- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 2017, Mark Callow 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_vulkan.h 
-  * 
-  *  Header file for functions to creating Vulkan surfaces on SDL windows. 
-  */ 
-   
- #ifndef SDL_vulkan_h_ 
- #define SDL_vulkan_h_ 
-   
- #include "SDL_video.h" 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /* Avoid including vulkan.h, don't define VkInstance if it's already included */ 
- #ifdef VULKAN_H_ 
- #define NO_SDL_VULKAN_TYPEDEFS 
- #endif 
- #ifndef NO_SDL_VULKAN_TYPEDEFS 
- #define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; 
-   
- #if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) 
- #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; 
- #else 
- #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; 
- #endif 
-   
- VK_DEFINE_HANDLE(VkInstance) 
- VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) 
-   
- #endif /* !NO_SDL_VULKAN_TYPEDEFS */ 
-   
- typedef VkInstance SDL_vulkanInstance; 
- typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */ 
-   
- /** 
-  *  \name Vulkan support functions 
-  * 
-  *  \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API 
-  *        is compatable with Tizen's implementation of Vulkan in SDL. 
-  */ 
- /* @{ */ 
-   
- /** 
-  * Dynamically load the Vulkan loader library. 
-  * 
-  * This should be called after initializing the video driver, but before 
-  * creating any Vulkan windows. If no Vulkan loader library is loaded, the 
-  * default library will be loaded upon creation of the first Vulkan window. 
-  * 
-  * It is fairly common for Vulkan applications to link with libvulkan instead 
-  * of explicitly loading it at run time. This will work with SDL provided the 
-  * application links to a dynamic library and both it and SDL use the same 
-  * search path. 
-  * 
-  * If you specify a non-NULL `path`, an application should retrieve all of the 
-  * Vulkan functions it uses from the dynamic library using 
-  * SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points 
-  * to the same vulkan loader library the application linked to. 
-  * 
-  * On Apple devices, if `path` is NULL, SDL will attempt to find the 
-  * `vkGetInstanceProcAddr` address within all the Mach-O images of the current 
-  * process. This is because it is fairly common for Vulkan applications to 
-  * link with libvulkan (and historically MoltenVK was provided as a static 
-  * library). If it is not found, on macOS, SDL will attempt to load 
-  * `vulkan.framework/vulkan`, `libvulkan.1.dylib`, 
-  * `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On 
-  * iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a 
-  * dynamic framework or .dylib must ensure it is included in its application 
-  * bundle. 
-  * 
-  * On non-Apple devices, application linking with a static libvulkan is not 
-  * supported. Either do not link to the Vulkan loader or link to a dynamic 
-  * library version. 
-  * 
-  * \param path The platform dependent Vulkan loader library name or NULL 
-  * \returns 0 on success or -1 if the library couldn't be loaded; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.6. 
-  * 
-  * \sa SDL_Vulkan_GetVkInstanceProcAddr 
-  * \sa SDL_Vulkan_UnloadLibrary 
-  */ 
- extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path); 
-   
- /** 
-  * Get the address of the `vkGetInstanceProcAddr` function. 
-  * 
-  * This should be called after either calling SDL_Vulkan_LoadLibrary() or 
-  * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. 
-  * 
-  * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on error. 
-  * 
-  * \since This function is available since SDL 2.0.6. 
-  */ 
- extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void); 
-   
- /** 
-  * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary() 
-  * 
-  * \since This function is available since SDL 2.0.6. 
-  * 
-  * \sa SDL_Vulkan_LoadLibrary 
-  */ 
- extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); 
-   
- /** 
-  * Get the names of the Vulkan instance extensions needed to create a surface 
-  * with SDL_Vulkan_CreateSurface. 
-  * 
-  * If `pNames` is NULL, then the number of required Vulkan instance extensions 
-  * is returned in `pCount`. Otherwise, `pCount` must point to a variable set 
-  * to the number of elements in the `pNames` array, and on return the variable 
-  * is overwritten with the number of names actually written to `pNames`. If 
-  * `pCount` is less than the number of required extensions, at most `pCount` 
-  * structures will be written. If `pCount` is smaller than the number of 
-  * required extensions, SDL_FALSE will be returned instead of SDL_TRUE, to 
-  * indicate that not all the required extensions were returned. 
-  * 
-  * The `window` parameter is currently needed to be valid as of SDL 2.0.8, 
-  * however, this parameter will likely be removed in future releases 
-  * 
-  * \param window A window for which the required Vulkan instance extensions 
-  *               should be retrieved (will be deprecated in a future release) 
-  * \param pCount A pointer to an unsigned int corresponding to the number of 
-  *               extensions to be returned 
-  * \param pNames NULL or a pointer to an array to be filled with required 
-  *               Vulkan instance extensions 
-  * \returns SDL_TRUE on success, SDL_FALSE on error. 
-  * 
-  * \since This function is available since SDL 2.0.6. 
-  * 
-  * \sa SDL_Vulkan_CreateSurface 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *window, 
-                                                                   unsigned int *pCount, 
-                                                                   const char **pNames); 
-   
- /** 
-  * Create a Vulkan rendering surface for a window. 
-  * 
-  * The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and 
-  * `instance` must have been created with extensions returned by 
-  * SDL_Vulkan_GetInstanceExtensions() enabled. 
-  * 
-  * \param window The window to which to attach the Vulkan surface 
-  * \param instance The Vulkan instance handle 
-  * \param surface A pointer to a VkSurfaceKHR handle to output the newly 
-  *                created surface 
-  * \returns SDL_TRUE on success, SDL_FALSE on error. 
-  * 
-  * \since This function is available since SDL 2.0.6. 
-  * 
-  * \sa SDL_Vulkan_GetInstanceExtensions 
-  * \sa SDL_Vulkan_GetDrawableSize 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window, 
-                                                           VkInstance instance, 
-                                                           VkSurfaceKHR* surface); 
-   
- /** 
-  * Get the size of the window's underlying drawable dimensions in pixels. 
-  * 
-  * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI 
-  * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a 
-  * platform with high-DPI support (Apple calls this "Retina"), and not 
-  * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. 
-  * 
-  * \param window an SDL_Window for which the size is to be queried 
-  * \param w Pointer to the variable to write the width to or NULL 
-  * \param h Pointer to the variable to write the height to or NULL 
-  * 
-  * \since This function is available since SDL 2.0.6. 
-  * 
-  * \sa SDL_GetWindowSize 
-  * \sa SDL_CreateWindow 
-  * \sa SDL_Vulkan_CreateSurface 
-  */ 
- extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window, 
-                                                         int *w, int *h); 
-   
- /* @} *//* Vulkan support functions */ 
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_vulkan_h_ */ 
-