- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_system.h 
-  * 
-  *  Include file for platform specific SDL API functions 
-  */ 
-   
- #ifndef SDL_system_h_ 
- #define SDL_system_h_ 
-   
- #include "SDL_stdinc.h" 
- #include "SDL_keyboard.h" 
- #include "SDL_render.h" 
- #include "SDL_video.h" 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
-   
- /* Platform specific functions for Windows */ 
- #if defined(__WIN32__) || defined(__GDK__) 
-          
- typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); 
-   
- /** 
-  * Set a callback for every Windows message, run before TranslateMessage(). 
-  * 
-  * \param callback The SDL_WindowsMessageHook function to call. 
-  * \param userdata a pointer to pass to every iteration of `callback` 
-  * 
-  * \since This function is available since SDL 2.0.4. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); 
-   
- #endif /* defined(__WIN32__) || defined(__GDK__) */ 
-   
- #if defined(__WIN32__) || defined(__WINGDK__) 
-   
- /** 
-  * Get the D3D9 adapter index that matches the specified display index. 
-  * 
-  * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and 
-  * controls on which monitor a full screen application will appear. 
-  * 
-  * \param displayIndex the display index for which to get the D3D9 adapter 
-  *                     index 
-  * \returns the D3D9 adapter index on success or a negative error code on 
-  *          failure; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.1. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); 
-   
- typedef struct IDirect3DDevice9 IDirect3DDevice9; 
-   
- /** 
-  * Get the D3D9 device associated with a renderer. 
-  * 
-  * Once you are done using the device, you should release it to avoid a 
-  * resource leak. 
-  * 
-  * \param renderer the renderer from which to get the associated D3D device 
-  * \returns the D3D9 device associated with given renderer or NULL if it is 
-  *          not a D3D9 renderer; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.1. 
-  */ 
- extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); 
-   
- typedef struct ID3D11Device ID3D11Device; 
-   
- /** 
-  * Get the D3D11 device associated with a renderer. 
-  * 
-  * Once you are done using the device, you should release it to avoid a 
-  * resource leak. 
-  * 
-  * \param renderer the renderer from which to get the associated D3D11 device 
-  * \returns the D3D11 device associated with given renderer or NULL if it is 
-  *          not a D3D11 renderer; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.16. 
-  */ 
- extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer); 
-   
- #endif /* defined(__WIN32__) || defined(__WINGDK__) */ 
-   
- #if defined(__WIN32__) || defined(__GDK__) 
-   
- typedef struct ID3D12Device ID3D12Device; 
-   
- /** 
-  * Get the D3D12 device associated with a renderer. 
-  * 
-  * Once you are done using the device, you should release it to avoid a 
-  * resource leak. 
-  * 
-  * \param renderer the renderer from which to get the associated D3D12 device 
-  * \returns the D3D12 device associated with given renderer or NULL if it is 
-  *          not a D3D12 renderer; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.24.0. 
-  */ 
- extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer); 
-   
- #endif /* defined(__WIN32__) || defined(__GDK__) */ 
-   
- #if defined(__WIN32__) || defined(__WINGDK__) 
-   
- /** 
-  * Get the DXGI Adapter and Output indices for the specified display index. 
-  * 
-  * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and 
-  * `EnumOutputs` respectively to get the objects required to create a DX10 or 
-  * DX11 device and swap chain. 
-  * 
-  * Before SDL 2.0.4 this function did not return a value. Since SDL 2.0.4 it 
-  * returns an SDL_bool. 
-  * 
-  * \param displayIndex the display index for which to get both indices 
-  * \param adapterIndex a pointer to be filled in with the adapter index 
-  * \param outputIndex a pointer to be filled in with the output index 
-  * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() 
-  *          for more information. 
-  * 
-  * \since This function is available since SDL 2.0.2. 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); 
-   
- #endif /* defined(__WIN32__) || defined(__WINGDK__) */ 
-   
- /* Platform specific functions for Linux */ 
- #ifdef __LINUX__ 
-   
- /** 
-  * Sets the UNIX nice value for a thread. 
-  * 
-  * This uses setpriority() if possible, and RealtimeKit if available. 
-  * 
-  * \param threadID the Unix thread ID to change priority of. 
-  * \param priority The new, Unix-specific, priority value. 
-  * \returns 0 on success, or -1 on error. 
-  * 
-  * \since This function is available since SDL 2.0.9. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); 
-   
- /** 
-  * Sets the priority (not nice level) and scheduling policy for a thread. 
-  * 
-  * This uses setpriority() if possible, and RealtimeKit if available. 
-  * 
-  * \param threadID The Unix thread ID to change priority of. 
-  * \param sdlPriority The new SDL_ThreadPriority value. 
-  * \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR, 
-  *                    SCHED_OTHER, etc...) 
-  * \returns 0 on success, or -1 on error. 
-  * 
-  * \since This function is available since SDL 2.0.18. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); 
-   
- #endif /* __LINUX__ */ 
-          
- /* Platform specific functions for iOS */ 
- #ifdef __IPHONEOS__ 
-   
- #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) 
-   
- /** 
-  * Use this function to set the animation callback on Apple iOS. 
-  * 
-  * The function prototype for `callback` is: 
-  * 
-  * ```c 
-  * void callback(void* callbackParam); 
-  * ``` 
-  * 
-  * Where its parameter, `callbackParam`, is what was passed as `callbackParam` 
-  * to SDL_iPhoneSetAnimationCallback(). 
-  * 
-  * This function is only available on Apple iOS. 
-  * 
-  * For more information see: 
-  * https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md 
-  * 
-  * This functions is also accessible using the macro 
-  * SDL_iOSSetAnimationCallback() since SDL 2.0.4. 
-  * 
-  * \param window the window for which the animation callback should be set 
-  * \param interval the number of frames after which **callback** will be 
-  *                 called 
-  * \param callback the function to call for every frame. 
-  * \param callbackParam a pointer that is passed to `callback`. 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_iPhoneSetEventPump 
-  */ 
- extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam); 
-   
- #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) 
-   
- /** 
-  * Use this function to enable or disable the SDL event pump on Apple iOS. 
-  * 
-  * This function is only available on Apple iOS. 
-  * 
-  * This functions is also accessible using the macro SDL_iOSSetEventPump() 
-  * since SDL 2.0.4. 
-  * 
-  * \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_iPhoneSetAnimationCallback 
-  */ 
- extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); 
-   
- #endif /* __IPHONEOS__ */ 
-   
-   
- /* Platform specific functions for Android */ 
- #ifdef __ANDROID__ 
-   
- /** 
-  * Get the Android Java Native Interface Environment of the current thread. 
-  * 
-  * This is the JNIEnv one needs to access the Java virtual machine from native 
-  * code, and is needed for many Android APIs to be usable from C. 
-  * 
-  * The prototype of the function in SDL's code actually declare a void* return 
-  * type, even if the implementation returns a pointer to a JNIEnv. The 
-  * rationale being that the SDL headers can avoid including jni.h. 
-  * 
-  * \returns a pointer to Java native interface object (JNIEnv) to which the 
-  *          current thread is attached, or 0 on error. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_AndroidGetActivity 
-  */ 
- extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); 
-   
- /** 
-  * Retrieve the Java instance of the Android activity class. 
-  * 
-  * The prototype of the function in SDL's code actually declares a void* 
-  * return type, even if the implementation returns a jobject. The rationale 
-  * being that the SDL headers can avoid including jni.h. 
-  * 
-  * The jobject returned by the function is a local reference and must be 
-  * released by the caller. See the PushLocalFrame() and PopLocalFrame() or 
-  * DeleteLocalRef() functions of the Java native interface: 
-  * 
-  * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html 
-  * 
-  * \returns the jobject representing the instance of the Activity class of the 
-  *          Android application, or NULL on error. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_AndroidGetJNIEnv 
-  */ 
- extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); 
-   
- /** 
-  * Query Android API level of the current device. 
-  * 
-  * - API level 31: Android 12 
-  * - API level 30: Android 11 
-  * - API level 29: Android 10 
-  * - API level 28: Android 9 
-  * - API level 27: Android 8.1 
-  * - API level 26: Android 8.0 
-  * - API level 25: Android 7.1 
-  * - API level 24: Android 7.0 
-  * - API level 23: Android 6.0 
-  * - API level 22: Android 5.1 
-  * - API level 21: Android 5.0 
-  * - API level 20: Android 4.4W 
-  * - API level 19: Android 4.4 
-  * - API level 18: Android 4.3 
-  * - API level 17: Android 4.2 
-  * - API level 16: Android 4.1 
-  * - API level 15: Android 4.0.3 
-  * - API level 14: Android 4.0 
-  * - API level 13: Android 3.2 
-  * - API level 12: Android 3.1 
-  * - API level 11: Android 3.0 
-  * - API level 10: Android 2.3.3 
-  * 
-  * \returns the Android API level. 
-  * 
-  * \since This function is available since SDL 2.0.12. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); 
-   
- /** 
-  * Query if the application is running on Android TV. 
-  * 
-  * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.8. 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); 
-   
- /** 
-  * Query if the application is running on a Chromebook. 
-  * 
-  * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.9. 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); 
-   
- /** 
-  * Query if the application is running on a Samsung DeX docking station. 
-  * 
-  * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.9. 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); 
-   
- /** 
-  * Trigger the Android system back button behavior. 
-  * 
-  * \since This function is available since SDL 2.0.9. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); 
-   
- /** 
-    See the official Android developer guide for more information: 
-    http://developer.android.com/guide/topics/data/data-storage.html 
- */ 
- #define SDL_ANDROID_EXTERNAL_STORAGE_READ   0x01 
- #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE  0x02 
-   
- /** 
-  * Get the path used for internal storage for this application. 
-  * 
-  * This path is unique to your application and cannot be written to by other 
-  * applications. 
-  * 
-  * Your internal storage path is typically: 
-  * `/data/data/your.app.package/files`. 
-  * 
-  * \returns the path used for internal storage or NULL on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_AndroidGetExternalStorageState 
-  */ 
- extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); 
-   
- /** 
-  * Get the current state of external storage. 
-  * 
-  * The current state of external storage, a bitmask of these values: 
-  * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. 
-  * 
-  * If external storage is currently unavailable, this will return 0. 
-  * 
-  * \returns the current state of external storage on success or 0 on failure; 
-  *          call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_AndroidGetExternalStoragePath 
-  */ 
- extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); 
-   
- /** 
-  * Get the path used for external storage for this application. 
-  * 
-  * This path is unique to your application, but is public and can be written 
-  * to by other applications. 
-  * 
-  * Your external storage path is typically: 
-  * `/storage/sdcard0/Android/data/your.app.package/files`. 
-  * 
-  * \returns the path used for external storage for this application on success 
-  *          or NULL on failure; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_AndroidGetExternalStorageState 
-  */ 
- extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); 
-   
- /** 
-  * Request permissions at runtime. 
-  * 
-  * This blocks the calling thread until the permission is granted or denied. 
-  * 
-  * \param permission The permission to request. 
-  * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.14. 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission); 
-   
- /** 
-  * Shows an Android toast notification. 
-  * 
-  * Toasts are a sort of lightweight notification that are unique to Android. 
-  * 
-  * https://developer.android.com/guide/topics/ui/notifiers/toasts 
-  * 
-  * Shows toast in UI thread. 
-  * 
-  * For the `gravity` parameter, choose a value from here, or -1 if you don't 
-  * have a preference: 
-  * 
-  * https://developer.android.com/reference/android/view/Gravity 
-  * 
-  * \param message text message to be shown 
-  * \param duration 0=short, 1=long 
-  * \param gravity where the notification should appear on the screen. 
-  * \param xoffset set this parameter only when gravity >=0 
-  * \param yoffset set this parameter only when gravity >=0 
-  * \returns 0 if success, -1 if any error occurs. 
-  * 
-  * \since This function is available since SDL 2.0.16. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset); 
-   
- /** 
-  * Send a user command to SDLActivity. 
-  * 
-  * Override "boolean onUnhandledMessage(Message msg)" to handle the message. 
-  * 
-  * \param command user command that must be greater or equal to 0x8000 
-  * \param param user parameter 
-  * 
-  * \since This function is available since SDL 2.0.22. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param); 
-   
- #endif /* __ANDROID__ */ 
-   
- /* Platform specific functions for WinRT */ 
- #ifdef __WINRT__ 
-   
- /** 
-  *  \brief WinRT / Windows Phone path types 
-  */ 
- typedef enum 
- { 
-     /** \brief The installed app's root directory. 
-         Files here are likely to be read-only. */ 
-     SDL_WINRT_PATH_INSTALLED_LOCATION, 
-   
-     /** \brief The app's local data store.  Files may be written here */ 
-     SDL_WINRT_PATH_LOCAL_FOLDER, 
-   
-     /** \brief The app's roaming data store.  Unsupported on Windows Phone. 
-         Files written here may be copied to other machines via a network 
-         connection. 
-     */ 
-     SDL_WINRT_PATH_ROAMING_FOLDER, 
-   
-     /** \brief The app's temporary data store.  Unsupported on Windows Phone. 
-         Files written here may be deleted at any time. */ 
-     SDL_WINRT_PATH_TEMP_FOLDER 
- } SDL_WinRT_Path; 
-   
-   
- /** 
-  *  \brief WinRT Device Family 
-  */ 
- typedef enum 
- { 
-     /** \brief Unknown family  */ 
-     SDL_WINRT_DEVICEFAMILY_UNKNOWN, 
-   
-     /** \brief Desktop family*/ 
-     SDL_WINRT_DEVICEFAMILY_DESKTOP, 
-   
-     /** \brief Mobile family (for example smartphone) */ 
-     SDL_WINRT_DEVICEFAMILY_MOBILE, 
-   
-     /** \brief XBox family */ 
-     SDL_WINRT_DEVICEFAMILY_XBOX, 
- } SDL_WinRT_DeviceFamily; 
-   
-   
- /** 
-  * Retrieve a WinRT defined path on the local file system. 
-  * 
-  * Not all paths are available on all versions of Windows. This is especially 
-  * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path 
-  * for more information on which path types are supported where. 
-  * 
-  * Documentation on most app-specific path types on WinRT can be found on 
-  * MSDN, at the URL: 
-  * 
-  * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx 
-  * 
-  * \param pathType the type of path to retrieve, one of SDL_WinRT_Path 
-  * \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if 
-  *          the path is not available for any reason; call SDL_GetError() for 
-  *          more information. 
-  * 
-  * \since This function is available since SDL 2.0.3. 
-  * 
-  * \sa SDL_WinRTGetFSPathUTF8 
-  */ 
- extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); 
-   
- /** 
-  * Retrieve a WinRT defined path on the local file system. 
-  * 
-  * Not all paths are available on all versions of Windows. This is especially 
-  * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path 
-  * for more information on which path types are supported where. 
-  * 
-  * Documentation on most app-specific path types on WinRT can be found on 
-  * MSDN, at the URL: 
-  * 
-  * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx 
-  * 
-  * \param pathType the type of path to retrieve, one of SDL_WinRT_Path 
-  * \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if 
-  *          the path is not available for any reason; call SDL_GetError() for 
-  *          more information. 
-  * 
-  * \since This function is available since SDL 2.0.3. 
-  * 
-  * \sa SDL_WinRTGetFSPathUNICODE 
-  */ 
- extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); 
-   
- /** 
-  * Detects the device family of WinRT platform at runtime. 
-  * 
-  * \returns a value from the SDL_WinRT_DeviceFamily enum. 
-  * 
-  * \since This function is available since SDL 2.0.8. 
-  */ 
- extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); 
-   
- #endif /* __WINRT__ */ 
-   
- /** 
-  * Query if the current device is a tablet. 
-  * 
-  * If SDL can't determine this, it will return SDL_FALSE. 
-  * 
-  * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.9. 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); 
-   
- /* Functions used by iOS application delegates to notify SDL about state changes */ 
- extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); 
- extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); 
- extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void); 
- extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); 
- extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); 
- extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void); 
- #ifdef __IPHONEOS__ 
- extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); 
- #endif 
-   
- /* Functions used only by GDK */ 
- #if defined(__GDK__) 
- typedef struct XTaskQueueObject * XTaskQueueHandle; 
-   
- /** 
-  * Gets a reference to the global async task queue handle for GDK, 
-  * initializing if needed. 
-  * 
-  * Once you are done with the task queue, you should call 
-  * XTaskQueueCloseHandle to reduce the reference count to avoid a resource 
-  * leak. 
-  * 
-  * \param outTaskQueue a pointer to be filled in with task queue handle. 
-  * \returns 0 if success, -1 if any error occurs. 
-  * 
-  * \since This function is available since SDL 2.24.0. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue); 
-   
- #endif 
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_system_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-