName.h - Clang refactoring library -------------------------===//
 
//
 
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 
// See https://llvm.org/LICENSE.txt for license information.
 
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 
//
 
//===----------------------------------------------------------------------===//
 
 
 
#ifndef LLVM_CLANG_TOOLING_REFACTORING_RENAME_SYMBOLNAME_H
 
#define LLVM_CLANG_TOOLING_REFACTORING_RENAME_SYMBOLNAME_H
 
 
 
#include "clang/Basic/LLVM.h"
 
#include "llvm/ADT/ArrayRef.h"
 
#include "llvm/ADT/SmallVector.h"
 
#include "llvm/ADT/StringRef.h"
 
 
 
namespace clang {
 
namespace tooling {
 
 
 
/// A name of a symbol.
 
///
 
/// Symbol's name can be composed of multiple strings. For example, Objective-C
 
/// methods can contain multiple argument labels:
 
///
 
/// \code
 
/// - (void) myMethodNamePiece: (int)x anotherNamePieces:(int)y;
 
/// //       ^~ string 0 ~~~~~         ^~ string 1 ~~~~~
 
/// \endcode
 
class SymbolName {
 
public:
 
  explicit SymbolName(StringRef Name) {
 
    // While empty symbol names are valid (Objective-C selectors can have empty
 
    // name pieces), occurrences Objective-C selectors are created using an
 
    // array of strings instead of just one string.
 
    assert(!Name.empty() && "Invalid symbol name!");
 
    this->Name.push_back(Name.str());
 
  }
 
 
 
  ArrayRef<std::string> getNamePieces() const { return Name; }
 
 
 
private:
 
  llvm::SmallVector<std::string, 1> Name;
 
};
 
 
 
} // end namespace tooling
 
} // end namespace clang
 
 
 
#endif // LLVM_CLANG_TOOLING_REFACTORING_RENAME_SYMBOLNAME_H