- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_rect.h 
-  * 
-  *  Header file for SDL_rect definition and management functions. 
-  */ 
-   
- #ifndef SDL_rect_h_ 
- #define SDL_rect_h_ 
-   
- #include "SDL_stdinc.h" 
- #include "SDL_error.h" 
- #include "SDL_pixels.h" 
- #include "SDL_rwops.h" 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /** 
-  * The structure that defines a point (integer) 
-  * 
-  * \sa SDL_EnclosePoints 
-  * \sa SDL_PointInRect 
-  */ 
- typedef struct SDL_Point 
- { 
-     int x; 
-     int y; 
- } SDL_Point; 
-   
- /** 
-  * The structure that defines a point (floating point) 
-  * 
-  * \sa SDL_EncloseFPoints 
-  * \sa SDL_PointInFRect 
-  */ 
- typedef struct SDL_FPoint 
- { 
-     float x; 
-     float y; 
- } SDL_FPoint; 
-   
-   
- /** 
-  * A rectangle, with the origin at the upper left (integer). 
-  * 
-  * \sa SDL_RectEmpty 
-  * \sa SDL_RectEquals 
-  * \sa SDL_HasIntersection 
-  * \sa SDL_IntersectRect 
-  * \sa SDL_IntersectRectAndLine 
-  * \sa SDL_UnionRect 
-  * \sa SDL_EnclosePoints 
-  */ 
- typedef struct SDL_Rect 
- { 
-     int x, y; 
-     int w, h; 
- } SDL_Rect; 
-   
-   
- /** 
-  * A rectangle, with the origin at the upper left (floating point). 
-  * 
-  * \sa SDL_FRectEmpty 
-  * \sa SDL_FRectEquals 
-  * \sa SDL_FRectEqualsEpsilon 
-  * \sa SDL_HasIntersectionF 
-  * \sa SDL_IntersectFRect 
-  * \sa SDL_IntersectFRectAndLine 
-  * \sa SDL_UnionFRect 
-  * \sa SDL_EncloseFPoints 
-  * \sa SDL_PointInFRect 
-  */ 
- typedef struct SDL_FRect 
- { 
-     float x; 
-     float y; 
-     float w; 
-     float h; 
- } SDL_FRect; 
-   
-   
- /** 
-  * Returns true if point resides inside a rectangle. 
-  */ 
- SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) 
- { 
-     return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && 
-              (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; 
- } 
-   
- /** 
-  * Returns true if the rectangle has no area. 
-  */ 
- SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) 
- { 
-     return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; 
- } 
-   
- /** 
-  * Returns true if the two rectangles are equal. 
-  */ 
- SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) 
- { 
-     return (a && b && (a->x == b->x) && (a->y == b->y) && 
-             (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; 
- } 
-   
- /** 
-  * Determine whether two rectangles intersect. 
-  * 
-  * If either pointer is NULL the function will return SDL_FALSE. 
-  * 
-  * \param A an SDL_Rect structure representing the first rectangle 
-  * \param B an SDL_Rect structure representing the second rectangle 
-  * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_IntersectRect 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, 
-                                                      const SDL_Rect * B); 
-   
- /** 
-  * Calculate the intersection of two rectangles. 
-  * 
-  * If `result` is NULL then this function will return SDL_FALSE. 
-  * 
-  * \param A an SDL_Rect structure representing the first rectangle 
-  * \param B an SDL_Rect structure representing the second rectangle 
-  * \param result an SDL_Rect structure filled in with the intersection of 
-  *               rectangles `A` and `B` 
-  * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_HasIntersection 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, 
-                                                    const SDL_Rect * B, 
-                                                    SDL_Rect * result); 
-   
- /** 
-  * Calculate the union of two rectangles. 
-  * 
-  * \param A an SDL_Rect structure representing the first rectangle 
-  * \param B an SDL_Rect structure representing the second rectangle 
-  * \param result an SDL_Rect structure filled in with the union of rectangles 
-  *               `A` and `B` 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, 
-                                            const SDL_Rect * B, 
-                                            SDL_Rect * result); 
-   
- /** 
-  * Calculate a minimal rectangle enclosing a set of points. 
-  * 
-  * If `clip` is not NULL then only points inside of the clipping rectangle are 
-  * considered. 
-  * 
-  * \param points an array of SDL_Point structures representing points to be 
-  *               enclosed 
-  * \param count the number of structures in the `points` array 
-  * \param clip an SDL_Rect used for clipping or NULL to enclose all points 
-  * \param result an SDL_Rect structure filled in with the minimal enclosing 
-  *               rectangle 
-  * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the 
-  *          points were outside of the clipping rectangle. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, 
-                                                    int count, 
-                                                    const SDL_Rect * clip, 
-                                                    SDL_Rect * result); 
-   
- /** 
-  * Calculate the intersection of a rectangle and line segment. 
-  * 
-  * This function is used to clip a line segment to a rectangle. A line segment 
-  * contained entirely within the rectangle or that does not intersect will 
-  * remain unchanged. A line segment that crosses the rectangle at either or 
-  * both ends will be clipped to the boundary of the rectangle and the new 
-  * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. 
-  * 
-  * \param rect an SDL_Rect structure representing the rectangle to intersect 
-  * \param X1 a pointer to the starting X-coordinate of the line 
-  * \param Y1 a pointer to the starting Y-coordinate of the line 
-  * \param X2 a pointer to the ending X-coordinate of the line 
-  * \param Y2 a pointer to the ending Y-coordinate of the line 
-  * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * 
-                                                           rect, int *X1, 
-                                                           int *Y1, int *X2, 
-                                                           int *Y2); 
-   
-   
- /* SDL_FRect versions... */ 
-   
- /** 
-  * Returns true if point resides inside a rectangle. 
-  */ 
- SDL_FORCE_INLINE SDL_bool SDL_PointInFRect(const SDL_FPoint *p, const SDL_FRect *r) 
- { 
-     return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && 
-              (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; 
- } 
-   
- /** 
-  * Returns true if the rectangle has no area. 
-  */ 
- SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r) 
- { 
-     return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE; 
- } 
-   
- /** 
-  * Returns true if the two rectangles are equal, within some given epsilon. 
-  * 
-  * \since This function is available since SDL 2.0.22. 
-  */ 
- SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon) 
- { 
-     return (a && b && ((a == b) || 
-             ((SDL_fabsf(a->x - b->x) <= epsilon) && 
-             (SDL_fabsf(a->y - b->y) <= epsilon) && 
-             (SDL_fabsf(a->w - b->w) <= epsilon) && 
-             (SDL_fabsf(a->h - b->h) <= epsilon)))) 
-             ? SDL_TRUE : SDL_FALSE; 
- } 
-   
- /** 
-  * Returns true if the two rectangles are equal, using a default epsilon. 
-  * 
-  * \since This function is available since SDL 2.0.22. 
-  */ 
- SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b) 
- { 
-     return SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON); 
- } 
-   
- /** 
-  * Determine whether two rectangles intersect with float precision. 
-  * 
-  * If either pointer is NULL the function will return SDL_FALSE. 
-  * 
-  * \param A an SDL_FRect structure representing the first rectangle 
-  * \param B an SDL_FRect structure representing the second rectangle 
-  * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.22. 
-  * 
-  * \sa SDL_IntersectRect 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersectionF(const SDL_FRect * A, 
-                                                       const SDL_FRect * B); 
-   
- /** 
-  * Calculate the intersection of two rectangles with float precision. 
-  * 
-  * If `result` is NULL then this function will return SDL_FALSE. 
-  * 
-  * \param A an SDL_FRect structure representing the first rectangle 
-  * \param B an SDL_FRect structure representing the second rectangle 
-  * \param result an SDL_FRect structure filled in with the intersection of 
-  *               rectangles `A` and `B` 
-  * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.22. 
-  * 
-  * \sa SDL_HasIntersectionF 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRect(const SDL_FRect * A, 
-                                                     const SDL_FRect * B, 
-                                                     SDL_FRect * result); 
-   
- /** 
-  * Calculate the union of two rectangles with float precision. 
-  * 
-  * \param A an SDL_FRect structure representing the first rectangle 
-  * \param B an SDL_FRect structure representing the second rectangle 
-  * \param result an SDL_FRect structure filled in with the union of rectangles 
-  *               `A` and `B` 
-  * 
-  * \since This function is available since SDL 2.0.22. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_UnionFRect(const SDL_FRect * A, 
-                                             const SDL_FRect * B, 
-                                             SDL_FRect * result); 
-   
- /** 
-  * Calculate a minimal rectangle enclosing a set of points with float 
-  * precision. 
-  * 
-  * If `clip` is not NULL then only points inside of the clipping rectangle are 
-  * considered. 
-  * 
-  * \param points an array of SDL_FPoint structures representing points to be 
-  *               enclosed 
-  * \param count the number of structures in the `points` array 
-  * \param clip an SDL_FRect used for clipping or NULL to enclose all points 
-  * \param result an SDL_FRect structure filled in with the minimal enclosing 
-  *               rectangle 
-  * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the 
-  *          points were outside of the clipping rectangle. 
-  * 
-  * \since This function is available since SDL 2.0.22. 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_EncloseFPoints(const SDL_FPoint * points, 
-                                                     int count, 
-                                                     const SDL_FRect * clip, 
-                                                     SDL_FRect * result); 
-   
- /** 
-  * Calculate the intersection of a rectangle and line segment with float 
-  * precision. 
-  * 
-  * This function is used to clip a line segment to a rectangle. A line segment 
-  * contained entirely within the rectangle or that does not intersect will 
-  * remain unchanged. A line segment that crosses the rectangle at either or 
-  * both ends will be clipped to the boundary of the rectangle and the new 
-  * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. 
-  * 
-  * \param rect an SDL_FRect structure representing the rectangle to intersect 
-  * \param X1 a pointer to the starting X-coordinate of the line 
-  * \param Y1 a pointer to the starting Y-coordinate of the line 
-  * \param X2 a pointer to the ending X-coordinate of the line 
-  * \param Y2 a pointer to the ending Y-coordinate of the line 
-  * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.22. 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect * 
-                                                            rect, float *X1, 
-                                                            float *Y1, float *X2, 
-                                                            float *Y2); 
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_rect_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-