//===- InMemoryModuleCache.h - In-memory cache for modules ------*- C++ -*-===//
 
//
 
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 
// See https://llvm.org/LICENSE.txt for license information.
 
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 
//
 
//===----------------------------------------------------------------------===//
 
 
 
#ifndef LLVM_CLANG_SERIALIZATION_INMEMORYMODULECACHE_H
 
#define LLVM_CLANG_SERIALIZATION_INMEMORYMODULECACHE_H
 
 
 
#include "llvm/ADT/IntrusiveRefCntPtr.h"
 
#include "llvm/ADT/StringMap.h"
 
#include "llvm/Support/MemoryBuffer.h"
 
#include <memory>
 
 
 
namespace clang {
 
 
 
/// In-memory cache for modules.
 
///
 
/// This is a cache for modules for use across a compilation, sharing state
 
/// between the CompilerInstances in an implicit modules build.  It must be
 
/// shared by each CompilerInstance, ASTReader, ASTWriter, and ModuleManager
 
/// that are coordinating.
 
///
 
/// Critically, it ensures that a single process has a consistent view of each
 
/// PCM.  This is used by \a CompilerInstance when building PCMs to ensure that
 
/// each \a ModuleManager sees the same files.
 
class InMemoryModuleCache : public llvm::RefCountedBase<InMemoryModuleCache> {
 
  struct PCM {
 
    std::unique_ptr<llvm::MemoryBuffer> Buffer;
 
 
 
    /// Track whether this PCM is known to be good (either built or
 
    /// successfully imported by a CompilerInstance/ASTReader using this
 
    /// cache).
 
    bool IsFinal = false;
 
 
 
    PCM() = default;
 
    PCM(std::unique_ptr<llvm::MemoryBuffer> Buffer)
 
        : Buffer(std::move(Buffer)) {}
 
  };
 
 
 
  /// Cache of buffers.
 
  llvm::StringMap<PCM> PCMs;
 
 
 
public:
 
  /// There are four states for a PCM.  It must monotonically increase.
 
  ///
 
  ///  1. Unknown: the PCM has neither been read from disk nor built.
 
  ///  2. Tentative: the PCM has been read from disk but not yet imported or
 
  ///     built.  It might work.
 
  ///  3. ToBuild: the PCM read from disk did not work but a new one has not
 
  ///     been built yet.
 
  ///  4. Final: indicating that the current PCM was either built in this
 
  ///     process or has been successfully imported.
 
  enum State { Unknown, Tentative, ToBuild, Final };
 
 
 
  /// Get the state of the PCM.
 
  State getPCMState(llvm::StringRef Filename) const;
 
 
 
  /// Store the PCM under the Filename.
 
  ///
 
  /// \pre state is Unknown
 
  /// \post state is Tentative
 
  /// \return a reference to the buffer as a convenience.
 
  llvm::MemoryBuffer &addPCM(llvm::StringRef Filename,
 
                             std::unique_ptr<llvm::MemoryBuffer> Buffer);
 
 
 
  /// Store a just-built PCM under the Filename.
 
  ///
 
  /// \pre state is Unknown or ToBuild.
 
  /// \pre state is not Tentative.
 
  /// \return a reference to the buffer as a convenience.
 
  llvm::MemoryBuffer &addBuiltPCM(llvm::StringRef Filename,
 
                                  std::unique_ptr<llvm::MemoryBuffer> Buffer);
 
 
 
  /// Try to remove a buffer from the cache.  No effect if state is Final.
 
  ///
 
  /// \pre state is Tentative/Final.
 
  /// \post Tentative => ToBuild or Final => Final.
 
  /// \return false on success, i.e. if Tentative => ToBuild.
 
  bool tryToDropPCM(llvm::StringRef Filename);
 
 
 
  /// Mark a PCM as final.
 
  ///
 
  /// \pre state is Tentative or Final.
 
  /// \post state is Final.
 
  void finalizePCM(llvm::StringRef Filename);
 
 
 
  /// Get a pointer to the pCM if it exists; else nullptr.
 
  llvm::MemoryBuffer *lookupPCM(llvm::StringRef Filename) const;
 
 
 
  /// Check whether the PCM is final and has been shown to work.
 
  ///
 
  /// \return true iff state is Final.
 
  bool isPCMFinal(llvm::StringRef Filename) const;
 
 
 
  /// Check whether the PCM is waiting to be built.
 
  ///
 
  /// \return true iff state is ToBuild.
 
  bool shouldBuildPCM(llvm::StringRef Filename) const;
 
};
 
 
 
} // end namespace clang
 
 
 
#endif // LLVM_CLANG_SERIALIZATION_INMEMORYMODULECACHE_H