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  1. /*
  2.   Simple DirectMedia Layer
  3.   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
  4.  
  5.   This software is provided 'as-is', without any express or implied
  6.   warranty.  In no event will the authors be held liable for any damages
  7.   arising from the use of this software.
  8.  
  9.   Permission is granted to anyone to use this software for any purpose,
  10.   including commercial applications, and to alter it and redistribute it
  11.   freely, subject to the following restrictions:
  12.  
  13.   1. The origin of this software must not be misrepresented; you must not
  14.      claim that you wrote the original software. If you use this software
  15.      in a product, an acknowledgment in the product documentation would be
  16.      appreciated but is not required.
  17.   2. Altered source versions must be plainly marked as such, and must not be
  18.      misrepresented as being the original software.
  19.   3. This notice may not be removed or altered from any source distribution.
  20. */
  21.  
  22. /**
  23.  *  \file SDL_platform.h
  24.  *
  25.  *  Try to get a standard set of platform defines.
  26.  */
  27.  
  28. #ifndef SDL_platform_h_
  29. #define SDL_platform_h_
  30.  
  31. #if defined(_AIX)
  32. #undef __AIX__
  33. #define __AIX__     1
  34. #endif
  35. #if defined(__HAIKU__)
  36. #undef __HAIKU__
  37. #define __HAIKU__   1
  38. #endif
  39. #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
  40. #undef __BSDI__
  41. #define __BSDI__    1
  42. #endif
  43. #if defined(_arch_dreamcast)
  44. #undef __DREAMCAST__
  45. #define __DREAMCAST__   1
  46. #endif
  47. #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
  48. #undef __FREEBSD__
  49. #define __FREEBSD__ 1
  50. #endif
  51. #if defined(hpux) || defined(__hpux) || defined(__hpux__)
  52. #undef __HPUX__
  53. #define __HPUX__    1
  54. #endif
  55. #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
  56. #undef __IRIX__
  57. #define __IRIX__    1
  58. #endif
  59. #if (defined(linux) || defined(__linux) || defined(__linux__))
  60. #undef __LINUX__
  61. #define __LINUX__   1
  62. #endif
  63. #if defined(ANDROID) || defined(__ANDROID__)
  64. #undef __ANDROID__
  65. #undef __LINUX__ /* do we need to do this? */
  66. #define __ANDROID__ 1
  67. #endif
  68. #if defined(__NGAGE__)
  69. #undef __NGAGE__
  70. #define __NGAGE__ 1
  71. #endif
  72.  
  73. #if defined(__APPLE__)
  74. /* lets us know what version of Mac OS X we're compiling on */
  75. #include <AvailabilityMacros.h>
  76. #include <TargetConditionals.h>
  77.  
  78. /* Fix building with older SDKs that don't define these
  79.    See this for more information:
  80.    https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
  81. */
  82. #ifndef TARGET_OS_MACCATALYST
  83. #define TARGET_OS_MACCATALYST 0
  84. #endif
  85. #ifndef TARGET_OS_IOS
  86. #define TARGET_OS_IOS 0
  87. #endif
  88. #ifndef TARGET_OS_IPHONE
  89. #define TARGET_OS_IPHONE 0
  90. #endif
  91. #ifndef TARGET_OS_TV
  92. #define TARGET_OS_TV 0
  93. #endif
  94. #ifndef TARGET_OS_SIMULATOR
  95. #define TARGET_OS_SIMULATOR 0
  96. #endif
  97.  
  98. #if TARGET_OS_TV
  99. #undef __TVOS__
  100. #define __TVOS__ 1
  101. #endif
  102. #if TARGET_OS_IPHONE
  103. /* if compiling for iOS */
  104. #undef __IPHONEOS__
  105. #define __IPHONEOS__ 1
  106. #undef __MACOSX__
  107. #else
  108. /* if not compiling for iOS */
  109. #undef __MACOSX__
  110. #define __MACOSX__  1
  111. #if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
  112. # error SDL for Mac OS X only supports deploying on 10.7 and above.
  113. #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
  114. #endif /* TARGET_OS_IPHONE */
  115. #endif /* defined(__APPLE__) */
  116.  
  117. #if defined(__NetBSD__)
  118. #undef __NETBSD__
  119. #define __NETBSD__  1
  120. #endif
  121. #if defined(__OpenBSD__)
  122. #undef __OPENBSD__
  123. #define __OPENBSD__ 1
  124. #endif
  125. #if defined(__OS2__) || defined(__EMX__)
  126. #undef __OS2__
  127. #define __OS2__     1
  128. #endif
  129. #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
  130. #undef __OSF__
  131. #define __OSF__     1
  132. #endif
  133. #if defined(__QNXNTO__)
  134. #undef __QNXNTO__
  135. #define __QNXNTO__  1
  136. #endif
  137. #if defined(riscos) || defined(__riscos) || defined(__riscos__)
  138. #undef __RISCOS__
  139. #define __RISCOS__  1
  140. #endif
  141. #if defined(__sun) && defined(__SVR4)
  142. #undef __SOLARIS__
  143. #define __SOLARIS__ 1
  144. #endif
  145.  
  146. #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
  147. /* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
  148. #if defined(_MSC_VER) && defined(__has_include)
  149. #if __has_include(<winapifamily.h>)
  150. #define HAVE_WINAPIFAMILY_H 1
  151. #else
  152. #define HAVE_WINAPIFAMILY_H 0
  153. #endif
  154.  
  155. /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
  156. #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_)    /* _MSC_VER == 1700 for Visual Studio 2012 */
  157. #define HAVE_WINAPIFAMILY_H 1
  158. #else
  159. #define HAVE_WINAPIFAMILY_H 0
  160. #endif
  161.  
  162. #if HAVE_WINAPIFAMILY_H
  163. #include <winapifamily.h>
  164. #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
  165. #else
  166. #define WINAPI_FAMILY_WINRT 0
  167. #endif /* HAVE_WINAPIFAMILY_H */
  168.  
  169. #if WINAPI_FAMILY_WINRT
  170. #undef __WINRT__
  171. #define __WINRT__ 1
  172. #elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
  173. #undef __WINGDK__
  174. #define __WINGDK__ 1
  175. #elif defined(_GAMING_XBOX_XBOXONE)
  176. #undef __XBOXONE__
  177. #define __XBOXONE__ 1
  178. #elif defined(_GAMING_XBOX_SCARLETT)
  179. #undef __XBOXSERIES__
  180. #define __XBOXSERIES__ 1
  181. #else
  182. #undef __WINDOWS__
  183. #define __WINDOWS__ 1
  184. #endif
  185. #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
  186.  
  187. #if defined(__WINDOWS__)
  188. #undef __WIN32__
  189. #define __WIN32__ 1
  190. #endif
  191. /* This is to support generic "any GDK" separate from a platform-specific GDK */
  192. #if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
  193. #undef __GDK__
  194. #define __GDK__ 1
  195. #endif
  196. #if defined(__PSP__)
  197. #undef __PSP__
  198. #define __PSP__ 1
  199. #endif
  200. #if defined(PS2)
  201. #define __PS2__ 1
  202. #endif
  203.  
  204. /* The NACL compiler defines __native_client__ and __pnacl__
  205.  * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
  206.  */
  207. #if defined(__native_client__)
  208. #undef __LINUX__
  209. #undef __NACL__
  210. #define __NACL__ 1
  211. #endif
  212. #if defined(__pnacl__)
  213. #undef __LINUX__
  214. #undef __PNACL__
  215. #define __PNACL__ 1
  216. /* PNACL with newlib supports static linking only */
  217. #define __SDL_NOGETPROCADDR__
  218. #endif
  219.  
  220. #if defined(__vita__)
  221. #define __VITA__ 1
  222. #endif
  223.  
  224. #if defined(__3DS__)
  225. #undef __3DS__
  226. #define __3DS__ 1
  227. #endif
  228.  
  229. #include "begin_code.h"
  230. /* Set up for C function definitions, even when using C++ */
  231. #ifdef __cplusplus
  232. extern "C" {
  233. #endif
  234.  
  235. /**
  236.  * Get the name of the platform.
  237.  *
  238.  * Here are the names returned for some (but not all) supported platforms:
  239.  *
  240.  * - "Windows"
  241.  * - "Mac OS X"
  242.  * - "Linux"
  243.  * - "iOS"
  244.  * - "Android"
  245.  *
  246.  * \returns the name of the platform. If the correct platform name is not
  247.  *          available, returns a string beginning with the text "Unknown".
  248.  *
  249.  * \since This function is available since SDL 2.0.0.
  250.  */
  251. extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
  252.  
  253. /* Ends C function definitions when using C++ */
  254. #ifdef __cplusplus
  255. }
  256. #endif
  257. #include "close_code.h"
  258.  
  259. #endif /* SDL_platform_h_ */
  260.  
  261. /* vi: set ts=4 sw=4 expandtab: */
  262.