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  1. /*
  2.   Simple DirectMedia Layer
  3.   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
  4.  
  5.   This software is provided 'as-is', without any express or implied
  6.   warranty.  In no event will the authors be held liable for any damages
  7.   arising from the use of this software.
  8.  
  9.   Permission is granted to anyone to use this software for any purpose,
  10.   including commercial applications, and to alter it and redistribute it
  11.   freely, subject to the following restrictions:
  12.  
  13.   1. The origin of this software must not be misrepresented; you must not
  14.      claim that you wrote the original software. If you use this software
  15.      in a product, an acknowledgment in the product documentation would be
  16.      appreciated but is not required.
  17.   2. Altered source versions must be plainly marked as such, and must not be
  18.      misrepresented as being the original software.
  19.   3. This notice may not be removed or altered from any source distribution.
  20. */
  21.  
  22. /**
  23.  *  \file SDL_rect.h
  24.  *
  25.  *  Header file for SDL_rect definition and management functions.
  26.  */
  27.  
  28. #ifndef SDL_rect_h_
  29. #define SDL_rect_h_
  30.  
  31. #include "SDL_stdinc.h"
  32. #include "SDL_error.h"
  33. #include "SDL_pixels.h"
  34. #include "SDL_rwops.h"
  35.  
  36. #include "begin_code.h"
  37. /* Set up for C function definitions, even when using C++ */
  38. #ifdef __cplusplus
  39. extern "C" {
  40. #endif
  41.  
  42. /**
  43.  * The structure that defines a point (integer)
  44.  *
  45.  * \sa SDL_EnclosePoints
  46.  * \sa SDL_PointInRect
  47.  */
  48. typedef struct SDL_Point
  49. {
  50.     int x;
  51.     int y;
  52. } SDL_Point;
  53.  
  54. /**
  55.  * The structure that defines a point (floating point)
  56.  *
  57.  * \sa SDL_EncloseFPoints
  58.  * \sa SDL_PointInFRect
  59.  */
  60. typedef struct SDL_FPoint
  61. {
  62.     float x;
  63.     float y;
  64. } SDL_FPoint;
  65.  
  66.  
  67. /**
  68.  * A rectangle, with the origin at the upper left (integer).
  69.  *
  70.  * \sa SDL_RectEmpty
  71.  * \sa SDL_RectEquals
  72.  * \sa SDL_HasIntersection
  73.  * \sa SDL_IntersectRect
  74.  * \sa SDL_IntersectRectAndLine
  75.  * \sa SDL_UnionRect
  76.  * \sa SDL_EnclosePoints
  77.  */
  78. typedef struct SDL_Rect
  79. {
  80.     int x, y;
  81.     int w, h;
  82. } SDL_Rect;
  83.  
  84.  
  85. /**
  86.  * A rectangle, with the origin at the upper left (floating point).
  87.  *
  88.  * \sa SDL_FRectEmpty
  89.  * \sa SDL_FRectEquals
  90.  * \sa SDL_FRectEqualsEpsilon
  91.  * \sa SDL_HasIntersectionF
  92.  * \sa SDL_IntersectFRect
  93.  * \sa SDL_IntersectFRectAndLine
  94.  * \sa SDL_UnionFRect
  95.  * \sa SDL_EncloseFPoints
  96.  * \sa SDL_PointInFRect
  97.  */
  98. typedef struct SDL_FRect
  99. {
  100.     float x;
  101.     float y;
  102.     float w;
  103.     float h;
  104. } SDL_FRect;
  105.  
  106.  
  107. /**
  108.  * Returns true if point resides inside a rectangle.
  109.  */
  110. SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
  111. {
  112.     return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
  113.              (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
  114. }
  115.  
  116. /**
  117.  * Returns true if the rectangle has no area.
  118.  */
  119. SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
  120. {
  121.     return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
  122. }
  123.  
  124. /**
  125.  * Returns true if the two rectangles are equal.
  126.  */
  127. SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
  128. {
  129.     return (a && b && (a->x == b->x) && (a->y == b->y) &&
  130.             (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
  131. }
  132.  
  133. /**
  134.  * Determine whether two rectangles intersect.
  135.  *
  136.  * If either pointer is NULL the function will return SDL_FALSE.
  137.  *
  138.  * \param A an SDL_Rect structure representing the first rectangle
  139.  * \param B an SDL_Rect structure representing the second rectangle
  140.  * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
  141.  *
  142.  * \since This function is available since SDL 2.0.0.
  143.  *
  144.  * \sa SDL_IntersectRect
  145.  */
  146. extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
  147.                                                      const SDL_Rect * B);
  148.  
  149. /**
  150.  * Calculate the intersection of two rectangles.
  151.  *
  152.  * If `result` is NULL then this function will return SDL_FALSE.
  153.  *
  154.  * \param A an SDL_Rect structure representing the first rectangle
  155.  * \param B an SDL_Rect structure representing the second rectangle
  156.  * \param result an SDL_Rect structure filled in with the intersection of
  157.  *               rectangles `A` and `B`
  158.  * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
  159.  *
  160.  * \since This function is available since SDL 2.0.0.
  161.  *
  162.  * \sa SDL_HasIntersection
  163.  */
  164. extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
  165.                                                    const SDL_Rect * B,
  166.                                                    SDL_Rect * result);
  167.  
  168. /**
  169.  * Calculate the union of two rectangles.
  170.  *
  171.  * \param A an SDL_Rect structure representing the first rectangle
  172.  * \param B an SDL_Rect structure representing the second rectangle
  173.  * \param result an SDL_Rect structure filled in with the union of rectangles
  174.  *               `A` and `B`
  175.  *
  176.  * \since This function is available since SDL 2.0.0.
  177.  */
  178. extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
  179.                                            const SDL_Rect * B,
  180.                                            SDL_Rect * result);
  181.  
  182. /**
  183.  * Calculate a minimal rectangle enclosing a set of points.
  184.  *
  185.  * If `clip` is not NULL then only points inside of the clipping rectangle are
  186.  * considered.
  187.  *
  188.  * \param points an array of SDL_Point structures representing points to be
  189.  *               enclosed
  190.  * \param count the number of structures in the `points` array
  191.  * \param clip an SDL_Rect used for clipping or NULL to enclose all points
  192.  * \param result an SDL_Rect structure filled in with the minimal enclosing
  193.  *               rectangle
  194.  * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
  195.  *          points were outside of the clipping rectangle.
  196.  *
  197.  * \since This function is available since SDL 2.0.0.
  198.  */
  199. extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
  200.                                                    int count,
  201.                                                    const SDL_Rect * clip,
  202.                                                    SDL_Rect * result);
  203.  
  204. /**
  205.  * Calculate the intersection of a rectangle and line segment.
  206.  *
  207.  * This function is used to clip a line segment to a rectangle. A line segment
  208.  * contained entirely within the rectangle or that does not intersect will
  209.  * remain unchanged. A line segment that crosses the rectangle at either or
  210.  * both ends will be clipped to the boundary of the rectangle and the new
  211.  * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
  212.  *
  213.  * \param rect an SDL_Rect structure representing the rectangle to intersect
  214.  * \param X1 a pointer to the starting X-coordinate of the line
  215.  * \param Y1 a pointer to the starting Y-coordinate of the line
  216.  * \param X2 a pointer to the ending X-coordinate of the line
  217.  * \param Y2 a pointer to the ending Y-coordinate of the line
  218.  * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
  219.  *
  220.  * \since This function is available since SDL 2.0.0.
  221.  */
  222. extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
  223.                                                           rect, int *X1,
  224.                                                           int *Y1, int *X2,
  225.                                                           int *Y2);
  226.  
  227.  
  228. /* SDL_FRect versions... */
  229.  
  230. /**
  231.  * Returns true if point resides inside a rectangle.
  232.  */
  233. SDL_FORCE_INLINE SDL_bool SDL_PointInFRect(const SDL_FPoint *p, const SDL_FRect *r)
  234. {
  235.     return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
  236.              (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
  237. }
  238.  
  239. /**
  240.  * Returns true if the rectangle has no area.
  241.  */
  242. SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r)
  243. {
  244.     return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE;
  245. }
  246.  
  247. /**
  248.  * Returns true if the two rectangles are equal, within some given epsilon.
  249.  *
  250.  * \since This function is available since SDL 2.0.22.
  251.  */
  252. SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
  253. {
  254.     return (a && b && ((a == b) ||
  255.             ((SDL_fabsf(a->x - b->x) <= epsilon) &&
  256.             (SDL_fabsf(a->y - b->y) <= epsilon) &&
  257.             (SDL_fabsf(a->w - b->w) <= epsilon) &&
  258.             (SDL_fabsf(a->h - b->h) <= epsilon))))
  259.             ? SDL_TRUE : SDL_FALSE;
  260. }
  261.  
  262. /**
  263.  * Returns true if the two rectangles are equal, using a default epsilon.
  264.  *
  265.  * \since This function is available since SDL 2.0.22.
  266.  */
  267. SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b)
  268. {
  269.     return SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON);
  270. }
  271.  
  272. /**
  273.  * Determine whether two rectangles intersect with float precision.
  274.  *
  275.  * If either pointer is NULL the function will return SDL_FALSE.
  276.  *
  277.  * \param A an SDL_FRect structure representing the first rectangle
  278.  * \param B an SDL_FRect structure representing the second rectangle
  279.  * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
  280.  *
  281.  * \since This function is available since SDL 2.0.22.
  282.  *
  283.  * \sa SDL_IntersectRect
  284.  */
  285. extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersectionF(const SDL_FRect * A,
  286.                                                       const SDL_FRect * B);
  287.  
  288. /**
  289.  * Calculate the intersection of two rectangles with float precision.
  290.  *
  291.  * If `result` is NULL then this function will return SDL_FALSE.
  292.  *
  293.  * \param A an SDL_FRect structure representing the first rectangle
  294.  * \param B an SDL_FRect structure representing the second rectangle
  295.  * \param result an SDL_FRect structure filled in with the intersection of
  296.  *               rectangles `A` and `B`
  297.  * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
  298.  *
  299.  * \since This function is available since SDL 2.0.22.
  300.  *
  301.  * \sa SDL_HasIntersectionF
  302.  */
  303. extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRect(const SDL_FRect * A,
  304.                                                     const SDL_FRect * B,
  305.                                                     SDL_FRect * result);
  306.  
  307. /**
  308.  * Calculate the union of two rectangles with float precision.
  309.  *
  310.  * \param A an SDL_FRect structure representing the first rectangle
  311.  * \param B an SDL_FRect structure representing the second rectangle
  312.  * \param result an SDL_FRect structure filled in with the union of rectangles
  313.  *               `A` and `B`
  314.  *
  315.  * \since This function is available since SDL 2.0.22.
  316.  */
  317. extern DECLSPEC void SDLCALL SDL_UnionFRect(const SDL_FRect * A,
  318.                                             const SDL_FRect * B,
  319.                                             SDL_FRect * result);
  320.  
  321. /**
  322.  * Calculate a minimal rectangle enclosing a set of points with float
  323.  * precision.
  324.  *
  325.  * If `clip` is not NULL then only points inside of the clipping rectangle are
  326.  * considered.
  327.  *
  328.  * \param points an array of SDL_FPoint structures representing points to be
  329.  *               enclosed
  330.  * \param count the number of structures in the `points` array
  331.  * \param clip an SDL_FRect used for clipping or NULL to enclose all points
  332.  * \param result an SDL_FRect structure filled in with the minimal enclosing
  333.  *               rectangle
  334.  * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
  335.  *          points were outside of the clipping rectangle.
  336.  *
  337.  * \since This function is available since SDL 2.0.22.
  338.  */
  339. extern DECLSPEC SDL_bool SDLCALL SDL_EncloseFPoints(const SDL_FPoint * points,
  340.                                                     int count,
  341.                                                     const SDL_FRect * clip,
  342.                                                     SDL_FRect * result);
  343.  
  344. /**
  345.  * Calculate the intersection of a rectangle and line segment with float
  346.  * precision.
  347.  *
  348.  * This function is used to clip a line segment to a rectangle. A line segment
  349.  * contained entirely within the rectangle or that does not intersect will
  350.  * remain unchanged. A line segment that crosses the rectangle at either or
  351.  * both ends will be clipped to the boundary of the rectangle and the new
  352.  * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
  353.  *
  354.  * \param rect an SDL_FRect structure representing the rectangle to intersect
  355.  * \param X1 a pointer to the starting X-coordinate of the line
  356.  * \param Y1 a pointer to the starting Y-coordinate of the line
  357.  * \param X2 a pointer to the ending X-coordinate of the line
  358.  * \param Y2 a pointer to the ending Y-coordinate of the line
  359.  * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
  360.  *
  361.  * \since This function is available since SDL 2.0.22.
  362.  */
  363. extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect *
  364.                                                            rect, float *X1,
  365.                                                            float *Y1, float *X2,
  366.                                                            float *Y2);
  367.  
  368. /* Ends C function definitions when using C++ */
  369. #ifdef __cplusplus
  370. }
  371. #endif
  372. #include "close_code.h"
  373.  
  374. #endif /* SDL_rect_h_ */
  375.  
  376. /* vi: set ts=4 sw=4 expandtab: */
  377.