- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- #ifndef SDL_thread_h_ 
- #define SDL_thread_h_ 
-   
- /** 
-  *  \file SDL_thread.h 
-  * 
-  *  Header for the SDL thread management routines. 
-  */ 
-   
- #include "SDL_stdinc.h" 
- #include "SDL_error.h" 
-   
- /* Thread synchronization primitives */ 
- #include "SDL_atomic.h" 
- #include "SDL_mutex.h" 
-   
- #if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__) 
- #include <process.h> /* _beginthreadex() and _endthreadex() */ 
- #endif 
- #if defined(__OS2__) /* for _beginthread() and _endthread() */ 
- #ifndef __EMX__ 
- #include <process.h> 
- #else 
- #include <stdlib.h> 
- #endif 
- #endif 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /* The SDL thread structure, defined in SDL_thread.c */ 
- struct SDL_Thread; 
- typedef struct SDL_Thread SDL_Thread; 
-   
- /* The SDL thread ID */ 
- typedef unsigned long SDL_threadID; 
-   
- /* Thread local storage ID, 0 is the invalid ID */ 
- typedef unsigned int SDL_TLSID; 
-   
- /** 
-  *  The SDL thread priority. 
-  * 
-  *  SDL will make system changes as necessary in order to apply the thread priority. 
-  *  Code which attempts to control thread state related to priority should be aware 
-  *  that calling SDL_SetThreadPriority may alter such state. 
-  *  SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior. 
-  * 
-  *  \note On many systems you require special privileges to set high or time critical priority. 
-  */ 
- typedef enum { 
-     SDL_THREAD_PRIORITY_LOW, 
-     SDL_THREAD_PRIORITY_NORMAL, 
-     SDL_THREAD_PRIORITY_HIGH, 
-     SDL_THREAD_PRIORITY_TIME_CRITICAL 
- } SDL_ThreadPriority; 
-   
- /** 
-  * The function passed to SDL_CreateThread(). 
-  * 
-  * \param data what was passed as `data` to SDL_CreateThread() 
-  * \returns a value that can be reported through SDL_WaitThread(). 
-  */ 
- typedef int (SDLCALL * SDL_ThreadFunction) (void *data); 
-   
-   
- #if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__) 
- /** 
-  *  \file SDL_thread.h 
-  * 
-  *  We compile SDL into a DLL. This means, that it's the DLL which 
-  *  creates a new thread for the calling process with the SDL_CreateThread() 
-  *  API. There is a problem with this, that only the RTL of the SDL2.DLL will 
-  *  be initialized for those threads, and not the RTL of the calling 
-  *  application! 
-  * 
-  *  To solve this, we make a little hack here. 
-  * 
-  *  We'll always use the caller's _beginthread() and _endthread() APIs to 
-  *  start a new thread. This way, if it's the SDL2.DLL which uses this API, 
-  *  then the RTL of SDL2.DLL will be used to create the new thread, and if it's 
-  *  the application, then the RTL of the application will be used. 
-  * 
-  *  So, in short: 
-  *  Always use the _beginthread() and _endthread() of the calling runtime 
-  *  library! 
-  */ 
- #define SDL_PASSED_BEGINTHREAD_ENDTHREAD 
-   
- typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread) 
-                    (void *, unsigned, unsigned (__stdcall *func)(void *), 
-                     void * /*arg*/, unsigned, unsigned * /* threadID */); 
- typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); 
-   
- #ifndef SDL_beginthread 
- #define SDL_beginthread _beginthreadex 
- #endif 
- #ifndef SDL_endthread 
- #define SDL_endthread _endthreadex 
- #endif 
-   
- extern DECLSPEC SDL_Thread *SDLCALL 
- SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 
-                  pfnSDL_CurrentBeginThread pfnBeginThread, 
-                  pfnSDL_CurrentEndThread pfnEndThread); 
-   
- extern DECLSPEC SDL_Thread *SDLCALL 
- SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, 
-                  const char *name, const size_t stacksize, void *data, 
-                  pfnSDL_CurrentBeginThread pfnBeginThread, 
-                  pfnSDL_CurrentEndThread pfnEndThread); 
-   
-   
- #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 
- #undef SDL_CreateThread 
- #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) 
- #undef SDL_CreateThreadWithStackSize 
- #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) 
- #else 
- #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) 
- #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) 
- #endif 
-   
- #elif defined(__OS2__) 
- /* 
-  * just like the windows case above:  We compile SDL2 
-  * into a dll with Watcom's runtime statically linked. 
-  */ 
- #define SDL_PASSED_BEGINTHREAD_ENDTHREAD 
-   
- typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); 
- typedef void (*pfnSDL_CurrentEndThread)(void); 
-   
- #ifndef SDL_beginthread 
- #define SDL_beginthread _beginthread 
- #endif 
- #ifndef SDL_endthread 
- #define SDL_endthread _endthread 
- #endif 
-   
- extern DECLSPEC SDL_Thread *SDLCALL 
- SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 
-                  pfnSDL_CurrentBeginThread pfnBeginThread, 
-                  pfnSDL_CurrentEndThread pfnEndThread); 
- extern DECLSPEC SDL_Thread *SDLCALL 
- SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, 
-                  pfnSDL_CurrentBeginThread pfnBeginThread, 
-                  pfnSDL_CurrentEndThread pfnEndThread); 
-   
- #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 
- #undef SDL_CreateThread 
- #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) 
- #undef SDL_CreateThreadWithStackSize 
- #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) 
- #else 
- #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) 
- #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) 
- #endif 
-   
- #else 
-   
- /** 
-  * Create a new thread with a default stack size. 
-  * 
-  * This is equivalent to calling: 
-  * 
-  * ```c 
-  * SDL_CreateThreadWithStackSize(fn, name, 0, data); 
-  * ``` 
-  * 
-  * \param fn the SDL_ThreadFunction function to call in the new thread 
-  * \param name the name of the thread 
-  * \param data a pointer that is passed to `fn` 
-  * \returns an opaque pointer to the new thread object on success, NULL if the 
-  *          new thread could not be created; call SDL_GetError() for more 
-  *          information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_CreateThreadWithStackSize 
-  * \sa SDL_WaitThread 
-  */ 
- extern DECLSPEC SDL_Thread *SDLCALL 
- SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); 
-   
- /** 
-  * Create a new thread with a specific stack size. 
-  * 
-  * SDL makes an attempt to report `name` to the system, so that debuggers can 
-  * display it. Not all platforms support this. 
-  * 
-  * Thread naming is a little complicated: Most systems have very small limits 
-  * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual 
-  * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to 
-  * see what happens with your system's debugger. The name should be UTF-8 (but 
-  * using the naming limits of C identifiers is a better bet). There are no 
-  * requirements for thread naming conventions, so long as the string is 
-  * null-terminated UTF-8, but these guidelines are helpful in choosing a name: 
-  * 
-  * https://stackoverflow.com/questions/149932/naming-conventions-for-threads 
-  * 
-  * If a system imposes requirements, SDL will try to munge the string for it 
-  * (truncate, etc), but the original string contents will be available from 
-  * SDL_GetThreadName(). 
-  * 
-  * The size (in bytes) of the new stack can be specified. Zero means "use the 
-  * system default" which might be wildly different between platforms. x86 
-  * Linux generally defaults to eight megabytes, an embedded device might be a 
-  * few kilobytes instead. You generally need to specify a stack that is a 
-  * multiple of the system's page size (in many cases, this is 4 kilobytes, but 
-  * check your system documentation). 
-  * 
-  * In SDL 2.1, stack size will be folded into the original SDL_CreateThread 
-  * function, but for backwards compatibility, this is currently a separate 
-  * function. 
-  * 
-  * \param fn the SDL_ThreadFunction function to call in the new thread 
-  * \param name the name of the thread 
-  * \param stacksize the size, in bytes, to allocate for the new thread stack. 
-  * \param data a pointer that is passed to `fn` 
-  * \returns an opaque pointer to the new thread object on success, NULL if the 
-  *          new thread could not be created; call SDL_GetError() for more 
-  *          information. 
-  * 
-  * \since This function is available since SDL 2.0.9. 
-  * 
-  * \sa SDL_WaitThread 
-  */ 
- extern DECLSPEC SDL_Thread *SDLCALL 
- SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); 
-   
- #endif 
-   
- /** 
-  * Get the thread name as it was specified in SDL_CreateThread(). 
-  * 
-  * This is internal memory, not to be freed by the caller, and remains valid 
-  * until the specified thread is cleaned up by SDL_WaitThread(). 
-  * 
-  * \param thread the thread to query 
-  * \returns a pointer to a UTF-8 string that names the specified thread, or 
-  *          NULL if it doesn't have a name. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_CreateThread 
-  */ 
- extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); 
-   
- /** 
-  * Get the thread identifier for the current thread. 
-  * 
-  * This thread identifier is as reported by the underlying operating system. 
-  * If SDL is running on a platform that does not support threads the return 
-  * value will always be zero. 
-  * 
-  * This function also returns a valid thread ID when called from the main 
-  * thread. 
-  * 
-  * \returns the ID of the current thread. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetThreadID 
-  */ 
- extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); 
-   
- /** 
-  * Get the thread identifier for the specified thread. 
-  * 
-  * This thread identifier is as reported by the underlying operating system. 
-  * If SDL is running on a platform that does not support threads the return 
-  * value will always be zero. 
-  * 
-  * \param thread the thread to query 
-  * \returns the ID of the specified thread, or the ID of the current thread if 
-  *          `thread` is NULL. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_ThreadID 
-  */ 
- extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); 
-   
- /** 
-  * Set the priority for the current thread. 
-  * 
-  * Note that some platforms will not let you alter the priority (or at least, 
-  * promote the thread to a higher priority) at all, and some require you to be 
-  * an administrator account. Be prepared for this to fail. 
-  * 
-  * \param priority the SDL_ThreadPriority to set 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); 
-   
- /** 
-  * Wait for a thread to finish. 
-  * 
-  * Threads that haven't been detached will remain (as a "zombie") until this 
-  * function cleans them up. Not doing so is a resource leak. 
-  * 
-  * Once a thread has been cleaned up through this function, the SDL_Thread 
-  * that references it becomes invalid and should not be referenced again. As 
-  * such, only one thread may call SDL_WaitThread() on another. 
-  * 
-  * The return code for the thread function is placed in the area pointed to by 
-  * `status`, if `status` is not NULL. 
-  * 
-  * You may not wait on a thread that has been used in a call to 
-  * SDL_DetachThread(). Use either that function or this one, but not both, or 
-  * behavior is undefined. 
-  * 
-  * It is safe to pass a NULL thread to this function; it is a no-op. 
-  * 
-  * Note that the thread pointer is freed by this function and is not valid 
-  * afterward. 
-  * 
-  * \param thread the SDL_Thread pointer that was returned from the 
-  *               SDL_CreateThread() call that started this thread 
-  * \param status pointer to an integer that will receive the value returned 
-  *               from the thread function by its 'return', or NULL to not 
-  *               receive such value back. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_CreateThread 
-  * \sa SDL_DetachThread 
-  */ 
- extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); 
-   
- /** 
-  * Let a thread clean up on exit without intervention. 
-  * 
-  * A thread may be "detached" to signify that it should not remain until 
-  * another thread has called SDL_WaitThread() on it. Detaching a thread is 
-  * useful for long-running threads that nothing needs to synchronize with or 
-  * further manage. When a detached thread is done, it simply goes away. 
-  * 
-  * There is no way to recover the return code of a detached thread. If you 
-  * need this, don't detach the thread and instead use SDL_WaitThread(). 
-  * 
-  * Once a thread is detached, you should usually assume the SDL_Thread isn't 
-  * safe to reference again, as it will become invalid immediately upon the 
-  * detached thread's exit, instead of remaining until someone has called 
-  * SDL_WaitThread() to finally clean it up. As such, don't detach the same 
-  * thread more than once. 
-  * 
-  * If a thread has already exited when passed to SDL_DetachThread(), it will 
-  * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is 
-  * not safe to detach a thread that might be used with SDL_WaitThread(). 
-  * 
-  * You may not call SDL_WaitThread() on a thread that has been detached. Use 
-  * either that function or this one, but not both, or behavior is undefined. 
-  * 
-  * It is safe to pass NULL to this function; it is a no-op. 
-  * 
-  * \param thread the SDL_Thread pointer that was returned from the 
-  *               SDL_CreateThread() call that started this thread 
-  * 
-  * \since This function is available since SDL 2.0.2. 
-  * 
-  * \sa SDL_CreateThread 
-  * \sa SDL_WaitThread 
-  */ 
- extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); 
-   
- /** 
-  * Create a piece of thread-local storage. 
-  * 
-  * This creates an identifier that is globally visible to all threads but 
-  * refers to data that is thread-specific. 
-  * 
-  * \returns the newly created thread local storage identifier or 0 on error. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_TLSGet 
-  * \sa SDL_TLSSet 
-  */ 
- extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); 
-   
- /** 
-  * Get the current thread's value associated with a thread local storage ID. 
-  * 
-  * \param id the thread local storage ID 
-  * \returns the value associated with the ID for the current thread or NULL if 
-  *          no value has been set; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_TLSCreate 
-  * \sa SDL_TLSSet 
-  */ 
- extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); 
-   
- /** 
-  * Set the current thread's value associated with a thread local storage ID. 
-  * 
-  * The function prototype for `destructor` is: 
-  * 
-  * ```c 
-  * void destructor(void *value) 
-  * ``` 
-  * 
-  * where its parameter `value` is what was passed as `value` to SDL_TLSSet(). 
-  * 
-  * \param id the thread local storage ID 
-  * \param value the value to associate with the ID for the current thread 
-  * \param destructor a function called when the thread exits, to free the 
-  *                   value 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_TLSCreate 
-  * \sa SDL_TLSGet 
-  */ 
- extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); 
-   
- /** 
-  * Cleanup all TLS data for this thread. 
-  * 
-  * \since This function is available since SDL 2.0.16. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_TLSCleanup(void); 
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_thread_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-