- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_surface.h 
-  * 
-  *  Header file for ::SDL_Surface definition and management functions. 
-  */ 
-   
- #ifndef SDL_surface_h_ 
- #define SDL_surface_h_ 
-   
- #include "SDL_stdinc.h" 
- #include "SDL_pixels.h" 
- #include "SDL_rect.h" 
- #include "SDL_blendmode.h" 
- #include "SDL_rwops.h" 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /** 
-  *  \name Surface flags 
-  * 
-  *  These are the currently supported flags for the ::SDL_Surface. 
-  * 
-  *  \internal 
-  *  Used internally (read-only). 
-  */ 
- /* @{ */ 
- #define SDL_SWSURFACE       0           /**< Just here for compatibility */ 
- #define SDL_PREALLOC        0x00000001  /**< Surface uses preallocated memory */ 
- #define SDL_RLEACCEL        0x00000002  /**< Surface is RLE encoded */ 
- #define SDL_DONTFREE        0x00000004  /**< Surface is referenced internally */ 
- #define SDL_SIMD_ALIGNED    0x00000008  /**< Surface uses aligned memory */ 
- /* @} *//* Surface flags */ 
-   
- /** 
-  *  Evaluates to true if the surface needs to be locked before access. 
-  */ 
- #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) 
-   
- typedef struct SDL_BlitMap SDL_BlitMap;  /* this is an opaque type. */ 
-   
- /** 
-  * \brief A collection of pixels used in software blitting. 
-  * 
-  * \note  This structure should be treated as read-only, except for \c pixels, 
-  *        which, if not NULL, contains the raw pixel data for the surface. 
-  */ 
- typedef struct SDL_Surface 
- { 
-     Uint32 flags;               /**< Read-only */ 
-     SDL_PixelFormat *format;    /**< Read-only */ 
-     int w, h;                   /**< Read-only */ 
-     int pitch;                  /**< Read-only */ 
-     void *pixels;               /**< Read-write */ 
-   
-     /** Application data associated with the surface */ 
-     void *userdata;             /**< Read-write */ 
-   
-     /** information needed for surfaces requiring locks */ 
-     int locked;                 /**< Read-only */ 
-   
-     /** list of BlitMap that hold a reference to this surface */ 
-     void *list_blitmap;         /**< Private */ 
-   
-     /** clipping information */ 
-     SDL_Rect clip_rect;         /**< Read-only */ 
-   
-     /** info for fast blit mapping to other surfaces */ 
-     SDL_BlitMap *map;           /**< Private */ 
-   
-     /** Reference count -- used when freeing surface */ 
-     int refcount;               /**< Read-mostly */ 
- } SDL_Surface; 
-   
- /** 
-  * \brief The type of function used for surface blitting functions. 
-  */ 
- typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, 
-                                  struct SDL_Surface * dst, SDL_Rect * dstrect); 
-   
- /** 
-  * \brief The formula used for converting between YUV and RGB 
-  */ 
- typedef enum 
- { 
-     SDL_YUV_CONVERSION_JPEG,        /**< Full range JPEG */ 
-     SDL_YUV_CONVERSION_BT601,       /**< BT.601 (the default) */ 
-     SDL_YUV_CONVERSION_BT709,       /**< BT.709 */ 
-     SDL_YUV_CONVERSION_AUTOMATIC    /**< BT.601 for SD content, BT.709 for HD content */ 
- } SDL_YUV_CONVERSION_MODE; 
-   
- /** 
-  * Allocate a new RGB surface. 
-  * 
-  * If `depth` is 4 or 8 bits, an empty palette is allocated for the surface. 
-  * If `depth` is greater than 8 bits, the pixel format is set using the 
-  * [RGBA]mask parameters. 
-  * 
-  * The [RGBA]mask parameters are the bitmasks used to extract that color from 
-  * a pixel. For instance, `Rmask` being 0xFF000000 means the red data is 
-  * stored in the most significant byte. Using zeros for the RGB masks sets a 
-  * default value, based on the depth. For example: 
-  * 
-  * ```c++ 
-  * SDL_CreateRGBSurface(0,w,h,32,0,0,0,0); 
-  * ``` 
-  * 
-  * However, using zero for the Amask results in an Amask of 0. 
-  * 
-  * By default surfaces with an alpha mask are set up for blending as with: 
-  * 
-  * ```c++ 
-  * SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND) 
-  * ``` 
-  * 
-  * You can change this by calling SDL_SetSurfaceBlendMode() and selecting a 
-  * different `blendMode`. 
-  * 
-  * \param flags the flags are unused and should be set to 0 
-  * \param width the width of the surface 
-  * \param height the height of the surface 
-  * \param depth the depth of the surface in bits 
-  * \param Rmask the red mask for the pixels 
-  * \param Gmask the green mask for the pixels 
-  * \param Bmask the blue mask for the pixels 
-  * \param Amask the alpha mask for the pixels 
-  * \returns the new SDL_Surface structure that is created or NULL if it fails; 
-  *          call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_CreateRGBSurfaceFrom 
-  * \sa SDL_CreateRGBSurfaceWithFormat 
-  * \sa SDL_FreeSurface 
-  */ 
- extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface 
-     (Uint32 flags, int width, int height, int depth, 
-      Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); 
-   
-   
- /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ 
-   
- /** 
-  * Allocate a new RGB surface with a specific pixel format. 
-  * 
-  * This function operates mostly like SDL_CreateRGBSurface(), except instead 
-  * of providing pixel color masks, you provide it with a predefined format 
-  * from SDL_PixelFormatEnum. 
-  * 
-  * \param flags the flags are unused and should be set to 0 
-  * \param width the width of the surface 
-  * \param height the height of the surface 
-  * \param depth the depth of the surface in bits 
-  * \param format the SDL_PixelFormatEnum for the new surface's pixel format. 
-  * \returns the new SDL_Surface structure that is created or NULL if it fails; 
-  *          call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.5. 
-  * 
-  * \sa SDL_CreateRGBSurface 
-  * \sa SDL_CreateRGBSurfaceFrom 
-  * \sa SDL_FreeSurface 
-  */ 
- extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat 
-     (Uint32 flags, int width, int height, int depth, Uint32 format); 
-   
- /** 
-  * Allocate a new RGB surface with existing pixel data. 
-  * 
-  * This function operates mostly like SDL_CreateRGBSurface(), except it does 
-  * not allocate memory for the pixel data, instead the caller provides an 
-  * existing buffer of data for the surface to use. 
-  * 
-  * No copy is made of the pixel data. Pixel data is not managed automatically; 
-  * you must free the surface before you free the pixel data. 
-  * 
-  * \param pixels a pointer to existing pixel data 
-  * \param width the width of the surface 
-  * \param height the height of the surface 
-  * \param depth the depth of the surface in bits 
-  * \param pitch the pitch of the surface in bytes 
-  * \param Rmask the red mask for the pixels 
-  * \param Gmask the green mask for the pixels 
-  * \param Bmask the blue mask for the pixels 
-  * \param Amask the alpha mask for the pixels 
-  * \returns the new SDL_Surface structure that is created or NULL if it fails; 
-  *          call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_CreateRGBSurface 
-  * \sa SDL_CreateRGBSurfaceWithFormat 
-  * \sa SDL_FreeSurface 
-  */ 
- extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, 
-                                                               int width, 
-                                                               int height, 
-                                                               int depth, 
-                                                               int pitch, 
-                                                               Uint32 Rmask, 
-                                                               Uint32 Gmask, 
-                                                               Uint32 Bmask, 
-                                                               Uint32 Amask); 
-   
- /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ 
-   
- /** 
-  * Allocate a new RGB surface with with a specific pixel format and existing 
-  * pixel data. 
-  * 
-  * This function operates mostly like SDL_CreateRGBSurfaceFrom(), except 
-  * instead of providing pixel color masks, you provide it with a predefined 
-  * format from SDL_PixelFormatEnum. 
-  * 
-  * No copy is made of the pixel data. Pixel data is not managed automatically; 
-  * you must free the surface before you free the pixel data. 
-  * 
-  * \param pixels a pointer to existing pixel data 
-  * \param width the width of the surface 
-  * \param height the height of the surface 
-  * \param depth the depth of the surface in bits 
-  * \param pitch the pitch of the surface in bytes 
-  * \param format the SDL_PixelFormatEnum for the new surface's pixel format. 
-  * \returns the new SDL_Surface structure that is created or NULL if it fails; 
-  *          call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.5. 
-  * 
-  * \sa SDL_CreateRGBSurfaceFrom 
-  * \sa SDL_CreateRGBSurfaceWithFormat 
-  * \sa SDL_FreeSurface 
-  */ 
- extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom 
-     (void *pixels, int width, int height, int depth, int pitch, Uint32 format); 
-   
- /** 
-  * Free an RGB surface. 
-  * 
-  * It is safe to pass NULL to this function. 
-  * 
-  * \param surface the SDL_Surface to free. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_CreateRGBSurface 
-  * \sa SDL_CreateRGBSurfaceFrom 
-  * \sa SDL_LoadBMP 
-  * \sa SDL_LoadBMP_RW 
-  */ 
- extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); 
-   
- /** 
-  * Set the palette used by a surface. 
-  * 
-  * A single palette can be shared with many surfaces. 
-  * 
-  * \param surface the SDL_Surface structure to update 
-  * \param palette the SDL_Palette structure to use 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, 
-                                                   SDL_Palette * palette); 
-   
- /** 
-  * Set up a surface for directly accessing the pixels. 
-  * 
-  * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to 
-  * and read from `surface->pixels`, using the pixel format stored in 
-  * `surface->format`. Once you are done accessing the surface, you should use 
-  * SDL_UnlockSurface() to release it. 
-  * 
-  * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to 
-  * 0, then you can read and write to the surface at any time, and the pixel 
-  * format of the surface will not change. 
-  * 
-  * \param surface the SDL_Surface structure to be locked 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_MUSTLOCK 
-  * \sa SDL_UnlockSurface 
-  */ 
- extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); 
-   
- /** 
-  * Release a surface after directly accessing the pixels. 
-  * 
-  * \param surface the SDL_Surface structure to be unlocked 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_LockSurface 
-  */ 
- extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); 
-   
- /** 
-  * Load a BMP image from a seekable SDL data stream. 
-  * 
-  * The new surface should be freed with SDL_FreeSurface(). Not doing so will 
-  * result in a memory leak. 
-  * 
-  * src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile. 
-  * Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap 
-  * from a file, convert it to an SDL_Surface and then close the file. 
-  * 
-  * \param src the data stream for the surface 
-  * \param freesrc non-zero to close the stream after being read 
-  * \returns a pointer to a new SDL_Surface structure or NULL if there was an 
-  *          error; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_FreeSurface 
-  * \sa SDL_RWFromFile 
-  * \sa SDL_LoadBMP 
-  * \sa SDL_SaveBMP_RW 
-  */ 
- extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, 
-                                                     int freesrc); 
-   
- /** 
-  * Load a surface from a file. 
-  * 
-  * Convenience macro. 
-  */ 
- #define SDL_LoadBMP(file)   SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) 
-   
- /** 
-  * Save a surface to a seekable SDL data stream in BMP format. 
-  * 
-  * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the 
-  * BMP directly. Other RGB formats with 8-bit or higher get converted to a 
-  * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit 
-  * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are 
-  * not supported. 
-  * 
-  * \param surface the SDL_Surface structure containing the image to be saved 
-  * \param dst a data stream to save to 
-  * \param freedst non-zero to close the stream after being written 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_LoadBMP_RW 
-  * \sa SDL_SaveBMP 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SaveBMP_RW 
-     (SDL_Surface * surface, SDL_RWops * dst, int freedst); 
-   
- /** 
-  *  Save a surface to a file. 
-  * 
-  *  Convenience macro. 
-  */ 
- #define SDL_SaveBMP(surface, file) \ 
-         SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) 
-   
- /** 
-  * Set the RLE acceleration hint for a surface. 
-  * 
-  * If RLE is enabled, color key and alpha blending blits are much faster, but 
-  * the surface must be locked before directly accessing the pixels. 
-  * 
-  * \param surface the SDL_Surface structure to optimize 
-  * \param flag 0 to disable, non-zero to enable RLE acceleration 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_BlitSurface 
-  * \sa SDL_LockSurface 
-  * \sa SDL_UnlockSurface 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, 
-                                               int flag); 
-   
- /** 
-  * Returns whether the surface is RLE enabled 
-  * 
-  * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. 
-  * 
-  * \param surface the SDL_Surface structure to query 
-  * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.14. 
-  * 
-  * \sa SDL_SetSurfaceRLE 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface); 
-   
- /** 
-  * Set the color key (transparent pixel) in a surface. 
-  * 
-  * The color key defines a pixel value that will be treated as transparent in 
-  * a blit. For example, one can use this to specify that cyan pixels should be 
-  * considered transparent, and therefore not rendered. 
-  * 
-  * It is a pixel of the format used by the surface, as generated by 
-  * SDL_MapRGB(). 
-  * 
-  * RLE acceleration can substantially speed up blitting of images with large 
-  * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details. 
-  * 
-  * \param surface the SDL_Surface structure to update 
-  * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key 
-  * \param key the transparent pixel 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_BlitSurface 
-  * \sa SDL_GetColorKey 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, 
-                                             int flag, Uint32 key); 
-   
- /** 
-  * Returns whether the surface has a color key 
-  * 
-  * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. 
-  * 
-  * \param surface the SDL_Surface structure to query 
-  * \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.9. 
-  * 
-  * \sa SDL_SetColorKey 
-  * \sa SDL_GetColorKey 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); 
-   
- /** 
-  * Get the color key (transparent pixel) for a surface. 
-  * 
-  * The color key is a pixel of the format used by the surface, as generated by 
-  * SDL_MapRGB(). 
-  * 
-  * If the surface doesn't have color key enabled this function returns -1. 
-  * 
-  * \param surface the SDL_Surface structure to query 
-  * \param key a pointer filled in with the transparent pixel 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_BlitSurface 
-  * \sa SDL_SetColorKey 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, 
-                                             Uint32 * key); 
-   
- /** 
-  * Set an additional color value multiplied into blit operations. 
-  * 
-  * When this surface is blitted, during the blit operation each source color 
-  * channel is modulated by the appropriate color value according to the 
-  * following formula: 
-  * 
-  * `srcC = srcC * (color / 255)` 
-  * 
-  * \param surface the SDL_Surface structure to update 
-  * \param r the red color value multiplied into blit operations 
-  * \param g the green color value multiplied into blit operations 
-  * \param b the blue color value multiplied into blit operations 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetSurfaceColorMod 
-  * \sa SDL_SetSurfaceAlphaMod 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, 
-                                                    Uint8 r, Uint8 g, Uint8 b); 
-   
-   
- /** 
-  * Get the additional color value multiplied into blit operations. 
-  * 
-  * \param surface the SDL_Surface structure to query 
-  * \param r a pointer filled in with the current red color value 
-  * \param g a pointer filled in with the current green color value 
-  * \param b a pointer filled in with the current blue color value 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetSurfaceAlphaMod 
-  * \sa SDL_SetSurfaceColorMod 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, 
-                                                    Uint8 * r, Uint8 * g, 
-                                                    Uint8 * b); 
-   
- /** 
-  * Set an additional alpha value used in blit operations. 
-  * 
-  * When this surface is blitted, during the blit operation the source alpha 
-  * value is modulated by this alpha value according to the following formula: 
-  * 
-  * `srcA = srcA * (alpha / 255)` 
-  * 
-  * \param surface the SDL_Surface structure to update 
-  * \param alpha the alpha value multiplied into blit operations 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetSurfaceAlphaMod 
-  * \sa SDL_SetSurfaceColorMod 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, 
-                                                    Uint8 alpha); 
-   
- /** 
-  * Get the additional alpha value used in blit operations. 
-  * 
-  * \param surface the SDL_Surface structure to query 
-  * \param alpha a pointer filled in with the current alpha value 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetSurfaceColorMod 
-  * \sa SDL_SetSurfaceAlphaMod 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, 
-                                                    Uint8 * alpha); 
-   
- /** 
-  * Set the blend mode used for blit operations. 
-  * 
-  * To copy a surface to another surface (or texture) without blending with the 
-  * existing data, the blendmode of the SOURCE surface should be set to 
-  * `SDL_BLENDMODE_NONE`. 
-  * 
-  * \param surface the SDL_Surface structure to update 
-  * \param blendMode the SDL_BlendMode to use for blit blending 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetSurfaceBlendMode 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, 
-                                                     SDL_BlendMode blendMode); 
-   
- /** 
-  * Get the blend mode used for blit operations. 
-  * 
-  * \param surface the SDL_Surface structure to query 
-  * \param blendMode a pointer filled in with the current SDL_BlendMode 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_SetSurfaceBlendMode 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, 
-                                                     SDL_BlendMode *blendMode); 
-   
- /** 
-  * Set the clipping rectangle for a surface. 
-  * 
-  * When `surface` is the destination of a blit, only the area within the clip 
-  * rectangle is drawn into. 
-  * 
-  * Note that blits are automatically clipped to the edges of the source and 
-  * destination surfaces. 
-  * 
-  * \param surface the SDL_Surface structure to be clipped 
-  * \param rect the SDL_Rect structure representing the clipping rectangle, or 
-  *             NULL to disable clipping 
-  * \returns SDL_TRUE if the rectangle intersects the surface, otherwise 
-  *          SDL_FALSE and blits will be completely clipped. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_BlitSurface 
-  * \sa SDL_GetClipRect 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, 
-                                                  const SDL_Rect * rect); 
-   
- /** 
-  * Get the clipping rectangle for a surface. 
-  * 
-  * When `surface` is the destination of a blit, only the area within the clip 
-  * rectangle is drawn into. 
-  * 
-  * \param surface the SDL_Surface structure representing the surface to be 
-  *                clipped 
-  * \param rect an SDL_Rect structure filled in with the clipping rectangle for 
-  *             the surface 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_BlitSurface 
-  * \sa SDL_SetClipRect 
-  */ 
- extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, 
-                                              SDL_Rect * rect); 
-   
- /* 
-  * Creates a new surface identical to the existing surface. 
-  * 
-  * The returned surface should be freed with SDL_FreeSurface(). 
-  * 
-  * \param surface the surface to duplicate. 
-  * \returns a copy of the surface, or NULL on failure; call SDL_GetError() for 
-  *          more information. 
-  */ 
- extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); 
-   
- /** 
-  * Copy an existing surface to a new surface of the specified format. 
-  * 
-  * This function is used to optimize images for faster *repeat* blitting. This 
-  * is accomplished by converting the original and storing the result as a new 
-  * surface. The new, optimized surface can then be used as the source for 
-  * future blits, making them faster. 
-  * 
-  * \param src the existing SDL_Surface structure to convert 
-  * \param fmt the SDL_PixelFormat structure that the new surface is optimized 
-  *            for 
-  * \param flags the flags are unused and should be set to 0; this is a 
-  *              leftover from SDL 1.2's API 
-  * \returns the new SDL_Surface structure that is created or NULL if it fails; 
-  *          call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_AllocFormat 
-  * \sa SDL_ConvertSurfaceFormat 
-  * \sa SDL_CreateRGBSurface 
-  */ 
- extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface 
-     (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); 
-   
- /** 
-  * Copy an existing surface to a new surface of the specified format enum. 
-  * 
-  * This function operates just like SDL_ConvertSurface(), but accepts an 
-  * SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such, 
-  * it might be easier to call but it doesn't have access to palette 
-  * information for the destination surface, in case that would be important. 
-  * 
-  * \param src the existing SDL_Surface structure to convert 
-  * \param pixel_format the SDL_PixelFormatEnum that the new surface is 
-  *                     optimized for 
-  * \param flags the flags are unused and should be set to 0; this is a 
-  *              leftover from SDL 1.2's API 
-  * \returns the new SDL_Surface structure that is created or NULL if it fails; 
-  *          call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_AllocFormat 
-  * \sa SDL_ConvertSurface 
-  * \sa SDL_CreateRGBSurface 
-  */ 
- extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat 
-     (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); 
-   
- /** 
-  * Copy a block of pixels of one format to another format. 
-  * 
-  * \param width the width of the block to copy, in pixels 
-  * \param height the height of the block to copy, in pixels 
-  * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format 
-  * \param src a pointer to the source pixels 
-  * \param src_pitch the pitch of the source pixels, in bytes 
-  * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format 
-  * \param dst a pointer to be filled in with new pixel data 
-  * \param dst_pitch the pitch of the destination pixels, in bytes 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, 
-                                               Uint32 src_format, 
-                                               const void * src, int src_pitch, 
-                                               Uint32 dst_format, 
-                                               void * dst, int dst_pitch); 
-   
- /** 
-  * Premultiply the alpha on a block of pixels. 
-  * 
-  * This is safe to use with src == dst, but not for other overlapping areas. 
-  * 
-  * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888. 
-  * 
-  * \param width the width of the block to convert, in pixels 
-  * \param height the height of the block to convert, in pixels 
-  * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format 
-  * \param src a pointer to the source pixels 
-  * \param src_pitch the pitch of the source pixels, in bytes 
-  * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format 
-  * \param dst a pointer to be filled in with premultiplied pixel data 
-  * \param dst_pitch the pitch of the destination pixels, in bytes 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.18. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height, 
-                                                  Uint32 src_format, 
-                                                  const void * src, int src_pitch, 
-                                                  Uint32 dst_format, 
-                                                  void * dst, int dst_pitch); 
-   
- /** 
-  * Perform a fast fill of a rectangle with a specific color. 
-  * 
-  * `color` should be a pixel of the format used by the surface, and can be 
-  * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an 
-  * alpha component then the destination is simply filled with that alpha 
-  * information, no blending takes place. 
-  * 
-  * If there is a clip rectangle set on the destination (set via 
-  * SDL_SetClipRect()), then this function will fill based on the intersection 
-  * of the clip rectangle and `rect`. 
-  * 
-  * \param dst the SDL_Surface structure that is the drawing target 
-  * \param rect the SDL_Rect structure representing the rectangle to fill, or 
-  *             NULL to fill the entire surface 
-  * \param color the color to fill with 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_FillRects 
-  */ 
- extern DECLSPEC int SDLCALL SDL_FillRect 
-     (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); 
-   
- /** 
-  * Perform a fast fill of a set of rectangles with a specific color. 
-  * 
-  * `color` should be a pixel of the format used by the surface, and can be 
-  * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an 
-  * alpha component then the destination is simply filled with that alpha 
-  * information, no blending takes place. 
-  * 
-  * If there is a clip rectangle set on the destination (set via 
-  * SDL_SetClipRect()), then this function will fill based on the intersection 
-  * of the clip rectangle and `rect`. 
-  * 
-  * \param dst the SDL_Surface structure that is the drawing target 
-  * \param rects an array of SDL_Rects representing the rectangles to fill. 
-  * \param count the number of rectangles in the array 
-  * \param color the color to fill with 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_FillRect 
-  */ 
- extern DECLSPEC int SDLCALL SDL_FillRects 
-     (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); 
-   
- /* !!! FIXME: merge this documentation with the wiki */ 
- /** 
-  *  Performs a fast blit from the source surface to the destination surface. 
-  * 
-  *  This assumes that the source and destination rectangles are 
-  *  the same size.  If either \c srcrect or \c dstrect are NULL, the entire 
-  *  surface (\c src or \c dst) is copied.  The final blit rectangles are saved 
-  *  in \c srcrect and \c dstrect after all clipping is performed. 
-  * 
-  *  \returns 0 if the blit is successful, otherwise it returns -1. 
-  * 
-  *  The blit function should not be called on a locked surface. 
-  * 
-  *  The blit semantics for surfaces with and without blending and colorkey 
-  *  are defined as follows: 
-  *  \verbatim 
-     RGBA->RGB: 
-       Source surface blend mode set to SDL_BLENDMODE_BLEND: 
-         alpha-blend (using the source alpha-channel and per-surface alpha) 
-         SDL_SRCCOLORKEY ignored. 
-       Source surface blend mode set to SDL_BLENDMODE_NONE: 
-         copy RGB. 
-         if SDL_SRCCOLORKEY set, only copy the pixels matching the 
-         RGB values of the source color key, ignoring alpha in the 
-         comparison. 
-   
-     RGB->RGBA: 
-       Source surface blend mode set to SDL_BLENDMODE_BLEND: 
-         alpha-blend (using the source per-surface alpha) 
-       Source surface blend mode set to SDL_BLENDMODE_NONE: 
-         copy RGB, set destination alpha to source per-surface alpha value. 
-       both: 
-         if SDL_SRCCOLORKEY set, only copy the pixels matching the 
-         source color key. 
-   
-     RGBA->RGBA: 
-       Source surface blend mode set to SDL_BLENDMODE_BLEND: 
-         alpha-blend (using the source alpha-channel and per-surface alpha) 
-         SDL_SRCCOLORKEY ignored. 
-       Source surface blend mode set to SDL_BLENDMODE_NONE: 
-         copy all of RGBA to the destination. 
-         if SDL_SRCCOLORKEY set, only copy the pixels matching the 
-         RGB values of the source color key, ignoring alpha in the 
-         comparison. 
-   
-     RGB->RGB: 
-       Source surface blend mode set to SDL_BLENDMODE_BLEND: 
-         alpha-blend (using the source per-surface alpha) 
-       Source surface blend mode set to SDL_BLENDMODE_NONE: 
-         copy RGB. 
-       both: 
-         if SDL_SRCCOLORKEY set, only copy the pixels matching the 
-         source color key. 
-     \endverbatim 
-  * 
-  *  You should call SDL_BlitSurface() unless you know exactly how SDL 
-  *  blitting works internally and how to use the other blit functions. 
-  */ 
- #define SDL_BlitSurface SDL_UpperBlit 
-   
- /** 
-  * Perform a fast blit from the source surface to the destination surface. 
-  * 
-  * SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a 
-  * macro for this function with a less confusing name. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_BlitSurface 
-  */ 
- extern DECLSPEC int SDLCALL SDL_UpperBlit 
-     (SDL_Surface * src, const SDL_Rect * srcrect, 
-      SDL_Surface * dst, SDL_Rect * dstrect); 
-   
- /** 
-  * Perform low-level surface blitting only. 
-  * 
-  * This is a semi-private blit function and it performs low-level surface 
-  * blitting, assuming the input rectangles have already been clipped. 
-  * 
-  * Unless you know what you're doing, you should be using SDL_BlitSurface() 
-  * instead. 
-  * 
-  * \param src the SDL_Surface structure to be copied from 
-  * \param srcrect the SDL_Rect structure representing the rectangle to be 
-  *                copied, or NULL to copy the entire surface 
-  * \param dst the SDL_Surface structure that is the blit target 
-  * \param dstrect the SDL_Rect structure representing the rectangle that is 
-  *                copied into 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_BlitSurface 
-  */ 
- extern DECLSPEC int SDLCALL SDL_LowerBlit 
-     (SDL_Surface * src, SDL_Rect * srcrect, 
-      SDL_Surface * dst, SDL_Rect * dstrect); 
-   
-   
- /** 
-  * Perform a fast, low quality, stretch blit between two surfaces of the same 
-  * format. 
-  * 
-  * Please use SDL_BlitScaled() instead. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, 
-                                             const SDL_Rect * srcrect, 
-                                             SDL_Surface * dst, 
-                                             const SDL_Rect * dstrect); 
-   
- /** 
-  * Perform bilinear scaling between two surfaces of the same format, 32BPP. 
-  * 
-  * \since This function is available since SDL 2.0.16. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src, 
-                                             const SDL_Rect * srcrect, 
-                                             SDL_Surface * dst, 
-                                             const SDL_Rect * dstrect); 
-   
-   
- #define SDL_BlitScaled SDL_UpperBlitScaled 
-   
- /** 
-  * Perform a scaled surface copy to a destination surface. 
-  * 
-  * SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is 
-  * merely a macro for this function with a less confusing name. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_BlitScaled 
-  */ 
- extern DECLSPEC int SDLCALL SDL_UpperBlitScaled 
-     (SDL_Surface * src, const SDL_Rect * srcrect, 
-     SDL_Surface * dst, SDL_Rect * dstrect); 
-   
- /** 
-  * Perform low-level surface scaled blitting only. 
-  * 
-  * This is a semi-private function and it performs low-level surface blitting, 
-  * assuming the input rectangles have already been clipped. 
-  * 
-  * \param src the SDL_Surface structure to be copied from 
-  * \param srcrect the SDL_Rect structure representing the rectangle to be 
-  *                copied 
-  * \param dst the SDL_Surface structure that is the blit target 
-  * \param dstrect the SDL_Rect structure representing the rectangle that is 
-  *                copied into 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_BlitScaled 
-  */ 
- extern DECLSPEC int SDLCALL SDL_LowerBlitScaled 
-     (SDL_Surface * src, SDL_Rect * srcrect, 
-     SDL_Surface * dst, SDL_Rect * dstrect); 
-   
- /** 
-  * Set the YUV conversion mode 
-  * 
-  * \since This function is available since SDL 2.0.8. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); 
-   
- /** 
-  * Get the YUV conversion mode 
-  * 
-  * \since This function is available since SDL 2.0.8. 
-  */ 
- extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); 
-   
- /** 
-  * Get the YUV conversion mode, returning the correct mode for the resolution 
-  * when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC 
-  * 
-  * \since This function is available since SDL 2.0.8. 
-  */ 
- extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); 
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_surface_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-