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  1. //===- CoreEngine.h - Path-Sensitive Dataflow Engine ------------*- C++ -*-===//
  2. //
  3. // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
  4. // See https://llvm.org/LICENSE.txt for license information.
  5. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
  6. //
  7. //===----------------------------------------------------------------------===//
  8. //
  9. //  This file defines a generic engine for intraprocedural, path-sensitive,
  10. //  dataflow analysis via graph reachability.
  11. //
  12. //===----------------------------------------------------------------------===//
  13.  
  14. #ifndef LLVM_CLANG_STATICANALYZER_CORE_PATHSENSITIVE_COREENGINE_H
  15. #define LLVM_CLANG_STATICANALYZER_CORE_PATHSENSITIVE_COREENGINE_H
  16.  
  17. #include "clang/AST/Stmt.h"
  18. #include "clang/Analysis/AnalysisDeclContext.h"
  19. #include "clang/Analysis/CFG.h"
  20. #include "clang/Analysis/ProgramPoint.h"
  21. #include "clang/Basic/LLVM.h"
  22. #include "clang/StaticAnalyzer/Core/BugReporter/BugReporter.h"
  23. #include "clang/StaticAnalyzer/Core/PathSensitive/BlockCounter.h"
  24. #include "clang/StaticAnalyzer/Core/PathSensitive/ExplodedGraph.h"
  25. #include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState_Fwd.h"
  26. #include "clang/StaticAnalyzer/Core/PathSensitive/WorkList.h"
  27. #include "llvm/ADT/SmallVector.h"
  28. #include "llvm/Support/Casting.h"
  29. #include <cassert>
  30. #include <memory>
  31. #include <utility>
  32. #include <vector>
  33.  
  34. namespace clang {
  35.  
  36. class AnalyzerOptions;
  37. class CXXBindTemporaryExpr;
  38. class Expr;
  39. class LabelDecl;
  40.  
  41. namespace ento {
  42.  
  43. class FunctionSummariesTy;
  44. class ExprEngine;
  45.  
  46. //===----------------------------------------------------------------------===//
  47. /// CoreEngine - Implements the core logic of the graph-reachability
  48. ///   analysis. It traverses the CFG and generates the ExplodedGraph.
  49. ///   Program "states" are treated as opaque void pointers.
  50. ///   The template class CoreEngine (which subclasses CoreEngine)
  51. ///   provides the matching component to the engine that knows the actual types
  52. ///   for states.  Note that this engine only dispatches to transfer functions
  53. ///   at the statement and block-level.  The analyses themselves must implement
  54. ///   any transfer function logic and the sub-expression level (if any).
  55. class CoreEngine {
  56.   friend class CommonNodeBuilder;
  57.   friend class EndOfFunctionNodeBuilder;
  58.   friend class ExprEngine;
  59.   friend class IndirectGotoNodeBuilder;
  60.   friend class NodeBuilder;
  61.   friend struct NodeBuilderContext;
  62.   friend class SwitchNodeBuilder;
  63.  
  64. public:
  65.   using BlocksExhausted =
  66.       std::vector<std::pair<BlockEdge, const ExplodedNode *>>;
  67.  
  68.   using BlocksAborted =
  69.       std::vector<std::pair<const CFGBlock *, const ExplodedNode *>>;
  70.  
  71. private:
  72.   ExprEngine &ExprEng;
  73.  
  74.   /// G - The simulation graph.  Each node is a (location,state) pair.
  75.   mutable ExplodedGraph G;
  76.  
  77.   /// WList - A set of queued nodes that need to be processed by the
  78.   ///  worklist algorithm.  It is up to the implementation of WList to decide
  79.   ///  the order that nodes are processed.
  80.   std::unique_ptr<WorkList> WList;
  81.   std::unique_ptr<WorkList> CTUWList;
  82.  
  83.   /// BCounterFactory - A factory object for created BlockCounter objects.
  84.   ///   These are used to record for key nodes in the ExplodedGraph the
  85.   ///   number of times different CFGBlocks have been visited along a path.
  86.   BlockCounter::Factory BCounterFactory;
  87.  
  88.   /// The locations where we stopped doing work because we visited a location
  89.   ///  too many times.
  90.   BlocksExhausted blocksExhausted;
  91.  
  92.   /// The locations where we stopped because the engine aborted analysis,
  93.   /// usually because it could not reason about something.
  94.   BlocksAborted blocksAborted;
  95.  
  96.   /// The information about functions shared by the whole translation unit.
  97.   /// (This data is owned by AnalysisConsumer.)
  98.   FunctionSummariesTy *FunctionSummaries;
  99.  
  100.   /// Add path tags with some useful data along the path when we see that
  101.   /// something interesting is happening. This field is the allocator for such
  102.   /// tags.
  103.   DataTag::Factory DataTags;
  104.  
  105.   void setBlockCounter(BlockCounter C);
  106.  
  107.   void generateNode(const ProgramPoint &Loc,
  108.                     ProgramStateRef State,
  109.                     ExplodedNode *Pred);
  110.  
  111.   void HandleBlockEdge(const BlockEdge &E, ExplodedNode *Pred);
  112.   void HandleBlockEntrance(const BlockEntrance &E, ExplodedNode *Pred);
  113.   void HandleBlockExit(const CFGBlock *B, ExplodedNode *Pred);
  114.  
  115.   void HandleCallEnter(const CallEnter &CE, ExplodedNode *Pred);
  116.  
  117.   void HandlePostStmt(const CFGBlock *B, unsigned StmtIdx, ExplodedNode *Pred);
  118.  
  119.   void HandleBranch(const Stmt *Cond, const Stmt *Term, const CFGBlock *B,
  120.                     ExplodedNode *Pred);
  121.   void HandleCleanupTemporaryBranch(const CXXBindTemporaryExpr *BTE,
  122.                                     const CFGBlock *B, ExplodedNode *Pred);
  123.  
  124.   /// Handle conditional logic for running static initializers.
  125.   void HandleStaticInit(const DeclStmt *DS, const CFGBlock *B,
  126.                         ExplodedNode *Pred);
  127.  
  128.   void HandleVirtualBaseBranch(const CFGBlock *B, ExplodedNode *Pred);
  129.  
  130. private:
  131.   ExplodedNode *generateCallExitBeginNode(ExplodedNode *N,
  132.                                           const ReturnStmt *RS);
  133.  
  134. public:
  135.   /// Construct a CoreEngine object to analyze the provided CFG.
  136.   CoreEngine(ExprEngine &exprengine,
  137.              FunctionSummariesTy *FS,
  138.              AnalyzerOptions &Opts);
  139.  
  140.   CoreEngine(const CoreEngine &) = delete;
  141.   CoreEngine &operator=(const CoreEngine &) = delete;
  142.  
  143.   /// getGraph - Returns the exploded graph.
  144.   ExplodedGraph &getGraph() { return G; }
  145.  
  146.   /// ExecuteWorkList - Run the worklist algorithm for a maximum number of
  147.   ///  steps.  Returns true if there is still simulation state on the worklist.
  148.   bool ExecuteWorkList(const LocationContext *L, unsigned Steps,
  149.                        ProgramStateRef InitState);
  150.  
  151.   /// Returns true if there is still simulation state on the worklist.
  152.   bool ExecuteWorkListWithInitialState(const LocationContext *L,
  153.                                        unsigned Steps,
  154.                                        ProgramStateRef InitState,
  155.                                        ExplodedNodeSet &Dst);
  156.  
  157.   /// Dispatch the work list item based on the given location information.
  158.   /// Use Pred parameter as the predecessor state.
  159.   void dispatchWorkItem(ExplodedNode* Pred, ProgramPoint Loc,
  160.                         const WorkListUnit& WU);
  161.  
  162.   // Functions for external checking of whether we have unfinished work
  163.   bool wasBlockAborted() const { return !blocksAborted.empty(); }
  164.   bool wasBlocksExhausted() const { return !blocksExhausted.empty(); }
  165.   bool hasWorkRemaining() const { return wasBlocksExhausted() ||
  166.                                          WList->hasWork() ||
  167.                                          wasBlockAborted(); }
  168.  
  169.   /// Inform the CoreEngine that a basic block was aborted because
  170.   /// it could not be completely analyzed.
  171.   void addAbortedBlock(const ExplodedNode *node, const CFGBlock *block) {
  172.     blocksAborted.push_back(std::make_pair(block, node));
  173.   }
  174.  
  175.   WorkList *getWorkList() const { return WList.get(); }
  176.   WorkList *getCTUWorkList() const { return CTUWList.get(); }
  177.  
  178.   BlocksExhausted::const_iterator blocks_exhausted_begin() const {
  179.     return blocksExhausted.begin();
  180.   }
  181.  
  182.   BlocksExhausted::const_iterator blocks_exhausted_end() const {
  183.     return blocksExhausted.end();
  184.   }
  185.  
  186.   BlocksAborted::const_iterator blocks_aborted_begin() const {
  187.     return blocksAborted.begin();
  188.   }
  189.  
  190.   BlocksAborted::const_iterator blocks_aborted_end() const {
  191.     return blocksAborted.end();
  192.   }
  193.  
  194.   /// Enqueue the given set of nodes onto the work list.
  195.   void enqueue(ExplodedNodeSet &Set);
  196.  
  197.   /// Enqueue nodes that were created as a result of processing
  198.   /// a statement onto the work list.
  199.   void enqueue(ExplodedNodeSet &Set, const CFGBlock *Block, unsigned Idx);
  200.  
  201.   /// enqueue the nodes corresponding to the end of function onto the
  202.   /// end of path / work list.
  203.   void enqueueEndOfFunction(ExplodedNodeSet &Set, const ReturnStmt *RS);
  204.  
  205.   /// Enqueue a single node created as a result of statement processing.
  206.   void enqueueStmtNode(ExplodedNode *N, const CFGBlock *Block, unsigned Idx);
  207.  
  208.   DataTag::Factory &getDataTags() { return DataTags; }
  209. };
  210.  
  211. // TODO: Turn into a class.
  212. struct NodeBuilderContext {
  213.   const CoreEngine &Eng;
  214.   const CFGBlock *Block;
  215.   const LocationContext *LC;
  216.  
  217.   NodeBuilderContext(const CoreEngine &E, const CFGBlock *B,
  218.                      const LocationContext *L)
  219.       : Eng(E), Block(B), LC(L) {
  220.     assert(B);
  221.   }
  222.  
  223.   NodeBuilderContext(const CoreEngine &E, const CFGBlock *B, ExplodedNode *N)
  224.       : NodeBuilderContext(E, B, N->getLocationContext()) {}
  225.  
  226.   /// Return the CFGBlock associated with this builder.
  227.   const CFGBlock *getBlock() const { return Block; }
  228.  
  229.   /// Returns the number of times the current basic block has been
  230.   /// visited on the exploded graph path.
  231.   unsigned blockCount() const {
  232.     return Eng.WList->getBlockCounter().getNumVisited(
  233.                     LC->getStackFrame(),
  234.                     Block->getBlockID());
  235.   }
  236. };
  237.  
  238. /// \class NodeBuilder
  239. /// This is the simplest builder which generates nodes in the
  240. /// ExplodedGraph.
  241. ///
  242. /// The main benefit of the builder is that it automatically tracks the
  243. /// frontier nodes (or destination set). This is the set of nodes which should
  244. /// be propagated to the next step / builder. They are the nodes which have been
  245. /// added to the builder (either as the input node set or as the newly
  246. /// constructed nodes) but did not have any outgoing transitions added.
  247. class NodeBuilder {
  248.   virtual void anchor();
  249.  
  250. protected:
  251.   const NodeBuilderContext &C;
  252.  
  253.   /// Specifies if the builder results have been finalized. For example, if it
  254.   /// is set to false, autotransitions are yet to be generated.
  255.   bool Finalized;
  256.  
  257.   bool HasGeneratedNodes = false;
  258.  
  259.   /// The frontier set - a set of nodes which need to be propagated after
  260.   /// the builder dies.
  261.   ExplodedNodeSet &Frontier;
  262.  
  263.   /// Checks if the results are ready.
  264.   virtual bool checkResults() {
  265.     return Finalized;
  266.   }
  267.  
  268.   bool hasNoSinksInFrontier() {
  269.     for (const auto  I : Frontier)
  270.       if (I->isSink())
  271.         return false;
  272.     return true;
  273.   }
  274.  
  275.   /// Allow subclasses to finalize results before result_begin() is executed.
  276.   virtual void finalizeResults() {}
  277.  
  278.   ExplodedNode *generateNodeImpl(const ProgramPoint &PP,
  279.                                  ProgramStateRef State,
  280.                                  ExplodedNode *Pred,
  281.                                  bool MarkAsSink = false);
  282.  
  283. public:
  284.   NodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
  285.               const NodeBuilderContext &Ctx, bool F = true)
  286.       : C(Ctx), Finalized(F), Frontier(DstSet) {
  287.     Frontier.Add(SrcNode);
  288.   }
  289.  
  290.   NodeBuilder(const ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
  291.               const NodeBuilderContext &Ctx, bool F = true)
  292.       : C(Ctx), Finalized(F), Frontier(DstSet) {
  293.     Frontier.insert(SrcSet);
  294.     assert(hasNoSinksInFrontier());
  295.   }
  296.  
  297.   virtual ~NodeBuilder() = default;
  298.  
  299.   /// Generates a node in the ExplodedGraph.
  300.   ExplodedNode *generateNode(const ProgramPoint &PP,
  301.                              ProgramStateRef State,
  302.                              ExplodedNode *Pred) {
  303.     return generateNodeImpl(
  304.         PP, State, Pred,
  305.         /*MarkAsSink=*/State->isPosteriorlyOverconstrained());
  306.   }
  307.  
  308.   /// Generates a sink in the ExplodedGraph.
  309.   ///
  310.   /// When a node is marked as sink, the exploration from the node is stopped -
  311.   /// the node becomes the last node on the path and certain kinds of bugs are
  312.   /// suppressed.
  313.   ExplodedNode *generateSink(const ProgramPoint &PP,
  314.                              ProgramStateRef State,
  315.                              ExplodedNode *Pred) {
  316.     return generateNodeImpl(PP, State, Pred, true);
  317.   }
  318.  
  319.   const ExplodedNodeSet &getResults() {
  320.     finalizeResults();
  321.     assert(checkResults());
  322.     return Frontier;
  323.   }
  324.  
  325.   using iterator = ExplodedNodeSet::iterator;
  326.  
  327.   /// Iterators through the results frontier.
  328.   iterator begin() {
  329.     finalizeResults();
  330.     assert(checkResults());
  331.     return Frontier.begin();
  332.   }
  333.  
  334.   iterator end() {
  335.     finalizeResults();
  336.     return Frontier.end();
  337.   }
  338.  
  339.   const NodeBuilderContext &getContext() { return C; }
  340.   bool hasGeneratedNodes() { return HasGeneratedNodes; }
  341.  
  342.   void takeNodes(const ExplodedNodeSet &S) {
  343.     for (const auto I : S)
  344.       Frontier.erase(I);
  345.   }
  346.  
  347.   void takeNodes(ExplodedNode *N) { Frontier.erase(N); }
  348.   void addNodes(const ExplodedNodeSet &S) { Frontier.insert(S); }
  349.   void addNodes(ExplodedNode *N) { Frontier.Add(N); }
  350. };
  351.  
  352. /// \class NodeBuilderWithSinks
  353. /// This node builder keeps track of the generated sink nodes.
  354. class NodeBuilderWithSinks: public NodeBuilder {
  355.   void anchor() override;
  356.  
  357. protected:
  358.   SmallVector<ExplodedNode*, 2> sinksGenerated;
  359.   ProgramPoint &Location;
  360.  
  361. public:
  362.   NodeBuilderWithSinks(ExplodedNode *Pred, ExplodedNodeSet &DstSet,
  363.                        const NodeBuilderContext &Ctx, ProgramPoint &L)
  364.       : NodeBuilder(Pred, DstSet, Ctx), Location(L) {}
  365.  
  366.   ExplodedNode *generateNode(ProgramStateRef State,
  367.                              ExplodedNode *Pred,
  368.                              const ProgramPointTag *Tag = nullptr) {
  369.     const ProgramPoint &LocalLoc = (Tag ? Location.withTag(Tag) : Location);
  370.     return NodeBuilder::generateNode(LocalLoc, State, Pred);
  371.   }
  372.  
  373.   ExplodedNode *generateSink(ProgramStateRef State, ExplodedNode *Pred,
  374.                              const ProgramPointTag *Tag = nullptr) {
  375.     const ProgramPoint &LocalLoc = (Tag ? Location.withTag(Tag) : Location);
  376.     ExplodedNode *N = NodeBuilder::generateSink(LocalLoc, State, Pred);
  377.     if (N && N->isSink())
  378.       sinksGenerated.push_back(N);
  379.     return N;
  380.   }
  381.  
  382.   const SmallVectorImpl<ExplodedNode*> &getSinks() const {
  383.     return sinksGenerated;
  384.   }
  385. };
  386.  
  387. /// \class StmtNodeBuilder
  388. /// This builder class is useful for generating nodes that resulted from
  389. /// visiting a statement. The main difference from its parent NodeBuilder is
  390. /// that it creates a statement specific ProgramPoint.
  391. class StmtNodeBuilder: public NodeBuilder {
  392.   NodeBuilder *EnclosingBldr;
  393.  
  394. public:
  395.   /// Constructs a StmtNodeBuilder. If the builder is going to process
  396.   /// nodes currently owned by another builder(with larger scope), use
  397.   /// Enclosing builder to transfer ownership.
  398.   StmtNodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
  399.                   const NodeBuilderContext &Ctx,
  400.                   NodeBuilder *Enclosing = nullptr)
  401.       : NodeBuilder(SrcNode, DstSet, Ctx), EnclosingBldr(Enclosing) {
  402.     if (EnclosingBldr)
  403.       EnclosingBldr->takeNodes(SrcNode);
  404.   }
  405.  
  406.   StmtNodeBuilder(ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
  407.                   const NodeBuilderContext &Ctx,
  408.                   NodeBuilder *Enclosing = nullptr)
  409.       : NodeBuilder(SrcSet, DstSet, Ctx), EnclosingBldr(Enclosing) {
  410.     if (EnclosingBldr)
  411.       for (const auto I : SrcSet)
  412.         EnclosingBldr->takeNodes(I);
  413.   }
  414.  
  415.   ~StmtNodeBuilder() override;
  416.  
  417.   using NodeBuilder::generateNode;
  418.   using NodeBuilder::generateSink;
  419.  
  420.   ExplodedNode *generateNode(const Stmt *S,
  421.                              ExplodedNode *Pred,
  422.                              ProgramStateRef St,
  423.                              const ProgramPointTag *tag = nullptr,
  424.                              ProgramPoint::Kind K = ProgramPoint::PostStmtKind){
  425.     const ProgramPoint &L = ProgramPoint::getProgramPoint(S, K,
  426.                                   Pred->getLocationContext(), tag);
  427.     return NodeBuilder::generateNode(L, St, Pred);
  428.   }
  429.  
  430.   ExplodedNode *generateSink(const Stmt *S,
  431.                              ExplodedNode *Pred,
  432.                              ProgramStateRef St,
  433.                              const ProgramPointTag *tag = nullptr,
  434.                              ProgramPoint::Kind K = ProgramPoint::PostStmtKind){
  435.     const ProgramPoint &L = ProgramPoint::getProgramPoint(S, K,
  436.                                   Pred->getLocationContext(), tag);
  437.     return NodeBuilder::generateSink(L, St, Pred);
  438.   }
  439. };
  440.  
  441. /// BranchNodeBuilder is responsible for constructing the nodes
  442. /// corresponding to the two branches of the if statement - true and false.
  443. class BranchNodeBuilder: public NodeBuilder {
  444.   const CFGBlock *DstT;
  445.   const CFGBlock *DstF;
  446.  
  447.   bool InFeasibleTrue;
  448.   bool InFeasibleFalse;
  449.  
  450.   void anchor() override;
  451.  
  452. public:
  453.   BranchNodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
  454.                     const NodeBuilderContext &C,
  455.                     const CFGBlock *dstT, const CFGBlock *dstF)
  456.       : NodeBuilder(SrcNode, DstSet, C), DstT(dstT), DstF(dstF),
  457.         InFeasibleTrue(!DstT), InFeasibleFalse(!DstF) {
  458.     // The branch node builder does not generate autotransitions.
  459.     // If there are no successors it means that both branches are infeasible.
  460.     takeNodes(SrcNode);
  461.   }
  462.  
  463.   BranchNodeBuilder(const ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
  464.                     const NodeBuilderContext &C,
  465.                     const CFGBlock *dstT, const CFGBlock *dstF)
  466.       : NodeBuilder(SrcSet, DstSet, C), DstT(dstT), DstF(dstF),
  467.         InFeasibleTrue(!DstT), InFeasibleFalse(!DstF) {
  468.     takeNodes(SrcSet);
  469.   }
  470.  
  471.   ExplodedNode *generateNode(ProgramStateRef State, bool branch,
  472.                              ExplodedNode *Pred);
  473.  
  474.   const CFGBlock *getTargetBlock(bool branch) const {
  475.     return branch ? DstT : DstF;
  476.   }
  477.  
  478.   void markInfeasible(bool branch) {
  479.     if (branch)
  480.       InFeasibleTrue = true;
  481.     else
  482.       InFeasibleFalse = true;
  483.   }
  484.  
  485.   bool isFeasible(bool branch) {
  486.     return branch ? !InFeasibleTrue : !InFeasibleFalse;
  487.   }
  488. };
  489.  
  490. class IndirectGotoNodeBuilder {
  491.   CoreEngine& Eng;
  492.   const CFGBlock *Src;
  493.   const CFGBlock &DispatchBlock;
  494.   const Expr *E;
  495.   ExplodedNode *Pred;
  496.  
  497. public:
  498.   IndirectGotoNodeBuilder(ExplodedNode *pred, const CFGBlock *src,
  499.                     const Expr *e, const CFGBlock *dispatch, CoreEngine* eng)
  500.       : Eng(*eng), Src(src), DispatchBlock(*dispatch), E(e), Pred(pred) {}
  501.  
  502.   class iterator {
  503.     friend class IndirectGotoNodeBuilder;
  504.  
  505.     CFGBlock::const_succ_iterator I;
  506.  
  507.     iterator(CFGBlock::const_succ_iterator i) : I(i) {}
  508.  
  509.   public:
  510.     iterator &operator++() { ++I; return *this; }
  511.     bool operator!=(const iterator &X) const { return I != X.I; }
  512.  
  513.     const LabelDecl *getLabel() const {
  514.       return cast<LabelStmt>((*I)->getLabel())->getDecl();
  515.     }
  516.  
  517.     const CFGBlock *getBlock() const {
  518.       return *I;
  519.     }
  520.   };
  521.  
  522.   iterator begin() { return iterator(DispatchBlock.succ_begin()); }
  523.   iterator end() { return iterator(DispatchBlock.succ_end()); }
  524.  
  525.   ExplodedNode *generateNode(const iterator &I,
  526.                              ProgramStateRef State,
  527.                              bool isSink = false);
  528.  
  529.   const Expr *getTarget() const { return E; }
  530.  
  531.   ProgramStateRef getState() const { return Pred->State; }
  532.  
  533.   const LocationContext *getLocationContext() const {
  534.     return Pred->getLocationContext();
  535.   }
  536. };
  537.  
  538. class SwitchNodeBuilder {
  539.   CoreEngine& Eng;
  540.   const CFGBlock *Src;
  541.   const Expr *Condition;
  542.   ExplodedNode *Pred;
  543.  
  544. public:
  545.   SwitchNodeBuilder(ExplodedNode *pred, const CFGBlock *src,
  546.                     const Expr *condition, CoreEngine* eng)
  547.       : Eng(*eng), Src(src), Condition(condition), Pred(pred) {}
  548.  
  549.   class iterator {
  550.     friend class SwitchNodeBuilder;
  551.  
  552.     CFGBlock::const_succ_reverse_iterator I;
  553.  
  554.     iterator(CFGBlock::const_succ_reverse_iterator i) : I(i) {}
  555.  
  556.   public:
  557.     iterator &operator++() { ++I; return *this; }
  558.     bool operator!=(const iterator &X) const { return I != X.I; }
  559.     bool operator==(const iterator &X) const { return I == X.I; }
  560.  
  561.     const CaseStmt *getCase() const {
  562.       return cast<CaseStmt>((*I)->getLabel());
  563.     }
  564.  
  565.     const CFGBlock *getBlock() const {
  566.       return *I;
  567.     }
  568.   };
  569.  
  570.   iterator begin() { return iterator(Src->succ_rbegin()+1); }
  571.   iterator end() { return iterator(Src->succ_rend()); }
  572.  
  573.   const SwitchStmt *getSwitch() const {
  574.     return cast<SwitchStmt>(Src->getTerminator());
  575.   }
  576.  
  577.   ExplodedNode *generateCaseStmtNode(const iterator &I,
  578.                                      ProgramStateRef State);
  579.  
  580.   ExplodedNode *generateDefaultCaseNode(ProgramStateRef State,
  581.                                         bool isSink = false);
  582.  
  583.   const Expr *getCondition() const { return Condition; }
  584.  
  585.   ProgramStateRef getState() const { return Pred->State; }
  586.  
  587.   const LocationContext *getLocationContext() const {
  588.     return Pred->getLocationContext();
  589.   }
  590. };
  591.  
  592. } // namespace ento
  593.  
  594. } // namespace clang
  595.  
  596. #endif // LLVM_CLANG_STATICANALYZER_CORE_PATHSENSITIVE_COREENGINE_H
  597.