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  1. /*
  2.   Simple DirectMedia Layer
  3.   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
  4.  
  5.   This software is provided 'as-is', without any express or implied
  6.   warranty.  In no event will the authors be held liable for any damages
  7.   arising from the use of this software.
  8.  
  9.   Permission is granted to anyone to use this software for any purpose,
  10.   including commercial applications, and to alter it and redistribute it
  11.   freely, subject to the following restrictions:
  12.  
  13.   1. The origin of this software must not be misrepresented; you must not
  14.      claim that you wrote the original software. If you use this software
  15.      in a product, an acknowledgment in the product documentation would be
  16.      appreciated but is not required.
  17.   2. Altered source versions must be plainly marked as such, and must not be
  18.      misrepresented as being the original software.
  19.   3. This notice may not be removed or altered from any source distribution.
  20. */
  21.  
  22. /**
  23.  *  \file SDL_surface.h
  24.  *
  25.  *  Header file for ::SDL_Surface definition and management functions.
  26.  */
  27.  
  28. #ifndef SDL_surface_h_
  29. #define SDL_surface_h_
  30.  
  31. #include "SDL_stdinc.h"
  32. #include "SDL_pixels.h"
  33. #include "SDL_rect.h"
  34. #include "SDL_blendmode.h"
  35. #include "SDL_rwops.h"
  36.  
  37. #include "begin_code.h"
  38. /* Set up for C function definitions, even when using C++ */
  39. #ifdef __cplusplus
  40. extern "C" {
  41. #endif
  42.  
  43. /**
  44.  *  \name Surface flags
  45.  *
  46.  *  These are the currently supported flags for the ::SDL_Surface.
  47.  *
  48.  *  \internal
  49.  *  Used internally (read-only).
  50.  */
  51. /* @{ */
  52. #define SDL_SWSURFACE       0           /**< Just here for compatibility */
  53. #define SDL_PREALLOC        0x00000001  /**< Surface uses preallocated memory */
  54. #define SDL_RLEACCEL        0x00000002  /**< Surface is RLE encoded */
  55. #define SDL_DONTFREE        0x00000004  /**< Surface is referenced internally */
  56. #define SDL_SIMD_ALIGNED    0x00000008  /**< Surface uses aligned memory */
  57. /* @} *//* Surface flags */
  58.  
  59. /**
  60.  *  Evaluates to true if the surface needs to be locked before access.
  61.  */
  62. #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
  63.  
  64. typedef struct SDL_BlitMap SDL_BlitMap;  /* this is an opaque type. */
  65.  
  66. /**
  67.  * \brief A collection of pixels used in software blitting.
  68.  *
  69.  * \note  This structure should be treated as read-only, except for \c pixels,
  70.  *        which, if not NULL, contains the raw pixel data for the surface.
  71.  */
  72. typedef struct SDL_Surface
  73. {
  74.     Uint32 flags;               /**< Read-only */
  75.     SDL_PixelFormat *format;    /**< Read-only */
  76.     int w, h;                   /**< Read-only */
  77.     int pitch;                  /**< Read-only */
  78.     void *pixels;               /**< Read-write */
  79.  
  80.     /** Application data associated with the surface */
  81.     void *userdata;             /**< Read-write */
  82.  
  83.     /** information needed for surfaces requiring locks */
  84.     int locked;                 /**< Read-only */
  85.  
  86.     /** list of BlitMap that hold a reference to this surface */
  87.     void *list_blitmap;         /**< Private */
  88.  
  89.     /** clipping information */
  90.     SDL_Rect clip_rect;         /**< Read-only */
  91.  
  92.     /** info for fast blit mapping to other surfaces */
  93.     SDL_BlitMap *map;           /**< Private */
  94.  
  95.     /** Reference count -- used when freeing surface */
  96.     int refcount;               /**< Read-mostly */
  97. } SDL_Surface;
  98.  
  99. /**
  100.  * \brief The type of function used for surface blitting functions.
  101.  */
  102. typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
  103.                                  struct SDL_Surface * dst, SDL_Rect * dstrect);
  104.  
  105. /**
  106.  * \brief The formula used for converting between YUV and RGB
  107.  */
  108. typedef enum
  109. {
  110.     SDL_YUV_CONVERSION_JPEG,        /**< Full range JPEG */
  111.     SDL_YUV_CONVERSION_BT601,       /**< BT.601 (the default) */
  112.     SDL_YUV_CONVERSION_BT709,       /**< BT.709 */
  113.     SDL_YUV_CONVERSION_AUTOMATIC    /**< BT.601 for SD content, BT.709 for HD content */
  114. } SDL_YUV_CONVERSION_MODE;
  115.  
  116. /**
  117.  * Allocate a new RGB surface.
  118.  *
  119.  * If `depth` is 4 or 8 bits, an empty palette is allocated for the surface.
  120.  * If `depth` is greater than 8 bits, the pixel format is set using the
  121.  * [RGBA]mask parameters.
  122.  *
  123.  * The [RGBA]mask parameters are the bitmasks used to extract that color from
  124.  * a pixel. For instance, `Rmask` being 0xFF000000 means the red data is
  125.  * stored in the most significant byte. Using zeros for the RGB masks sets a
  126.  * default value, based on the depth. For example:
  127.  *
  128.  * ```c++
  129.  * SDL_CreateRGBSurface(0,w,h,32,0,0,0,0);
  130.  * ```
  131.  *
  132.  * However, using zero for the Amask results in an Amask of 0.
  133.  *
  134.  * By default surfaces with an alpha mask are set up for blending as with:
  135.  *
  136.  * ```c++
  137.  * SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND)
  138.  * ```
  139.  *
  140.  * You can change this by calling SDL_SetSurfaceBlendMode() and selecting a
  141.  * different `blendMode`.
  142.  *
  143.  * \param flags the flags are unused and should be set to 0
  144.  * \param width the width of the surface
  145.  * \param height the height of the surface
  146.  * \param depth the depth of the surface in bits
  147.  * \param Rmask the red mask for the pixels
  148.  * \param Gmask the green mask for the pixels
  149.  * \param Bmask the blue mask for the pixels
  150.  * \param Amask the alpha mask for the pixels
  151.  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  152.  *          call SDL_GetError() for more information.
  153.  *
  154.  * \since This function is available since SDL 2.0.0.
  155.  *
  156.  * \sa SDL_CreateRGBSurfaceFrom
  157.  * \sa SDL_CreateRGBSurfaceWithFormat
  158.  * \sa SDL_FreeSurface
  159.  */
  160. extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
  161.     (Uint32 flags, int width, int height, int depth,
  162.      Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
  163.  
  164.  
  165. /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
  166.  
  167. /**
  168.  * Allocate a new RGB surface with a specific pixel format.
  169.  *
  170.  * This function operates mostly like SDL_CreateRGBSurface(), except instead
  171.  * of providing pixel color masks, you provide it with a predefined format
  172.  * from SDL_PixelFormatEnum.
  173.  *
  174.  * \param flags the flags are unused and should be set to 0
  175.  * \param width the width of the surface
  176.  * \param height the height of the surface
  177.  * \param depth the depth of the surface in bits
  178.  * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
  179.  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  180.  *          call SDL_GetError() for more information.
  181.  *
  182.  * \since This function is available since SDL 2.0.5.
  183.  *
  184.  * \sa SDL_CreateRGBSurface
  185.  * \sa SDL_CreateRGBSurfaceFrom
  186.  * \sa SDL_FreeSurface
  187.  */
  188. extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
  189.     (Uint32 flags, int width, int height, int depth, Uint32 format);
  190.  
  191. /**
  192.  * Allocate a new RGB surface with existing pixel data.
  193.  *
  194.  * This function operates mostly like SDL_CreateRGBSurface(), except it does
  195.  * not allocate memory for the pixel data, instead the caller provides an
  196.  * existing buffer of data for the surface to use.
  197.  *
  198.  * No copy is made of the pixel data. Pixel data is not managed automatically;
  199.  * you must free the surface before you free the pixel data.
  200.  *
  201.  * \param pixels a pointer to existing pixel data
  202.  * \param width the width of the surface
  203.  * \param height the height of the surface
  204.  * \param depth the depth of the surface in bits
  205.  * \param pitch the pitch of the surface in bytes
  206.  * \param Rmask the red mask for the pixels
  207.  * \param Gmask the green mask for the pixels
  208.  * \param Bmask the blue mask for the pixels
  209.  * \param Amask the alpha mask for the pixels
  210.  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  211.  *          call SDL_GetError() for more information.
  212.  *
  213.  * \since This function is available since SDL 2.0.0.
  214.  *
  215.  * \sa SDL_CreateRGBSurface
  216.  * \sa SDL_CreateRGBSurfaceWithFormat
  217.  * \sa SDL_FreeSurface
  218.  */
  219. extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
  220.                                                               int width,
  221.                                                               int height,
  222.                                                               int depth,
  223.                                                               int pitch,
  224.                                                               Uint32 Rmask,
  225.                                                               Uint32 Gmask,
  226.                                                               Uint32 Bmask,
  227.                                                               Uint32 Amask);
  228.  
  229. /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
  230.  
  231. /**
  232.  * Allocate a new RGB surface with with a specific pixel format and existing
  233.  * pixel data.
  234.  *
  235.  * This function operates mostly like SDL_CreateRGBSurfaceFrom(), except
  236.  * instead of providing pixel color masks, you provide it with a predefined
  237.  * format from SDL_PixelFormatEnum.
  238.  *
  239.  * No copy is made of the pixel data. Pixel data is not managed automatically;
  240.  * you must free the surface before you free the pixel data.
  241.  *
  242.  * \param pixels a pointer to existing pixel data
  243.  * \param width the width of the surface
  244.  * \param height the height of the surface
  245.  * \param depth the depth of the surface in bits
  246.  * \param pitch the pitch of the surface in bytes
  247.  * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
  248.  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  249.  *          call SDL_GetError() for more information.
  250.  *
  251.  * \since This function is available since SDL 2.0.5.
  252.  *
  253.  * \sa SDL_CreateRGBSurfaceFrom
  254.  * \sa SDL_CreateRGBSurfaceWithFormat
  255.  * \sa SDL_FreeSurface
  256.  */
  257. extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
  258.     (void *pixels, int width, int height, int depth, int pitch, Uint32 format);
  259.  
  260. /**
  261.  * Free an RGB surface.
  262.  *
  263.  * It is safe to pass NULL to this function.
  264.  *
  265.  * \param surface the SDL_Surface to free.
  266.  *
  267.  * \since This function is available since SDL 2.0.0.
  268.  *
  269.  * \sa SDL_CreateRGBSurface
  270.  * \sa SDL_CreateRGBSurfaceFrom
  271.  * \sa SDL_LoadBMP
  272.  * \sa SDL_LoadBMP_RW
  273.  */
  274. extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
  275.  
  276. /**
  277.  * Set the palette used by a surface.
  278.  *
  279.  * A single palette can be shared with many surfaces.
  280.  *
  281.  * \param surface the SDL_Surface structure to update
  282.  * \param palette the SDL_Palette structure to use
  283.  * \returns 0 on success or a negative error code on failure; call
  284.  *          SDL_GetError() for more information.
  285.  *
  286.  * \since This function is available since SDL 2.0.0.
  287.  */
  288. extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
  289.                                                   SDL_Palette * palette);
  290.  
  291. /**
  292.  * Set up a surface for directly accessing the pixels.
  293.  *
  294.  * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to
  295.  * and read from `surface->pixels`, using the pixel format stored in
  296.  * `surface->format`. Once you are done accessing the surface, you should use
  297.  * SDL_UnlockSurface() to release it.
  298.  *
  299.  * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to
  300.  * 0, then you can read and write to the surface at any time, and the pixel
  301.  * format of the surface will not change.
  302.  *
  303.  * \param surface the SDL_Surface structure to be locked
  304.  * \returns 0 on success or a negative error code on failure; call
  305.  *          SDL_GetError() for more information.
  306.  *
  307.  * \since This function is available since SDL 2.0.0.
  308.  *
  309.  * \sa SDL_MUSTLOCK
  310.  * \sa SDL_UnlockSurface
  311.  */
  312. extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
  313.  
  314. /**
  315.  * Release a surface after directly accessing the pixels.
  316.  *
  317.  * \param surface the SDL_Surface structure to be unlocked
  318.  *
  319.  * \since This function is available since SDL 2.0.0.
  320.  *
  321.  * \sa SDL_LockSurface
  322.  */
  323. extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
  324.  
  325. /**
  326.  * Load a BMP image from a seekable SDL data stream.
  327.  *
  328.  * The new surface should be freed with SDL_FreeSurface(). Not doing so will
  329.  * result in a memory leak.
  330.  *
  331.  * src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile.
  332.  * Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap
  333.  * from a file, convert it to an SDL_Surface and then close the file.
  334.  *
  335.  * \param src the data stream for the surface
  336.  * \param freesrc non-zero to close the stream after being read
  337.  * \returns a pointer to a new SDL_Surface structure or NULL if there was an
  338.  *          error; call SDL_GetError() for more information.
  339.  *
  340.  * \since This function is available since SDL 2.0.0.
  341.  *
  342.  * \sa SDL_FreeSurface
  343.  * \sa SDL_RWFromFile
  344.  * \sa SDL_LoadBMP
  345.  * \sa SDL_SaveBMP_RW
  346.  */
  347. extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
  348.                                                     int freesrc);
  349.  
  350. /**
  351.  * Load a surface from a file.
  352.  *
  353.  * Convenience macro.
  354.  */
  355. #define SDL_LoadBMP(file)   SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
  356.  
  357. /**
  358.  * Save a surface to a seekable SDL data stream in BMP format.
  359.  *
  360.  * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
  361.  * BMP directly. Other RGB formats with 8-bit or higher get converted to a
  362.  * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
  363.  * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
  364.  * not supported.
  365.  *
  366.  * \param surface the SDL_Surface structure containing the image to be saved
  367.  * \param dst a data stream to save to
  368.  * \param freedst non-zero to close the stream after being written
  369.  * \returns 0 on success or a negative error code on failure; call
  370.  *          SDL_GetError() for more information.
  371.  *
  372.  * \since This function is available since SDL 2.0.0.
  373.  *
  374.  * \sa SDL_LoadBMP_RW
  375.  * \sa SDL_SaveBMP
  376.  */
  377. extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
  378.     (SDL_Surface * surface, SDL_RWops * dst, int freedst);
  379.  
  380. /**
  381.  *  Save a surface to a file.
  382.  *
  383.  *  Convenience macro.
  384.  */
  385. #define SDL_SaveBMP(surface, file) \
  386.         SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
  387.  
  388. /**
  389.  * Set the RLE acceleration hint for a surface.
  390.  *
  391.  * If RLE is enabled, color key and alpha blending blits are much faster, but
  392.  * the surface must be locked before directly accessing the pixels.
  393.  *
  394.  * \param surface the SDL_Surface structure to optimize
  395.  * \param flag 0 to disable, non-zero to enable RLE acceleration
  396.  * \returns 0 on success or a negative error code on failure; call
  397.  *          SDL_GetError() for more information.
  398.  *
  399.  * \since This function is available since SDL 2.0.0.
  400.  *
  401.  * \sa SDL_BlitSurface
  402.  * \sa SDL_LockSurface
  403.  * \sa SDL_UnlockSurface
  404.  */
  405. extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
  406.                                               int flag);
  407.  
  408. /**
  409.  * Returns whether the surface is RLE enabled
  410.  *
  411.  * It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
  412.  *
  413.  * \param surface the SDL_Surface structure to query
  414.  * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise.
  415.  *
  416.  * \since This function is available since SDL 2.0.14.
  417.  *
  418.  * \sa SDL_SetSurfaceRLE
  419.  */
  420. extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
  421.  
  422. /**
  423.  * Set the color key (transparent pixel) in a surface.
  424.  *
  425.  * The color key defines a pixel value that will be treated as transparent in
  426.  * a blit. For example, one can use this to specify that cyan pixels should be
  427.  * considered transparent, and therefore not rendered.
  428.  *
  429.  * It is a pixel of the format used by the surface, as generated by
  430.  * SDL_MapRGB().
  431.  *
  432.  * RLE acceleration can substantially speed up blitting of images with large
  433.  * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details.
  434.  *
  435.  * \param surface the SDL_Surface structure to update
  436.  * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key
  437.  * \param key the transparent pixel
  438.  * \returns 0 on success or a negative error code on failure; call
  439.  *          SDL_GetError() for more information.
  440.  *
  441.  * \since This function is available since SDL 2.0.0.
  442.  *
  443.  * \sa SDL_BlitSurface
  444.  * \sa SDL_GetColorKey
  445.  */
  446. extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
  447.                                             int flag, Uint32 key);
  448.  
  449. /**
  450.  * Returns whether the surface has a color key
  451.  *
  452.  * It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
  453.  *
  454.  * \param surface the SDL_Surface structure to query
  455.  * \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise.
  456.  *
  457.  * \since This function is available since SDL 2.0.9.
  458.  *
  459.  * \sa SDL_SetColorKey
  460.  * \sa SDL_GetColorKey
  461.  */
  462. extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface);
  463.  
  464. /**
  465.  * Get the color key (transparent pixel) for a surface.
  466.  *
  467.  * The color key is a pixel of the format used by the surface, as generated by
  468.  * SDL_MapRGB().
  469.  *
  470.  * If the surface doesn't have color key enabled this function returns -1.
  471.  *
  472.  * \param surface the SDL_Surface structure to query
  473.  * \param key a pointer filled in with the transparent pixel
  474.  * \returns 0 on success or a negative error code on failure; call
  475.  *          SDL_GetError() for more information.
  476.  *
  477.  * \since This function is available since SDL 2.0.0.
  478.  *
  479.  * \sa SDL_BlitSurface
  480.  * \sa SDL_SetColorKey
  481.  */
  482. extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
  483.                                             Uint32 * key);
  484.  
  485. /**
  486.  * Set an additional color value multiplied into blit operations.
  487.  *
  488.  * When this surface is blitted, during the blit operation each source color
  489.  * channel is modulated by the appropriate color value according to the
  490.  * following formula:
  491.  *
  492.  * `srcC = srcC * (color / 255)`
  493.  *
  494.  * \param surface the SDL_Surface structure to update
  495.  * \param r the red color value multiplied into blit operations
  496.  * \param g the green color value multiplied into blit operations
  497.  * \param b the blue color value multiplied into blit operations
  498.  * \returns 0 on success or a negative error code on failure; call
  499.  *          SDL_GetError() for more information.
  500.  *
  501.  * \since This function is available since SDL 2.0.0.
  502.  *
  503.  * \sa SDL_GetSurfaceColorMod
  504.  * \sa SDL_SetSurfaceAlphaMod
  505.  */
  506. extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
  507.                                                    Uint8 r, Uint8 g, Uint8 b);
  508.  
  509.  
  510. /**
  511.  * Get the additional color value multiplied into blit operations.
  512.  *
  513.  * \param surface the SDL_Surface structure to query
  514.  * \param r a pointer filled in with the current red color value
  515.  * \param g a pointer filled in with the current green color value
  516.  * \param b a pointer filled in with the current blue color value
  517.  * \returns 0 on success or a negative error code on failure; call
  518.  *          SDL_GetError() for more information.
  519.  *
  520.  * \since This function is available since SDL 2.0.0.
  521.  *
  522.  * \sa SDL_GetSurfaceAlphaMod
  523.  * \sa SDL_SetSurfaceColorMod
  524.  */
  525. extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
  526.                                                    Uint8 * r, Uint8 * g,
  527.                                                    Uint8 * b);
  528.  
  529. /**
  530.  * Set an additional alpha value used in blit operations.
  531.  *
  532.  * When this surface is blitted, during the blit operation the source alpha
  533.  * value is modulated by this alpha value according to the following formula:
  534.  *
  535.  * `srcA = srcA * (alpha / 255)`
  536.  *
  537.  * \param surface the SDL_Surface structure to update
  538.  * \param alpha the alpha value multiplied into blit operations
  539.  * \returns 0 on success or a negative error code on failure; call
  540.  *          SDL_GetError() for more information.
  541.  *
  542.  * \since This function is available since SDL 2.0.0.
  543.  *
  544.  * \sa SDL_GetSurfaceAlphaMod
  545.  * \sa SDL_SetSurfaceColorMod
  546.  */
  547. extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
  548.                                                    Uint8 alpha);
  549.  
  550. /**
  551.  * Get the additional alpha value used in blit operations.
  552.  *
  553.  * \param surface the SDL_Surface structure to query
  554.  * \param alpha a pointer filled in with the current alpha value
  555.  * \returns 0 on success or a negative error code on failure; call
  556.  *          SDL_GetError() for more information.
  557.  *
  558.  * \since This function is available since SDL 2.0.0.
  559.  *
  560.  * \sa SDL_GetSurfaceColorMod
  561.  * \sa SDL_SetSurfaceAlphaMod
  562.  */
  563. extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
  564.                                                    Uint8 * alpha);
  565.  
  566. /**
  567.  * Set the blend mode used for blit operations.
  568.  *
  569.  * To copy a surface to another surface (or texture) without blending with the
  570.  * existing data, the blendmode of the SOURCE surface should be set to
  571.  * `SDL_BLENDMODE_NONE`.
  572.  *
  573.  * \param surface the SDL_Surface structure to update
  574.  * \param blendMode the SDL_BlendMode to use for blit blending
  575.  * \returns 0 on success or a negative error code on failure; call
  576.  *          SDL_GetError() for more information.
  577.  *
  578.  * \since This function is available since SDL 2.0.0.
  579.  *
  580.  * \sa SDL_GetSurfaceBlendMode
  581.  */
  582. extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
  583.                                                     SDL_BlendMode blendMode);
  584.  
  585. /**
  586.  * Get the blend mode used for blit operations.
  587.  *
  588.  * \param surface the SDL_Surface structure to query
  589.  * \param blendMode a pointer filled in with the current SDL_BlendMode
  590.  * \returns 0 on success or a negative error code on failure; call
  591.  *          SDL_GetError() for more information.
  592.  *
  593.  * \since This function is available since SDL 2.0.0.
  594.  *
  595.  * \sa SDL_SetSurfaceBlendMode
  596.  */
  597. extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
  598.                                                     SDL_BlendMode *blendMode);
  599.  
  600. /**
  601.  * Set the clipping rectangle for a surface.
  602.  *
  603.  * When `surface` is the destination of a blit, only the area within the clip
  604.  * rectangle is drawn into.
  605.  *
  606.  * Note that blits are automatically clipped to the edges of the source and
  607.  * destination surfaces.
  608.  *
  609.  * \param surface the SDL_Surface structure to be clipped
  610.  * \param rect the SDL_Rect structure representing the clipping rectangle, or
  611.  *             NULL to disable clipping
  612.  * \returns SDL_TRUE if the rectangle intersects the surface, otherwise
  613.  *          SDL_FALSE and blits will be completely clipped.
  614.  *
  615.  * \since This function is available since SDL 2.0.0.
  616.  *
  617.  * \sa SDL_BlitSurface
  618.  * \sa SDL_GetClipRect
  619.  */
  620. extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
  621.                                                  const SDL_Rect * rect);
  622.  
  623. /**
  624.  * Get the clipping rectangle for a surface.
  625.  *
  626.  * When `surface` is the destination of a blit, only the area within the clip
  627.  * rectangle is drawn into.
  628.  *
  629.  * \param surface the SDL_Surface structure representing the surface to be
  630.  *                clipped
  631.  * \param rect an SDL_Rect structure filled in with the clipping rectangle for
  632.  *             the surface
  633.  *
  634.  * \since This function is available since SDL 2.0.0.
  635.  *
  636.  * \sa SDL_BlitSurface
  637.  * \sa SDL_SetClipRect
  638.  */
  639. extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
  640.                                              SDL_Rect * rect);
  641.  
  642. /*
  643.  * Creates a new surface identical to the existing surface.
  644.  *
  645.  * The returned surface should be freed with SDL_FreeSurface().
  646.  *
  647.  * \param surface the surface to duplicate.
  648.  * \returns a copy of the surface, or NULL on failure; call SDL_GetError() for
  649.  *          more information.
  650.  */
  651. extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface);
  652.  
  653. /**
  654.  * Copy an existing surface to a new surface of the specified format.
  655.  *
  656.  * This function is used to optimize images for faster *repeat* blitting. This
  657.  * is accomplished by converting the original and storing the result as a new
  658.  * surface. The new, optimized surface can then be used as the source for
  659.  * future blits, making them faster.
  660.  *
  661.  * \param src the existing SDL_Surface structure to convert
  662.  * \param fmt the SDL_PixelFormat structure that the new surface is optimized
  663.  *            for
  664.  * \param flags the flags are unused and should be set to 0; this is a
  665.  *              leftover from SDL 1.2's API
  666.  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  667.  *          call SDL_GetError() for more information.
  668.  *
  669.  * \since This function is available since SDL 2.0.0.
  670.  *
  671.  * \sa SDL_AllocFormat
  672.  * \sa SDL_ConvertSurfaceFormat
  673.  * \sa SDL_CreateRGBSurface
  674.  */
  675. extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
  676.     (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
  677.  
  678. /**
  679.  * Copy an existing surface to a new surface of the specified format enum.
  680.  *
  681.  * This function operates just like SDL_ConvertSurface(), but accepts an
  682.  * SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such,
  683.  * it might be easier to call but it doesn't have access to palette
  684.  * information for the destination surface, in case that would be important.
  685.  *
  686.  * \param src the existing SDL_Surface structure to convert
  687.  * \param pixel_format the SDL_PixelFormatEnum that the new surface is
  688.  *                     optimized for
  689.  * \param flags the flags are unused and should be set to 0; this is a
  690.  *              leftover from SDL 1.2's API
  691.  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  692.  *          call SDL_GetError() for more information.
  693.  *
  694.  * \since This function is available since SDL 2.0.0.
  695.  *
  696.  * \sa SDL_AllocFormat
  697.  * \sa SDL_ConvertSurface
  698.  * \sa SDL_CreateRGBSurface
  699.  */
  700. extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
  701.     (SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
  702.  
  703. /**
  704.  * Copy a block of pixels of one format to another format.
  705.  *
  706.  * \param width the width of the block to copy, in pixels
  707.  * \param height the height of the block to copy, in pixels
  708.  * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
  709.  * \param src a pointer to the source pixels
  710.  * \param src_pitch the pitch of the source pixels, in bytes
  711.  * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
  712.  * \param dst a pointer to be filled in with new pixel data
  713.  * \param dst_pitch the pitch of the destination pixels, in bytes
  714.  * \returns 0 on success or a negative error code on failure; call
  715.  *          SDL_GetError() for more information.
  716.  *
  717.  * \since This function is available since SDL 2.0.0.
  718.  */
  719. extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
  720.                                               Uint32 src_format,
  721.                                               const void * src, int src_pitch,
  722.                                               Uint32 dst_format,
  723.                                               void * dst, int dst_pitch);
  724.  
  725. /**
  726.  * Premultiply the alpha on a block of pixels.
  727.  *
  728.  * This is safe to use with src == dst, but not for other overlapping areas.
  729.  *
  730.  * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888.
  731.  *
  732.  * \param width the width of the block to convert, in pixels
  733.  * \param height the height of the block to convert, in pixels
  734.  * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
  735.  * \param src a pointer to the source pixels
  736.  * \param src_pitch the pitch of the source pixels, in bytes
  737.  * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
  738.  * \param dst a pointer to be filled in with premultiplied pixel data
  739.  * \param dst_pitch the pitch of the destination pixels, in bytes
  740.  * \returns 0 on success or a negative error code on failure; call
  741.  *          SDL_GetError() for more information.
  742.  *
  743.  * \since This function is available since SDL 2.0.18.
  744.  */
  745. extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height,
  746.                                                  Uint32 src_format,
  747.                                                  const void * src, int src_pitch,
  748.                                                  Uint32 dst_format,
  749.                                                  void * dst, int dst_pitch);
  750.  
  751. /**
  752.  * Perform a fast fill of a rectangle with a specific color.
  753.  *
  754.  * `color` should be a pixel of the format used by the surface, and can be
  755.  * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
  756.  * alpha component then the destination is simply filled with that alpha
  757.  * information, no blending takes place.
  758.  *
  759.  * If there is a clip rectangle set on the destination (set via
  760.  * SDL_SetClipRect()), then this function will fill based on the intersection
  761.  * of the clip rectangle and `rect`.
  762.  *
  763.  * \param dst the SDL_Surface structure that is the drawing target
  764.  * \param rect the SDL_Rect structure representing the rectangle to fill, or
  765.  *             NULL to fill the entire surface
  766.  * \param color the color to fill with
  767.  * \returns 0 on success or a negative error code on failure; call
  768.  *          SDL_GetError() for more information.
  769.  *
  770.  * \since This function is available since SDL 2.0.0.
  771.  *
  772.  * \sa SDL_FillRects
  773.  */
  774. extern DECLSPEC int SDLCALL SDL_FillRect
  775.     (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
  776.  
  777. /**
  778.  * Perform a fast fill of a set of rectangles with a specific color.
  779.  *
  780.  * `color` should be a pixel of the format used by the surface, and can be
  781.  * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
  782.  * alpha component then the destination is simply filled with that alpha
  783.  * information, no blending takes place.
  784.  *
  785.  * If there is a clip rectangle set on the destination (set via
  786.  * SDL_SetClipRect()), then this function will fill based on the intersection
  787.  * of the clip rectangle and `rect`.
  788.  *
  789.  * \param dst the SDL_Surface structure that is the drawing target
  790.  * \param rects an array of SDL_Rects representing the rectangles to fill.
  791.  * \param count the number of rectangles in the array
  792.  * \param color the color to fill with
  793.  * \returns 0 on success or a negative error code on failure; call
  794.  *          SDL_GetError() for more information.
  795.  *
  796.  * \since This function is available since SDL 2.0.0.
  797.  *
  798.  * \sa SDL_FillRect
  799.  */
  800. extern DECLSPEC int SDLCALL SDL_FillRects
  801.     (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
  802.  
  803. /* !!! FIXME: merge this documentation with the wiki */
  804. /**
  805.  *  Performs a fast blit from the source surface to the destination surface.
  806.  *
  807.  *  This assumes that the source and destination rectangles are
  808.  *  the same size.  If either \c srcrect or \c dstrect are NULL, the entire
  809.  *  surface (\c src or \c dst) is copied.  The final blit rectangles are saved
  810.  *  in \c srcrect and \c dstrect after all clipping is performed.
  811.  *
  812.  *  \returns 0 if the blit is successful, otherwise it returns -1.
  813.  *
  814.  *  The blit function should not be called on a locked surface.
  815.  *
  816.  *  The blit semantics for surfaces with and without blending and colorkey
  817.  *  are defined as follows:
  818.  *  \verbatim
  819.     RGBA->RGB:
  820.       Source surface blend mode set to SDL_BLENDMODE_BLEND:
  821.         alpha-blend (using the source alpha-channel and per-surface alpha)
  822.         SDL_SRCCOLORKEY ignored.
  823.       Source surface blend mode set to SDL_BLENDMODE_NONE:
  824.         copy RGB.
  825.         if SDL_SRCCOLORKEY set, only copy the pixels matching the
  826.         RGB values of the source color key, ignoring alpha in the
  827.         comparison.
  828.  
  829.     RGB->RGBA:
  830.       Source surface blend mode set to SDL_BLENDMODE_BLEND:
  831.         alpha-blend (using the source per-surface alpha)
  832.       Source surface blend mode set to SDL_BLENDMODE_NONE:
  833.         copy RGB, set destination alpha to source per-surface alpha value.
  834.       both:
  835.         if SDL_SRCCOLORKEY set, only copy the pixels matching the
  836.         source color key.
  837.  
  838.     RGBA->RGBA:
  839.       Source surface blend mode set to SDL_BLENDMODE_BLEND:
  840.         alpha-blend (using the source alpha-channel and per-surface alpha)
  841.         SDL_SRCCOLORKEY ignored.
  842.       Source surface blend mode set to SDL_BLENDMODE_NONE:
  843.         copy all of RGBA to the destination.
  844.         if SDL_SRCCOLORKEY set, only copy the pixels matching the
  845.         RGB values of the source color key, ignoring alpha in the
  846.         comparison.
  847.  
  848.     RGB->RGB:
  849.       Source surface blend mode set to SDL_BLENDMODE_BLEND:
  850.         alpha-blend (using the source per-surface alpha)
  851.       Source surface blend mode set to SDL_BLENDMODE_NONE:
  852.         copy RGB.
  853.       both:
  854.         if SDL_SRCCOLORKEY set, only copy the pixels matching the
  855.         source color key.
  856.     \endverbatim
  857.  *
  858.  *  You should call SDL_BlitSurface() unless you know exactly how SDL
  859.  *  blitting works internally and how to use the other blit functions.
  860.  */
  861. #define SDL_BlitSurface SDL_UpperBlit
  862.  
  863. /**
  864.  * Perform a fast blit from the source surface to the destination surface.
  865.  *
  866.  * SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a
  867.  * macro for this function with a less confusing name.
  868.  *
  869.  * \since This function is available since SDL 2.0.0.
  870.  *
  871.  * \sa SDL_BlitSurface
  872.  */
  873. extern DECLSPEC int SDLCALL SDL_UpperBlit
  874.     (SDL_Surface * src, const SDL_Rect * srcrect,
  875.      SDL_Surface * dst, SDL_Rect * dstrect);
  876.  
  877. /**
  878.  * Perform low-level surface blitting only.
  879.  *
  880.  * This is a semi-private blit function and it performs low-level surface
  881.  * blitting, assuming the input rectangles have already been clipped.
  882.  *
  883.  * Unless you know what you're doing, you should be using SDL_BlitSurface()
  884.  * instead.
  885.  *
  886.  * \param src the SDL_Surface structure to be copied from
  887.  * \param srcrect the SDL_Rect structure representing the rectangle to be
  888.  *                copied, or NULL to copy the entire surface
  889.  * \param dst the SDL_Surface structure that is the blit target
  890.  * \param dstrect the SDL_Rect structure representing the rectangle that is
  891.  *                copied into
  892.  * \returns 0 on success or a negative error code on failure; call
  893.  *          SDL_GetError() for more information.
  894.  *
  895.  * \since This function is available since SDL 2.0.0.
  896.  *
  897.  * \sa SDL_BlitSurface
  898.  */
  899. extern DECLSPEC int SDLCALL SDL_LowerBlit
  900.     (SDL_Surface * src, SDL_Rect * srcrect,
  901.      SDL_Surface * dst, SDL_Rect * dstrect);
  902.  
  903.  
  904. /**
  905.  * Perform a fast, low quality, stretch blit between two surfaces of the same
  906.  * format.
  907.  *
  908.  * Please use SDL_BlitScaled() instead.
  909.  *
  910.  * \since This function is available since SDL 2.0.0.
  911.  */
  912. extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
  913.                                             const SDL_Rect * srcrect,
  914.                                             SDL_Surface * dst,
  915.                                             const SDL_Rect * dstrect);
  916.  
  917. /**
  918.  * Perform bilinear scaling between two surfaces of the same format, 32BPP.
  919.  *
  920.  * \since This function is available since SDL 2.0.16.
  921.  */
  922. extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src,
  923.                                             const SDL_Rect * srcrect,
  924.                                             SDL_Surface * dst,
  925.                                             const SDL_Rect * dstrect);
  926.  
  927.  
  928. #define SDL_BlitScaled SDL_UpperBlitScaled
  929.  
  930. /**
  931.  * Perform a scaled surface copy to a destination surface.
  932.  *
  933.  * SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is
  934.  * merely a macro for this function with a less confusing name.
  935.  *
  936.  * \since This function is available since SDL 2.0.0.
  937.  *
  938.  * \sa SDL_BlitScaled
  939.  */
  940. extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
  941.     (SDL_Surface * src, const SDL_Rect * srcrect,
  942.     SDL_Surface * dst, SDL_Rect * dstrect);
  943.  
  944. /**
  945.  * Perform low-level surface scaled blitting only.
  946.  *
  947.  * This is a semi-private function and it performs low-level surface blitting,
  948.  * assuming the input rectangles have already been clipped.
  949.  *
  950.  * \param src the SDL_Surface structure to be copied from
  951.  * \param srcrect the SDL_Rect structure representing the rectangle to be
  952.  *                copied
  953.  * \param dst the SDL_Surface structure that is the blit target
  954.  * \param dstrect the SDL_Rect structure representing the rectangle that is
  955.  *                copied into
  956.  * \returns 0 on success or a negative error code on failure; call
  957.  *          SDL_GetError() for more information.
  958.  *
  959.  * \since This function is available since SDL 2.0.0.
  960.  *
  961.  * \sa SDL_BlitScaled
  962.  */
  963. extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
  964.     (SDL_Surface * src, SDL_Rect * srcrect,
  965.     SDL_Surface * dst, SDL_Rect * dstrect);
  966.  
  967. /**
  968.  * Set the YUV conversion mode
  969.  *
  970.  * \since This function is available since SDL 2.0.8.
  971.  */
  972. extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
  973.  
  974. /**
  975.  * Get the YUV conversion mode
  976.  *
  977.  * \since This function is available since SDL 2.0.8.
  978.  */
  979. extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
  980.  
  981. /**
  982.  * Get the YUV conversion mode, returning the correct mode for the resolution
  983.  * when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
  984.  *
  985.  * \since This function is available since SDL 2.0.8.
  986.  */
  987. extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
  988.  
  989. /* Ends C function definitions when using C++ */
  990. #ifdef __cplusplus
  991. }
  992. #endif
  993. #include "close_code.h"
  994.  
  995. #endif /* SDL_surface_h_ */
  996.  
  997. /* vi: set ts=4 sw=4 expandtab: */
  998.