//===--- SourceLocationEncoding.h - Small serialized locations --*- C++ -*-===//
 
//
 
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 
// See https://llvm.org/LICENSE.txt for license information.
 
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 
//
 
//===----------------------------------------------------------------------===//
 
//
 
// Source locations are stored pervasively in the AST, making up a third of
 
// the size of typical serialized files. Storing them efficiently is important.
 
//
 
// We use integers optimized by VBR-encoding, because:
 
//  - when abbreviations cannot be used, VBR6 encoding is our only choice
 
//  - in the worst case a SourceLocation can be ~any 32-bit number, but in
 
//    practice they are highly predictable
 
//
 
// We encode the integer so that likely values encode as small numbers that
 
// turn into few VBR chunks:
 
//  - the invalid sentinel location is a very common value: it encodes as 0
 
//  - the "macro or not" bit is stored at the bottom of the integer
 
//    (rather than at the top, as in memory), so macro locations can have
 
//    small representations.
 
//  - related locations (e.g. of a left and right paren pair) are usually
 
//    similar, so when encoding a sequence of locations we store only
 
//    differences between successive elements.
 
//
 
//===----------------------------------------------------------------------===//
 
 
 
#include <climits>
 
#include "clang/Basic/SourceLocation.h"
 
 
 
#ifndef LLVM_CLANG_SERIALIZATION_SOURCELOCATIONENCODING_H
 
#define LLVM_CLANG_SERIALIZATION_SOURCELOCATIONENCODING_H
 
 
 
namespace clang {
 
class SourceLocationSequence;
 
 
 
/// Serialized encoding of SourceLocations without context.
 
/// Optimized to have small unsigned values (=> small after VBR encoding).
 
///
 
// Macro locations have the top bit set, we rotate by one so it is the low bit.
 
class SourceLocationEncoding {
 
  using UIntTy = SourceLocation::UIntTy;
 
  constexpr static unsigned UIntBits = CHAR_BIT * sizeof(UIntTy);
 
 
 
  static UIntTy encodeRaw(UIntTy Raw) {
 
    return (Raw << 1) | (Raw >> (UIntBits - 1));
 
  }
 
  static UIntTy decodeRaw(UIntTy Raw) {
 
    return (Raw >> 1) | (Raw << (UIntBits - 1));
 
  }
 
  friend SourceLocationSequence;
 
 
 
public:
 
  static uint64_t encode(SourceLocation Loc,
 
                         SourceLocationSequence * = nullptr);
 
  static SourceLocation decode(uint64_t, SourceLocationSequence * = nullptr);
 
};
 
 
 
/// Serialized encoding of a sequence of SourceLocations.
 
///
 
/// Optimized to produce small values when locations with the sequence are
 
/// similar. Each element can be delta-encoded against the last nonzero element.
 
///
 
/// Sequences should be started by creating a SourceLocationSequence::State,
 
/// and then passed around as SourceLocationSequence*. Example:
 
///
 
///   // establishes a sequence
 
///   void EmitTopLevelThing() {
 
///     SourceLocationSequence::State Seq;
 
///     EmitContainedThing(Seq);
 
///     EmitRecursiveThing(Seq);
 
///   }
 
///
 
///   // optionally part of a sequence
 
///   void EmitContainedThing(SourceLocationSequence *Seq = nullptr) {
 
///     Record.push_back(SourceLocationEncoding::encode(SomeLoc, Seq));
 
///   }
 
///
 
///   // establishes a sequence if there isn't one already
 
///   void EmitRecursiveThing(SourceLocationSequence *ParentSeq = nullptr) {
 
///     SourceLocationSequence::State Seq(ParentSeq);
 
///     Record.push_back(SourceLocationEncoding::encode(SomeLoc, Seq));
 
///     EmitRecursiveThing(Seq);
 
///   }
 
///
 
class SourceLocationSequence {
 
  using UIntTy = SourceLocation::UIntTy;
 
  using EncodedTy = uint64_t;
 
  constexpr static auto UIntBits = SourceLocationEncoding::UIntBits;
 
  static_assert(sizeof(EncodedTy) > sizeof(UIntTy), "Need one extra bit!");
 
 
 
  // Prev stores the rotated last nonzero location.
 
  UIntTy &Prev;
 
 
 
  // Zig-zag encoding turns small signed integers into small unsigned integers.
 
  // 0 => 0, -1 => 1, 1 => 2, -2 => 3, ...
 
  static UIntTy zigZag(UIntTy V) {
 
    UIntTy Sign = (V & (1 << (UIntBits - 1))) ? UIntTy(-1) : UIntTy(0);
 
    return Sign ^ (V << 1);
 
  }
 
  static UIntTy zagZig(UIntTy V) { return (V >> 1) ^ -(V & 1); }
 
 
 
  SourceLocationSequence(UIntTy &Prev) : Prev(Prev) {}
 
 
 
  EncodedTy encodeRaw(UIntTy Raw) {
 
    if (Raw == 0)
 
      return 0;
 
    UIntTy Rotated = SourceLocationEncoding::encodeRaw(Raw);
 
    if (Prev == 0)
 
      return Prev = Rotated;
 
    UIntTy Delta = Rotated - Prev;
 
    Prev = Rotated;
 
    // Exactly one 33 bit value is possible! (1 << 32).
 
    // This is because we have two representations of zero: trivial & relative.
 
    return 1 + EncodedTy{zigZag(Delta)};
 
  }
 
  UIntTy decodeRaw(EncodedTy Encoded) {
 
    if (Encoded == 0)
 
      return 0;
 
    if (Prev == 0)
 
      return SourceLocationEncoding::decodeRaw(Prev = Encoded);
 
    return SourceLocationEncoding::decodeRaw(Prev += zagZig(Encoded - 1));
 
  }
 
 
 
public:
 
  SourceLocation decode(EncodedTy Encoded) {
 
    return SourceLocation::getFromRawEncoding(decodeRaw(Encoded));
 
  }
 
  EncodedTy encode(SourceLocation Loc) {
 
    return encodeRaw(Loc.getRawEncoding());
 
  }
 
 
 
  class State;
 
};
 
 
 
/// This object establishes a SourceLocationSequence.
 
class SourceLocationSequence::State {
 
  UIntTy Prev = 0;
 
  SourceLocationSequence Seq;
 
 
 
public:
 
  // If Parent is provided and non-null, then this root becomes part of that
 
  // enclosing sequence instead of establishing a new one.
 
  State(SourceLocationSequence *Parent = nullptr)
 
      : Seq(Parent ? Parent->Prev : Prev) {}
 
 
 
  // Implicit conversion for uniform use of roots vs propagated sequences.
 
  operator SourceLocationSequence *() { return &Seq; }
 
};
 
 
 
inline uint64_t SourceLocationEncoding::encode(SourceLocation Loc,
 
                                               SourceLocationSequence *Seq) {
 
  return Seq ? Seq->encode(Loc) : encodeRaw(Loc.getRawEncoding());
 
}
 
inline SourceLocation
 
SourceLocationEncoding::decode(uint64_t Encoded, SourceLocationSequence *Seq) {
 
  return Seq ? Seq->decode(Encoded)
 
             : SourceLocation::getFromRawEncoding(decodeRaw(Encoded));
 
}
 
 
 
} // namespace clang
 
#endif