- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_touch.h 
-  * 
-  *  Include file for SDL touch event handling. 
-  */ 
-   
- #ifndef SDL_touch_h_ 
- #define SDL_touch_h_ 
-   
- #include "SDL_stdinc.h" 
- #include "SDL_error.h" 
- #include "SDL_video.h" 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- typedef Sint64 SDL_TouchID; 
- typedef Sint64 SDL_FingerID; 
-   
- typedef enum 
- { 
-     SDL_TOUCH_DEVICE_INVALID = -1, 
-     SDL_TOUCH_DEVICE_DIRECT,            /* touch screen with window-relative coordinates */ 
-     SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */ 
-     SDL_TOUCH_DEVICE_INDIRECT_RELATIVE  /* trackpad with screen cursor-relative coordinates */ 
- } SDL_TouchDeviceType; 
-   
- typedef struct SDL_Finger 
- { 
-     SDL_FingerID id; 
-     float x; 
-     float y; 
-     float pressure; 
- } SDL_Finger; 
-   
- /* Used as the device ID for mouse events simulated with touch input */ 
- #define SDL_TOUCH_MOUSEID ((Uint32)-1) 
-   
- /* Used as the SDL_TouchID for touch events simulated with mouse input */ 
- #define SDL_MOUSE_TOUCHID ((Sint64)-1) 
-   
-   
- /** 
-  * Get the number of registered touch devices. 
-  * 
-  * On some platforms SDL first sees the touch device if it was actually used. 
-  * Therefore SDL_GetNumTouchDevices() may return 0 although devices are 
-  * available. After using all devices at least once the number will be 
-  * correct. 
-  * 
-  * This was fixed for Android in SDL 2.0.1. 
-  * 
-  * \returns the number of registered touch devices. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetTouchDevice 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); 
-   
- /** 
-  * Get the touch ID with the given index. 
-  * 
-  * \param index the touch device index 
-  * \returns the touch ID with the given index on success or 0 if the index is 
-  *          invalid; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetNumTouchDevices 
-  */ 
- extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); 
-   
- /** 
-  * Get the touch device name as reported from the driver or NULL if the index 
-  * is invalid. 
-  * 
-  * \since This function is available since SDL 2.0.22. 
-  */ 
- extern DECLSPEC const char* SDLCALL SDL_GetTouchName(int index); 
-   
- /** 
-  * Get the type of the given touch device. 
-  * 
-  * \since This function is available since SDL 2.0.10. 
-  */ 
- extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); 
-   
- /** 
-  * Get the number of active fingers for a given touch device. 
-  * 
-  * \param touchID the ID of a touch device 
-  * \returns the number of active fingers for a given touch device on success 
-  *          or 0 on failure; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetTouchFinger 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID); 
-   
- /** 
-  * Get the finger object for specified touch device ID and finger index. 
-  * 
-  * The returned resource is owned by SDL and should not be deallocated. 
-  * 
-  * \param touchID the ID of the requested touch device 
-  * \param index the index of the requested finger 
-  * \returns a pointer to the SDL_Finger object or NULL if no object at the 
-  *          given ID and index could be found. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_RecordGesture 
-  */ 
- extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index); 
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_touch_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-