- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_video.h 
-  * 
-  *  Header file for SDL video functions. 
-  */ 
-   
- #ifndef SDL_video_h_ 
- #define SDL_video_h_ 
-   
- #include "SDL_stdinc.h" 
- #include "SDL_pixels.h" 
- #include "SDL_rect.h" 
- #include "SDL_surface.h" 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /** 
-  *  \brief  The structure that defines a display mode 
-  * 
-  *  \sa SDL_GetNumDisplayModes() 
-  *  \sa SDL_GetDisplayMode() 
-  *  \sa SDL_GetDesktopDisplayMode() 
-  *  \sa SDL_GetCurrentDisplayMode() 
-  *  \sa SDL_GetClosestDisplayMode() 
-  *  \sa SDL_SetWindowDisplayMode() 
-  *  \sa SDL_GetWindowDisplayMode() 
-  */ 
- typedef struct 
- { 
-     Uint32 format;              /**< pixel format */ 
-     int w;                      /**< width, in screen coordinates */ 
-     int h;                      /**< height, in screen coordinates */ 
-     int refresh_rate;           /**< refresh rate (or zero for unspecified) */ 
-     void *driverdata;           /**< driver-specific data, initialize to 0 */ 
- } SDL_DisplayMode; 
-   
- /** 
-  *  \brief The type used to identify a window 
-  * 
-  *  \sa SDL_CreateWindow() 
-  *  \sa SDL_CreateWindowFrom() 
-  *  \sa SDL_DestroyWindow() 
-  *  \sa SDL_FlashWindow() 
-  *  \sa SDL_GetWindowData() 
-  *  \sa SDL_GetWindowFlags() 
-  *  \sa SDL_GetWindowGrab() 
-  *  \sa SDL_GetWindowKeyboardGrab() 
-  *  \sa SDL_GetWindowMouseGrab() 
-  *  \sa SDL_GetWindowPosition() 
-  *  \sa SDL_GetWindowSize() 
-  *  \sa SDL_GetWindowTitle() 
-  *  \sa SDL_HideWindow() 
-  *  \sa SDL_MaximizeWindow() 
-  *  \sa SDL_MinimizeWindow() 
-  *  \sa SDL_RaiseWindow() 
-  *  \sa SDL_RestoreWindow() 
-  *  \sa SDL_SetWindowData() 
-  *  \sa SDL_SetWindowFullscreen() 
-  *  \sa SDL_SetWindowGrab() 
-  *  \sa SDL_SetWindowKeyboardGrab() 
-  *  \sa SDL_SetWindowMouseGrab() 
-  *  \sa SDL_SetWindowIcon() 
-  *  \sa SDL_SetWindowPosition() 
-  *  \sa SDL_SetWindowSize() 
-  *  \sa SDL_SetWindowBordered() 
-  *  \sa SDL_SetWindowResizable() 
-  *  \sa SDL_SetWindowTitle() 
-  *  \sa SDL_ShowWindow() 
-  */ 
- typedef struct SDL_Window SDL_Window; 
-   
- /** 
-  *  \brief The flags on a window 
-  * 
-  *  \sa SDL_GetWindowFlags() 
-  */ 
- typedef enum 
- { 
-     SDL_WINDOW_FULLSCREEN = 0x00000001,         /**< fullscreen window */ 
-     SDL_WINDOW_OPENGL = 0x00000002,             /**< window usable with OpenGL context */ 
-     SDL_WINDOW_SHOWN = 0x00000004,              /**< window is visible */ 
-     SDL_WINDOW_HIDDEN = 0x00000008,             /**< window is not visible */ 
-     SDL_WINDOW_BORDERLESS = 0x00000010,         /**< no window decoration */ 
-     SDL_WINDOW_RESIZABLE = 0x00000020,          /**< window can be resized */ 
-     SDL_WINDOW_MINIMIZED = 0x00000040,          /**< window is minimized */ 
-     SDL_WINDOW_MAXIMIZED = 0x00000080,          /**< window is maximized */ 
-     SDL_WINDOW_MOUSE_GRABBED = 0x00000100,      /**< window has grabbed mouse input */ 
-     SDL_WINDOW_INPUT_FOCUS = 0x00000200,        /**< window has input focus */ 
-     SDL_WINDOW_MOUSE_FOCUS = 0x00000400,        /**< window has mouse focus */ 
-     SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), 
-     SDL_WINDOW_FOREIGN = 0x00000800,            /**< window not created by SDL */ 
-     SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000,      /**< window should be created in high-DPI mode if supported. 
-                                                      On macOS NSHighResolutionCapable must be set true in the 
-                                                      application's Info.plist for this to have any effect. */ 
-     SDL_WINDOW_MOUSE_CAPTURE    = 0x00004000,   /**< window has mouse captured (unrelated to MOUSE_GRABBED) */ 
-     SDL_WINDOW_ALWAYS_ON_TOP    = 0x00008000,   /**< window should always be above others */ 
-     SDL_WINDOW_SKIP_TASKBAR     = 0x00010000,   /**< window should not be added to the taskbar */ 
-     SDL_WINDOW_UTILITY          = 0x00020000,   /**< window should be treated as a utility window */ 
-     SDL_WINDOW_TOOLTIP          = 0x00040000,   /**< window should be treated as a tooltip */ 
-     SDL_WINDOW_POPUP_MENU       = 0x00080000,   /**< window should be treated as a popup menu */ 
-     SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000,   /**< window has grabbed keyboard input */ 
-     SDL_WINDOW_VULKAN           = 0x10000000,   /**< window usable for Vulkan surface */ 
-     SDL_WINDOW_METAL            = 0x20000000,   /**< window usable for Metal view */ 
-   
-     SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */ 
- } SDL_WindowFlags; 
-   
- /** 
-  *  \brief Used to indicate that you don't care what the window position is. 
-  */ 
- #define SDL_WINDOWPOS_UNDEFINED_MASK    0x1FFF0000u 
- #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)  (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) 
- #define SDL_WINDOWPOS_UNDEFINED         SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) 
- #define SDL_WINDOWPOS_ISUNDEFINED(X)    \ 
-             (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) 
-   
- /** 
-  *  \brief Used to indicate that the window position should be centered. 
-  */ 
- #define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000u 
- #define SDL_WINDOWPOS_CENTERED_DISPLAY(X)  (SDL_WINDOWPOS_CENTERED_MASK|(X)) 
- #define SDL_WINDOWPOS_CENTERED         SDL_WINDOWPOS_CENTERED_DISPLAY(0) 
- #define SDL_WINDOWPOS_ISCENTERED(X)    \ 
-             (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) 
-   
- /** 
-  *  \brief Event subtype for window events 
-  */ 
- typedef enum 
- { 
-     SDL_WINDOWEVENT_NONE,           /**< Never used */ 
-     SDL_WINDOWEVENT_SHOWN,          /**< Window has been shown */ 
-     SDL_WINDOWEVENT_HIDDEN,         /**< Window has been hidden */ 
-     SDL_WINDOWEVENT_EXPOSED,        /**< Window has been exposed and should be 
-                                          redrawn */ 
-     SDL_WINDOWEVENT_MOVED,          /**< Window has been moved to data1, data2 
-                                      */ 
-     SDL_WINDOWEVENT_RESIZED,        /**< Window has been resized to data1xdata2 */ 
-     SDL_WINDOWEVENT_SIZE_CHANGED,   /**< The window size has changed, either as 
-                                          a result of an API call or through the 
-                                          system or user changing the window size. */ 
-     SDL_WINDOWEVENT_MINIMIZED,      /**< Window has been minimized */ 
-     SDL_WINDOWEVENT_MAXIMIZED,      /**< Window has been maximized */ 
-     SDL_WINDOWEVENT_RESTORED,       /**< Window has been restored to normal size 
-                                          and position */ 
-     SDL_WINDOWEVENT_ENTER,          /**< Window has gained mouse focus */ 
-     SDL_WINDOWEVENT_LEAVE,          /**< Window has lost mouse focus */ 
-     SDL_WINDOWEVENT_FOCUS_GAINED,   /**< Window has gained keyboard focus */ 
-     SDL_WINDOWEVENT_FOCUS_LOST,     /**< Window has lost keyboard focus */ 
-     SDL_WINDOWEVENT_CLOSE,          /**< The window manager requests that the window be closed */ 
-     SDL_WINDOWEVENT_TAKE_FOCUS,     /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */ 
-     SDL_WINDOWEVENT_HIT_TEST,       /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ 
-     SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */ 
-     SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */ 
- } SDL_WindowEventID; 
-   
- /** 
-  *  \brief Event subtype for display events 
-  */ 
- typedef enum 
- { 
-     SDL_DISPLAYEVENT_NONE,          /**< Never used */ 
-     SDL_DISPLAYEVENT_ORIENTATION,   /**< Display orientation has changed to data1 */ 
-     SDL_DISPLAYEVENT_CONNECTED,     /**< Display has been added to the system */ 
-     SDL_DISPLAYEVENT_DISCONNECTED,  /**< Display has been removed from the system */ 
-     SDL_DISPLAYEVENT_MOVED          /**< Display has changed position */ 
- } SDL_DisplayEventID; 
-   
- /** 
-  *  \brief Display orientation 
-  */ 
- typedef enum 
- { 
-     SDL_ORIENTATION_UNKNOWN,            /**< The display orientation can't be determined */ 
-     SDL_ORIENTATION_LANDSCAPE,          /**< The display is in landscape mode, with the right side up, relative to portrait mode */ 
-     SDL_ORIENTATION_LANDSCAPE_FLIPPED,  /**< The display is in landscape mode, with the left side up, relative to portrait mode */ 
-     SDL_ORIENTATION_PORTRAIT,           /**< The display is in portrait mode */ 
-     SDL_ORIENTATION_PORTRAIT_FLIPPED    /**< The display is in portrait mode, upside down */ 
- } SDL_DisplayOrientation; 
-   
- /** 
-  *  \brief Window flash operation 
-  */ 
- typedef enum 
- { 
-     SDL_FLASH_CANCEL,                   /**< Cancel any window flash state */ 
-     SDL_FLASH_BRIEFLY,                  /**< Flash the window briefly to get attention */ 
-     SDL_FLASH_UNTIL_FOCUSED             /**< Flash the window until it gets focus */ 
- } SDL_FlashOperation; 
-   
- /** 
-  *  \brief An opaque handle to an OpenGL context. 
-  */ 
- typedef void *SDL_GLContext; 
-   
- /** 
-  *  \brief OpenGL configuration attributes 
-  */ 
- typedef enum 
- { 
-     SDL_GL_RED_SIZE, 
-     SDL_GL_GREEN_SIZE, 
-     SDL_GL_BLUE_SIZE, 
-     SDL_GL_ALPHA_SIZE, 
-     SDL_GL_BUFFER_SIZE, 
-     SDL_GL_DOUBLEBUFFER, 
-     SDL_GL_DEPTH_SIZE, 
-     SDL_GL_STENCIL_SIZE, 
-     SDL_GL_ACCUM_RED_SIZE, 
-     SDL_GL_ACCUM_GREEN_SIZE, 
-     SDL_GL_ACCUM_BLUE_SIZE, 
-     SDL_GL_ACCUM_ALPHA_SIZE, 
-     SDL_GL_STEREO, 
-     SDL_GL_MULTISAMPLEBUFFERS, 
-     SDL_GL_MULTISAMPLESAMPLES, 
-     SDL_GL_ACCELERATED_VISUAL, 
-     SDL_GL_RETAINED_BACKING, 
-     SDL_GL_CONTEXT_MAJOR_VERSION, 
-     SDL_GL_CONTEXT_MINOR_VERSION, 
-     SDL_GL_CONTEXT_EGL, 
-     SDL_GL_CONTEXT_FLAGS, 
-     SDL_GL_CONTEXT_PROFILE_MASK, 
-     SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 
-     SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 
-     SDL_GL_CONTEXT_RELEASE_BEHAVIOR, 
-     SDL_GL_CONTEXT_RESET_NOTIFICATION, 
-     SDL_GL_CONTEXT_NO_ERROR, 
-     SDL_GL_FLOATBUFFERS 
- } SDL_GLattr; 
-   
- typedef enum 
- { 
-     SDL_GL_CONTEXT_PROFILE_CORE           = 0x0001, 
-     SDL_GL_CONTEXT_PROFILE_COMPATIBILITY  = 0x0002, 
-     SDL_GL_CONTEXT_PROFILE_ES             = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ 
- } SDL_GLprofile; 
-   
- typedef enum 
- { 
-     SDL_GL_CONTEXT_DEBUG_FLAG              = 0x0001, 
-     SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, 
-     SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG      = 0x0004, 
-     SDL_GL_CONTEXT_RESET_ISOLATION_FLAG    = 0x0008 
- } SDL_GLcontextFlag; 
-   
- typedef enum 
- { 
-     SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE   = 0x0000, 
-     SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH  = 0x0001 
- } SDL_GLcontextReleaseFlag; 
-   
- typedef enum 
- { 
-     SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000, 
-     SDL_GL_CONTEXT_RESET_LOSE_CONTEXT    = 0x0001 
- } SDL_GLContextResetNotification; 
-   
- /* Function prototypes */ 
-   
- /** 
-  * Get the number of video drivers compiled into SDL. 
-  * 
-  * \returns a number >= 1 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetVideoDriver 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); 
-   
- /** 
-  * Get the name of a built in video driver. 
-  * 
-  * The video drivers are presented in the order in which they are normally 
-  * checked during initialization. 
-  * 
-  * \param index the index of a video driver 
-  * \returns the name of the video driver with the given **index**. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetNumVideoDrivers 
-  */ 
- extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); 
-   
- /** 
-  * Initialize the video subsystem, optionally specifying a video driver. 
-  * 
-  * This function initializes the video subsystem, setting up a connection to 
-  * the window manager, etc, and determines the available display modes and 
-  * pixel formats, but does not initialize a window or graphics mode. 
-  * 
-  * If you use this function and you haven't used the SDL_INIT_VIDEO flag with 
-  * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit() 
-  * before calling SDL_Quit(). 
-  * 
-  * It is safe to call this function multiple times. SDL_VideoInit() will call 
-  * SDL_VideoQuit() itself if the video subsystem has already been initialized. 
-  * 
-  * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a 
-  * specific `driver_name`. 
-  * 
-  * \param driver_name the name of a video driver to initialize, or NULL for 
-  *                    the default driver 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetNumVideoDrivers 
-  * \sa SDL_GetVideoDriver 
-  * \sa SDL_InitSubSystem 
-  * \sa SDL_VideoQuit 
-  */ 
- extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); 
-   
- /** 
-  * Shut down the video subsystem, if initialized with SDL_VideoInit(). 
-  * 
-  * This function closes all windows, and restores the original video mode. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_VideoInit 
-  */ 
- extern DECLSPEC void SDLCALL SDL_VideoQuit(void); 
-   
- /** 
-  * Get the name of the currently initialized video driver. 
-  * 
-  * \returns the name of the current video driver or NULL if no driver has been 
-  *          initialized. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetNumVideoDrivers 
-  * \sa SDL_GetVideoDriver 
-  */ 
- extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); 
-   
- /** 
-  * Get the number of available video displays. 
-  * 
-  * \returns a number >= 1 or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetDisplayBounds 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); 
-   
- /** 
-  * Get the name of a display in UTF-8 encoding. 
-  * 
-  * \param displayIndex the index of display from which the name should be 
-  *                     queried 
-  * \returns the name of a display or NULL for an invalid display index or 
-  *          failure; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetNumVideoDisplays 
-  */ 
- extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); 
-   
- /** 
-  * Get the desktop area represented by a display. 
-  * 
-  * The primary display (`displayIndex` zero) is always located at 0,0. 
-  * 
-  * \param displayIndex the index of the display to query 
-  * \param rect the SDL_Rect structure filled in with the display bounds 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetNumVideoDisplays 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); 
-   
- /** 
-  * Get the usable desktop area represented by a display. 
-  * 
-  * The primary display (`displayIndex` zero) is always located at 0,0. 
-  * 
-  * This is the same area as SDL_GetDisplayBounds() reports, but with portions 
-  * reserved by the system removed. For example, on Apple's macOS, this 
-  * subtracts the area occupied by the menu bar and dock. 
-  * 
-  * Setting a window to be fullscreen generally bypasses these unusable areas, 
-  * so these are good guidelines for the maximum space available to a 
-  * non-fullscreen window. 
-  * 
-  * The parameter `rect` is ignored if it is NULL. 
-  * 
-  * This function also returns -1 if the parameter `displayIndex` is out of 
-  * range. 
-  * 
-  * \param displayIndex the index of the display to query the usable bounds 
-  *                     from 
-  * \param rect the SDL_Rect structure filled in with the display bounds 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.5. 
-  * 
-  * \sa SDL_GetDisplayBounds 
-  * \sa SDL_GetNumVideoDisplays 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); 
-   
- /** 
-  * Get the dots/pixels-per-inch for a display. 
-  * 
-  * Diagonal, horizontal and vertical DPI can all be optionally returned if the 
-  * appropriate parameter is non-NULL. 
-  * 
-  * A failure of this function usually means that either no DPI information is 
-  * available or the `displayIndex` is out of range. 
-  * 
-  * **WARNING**: This reports the DPI that the hardware reports, and it is not 
-  * always reliable! It is almost always better to use SDL_GetWindowSize() to 
-  * find the window size, which might be in logical points instead of pixels, 
-  * and then SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(), 
-  * SDL_Metal_GetDrawableSize(), or SDL_GetRendererOutputSize(), and compare 
-  * the two values to get an actual scaling value between the two. We will be 
-  * rethinking how high-dpi details should be managed in SDL3 to make things 
-  * more consistent, reliable, and clear. 
-  * 
-  * \param displayIndex the index of the display from which DPI information 
-  *                     should be queried 
-  * \param ddpi a pointer filled in with the diagonal DPI of the display; may 
-  *             be NULL 
-  * \param hdpi a pointer filled in with the horizontal DPI of the display; may 
-  *             be NULL 
-  * \param vdpi a pointer filled in with the vertical DPI of the display; may 
-  *             be NULL 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.4. 
-  * 
-  * \sa SDL_GetNumVideoDisplays 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); 
-   
- /** 
-  * Get the orientation of a display. 
-  * 
-  * \param displayIndex the index of the display to query 
-  * \returns The SDL_DisplayOrientation enum value of the display, or 
-  *          `SDL_ORIENTATION_UNKNOWN` if it isn't available. 
-  * 
-  * \since This function is available since SDL 2.0.9. 
-  * 
-  * \sa SDL_GetNumVideoDisplays 
-  */ 
- extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex); 
-   
- /** 
-  * Get the number of available display modes. 
-  * 
-  * The `displayIndex` needs to be in the range from 0 to 
-  * SDL_GetNumVideoDisplays() - 1. 
-  * 
-  * \param displayIndex the index of the display to query 
-  * \returns a number >= 1 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetDisplayMode 
-  * \sa SDL_GetNumVideoDisplays 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); 
-   
- /** 
-  * Get information about a specific display mode. 
-  * 
-  * The display modes are sorted in this priority: 
-  * 
-  * - width -> largest to smallest 
-  * - height -> largest to smallest 
-  * - bits per pixel -> more colors to fewer colors 
-  * - packed pixel layout -> largest to smallest 
-  * - refresh rate -> highest to lowest 
-  * 
-  * \param displayIndex the index of the display to query 
-  * \param modeIndex the index of the display mode to query 
-  * \param mode an SDL_DisplayMode structure filled in with the mode at 
-  *             `modeIndex` 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetNumDisplayModes 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, 
-                                                SDL_DisplayMode * mode); 
-   
- /** 
-  * Get information about the desktop's display mode. 
-  * 
-  * There's a difference between this function and SDL_GetCurrentDisplayMode() 
-  * when SDL runs fullscreen and has changed the resolution. In that case this 
-  * function will return the previous native display mode, and not the current 
-  * display mode. 
-  * 
-  * \param displayIndex the index of the display to query 
-  * \param mode an SDL_DisplayMode structure filled in with the current display 
-  *             mode 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetCurrentDisplayMode 
-  * \sa SDL_GetDisplayMode 
-  * \sa SDL_SetWindowDisplayMode 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); 
-   
- /** 
-  * Get information about the current display mode. 
-  * 
-  * There's a difference between this function and SDL_GetDesktopDisplayMode() 
-  * when SDL runs fullscreen and has changed the resolution. In that case this 
-  * function will return the current display mode, and not the previous native 
-  * display mode. 
-  * 
-  * \param displayIndex the index of the display to query 
-  * \param mode an SDL_DisplayMode structure filled in with the current display 
-  *             mode 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetDesktopDisplayMode 
-  * \sa SDL_GetDisplayMode 
-  * \sa SDL_GetNumVideoDisplays 
-  * \sa SDL_SetWindowDisplayMode 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); 
-   
-   
- /** 
-  * Get the closest match to the requested display mode. 
-  * 
-  * The available display modes are scanned and `closest` is filled in with the 
-  * closest mode matching the requested mode and returned. The mode format and 
-  * refresh rate default to the desktop mode if they are set to 0. The modes 
-  * are scanned with size being first priority, format being second priority, 
-  * and finally checking the refresh rate. If all the available modes are too 
-  * small, then NULL is returned. 
-  * 
-  * \param displayIndex the index of the display to query 
-  * \param mode an SDL_DisplayMode structure containing the desired display 
-  *             mode 
-  * \param closest an SDL_DisplayMode structure filled in with the closest 
-  *                match of the available display modes 
-  * \returns the passed in value `closest` or NULL if no matching video mode 
-  *          was available; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetDisplayMode 
-  * \sa SDL_GetNumDisplayModes 
-  */ 
- extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); 
-   
- /** 
-  * Get the index of the display containing a point 
-  * 
-  * \param point the point to query 
-  * \returns the index of the display containing the point or a negative error 
-  *          code on failure; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.24.0. 
-  * 
-  * \sa SDL_GetDisplayBounds 
-  * \sa SDL_GetNumVideoDisplays 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetPointDisplayIndex(const SDL_Point * point); 
-   
- /** 
-  * Get the index of the display primarily containing a rect 
-  * 
-  * \param rect the rect to query 
-  * \returns the index of the display entirely containing the rect or closest 
-  *          to the center of the rect on success or a negative error code on 
-  *          failure; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.24.0. 
-  * 
-  * \sa SDL_GetDisplayBounds 
-  * \sa SDL_GetNumVideoDisplays 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetRectDisplayIndex(const SDL_Rect * rect); 
-   
- /** 
-  * Get the index of the display associated with a window. 
-  * 
-  * \param window the window to query 
-  * \returns the index of the display containing the center of the window on 
-  *          success or a negative error code on failure; call SDL_GetError() 
-  *          for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetDisplayBounds 
-  * \sa SDL_GetNumVideoDisplays 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window); 
-   
- /** 
-  * Set the display mode to use when a window is visible at fullscreen. 
-  * 
-  * This only affects the display mode used when the window is fullscreen. To 
-  * change the window size when the window is not fullscreen, use 
-  * SDL_SetWindowSize(). 
-  * 
-  * \param window the window to affect 
-  * \param mode the SDL_DisplayMode structure representing the mode to use, or 
-  *             NULL to use the window's dimensions and the desktop's format 
-  *             and refresh rate 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetWindowDisplayMode 
-  * \sa SDL_SetWindowFullscreen 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, 
-                                                      const SDL_DisplayMode * mode); 
-   
- /** 
-  * Query the display mode to use when a window is visible at fullscreen. 
-  * 
-  * \param window the window to query 
-  * \param mode an SDL_DisplayMode structure filled in with the fullscreen 
-  *             display mode 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_SetWindowDisplayMode 
-  * \sa SDL_SetWindowFullscreen 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, 
-                                                      SDL_DisplayMode * mode); 
-   
- /** 
-  * Get the raw ICC profile data for the screen the window is currently on. 
-  * 
-  * Data returned should be freed with SDL_free. 
-  * 
-  * \param window the window to query 
-  * \param size the size of the ICC profile 
-  * \returns the raw ICC profile data on success or NULL on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.18. 
-  */ 
- extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size); 
-   
- /** 
-  * Get the pixel format associated with the window. 
-  * 
-  * \param window the window to query 
-  * \returns the pixel format of the window on success or 
-  *          SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more 
-  *          information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  */ 
- extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); 
-   
- /** 
-  * Create a window with the specified position, dimensions, and flags. 
-  * 
-  * `flags` may be any of the following OR'd together: 
-  * 
-  * - `SDL_WINDOW_FULLSCREEN`: fullscreen window 
-  * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution 
-  * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context 
-  * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance 
-  * - `SDL_WINDOW_METAL`: window usable with a Metal instance 
-  * - `SDL_WINDOW_HIDDEN`: window is not visible 
-  * - `SDL_WINDOW_BORDERLESS`: no window decoration 
-  * - `SDL_WINDOW_RESIZABLE`: window can be resized 
-  * - `SDL_WINDOW_MINIMIZED`: window is minimized 
-  * - `SDL_WINDOW_MAXIMIZED`: window is maximized 
-  * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus 
-  * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if 
-  *   supported (>= SDL 2.0.1) 
-  * 
-  * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is 
-  * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be 
-  * queried later using SDL_GetWindowFlags(). 
-  * 
-  * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist 
-  * property to YES, otherwise you will not receive a High-DPI OpenGL canvas. 
-  * 
-  * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size 
-  * in pixels may differ from its size in screen coordinates on platforms with 
-  * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the 
-  * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or 
-  * SDL_GetRendererOutputSize() to query the drawable size in pixels. Note that 
-  * when this flag is set, the drawable size can vary after the window is 
-  * created and should be queried after major window events such as when the 
-  * window is resized or moved between displays. 
-  * 
-  * If the window is set fullscreen, the width and height parameters `w` and 
-  * `h` will not be used. However, invalid size parameters (e.g. too large) may 
-  * still fail. Window size is actually limited to 16384 x 16384 for all 
-  * platforms at window creation. 
-  * 
-  * If the window is created with any of the SDL_WINDOW_OPENGL or 
-  * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function 
-  * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the 
-  * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). 
-  * 
-  * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, 
-  * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. 
-  * 
-  * If SDL_WINDOW_METAL is specified on an OS that does not support Metal, 
-  * SDL_CreateWindow() will fail. 
-  * 
-  * On non-Apple devices, SDL requires you to either not link to the Vulkan 
-  * loader or link to a dynamic library version. This limitation may be removed 
-  * in a future version of SDL. 
-  * 
-  * \param title the title of the window, in UTF-8 encoding 
-  * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or 
-  *          `SDL_WINDOWPOS_UNDEFINED` 
-  * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or 
-  *          `SDL_WINDOWPOS_UNDEFINED` 
-  * \param w the width of the window, in screen coordinates 
-  * \param h the height of the window, in screen coordinates 
-  * \param flags 0, or one or more SDL_WindowFlags OR'd together 
-  * \returns the window that was created or NULL on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_CreateWindowFrom 
-  * \sa SDL_DestroyWindow 
-  */ 
- extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, 
-                                                       int x, int y, int w, 
-                                                       int h, Uint32 flags); 
-   
- /** 
-  * Create an SDL window from an existing native window. 
-  * 
-  * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows) 
-  * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured 
-  * before using SDL_CreateWindowFrom(). 
-  * 
-  * \param data a pointer to driver-dependent window creation data, typically 
-  *             your native window cast to a void* 
-  * \returns the window that was created or NULL on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_CreateWindow 
-  * \sa SDL_DestroyWindow 
-  */ 
- extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); 
-   
- /** 
-  * Get the numeric ID of a window. 
-  * 
-  * The numeric ID is what SDL_WindowEvent references, and is necessary to map 
-  * these events to specific SDL_Window objects. 
-  * 
-  * \param window the window to query 
-  * \returns the ID of the window on success or 0 on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetWindowFromID 
-  */ 
- extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); 
-   
- /** 
-  * Get a window from a stored ID. 
-  * 
-  * The numeric ID is what SDL_WindowEvent references, and is necessary to map 
-  * these events to specific SDL_Window objects. 
-  * 
-  * \param id the ID of the window 
-  * \returns the window associated with `id` or NULL if it doesn't exist; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetWindowID 
-  */ 
- extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); 
-   
- /** 
-  * Get the window flags. 
-  * 
-  * \param window the window to query 
-  * \returns a mask of the SDL_WindowFlags associated with `window` 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_CreateWindow 
-  * \sa SDL_HideWindow 
-  * \sa SDL_MaximizeWindow 
-  * \sa SDL_MinimizeWindow 
-  * \sa SDL_SetWindowFullscreen 
-  * \sa SDL_SetWindowGrab 
-  * \sa SDL_ShowWindow 
-  */ 
- extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); 
-   
- /** 
-  * Set the title of a window. 
-  * 
-  * This string is expected to be in UTF-8 encoding. 
-  * 
-  * \param window the window to change 
-  * \param title the desired window title in UTF-8 format 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetWindowTitle 
-  */ 
- extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, 
-                                                 const char *title); 
-   
- /** 
-  * Get the title of a window. 
-  * 
-  * \param window the window to query 
-  * \returns the title of the window in UTF-8 format or "" if there is no 
-  *          title. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_SetWindowTitle 
-  */ 
- extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); 
-   
- /** 
-  * Set the icon for a window. 
-  * 
-  * \param window the window to change 
-  * \param icon an SDL_Surface structure containing the icon for the window 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, 
-                                                SDL_Surface * icon); 
-   
- /** 
-  * Associate an arbitrary named pointer with a window. 
-  * 
-  * `name` is case-sensitive. 
-  * 
-  * \param window the window to associate with the pointer 
-  * \param name the name of the pointer 
-  * \param userdata the associated pointer 
-  * \returns the previous value associated with `name`. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetWindowData 
-  */ 
- extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, 
-                                                 const char *name, 
-                                                 void *userdata); 
-   
- /** 
-  * Retrieve the data pointer associated with a window. 
-  * 
-  * \param window the window to query 
-  * \param name the name of the pointer 
-  * \returns the value associated with `name`. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_SetWindowData 
-  */ 
- extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, 
-                                                 const char *name); 
-   
- /** 
-  * Set the position of a window. 
-  * 
-  * The window coordinate origin is the upper left of the display. 
-  * 
-  * \param window the window to reposition 
-  * \param x the x coordinate of the window in screen coordinates, or 
-  *          `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED` 
-  * \param y the y coordinate of the window in screen coordinates, or 
-  *          `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED` 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetWindowPosition 
-  */ 
- extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, 
-                                                    int x, int y); 
-   
- /** 
-  * Get the position of a window. 
-  * 
-  * If you do not need the value for one of the positions a NULL may be passed 
-  * in the `x` or `y` parameter. 
-  * 
-  * \param window the window to query 
-  * \param x a pointer filled in with the x position of the window, in screen 
-  *          coordinates, may be NULL 
-  * \param y a pointer filled in with the y position of the window, in screen 
-  *          coordinates, may be NULL 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_SetWindowPosition 
-  */ 
- extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, 
-                                                    int *x, int *y); 
-   
- /** 
-  * Set the size of a window's client area. 
-  * 
-  * The window size in screen coordinates may differ from the size in pixels, 
-  * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform 
-  * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or 
-  * SDL_GetRendererOutputSize() to get the real client area size in pixels. 
-  * 
-  * Fullscreen windows automatically match the size of the display mode, and 
-  * you should use SDL_SetWindowDisplayMode() to change their size. 
-  * 
-  * \param window the window to change 
-  * \param w the width of the window in pixels, in screen coordinates, must be 
-  *          > 0 
-  * \param h the height of the window in pixels, in screen coordinates, must be 
-  *          > 0 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetWindowSize 
-  * \sa SDL_SetWindowDisplayMode 
-  */ 
- extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, 
-                                                int h); 
-   
- /** 
-  * Get the size of a window's client area. 
-  * 
-  * NULL can safely be passed as the `w` or `h` parameter if the width or 
-  * height value is not desired. 
-  * 
-  * The window size in screen coordinates may differ from the size in pixels, 
-  * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform 
-  * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(), 
-  * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the 
-  * real client area size in pixels. 
-  * 
-  * \param window the window to query the width and height from 
-  * \param w a pointer filled in with the width of the window, in screen 
-  *          coordinates, may be NULL 
-  * \param h a pointer filled in with the height of the window, in screen 
-  *          coordinates, may be NULL 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GL_GetDrawableSize 
-  * \sa SDL_Vulkan_GetDrawableSize 
-  * \sa SDL_SetWindowSize 
-  */ 
- extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, 
-                                                int *h); 
-   
- /** 
-  * Get the size of a window's borders (decorations) around the client area. 
-  * 
-  * Note: If this function fails (returns -1), the size values will be 
-  * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the 
-  * window in question was borderless. 
-  * 
-  * Note: This function may fail on systems where the window has not yet been 
-  * decorated by the display server (for example, immediately after calling 
-  * SDL_CreateWindow). It is recommended that you wait at least until the 
-  * window has been presented and composited, so that the window system has a 
-  * chance to decorate the window and provide the border dimensions to SDL. 
-  * 
-  * This function also returns -1 if getting the information is not supported. 
-  * 
-  * \param window the window to query the size values of the border 
-  *               (decorations) from 
-  * \param top pointer to variable for storing the size of the top border; NULL 
-  *            is permitted 
-  * \param left pointer to variable for storing the size of the left border; 
-  *             NULL is permitted 
-  * \param bottom pointer to variable for storing the size of the bottom 
-  *               border; NULL is permitted 
-  * \param right pointer to variable for storing the size of the right border; 
-  *              NULL is permitted 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.5. 
-  * 
-  * \sa SDL_GetWindowSize 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window, 
-                                                      int *top, int *left, 
-                                                      int *bottom, int *right); 
-   
- /** 
-  * Get the size of a window in pixels. 
-  * 
-  * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI 
-  * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a 
-  * platform with high-DPI support (Apple calls this "Retina"), and not 
-  * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. 
-  * 
-  * \param window the window from which the drawable size should be queried 
-  * \param w a pointer to variable for storing the width in pixels, may be NULL 
-  * \param h a pointer to variable for storing the height in pixels, may be 
-  *          NULL 
-  * 
-  * \since This function is available since SDL 2.26.0. 
-  * 
-  * \sa SDL_CreateWindow 
-  * \sa SDL_GetWindowSize 
-  */ 
- extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window, 
-                                                        int *w, int *h); 
-   
- /** 
-  * Set the minimum size of a window's client area. 
-  * 
-  * \param window the window to change 
-  * \param min_w the minimum width of the window in pixels 
-  * \param min_h the minimum height of the window in pixels 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetWindowMinimumSize 
-  * \sa SDL_SetWindowMaximumSize 
-  */ 
- extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window, 
-                                                       int min_w, int min_h); 
-   
- /** 
-  * Get the minimum size of a window's client area. 
-  * 
-  * \param window the window to query 
-  * \param w a pointer filled in with the minimum width of the window, may be 
-  *          NULL 
-  * \param h a pointer filled in with the minimum height of the window, may be 
-  *          NULL 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetWindowMaximumSize 
-  * \sa SDL_SetWindowMinimumSize 
-  */ 
- extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window, 
-                                                       int *w, int *h); 
-   
- /** 
-  * Set the maximum size of a window's client area. 
-  * 
-  * \param window the window to change 
-  * \param max_w the maximum width of the window in pixels 
-  * \param max_h the maximum height of the window in pixels 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetWindowMaximumSize 
-  * \sa SDL_SetWindowMinimumSize 
-  */ 
- extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window, 
-                                                       int max_w, int max_h); 
-   
- /** 
-  * Get the maximum size of a window's client area. 
-  * 
-  * \param window the window to query 
-  * \param w a pointer filled in with the maximum width of the window, may be 
-  *          NULL 
-  * \param h a pointer filled in with the maximum height of the window, may be 
-  *          NULL 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetWindowMinimumSize 
-  * \sa SDL_SetWindowMaximumSize 
-  */ 
- extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, 
-                                                       int *w, int *h); 
-   
- /** 
-  * Set the border state of a window. 
-  * 
-  * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add 
-  * or remove the border from the actual window. This is a no-op if the 
-  * window's border already matches the requested state. 
-  * 
-  * You can't change the border state of a fullscreen window. 
-  * 
-  * \param window the window of which to change the border state 
-  * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetWindowFlags 
-  */ 
- extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, 
-                                                    SDL_bool bordered); 
-   
- /** 
-  * Set the user-resizable state of a window. 
-  * 
-  * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and 
-  * allow/disallow user resizing of the window. This is a no-op if the window's 
-  * resizable state already matches the requested state. 
-  * 
-  * You can't change the resizable state of a fullscreen window. 
-  * 
-  * \param window the window of which to change the resizable state 
-  * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow 
-  * 
-  * \since This function is available since SDL 2.0.5. 
-  * 
-  * \sa SDL_GetWindowFlags 
-  */ 
- extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window, 
-                                                     SDL_bool resizable); 
-   
- /** 
-  * Set the window to always be above the others. 
-  * 
-  * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This 
-  * will bring the window to the front and keep the window above the rest. 
-  * 
-  * \param window The window of which to change the always on top state 
-  * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to 
-  *               disable 
-  * 
-  * \since This function is available since SDL 2.0.16. 
-  * 
-  * \sa SDL_GetWindowFlags 
-  */ 
- extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window, 
-                                                       SDL_bool on_top); 
-   
- /** 
-  * Show a window. 
-  * 
-  * \param window the window to show 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_HideWindow 
-  * \sa SDL_RaiseWindow 
-  */ 
- extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); 
-   
- /** 
-  * Hide a window. 
-  * 
-  * \param window the window to hide 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_ShowWindow 
-  */ 
- extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); 
-   
- /** 
-  * Raise a window above other windows and set the input focus. 
-  * 
-  * \param window the window to raise 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); 
-   
- /** 
-  * Make a window as large as possible. 
-  * 
-  * \param window the window to maximize 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_MinimizeWindow 
-  * \sa SDL_RestoreWindow 
-  */ 
- extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); 
-   
- /** 
-  * Minimize a window to an iconic representation. 
-  * 
-  * \param window the window to minimize 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_MaximizeWindow 
-  * \sa SDL_RestoreWindow 
-  */ 
- extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); 
-   
- /** 
-  * Restore the size and position of a minimized or maximized window. 
-  * 
-  * \param window the window to restore 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_MaximizeWindow 
-  * \sa SDL_MinimizeWindow 
-  */ 
- extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); 
-   
- /** 
-  * Set a window's fullscreen state. 
-  * 
-  * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a 
-  * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen 
-  * that takes the size of the desktop; and 0 for windowed mode. 
-  * 
-  * \param window the window to change 
-  * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetWindowDisplayMode 
-  * \sa SDL_SetWindowDisplayMode 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, 
-                                                     Uint32 flags); 
-   
- /** 
-  * Return whether the window has a surface associated with it. 
-  * 
-  * \returns SDL_TRUE if there is a surface associated with the window, or SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.28.0. 
-  * 
-  * \sa SDL_GetWindowSurface 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_HasWindowSurface(SDL_Window *window); 
-   
- /** 
-  * Get the SDL surface associated with the window. 
-  * 
-  * A new surface will be created with the optimal format for the window, if 
-  * necessary. This surface will be freed when the window is destroyed. Do not 
-  * free this surface. 
-  * 
-  * This surface will be invalidated if the window is resized. After resizing a 
-  * window this function must be called again to return a valid surface. 
-  * 
-  * You may not combine this with 3D or the rendering API on this window. 
-  * 
-  * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`. 
-  * 
-  * \param window the window to query 
-  * \returns the surface associated with the window, or NULL on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_DestroyWindowSurface 
-  * \sa SDL_HasWindowSurface 
-  * \sa SDL_UpdateWindowSurface 
-  * \sa SDL_UpdateWindowSurfaceRects 
-  */ 
- extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); 
-   
- /** 
-  * Copy the window surface to the screen. 
-  * 
-  * This is the function you use to reflect any changes to the surface on the 
-  * screen. 
-  * 
-  * This function is equivalent to the SDL 1.2 API SDL_Flip(). 
-  * 
-  * \param window the window to update 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetWindowSurface 
-  * \sa SDL_UpdateWindowSurfaceRects 
-  */ 
- extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); 
-   
- /** 
-  * Copy areas of the window surface to the screen. 
-  * 
-  * This is the function you use to reflect changes to portions of the surface 
-  * on the screen. 
-  * 
-  * This function is equivalent to the SDL 1.2 API SDL_UpdateRects(). 
-  * 
-  * \param window the window to update 
-  * \param rects an array of SDL_Rect structures representing areas of the 
-  *              surface to copy, in pixels 
-  * \param numrects the number of rectangles 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetWindowSurface 
-  * \sa SDL_UpdateWindowSurface 
-  */ 
- extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, 
-                                                          const SDL_Rect * rects, 
-                                                          int numrects); 
-   
- /** 
-  * Destroy the surface associated with the window. 
-  * 
-  * \param window the window to update 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.28.0. 
-  * 
-  * \sa SDL_GetWindowSurface 
-  * \sa SDL_HasWindowSurface 
-  */ 
- extern DECLSPEC int SDLCALL SDL_DestroyWindowSurface(SDL_Window *window); 
-   
- /** 
-  * Set a window's input grab mode. 
-  * 
-  * When input is grabbed, the mouse is confined to the window. This function 
-  * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the 
-  * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab(). 
-  * 
-  * If the caller enables a grab while another window is currently grabbed, the 
-  * other window loses its grab in favor of the caller's window. 
-  * 
-  * \param window the window for which the input grab mode should be set 
-  * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetGrabbedWindow 
-  * \sa SDL_GetWindowGrab 
-  */ 
- extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, 
-                                                SDL_bool grabbed); 
-   
- /** 
-  * Set a window's keyboard grab mode. 
-  * 
-  * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or 
-  * the Meta/Super key. Note that not all system keyboard shortcuts can be 
-  * captured by applications (one example is Ctrl+Alt+Del on Windows). 
-  * 
-  * This is primarily intended for specialized applications such as VNC clients 
-  * or VM frontends. Normal games should not use keyboard grab. 
-  * 
-  * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the 
-  * window is full-screen to ensure the user is not trapped in your 
-  * application. If you have a custom keyboard shortcut to exit fullscreen 
-  * mode, you may suppress this behavior with 
-  * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`. 
-  * 
-  * If the caller enables a grab while another window is currently grabbed, the 
-  * other window loses its grab in favor of the caller's window. 
-  * 
-  * \param window The window for which the keyboard grab mode should be set. 
-  * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release. 
-  * 
-  * \since This function is available since SDL 2.0.16. 
-  * 
-  * \sa SDL_GetWindowKeyboardGrab 
-  * \sa SDL_SetWindowMouseGrab 
-  * \sa SDL_SetWindowGrab 
-  */ 
- extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window, 
-                                                        SDL_bool grabbed); 
-   
- /** 
-  * Set a window's mouse grab mode. 
-  * 
-  * Mouse grab confines the mouse cursor to the window. 
-  * 
-  * \param window The window for which the mouse grab mode should be set. 
-  * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release. 
-  * 
-  * \since This function is available since SDL 2.0.16. 
-  * 
-  * \sa SDL_GetWindowMouseGrab 
-  * \sa SDL_SetWindowKeyboardGrab 
-  * \sa SDL_SetWindowGrab 
-  */ 
- extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window, 
-                                                     SDL_bool grabbed); 
-   
- /** 
-  * Get a window's input grab mode. 
-  * 
-  * \param window the window to query 
-  * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_SetWindowGrab 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); 
-   
- /** 
-  * Get a window's keyboard grab mode. 
-  * 
-  * \param window the window to query 
-  * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.16. 
-  * 
-  * \sa SDL_SetWindowKeyboardGrab 
-  * \sa SDL_GetWindowGrab 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window); 
-   
- /** 
-  * Get a window's mouse grab mode. 
-  * 
-  * \param window the window to query 
-  * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.16. 
-  * 
-  * \sa SDL_SetWindowKeyboardGrab 
-  * \sa SDL_GetWindowGrab 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window); 
-   
- /** 
-  * Get the window that currently has an input grab enabled. 
-  * 
-  * \returns the window if input is grabbed or NULL otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.4. 
-  * 
-  * \sa SDL_GetWindowGrab 
-  * \sa SDL_SetWindowGrab 
-  */ 
- extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); 
-   
- /** 
-  * Confines the cursor to the specified area of a window. 
-  * 
-  * Note that this does NOT grab the cursor, it only defines the area a cursor 
-  * is restricted to when the window has mouse focus. 
-  * 
-  * \param window The window that will be associated with the barrier. 
-  * \param rect A rectangle area in window-relative coordinates. If NULL the 
-  *             barrier for the specified window will be destroyed. 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.18. 
-  * 
-  * \sa SDL_GetWindowMouseRect 
-  * \sa SDL_SetWindowMouseGrab 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect); 
-   
- /** 
-  * Get the mouse confinement rectangle of a window. 
-  * 
-  * \param window The window to query 
-  * \returns A pointer to the mouse confinement rectangle of a window, or NULL 
-  *          if there isn't one. 
-  * 
-  * \since This function is available since SDL 2.0.18. 
-  * 
-  * \sa SDL_SetWindowMouseRect 
-  */ 
- extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window); 
-   
- /** 
-  * Set the brightness (gamma multiplier) for a given window's display. 
-  * 
-  * Despite the name and signature, this method sets the brightness of the 
-  * entire display, not an individual window. A window is considered to be 
-  * owned by the display that contains the window's center pixel. (The index of 
-  * this display can be retrieved using SDL_GetWindowDisplayIndex().) The 
-  * brightness set will not follow the window if it is moved to another 
-  * display. 
-  * 
-  * Many platforms will refuse to set the display brightness in modern times. 
-  * You are better off using a shader to adjust gamma during rendering, or 
-  * something similar. 
-  * 
-  * \param window the window used to select the display whose brightness will 
-  *               be changed 
-  * \param brightness the brightness (gamma multiplier) value to set where 0.0 
-  *                   is completely dark and 1.0 is normal brightness 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetWindowBrightness 
-  * \sa SDL_SetWindowGammaRamp 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); 
-   
- /** 
-  * Get the brightness (gamma multiplier) for a given window's display. 
-  * 
-  * Despite the name and signature, this method retrieves the brightness of the 
-  * entire display, not an individual window. A window is considered to be 
-  * owned by the display that contains the window's center pixel. (The index of 
-  * this display can be retrieved using SDL_GetWindowDisplayIndex().) 
-  * 
-  * \param window the window used to select the display whose brightness will 
-  *               be queried 
-  * \returns the brightness for the display where 0.0 is completely dark and 
-  *          1.0 is normal brightness. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_SetWindowBrightness 
-  */ 
- extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); 
-   
- /** 
-  * Set the opacity for a window. 
-  * 
-  * The parameter `opacity` will be clamped internally between 0.0f 
-  * (transparent) and 1.0f (opaque). 
-  * 
-  * This function also returns -1 if setting the opacity isn't supported. 
-  * 
-  * \param window the window which will be made transparent or opaque 
-  * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque) 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.5. 
-  * 
-  * \sa SDL_GetWindowOpacity 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity); 
-   
- /** 
-  * Get the opacity of a window. 
-  * 
-  * If transparency isn't supported on this platform, opacity will be reported 
-  * as 1.0f without error. 
-  * 
-  * The parameter `opacity` is ignored if it is NULL. 
-  * 
-  * This function also returns -1 if an invalid window was provided. 
-  * 
-  * \param window the window to get the current opacity value from 
-  * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque) 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.5. 
-  * 
-  * \sa SDL_SetWindowOpacity 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity); 
-   
- /** 
-  * Set the window as a modal for another window. 
-  * 
-  * \param modal_window the window that should be set modal 
-  * \param parent_window the parent window for the modal window 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.5. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window); 
-   
- /** 
-  * Explicitly set input focus to the window. 
-  * 
-  * You almost certainly want SDL_RaiseWindow() instead of this function. Use 
-  * this with caution, as you might give focus to a window that is completely 
-  * obscured by other windows. 
-  * 
-  * \param window the window that should get the input focus 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.5. 
-  * 
-  * \sa SDL_RaiseWindow 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window); 
-   
- /** 
-  * Set the gamma ramp for the display that owns a given window. 
-  * 
-  * Set the gamma translation table for the red, green, and blue channels of 
-  * the video hardware. Each table is an array of 256 16-bit quantities, 
-  * representing a mapping between the input and output for that channel. The 
-  * input is the index into the array, and the output is the 16-bit gamma value 
-  * at that index, scaled to the output color precision. 
-  * 
-  * Despite the name and signature, this method sets the gamma ramp of the 
-  * entire display, not an individual window. A window is considered to be 
-  * owned by the display that contains the window's center pixel. (The index of 
-  * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma 
-  * ramp set will not follow the window if it is moved to another display. 
-  * 
-  * \param window the window used to select the display whose gamma ramp will 
-  *               be changed 
-  * \param red a 256 element array of 16-bit quantities representing the 
-  *            translation table for the red channel, or NULL 
-  * \param green a 256 element array of 16-bit quantities representing the 
-  *              translation table for the green channel, or NULL 
-  * \param blue a 256 element array of 16-bit quantities representing the 
-  *             translation table for the blue channel, or NULL 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetWindowGammaRamp 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, 
-                                                    const Uint16 * red, 
-                                                    const Uint16 * green, 
-                                                    const Uint16 * blue); 
-   
- /** 
-  * Get the gamma ramp for a given window's display. 
-  * 
-  * Despite the name and signature, this method retrieves the gamma ramp of the 
-  * entire display, not an individual window. A window is considered to be 
-  * owned by the display that contains the window's center pixel. (The index of 
-  * this display can be retrieved using SDL_GetWindowDisplayIndex().) 
-  * 
-  * \param window the window used to select the display whose gamma ramp will 
-  *               be queried 
-  * \param red a 256 element array of 16-bit quantities filled in with the 
-  *            translation table for the red channel, or NULL 
-  * \param green a 256 element array of 16-bit quantities filled in with the 
-  *              translation table for the green channel, or NULL 
-  * \param blue a 256 element array of 16-bit quantities filled in with the 
-  *             translation table for the blue channel, or NULL 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_SetWindowGammaRamp 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, 
-                                                    Uint16 * red, 
-                                                    Uint16 * green, 
-                                                    Uint16 * blue); 
-   
- /** 
-  * Possible return values from the SDL_HitTest callback. 
-  * 
-  * \sa SDL_HitTest 
-  */ 
- typedef enum 
- { 
-     SDL_HITTEST_NORMAL,  /**< Region is normal. No special properties. */ 
-     SDL_HITTEST_DRAGGABLE,  /**< Region can drag entire window. */ 
-     SDL_HITTEST_RESIZE_TOPLEFT, 
-     SDL_HITTEST_RESIZE_TOP, 
-     SDL_HITTEST_RESIZE_TOPRIGHT, 
-     SDL_HITTEST_RESIZE_RIGHT, 
-     SDL_HITTEST_RESIZE_BOTTOMRIGHT, 
-     SDL_HITTEST_RESIZE_BOTTOM, 
-     SDL_HITTEST_RESIZE_BOTTOMLEFT, 
-     SDL_HITTEST_RESIZE_LEFT 
- } SDL_HitTestResult; 
-   
- /** 
-  * Callback used for hit-testing. 
-  * 
-  * \param win the SDL_Window where hit-testing was set on 
-  * \param area an SDL_Point which should be hit-tested 
-  * \param data what was passed as `callback_data` to SDL_SetWindowHitTest() 
-  * \return an SDL_HitTestResult value. 
-  * 
-  * \sa SDL_SetWindowHitTest 
-  */ 
- typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, 
-                                                  const SDL_Point *area, 
-                                                  void *data); 
-   
- /** 
-  * Provide a callback that decides if a window region has special properties. 
-  * 
-  * Normally windows are dragged and resized by decorations provided by the 
-  * system window manager (a title bar, borders, etc), but for some apps, it 
-  * makes sense to drag them from somewhere else inside the window itself; for 
-  * example, one might have a borderless window that wants to be draggable from 
-  * any part, or simulate its own title bar, etc. 
-  * 
-  * This function lets the app provide a callback that designates pieces of a 
-  * given window as special. This callback is run during event processing if we 
-  * need to tell the OS to treat a region of the window specially; the use of 
-  * this callback is known as "hit testing." 
-  * 
-  * Mouse input may not be delivered to your application if it is within a 
-  * special area; the OS will often apply that input to moving the window or 
-  * resizing the window and not deliver it to the application. 
-  * 
-  * Specifying NULL for a callback disables hit-testing. Hit-testing is 
-  * disabled by default. 
-  * 
-  * Platforms that don't support this functionality will return -1 
-  * unconditionally, even if you're attempting to disable hit-testing. 
-  * 
-  * Your callback may fire at any time, and its firing does not indicate any 
-  * specific behavior (for example, on Windows, this certainly might fire when 
-  * the OS is deciding whether to drag your window, but it fires for lots of 
-  * other reasons, too, some unrelated to anything you probably care about _and 
-  * when the mouse isn't actually at the location it is testing_). Since this 
-  * can fire at any time, you should try to keep your callback efficient, 
-  * devoid of allocations, etc. 
-  * 
-  * \param window the window to set hit-testing on 
-  * \param callback the function to call when doing a hit-test 
-  * \param callback_data an app-defined void pointer passed to **callback** 
-  * \returns 0 on success or -1 on error (including unsupported); call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.4. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window, 
-                                                  SDL_HitTest callback, 
-                                                  void *callback_data); 
-   
- /** 
-  * Request a window to demand attention from the user. 
-  * 
-  * \param window the window to be flashed 
-  * \param operation the flash operation 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.16. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation); 
-   
- /** 
-  * Destroy a window. 
-  * 
-  * If `window` is NULL, this function will return immediately after setting 
-  * the SDL error message to "Invalid window". See SDL_GetError(). 
-  * 
-  * \param window the window to destroy 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_CreateWindow 
-  * \sa SDL_CreateWindowFrom 
-  */ 
- extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); 
-   
-   
- /** 
-  * Check whether the screensaver is currently enabled. 
-  * 
-  * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2 
-  * the screensaver was enabled by default. 
-  * 
-  * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`. 
-  * 
-  * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is 
-  *          disabled. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_DisableScreenSaver 
-  * \sa SDL_EnableScreenSaver 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); 
-   
- /** 
-  * Allow the screen to be blanked by a screen saver. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_DisableScreenSaver 
-  * \sa SDL_IsScreenSaverEnabled 
-  */ 
- extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); 
-   
- /** 
-  * Prevent the screen from being blanked by a screen saver. 
-  * 
-  * If you disable the screensaver, it is automatically re-enabled when SDL 
-  * quits. 
-  * 
-  * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2 
-  * the screensaver was enabled by default. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_EnableScreenSaver 
-  * \sa SDL_IsScreenSaverEnabled 
-  */ 
- extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); 
-   
-   
- /** 
-  *  \name OpenGL support functions 
-  */ 
- /* @{ */ 
-   
- /** 
-  * Dynamically load an OpenGL library. 
-  * 
-  * This should be done after initializing the video driver, but before 
-  * creating any OpenGL windows. If no OpenGL library is loaded, the default 
-  * library will be loaded upon creation of the first OpenGL window. 
-  * 
-  * If you do this, you need to retrieve all of the GL functions used in your 
-  * program from the dynamic library using SDL_GL_GetProcAddress(). 
-  * 
-  * \param path the platform dependent OpenGL library name, or NULL to open the 
-  *             default OpenGL library 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GL_GetProcAddress 
-  * \sa SDL_GL_UnloadLibrary 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); 
-   
- /** 
-  * Get an OpenGL function by name. 
-  * 
-  * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all 
-  * GL functions must be retrieved this way. Usually this is used to retrieve 
-  * function pointers to OpenGL extensions. 
-  * 
-  * There are some quirks to looking up OpenGL functions that require some 
-  * extra care from the application. If you code carefully, you can handle 
-  * these quirks without any platform-specific code, though: 
-  * 
-  * - On Windows, function pointers are specific to the current GL context; 
-  *   this means you need to have created a GL context and made it current 
-  *   before calling SDL_GL_GetProcAddress(). If you recreate your context or 
-  *   create a second context, you should assume that any existing function 
-  *   pointers aren't valid to use with it. This is (currently) a 
-  *   Windows-specific limitation, and in practice lots of drivers don't suffer 
-  *   this limitation, but it is still the way the wgl API is documented to 
-  *   work and you should expect crashes if you don't respect it. Store a copy 
-  *   of the function pointers that comes and goes with context lifespan. 
-  * - On X11, function pointers returned by this function are valid for any 
-  *   context, and can even be looked up before a context is created at all. 
-  *   This means that, for at least some common OpenGL implementations, if you 
-  *   look up a function that doesn't exist, you'll get a non-NULL result that 
-  *   is _NOT_ safe to call. You must always make sure the function is actually 
-  *   available for a given GL context before calling it, by checking for the 
-  *   existence of the appropriate extension with SDL_GL_ExtensionSupported(), 
-  *   or verifying that the version of OpenGL you're using offers the function 
-  *   as core functionality. 
-  * - Some OpenGL drivers, on all platforms, *will* return NULL if a function 
-  *   isn't supported, but you can't count on this behavior. Check for 
-  *   extensions you use, and if you get a NULL anyway, act as if that 
-  *   extension wasn't available. This is probably a bug in the driver, but you 
-  *   can code defensively for this scenario anyhow. 
-  * - Just because you're on Linux/Unix, don't assume you'll be using X11. 
-  *   Next-gen display servers are waiting to replace it, and may or may not 
-  *   make the same promises about function pointers. 
-  * - OpenGL function pointers must be declared `APIENTRY` as in the example 
-  *   code. This will ensure the proper calling convention is followed on 
-  *   platforms where this matters (Win32) thereby avoiding stack corruption. 
-  * 
-  * \param proc the name of an OpenGL function 
-  * \returns a pointer to the named OpenGL function. The returned pointer 
-  *          should be cast to the appropriate function signature. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GL_ExtensionSupported 
-  * \sa SDL_GL_LoadLibrary 
-  * \sa SDL_GL_UnloadLibrary 
-  */ 
- extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); 
-   
- /** 
-  * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GL_LoadLibrary 
-  */ 
- extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); 
-   
- /** 
-  * Check if an OpenGL extension is supported for the current context. 
-  * 
-  * This function operates on the current GL context; you must have created a 
-  * context and it must be current before calling this function. Do not assume 
-  * that all contexts you create will have the same set of extensions 
-  * available, or that recreating an existing context will offer the same 
-  * extensions again. 
-  * 
-  * While it's probably not a massive overhead, this function is not an O(1) 
-  * operation. Check the extensions you care about after creating the GL 
-  * context and save that information somewhere instead of calling the function 
-  * every time you need to know. 
-  * 
-  * \param extension the name of the extension to check 
-  * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char 
-                                                            *extension); 
-   
- /** 
-  * Reset all previously set OpenGL context attributes to their default values. 
-  * 
-  * \since This function is available since SDL 2.0.2. 
-  * 
-  * \sa SDL_GL_GetAttribute 
-  * \sa SDL_GL_SetAttribute 
-  */ 
- extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); 
-   
- /** 
-  * Set an OpenGL window attribute before window creation. 
-  * 
-  * This function sets the OpenGL attribute `attr` to `value`. The requested 
-  * attributes should be set before creating an OpenGL window. You should use 
-  * SDL_GL_GetAttribute() to check the values after creating the OpenGL 
-  * context, since the values obtained can differ from the requested ones. 
-  * 
-  * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set 
-  * \param value the desired value for the attribute 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GL_GetAttribute 
-  * \sa SDL_GL_ResetAttributes 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); 
-   
- /** 
-  * Get the actual value for an attribute from the current context. 
-  * 
-  * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get 
-  * \param value a pointer filled in with the current value of `attr` 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GL_ResetAttributes 
-  * \sa SDL_GL_SetAttribute 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); 
-   
- /** 
-  * Create an OpenGL context for an OpenGL window, and make it current. 
-  * 
-  * Windows users new to OpenGL should note that, for historical reasons, GL 
-  * functions added after OpenGL version 1.1 are not available by default. 
-  * Those functions must be loaded at run-time, either with an OpenGL 
-  * extension-handling library or with SDL_GL_GetProcAddress() and its related 
-  * functions. 
-  * 
-  * SDL_GLContext is an alias for `void *`. It's opaque to the application. 
-  * 
-  * \param window the window to associate with the context 
-  * \returns the OpenGL context associated with `window` or NULL on error; call 
-  *          SDL_GetError() for more details. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GL_DeleteContext 
-  * \sa SDL_GL_MakeCurrent 
-  */ 
- extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * 
-                                                            window); 
-   
- /** 
-  * Set up an OpenGL context for rendering into an OpenGL window. 
-  * 
-  * The context must have been created with a compatible window. 
-  * 
-  * \param window the window to associate with the context 
-  * \param context the OpenGL context to associate with the window 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GL_CreateContext 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, 
-                                                SDL_GLContext context); 
-   
- /** 
-  * Get the currently active OpenGL window. 
-  * 
-  * \returns the currently active OpenGL window on success or NULL on failure; 
-  *          call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  */ 
- extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); 
-   
- /** 
-  * Get the currently active OpenGL context. 
-  * 
-  * \returns the currently active OpenGL context or NULL on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GL_MakeCurrent 
-  */ 
- extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); 
-   
- /** 
-  * Get the size of a window's underlying drawable in pixels. 
-  * 
-  * This returns info useful for calling glViewport(). 
-  * 
-  * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI 
-  * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a 
-  * platform with high-DPI support (Apple calls this "Retina"), and not 
-  * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. 
-  * 
-  * \param window the window from which the drawable size should be queried 
-  * \param w a pointer to variable for storing the width in pixels, may be NULL 
-  * \param h a pointer to variable for storing the height in pixels, may be 
-  *          NULL 
-  * 
-  * \since This function is available since SDL 2.0.1. 
-  * 
-  * \sa SDL_CreateWindow 
-  * \sa SDL_GetWindowSize 
-  */ 
- extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, 
-                                                     int *h); 
-   
- /** 
-  * Set the swap interval for the current OpenGL context. 
-  * 
-  * Some systems allow specifying -1 for the interval, to enable adaptive 
-  * vsync. Adaptive vsync works the same as vsync, but if you've already missed 
-  * the vertical retrace for a given frame, it swaps buffers immediately, which 
-  * might be less jarring for the user during occasional framerate drops. If an 
-  * application requests adaptive vsync and the system does not support it, 
-  * this function will fail and return -1. In such a case, you should probably 
-  * retry the call with 1 for the interval. 
-  * 
-  * Adaptive vsync is implemented for some glX drivers with 
-  * GLX_EXT_swap_control_tear, and for some Windows drivers with 
-  * WGL_EXT_swap_control_tear. 
-  * 
-  * Read more on the Khronos wiki: 
-  * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync 
-  * 
-  * \param interval 0 for immediate updates, 1 for updates synchronized with 
-  *                 the vertical retrace, -1 for adaptive vsync 
-  * \returns 0 on success or -1 if setting the swap interval is not supported; 
-  *          call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GL_GetSwapInterval 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); 
-   
- /** 
-  * Get the swap interval for the current OpenGL context. 
-  * 
-  * If the system can't determine the swap interval, or there isn't a valid 
-  * current context, this function will return 0 as a safe default. 
-  * 
-  * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer 
-  *          swap is synchronized with the vertical retrace, and -1 if late 
-  *          swaps happen immediately instead of waiting for the next retrace; 
-  *          call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GL_SetSwapInterval 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); 
-   
- /** 
-  * Update a window with OpenGL rendering. 
-  * 
-  * This is used with double-buffered OpenGL contexts, which are the default. 
-  * 
-  * On macOS, make sure you bind 0 to the draw framebuffer before swapping the 
-  * window, otherwise nothing will happen. If you aren't using 
-  * glBindFramebuffer(), this is the default and you won't have to do anything 
-  * extra. 
-  * 
-  * \param window the window to change 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); 
-   
- /** 
-  * Delete an OpenGL context. 
-  * 
-  * \param context the OpenGL context to be deleted 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GL_CreateContext 
-  */ 
- extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); 
-   
- /* @} *//* OpenGL support functions */ 
-   
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_video_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-