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  1. /*
  2.   Simple DirectMedia Layer
  3.   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
  4.  
  5.   This software is provided 'as-is', without any express or implied
  6.   warranty.  In no event will the authors be held liable for any damages
  7.   arising from the use of this software.
  8.  
  9.   Permission is granted to anyone to use this software for any purpose,
  10.   including commercial applications, and to alter it and redistribute it
  11.   freely, subject to the following restrictions:
  12.  
  13.   1. The origin of this software must not be misrepresented; you must not
  14.      claim that you wrote the original software. If you use this software
  15.      in a product, an acknowledgment in the product documentation would be
  16.      appreciated but is not required.
  17.   2. Altered source versions must be plainly marked as such, and must not be
  18.      misrepresented as being the original software.
  19.   3. This notice may not be removed or altered from any source distribution.
  20. */
  21.  
  22. /**
  23.  *  \file SDL_pixels.h
  24.  *
  25.  *  Header for the enumerated pixel format definitions.
  26.  */
  27.  
  28. #ifndef SDL_pixels_h_
  29. #define SDL_pixels_h_
  30.  
  31. #include "SDL_stdinc.h"
  32. #include "SDL_endian.h"
  33.  
  34. #include "begin_code.h"
  35. /* Set up for C function definitions, even when using C++ */
  36. #ifdef __cplusplus
  37. extern "C" {
  38. #endif
  39.  
  40. /**
  41.  *  \name Transparency definitions
  42.  *
  43.  *  These define alpha as the opacity of a surface.
  44.  */
  45. /* @{ */
  46. #define SDL_ALPHA_OPAQUE 255
  47. #define SDL_ALPHA_TRANSPARENT 0
  48. /* @} */
  49.  
  50. /** Pixel type. */
  51. typedef enum
  52. {
  53.     SDL_PIXELTYPE_UNKNOWN,
  54.     SDL_PIXELTYPE_INDEX1,
  55.     SDL_PIXELTYPE_INDEX4,
  56.     SDL_PIXELTYPE_INDEX8,
  57.     SDL_PIXELTYPE_PACKED8,
  58.     SDL_PIXELTYPE_PACKED16,
  59.     SDL_PIXELTYPE_PACKED32,
  60.     SDL_PIXELTYPE_ARRAYU8,
  61.     SDL_PIXELTYPE_ARRAYU16,
  62.     SDL_PIXELTYPE_ARRAYU32,
  63.     SDL_PIXELTYPE_ARRAYF16,
  64.     SDL_PIXELTYPE_ARRAYF32
  65. } SDL_PixelType;
  66.  
  67. /** Bitmap pixel order, high bit -> low bit. */
  68. typedef enum
  69. {
  70.     SDL_BITMAPORDER_NONE,
  71.     SDL_BITMAPORDER_4321,
  72.     SDL_BITMAPORDER_1234
  73. } SDL_BitmapOrder;
  74.  
  75. /** Packed component order, high bit -> low bit. */
  76. typedef enum
  77. {
  78.     SDL_PACKEDORDER_NONE,
  79.     SDL_PACKEDORDER_XRGB,
  80.     SDL_PACKEDORDER_RGBX,
  81.     SDL_PACKEDORDER_ARGB,
  82.     SDL_PACKEDORDER_RGBA,
  83.     SDL_PACKEDORDER_XBGR,
  84.     SDL_PACKEDORDER_BGRX,
  85.     SDL_PACKEDORDER_ABGR,
  86.     SDL_PACKEDORDER_BGRA
  87. } SDL_PackedOrder;
  88.  
  89. /** Array component order, low byte -> high byte. */
  90. /* !!! FIXME: in 2.1, make these not overlap differently with
  91.    !!! FIXME:  SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */
  92. typedef enum
  93. {
  94.     SDL_ARRAYORDER_NONE,
  95.     SDL_ARRAYORDER_RGB,
  96.     SDL_ARRAYORDER_RGBA,
  97.     SDL_ARRAYORDER_ARGB,
  98.     SDL_ARRAYORDER_BGR,
  99.     SDL_ARRAYORDER_BGRA,
  100.     SDL_ARRAYORDER_ABGR
  101. } SDL_ArrayOrder;
  102.  
  103. /** Packed component layout. */
  104. typedef enum
  105. {
  106.     SDL_PACKEDLAYOUT_NONE,
  107.     SDL_PACKEDLAYOUT_332,
  108.     SDL_PACKEDLAYOUT_4444,
  109.     SDL_PACKEDLAYOUT_1555,
  110.     SDL_PACKEDLAYOUT_5551,
  111.     SDL_PACKEDLAYOUT_565,
  112.     SDL_PACKEDLAYOUT_8888,
  113.     SDL_PACKEDLAYOUT_2101010,
  114.     SDL_PACKEDLAYOUT_1010102
  115. } SDL_PackedLayout;
  116.  
  117. #define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
  118.  
  119. #define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
  120.     ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
  121.      ((bits) << 8) | ((bytes) << 0))
  122.  
  123. #define SDL_PIXELFLAG(X)    (((X) >> 28) & 0x0F)
  124. #define SDL_PIXELTYPE(X)    (((X) >> 24) & 0x0F)
  125. #define SDL_PIXELORDER(X)   (((X) >> 20) & 0x0F)
  126. #define SDL_PIXELLAYOUT(X)  (((X) >> 16) & 0x0F)
  127. #define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
  128. #define SDL_BYTESPERPIXEL(X) \
  129.     (SDL_ISPIXELFORMAT_FOURCC(X) ? \
  130.         ((((X) == SDL_PIXELFORMAT_YUY2) || \
  131.           ((X) == SDL_PIXELFORMAT_UYVY) || \
  132.           ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
  133.  
  134. #define SDL_ISPIXELFORMAT_INDEXED(format)   \
  135.     (!SDL_ISPIXELFORMAT_FOURCC(format) && \
  136.      ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
  137.       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
  138.       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
  139.  
  140. #define SDL_ISPIXELFORMAT_PACKED(format) \
  141.     (!SDL_ISPIXELFORMAT_FOURCC(format) && \
  142.      ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
  143.       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
  144.       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))
  145.  
  146. #define SDL_ISPIXELFORMAT_ARRAY(format) \
  147.     (!SDL_ISPIXELFORMAT_FOURCC(format) && \
  148.      ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
  149.       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
  150.       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
  151.       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
  152.       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
  153.  
  154. #define SDL_ISPIXELFORMAT_ALPHA(format)   \
  155.     ((SDL_ISPIXELFORMAT_PACKED(format) && \
  156.      ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
  157.       (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
  158.       (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
  159.       (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
  160.     (SDL_ISPIXELFORMAT_ARRAY(format) && \
  161.      ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
  162.       (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
  163.       (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
  164.       (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA))))
  165.  
  166. /* The flag is set to 1 because 0x1? is not in the printable ASCII range */
  167. #define SDL_ISPIXELFORMAT_FOURCC(format)    \
  168.     ((format) && (SDL_PIXELFLAG(format) != 1))
  169.  
  170. /* Note: If you modify this list, update SDL_GetPixelFormatName() */
  171. typedef enum
  172. {
  173.     SDL_PIXELFORMAT_UNKNOWN,
  174.     SDL_PIXELFORMAT_INDEX1LSB =
  175.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0,
  176.                                1, 0),
  177.     SDL_PIXELFORMAT_INDEX1MSB =
  178.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0,
  179.                                1, 0),
  180.     SDL_PIXELFORMAT_INDEX4LSB =
  181.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0,
  182.                                4, 0),
  183.     SDL_PIXELFORMAT_INDEX4MSB =
  184.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0,
  185.                                4, 0),
  186.     SDL_PIXELFORMAT_INDEX8 =
  187.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1),
  188.     SDL_PIXELFORMAT_RGB332 =
  189.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
  190.                                SDL_PACKEDLAYOUT_332, 8, 1),
  191.     SDL_PIXELFORMAT_XRGB4444 =
  192.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
  193.                                SDL_PACKEDLAYOUT_4444, 12, 2),
  194.     SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444,
  195.     SDL_PIXELFORMAT_XBGR4444 =
  196.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
  197.                                SDL_PACKEDLAYOUT_4444, 12, 2),
  198.     SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444,
  199.     SDL_PIXELFORMAT_XRGB1555 =
  200.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
  201.                                SDL_PACKEDLAYOUT_1555, 15, 2),
  202.     SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555,
  203.     SDL_PIXELFORMAT_XBGR1555 =
  204.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
  205.                                SDL_PACKEDLAYOUT_1555, 15, 2),
  206.     SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555,
  207.     SDL_PIXELFORMAT_ARGB4444 =
  208.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
  209.                                SDL_PACKEDLAYOUT_4444, 16, 2),
  210.     SDL_PIXELFORMAT_RGBA4444 =
  211.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
  212.                                SDL_PACKEDLAYOUT_4444, 16, 2),
  213.     SDL_PIXELFORMAT_ABGR4444 =
  214.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
  215.                                SDL_PACKEDLAYOUT_4444, 16, 2),
  216.     SDL_PIXELFORMAT_BGRA4444 =
  217.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
  218.                                SDL_PACKEDLAYOUT_4444, 16, 2),
  219.     SDL_PIXELFORMAT_ARGB1555 =
  220.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
  221.                                SDL_PACKEDLAYOUT_1555, 16, 2),
  222.     SDL_PIXELFORMAT_RGBA5551 =
  223.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
  224.                                SDL_PACKEDLAYOUT_5551, 16, 2),
  225.     SDL_PIXELFORMAT_ABGR1555 =
  226.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
  227.                                SDL_PACKEDLAYOUT_1555, 16, 2),
  228.     SDL_PIXELFORMAT_BGRA5551 =
  229.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
  230.                                SDL_PACKEDLAYOUT_5551, 16, 2),
  231.     SDL_PIXELFORMAT_RGB565 =
  232.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
  233.                                SDL_PACKEDLAYOUT_565, 16, 2),
  234.     SDL_PIXELFORMAT_BGR565 =
  235.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
  236.                                SDL_PACKEDLAYOUT_565, 16, 2),
  237.     SDL_PIXELFORMAT_RGB24 =
  238.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0,
  239.                                24, 3),
  240.     SDL_PIXELFORMAT_BGR24 =
  241.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
  242.                                24, 3),
  243.     SDL_PIXELFORMAT_XRGB8888 =
  244.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
  245.                                SDL_PACKEDLAYOUT_8888, 24, 4),
  246.     SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888,
  247.     SDL_PIXELFORMAT_RGBX8888 =
  248.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
  249.                                SDL_PACKEDLAYOUT_8888, 24, 4),
  250.     SDL_PIXELFORMAT_XBGR8888 =
  251.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
  252.                                SDL_PACKEDLAYOUT_8888, 24, 4),
  253.     SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888,
  254.     SDL_PIXELFORMAT_BGRX8888 =
  255.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
  256.                                SDL_PACKEDLAYOUT_8888, 24, 4),
  257.     SDL_PIXELFORMAT_ARGB8888 =
  258.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
  259.                                SDL_PACKEDLAYOUT_8888, 32, 4),
  260.     SDL_PIXELFORMAT_RGBA8888 =
  261.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA,
  262.                                SDL_PACKEDLAYOUT_8888, 32, 4),
  263.     SDL_PIXELFORMAT_ABGR8888 =
  264.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR,
  265.                                SDL_PACKEDLAYOUT_8888, 32, 4),
  266.     SDL_PIXELFORMAT_BGRA8888 =
  267.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA,
  268.                                SDL_PACKEDLAYOUT_8888, 32, 4),
  269.     SDL_PIXELFORMAT_ARGB2101010 =
  270.         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
  271.                                SDL_PACKEDLAYOUT_2101010, 32, 4),
  272.  
  273.     /* Aliases for RGBA byte arrays of color data, for the current platform */
  274. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  275.     SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888,
  276.     SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
  277.     SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
  278.     SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
  279. #else
  280.     SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
  281.     SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
  282.     SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
  283.     SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
  284. #endif
  285.  
  286.     SDL_PIXELFORMAT_YV12 =      /**< Planar mode: Y + V + U  (3 planes) */
  287.         SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
  288.     SDL_PIXELFORMAT_IYUV =      /**< Planar mode: Y + U + V  (3 planes) */
  289.         SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
  290.     SDL_PIXELFORMAT_YUY2 =      /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
  291.         SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
  292.     SDL_PIXELFORMAT_UYVY =      /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
  293.         SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
  294.     SDL_PIXELFORMAT_YVYU =      /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
  295.         SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
  296.     SDL_PIXELFORMAT_NV12 =      /**< Planar mode: Y + U/V interleaved  (2 planes) */
  297.         SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'),
  298.     SDL_PIXELFORMAT_NV21 =      /**< Planar mode: Y + V/U interleaved  (2 planes) */
  299.         SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
  300.     SDL_PIXELFORMAT_EXTERNAL_OES =      /**< Android video texture format */
  301.         SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
  302. } SDL_PixelFormatEnum;
  303.  
  304. /**
  305.  * The bits of this structure can be directly reinterpreted as an integer-packed
  306.  * color which uses the SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888
  307.  * on little-endian systems and SDL_PIXELFORMAT_RGBA8888 on big-endian systems).
  308.  */
  309. typedef struct SDL_Color
  310. {
  311.     Uint8 r;
  312.     Uint8 g;
  313.     Uint8 b;
  314.     Uint8 a;
  315. } SDL_Color;
  316. #define SDL_Colour SDL_Color
  317.  
  318. typedef struct SDL_Palette
  319. {
  320.     int ncolors;
  321.     SDL_Color *colors;
  322.     Uint32 version;
  323.     int refcount;
  324. } SDL_Palette;
  325.  
  326. /**
  327.  *  \note Everything in the pixel format structure is read-only.
  328.  */
  329. typedef struct SDL_PixelFormat
  330. {
  331.     Uint32 format;
  332.     SDL_Palette *palette;
  333.     Uint8 BitsPerPixel;
  334.     Uint8 BytesPerPixel;
  335.     Uint8 padding[2];
  336.     Uint32 Rmask;
  337.     Uint32 Gmask;
  338.     Uint32 Bmask;
  339.     Uint32 Amask;
  340.     Uint8 Rloss;
  341.     Uint8 Gloss;
  342.     Uint8 Bloss;
  343.     Uint8 Aloss;
  344.     Uint8 Rshift;
  345.     Uint8 Gshift;
  346.     Uint8 Bshift;
  347.     Uint8 Ashift;
  348.     int refcount;
  349.     struct SDL_PixelFormat *next;
  350. } SDL_PixelFormat;
  351.  
  352. /**
  353.  * Get the human readable name of a pixel format.
  354.  *
  355.  * \param format the pixel format to query
  356.  * \returns the human readable name of the specified pixel format or
  357.  *          `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized.
  358.  *
  359.  * \since This function is available since SDL 2.0.0.
  360.  */
  361. extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
  362.  
  363. /**
  364.  * Convert one of the enumerated pixel formats to a bpp value and RGBA masks.
  365.  *
  366.  * \param format one of the SDL_PixelFormatEnum values
  367.  * \param bpp a bits per pixel value; usually 15, 16, or 32
  368.  * \param Rmask a pointer filled in with the red mask for the format
  369.  * \param Gmask a pointer filled in with the green mask for the format
  370.  * \param Bmask a pointer filled in with the blue mask for the format
  371.  * \param Amask a pointer filled in with the alpha mask for the format
  372.  * \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't
  373.  *          possible; call SDL_GetError() for more information.
  374.  *
  375.  * \since This function is available since SDL 2.0.0.
  376.  *
  377.  * \sa SDL_MasksToPixelFormatEnum
  378.  */
  379. extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
  380.                                                             int *bpp,
  381.                                                             Uint32 * Rmask,
  382.                                                             Uint32 * Gmask,
  383.                                                             Uint32 * Bmask,
  384.                                                             Uint32 * Amask);
  385.  
  386. /**
  387.  * Convert a bpp value and RGBA masks to an enumerated pixel format.
  388.  *
  389.  * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't
  390.  * possible.
  391.  *
  392.  * \param bpp a bits per pixel value; usually 15, 16, or 32
  393.  * \param Rmask the red mask for the format
  394.  * \param Gmask the green mask for the format
  395.  * \param Bmask the blue mask for the format
  396.  * \param Amask the alpha mask for the format
  397.  * \returns one of the SDL_PixelFormatEnum values
  398.  *
  399.  * \since This function is available since SDL 2.0.0.
  400.  *
  401.  * \sa SDL_PixelFormatEnumToMasks
  402.  */
  403. extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
  404.                                                           Uint32 Rmask,
  405.                                                           Uint32 Gmask,
  406.                                                           Uint32 Bmask,
  407.                                                           Uint32 Amask);
  408.  
  409. /**
  410.  * Create an SDL_PixelFormat structure corresponding to a pixel format.
  411.  *
  412.  * Returned structure may come from a shared global cache (i.e. not newly
  413.  * allocated), and hence should not be modified, especially the palette. Weird
  414.  * errors such as `Blit combination not supported` may occur.
  415.  *
  416.  * \param pixel_format one of the SDL_PixelFormatEnum values
  417.  * \returns the new SDL_PixelFormat structure or NULL on failure; call
  418.  *          SDL_GetError() for more information.
  419.  *
  420.  * \since This function is available since SDL 2.0.0.
  421.  *
  422.  * \sa SDL_FreeFormat
  423.  */
  424. extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
  425.  
  426. /**
  427.  * Free an SDL_PixelFormat structure allocated by SDL_AllocFormat().
  428.  *
  429.  * \param format the SDL_PixelFormat structure to free
  430.  *
  431.  * \since This function is available since SDL 2.0.0.
  432.  *
  433.  * \sa SDL_AllocFormat
  434.  */
  435. extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
  436.  
  437. /**
  438.  * Create a palette structure with the specified number of color entries.
  439.  *
  440.  * The palette entries are initialized to white.
  441.  *
  442.  * \param ncolors represents the number of color entries in the color palette
  443.  * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if
  444.  *          there wasn't enough memory); call SDL_GetError() for more
  445.  *          information.
  446.  *
  447.  * \since This function is available since SDL 2.0.0.
  448.  *
  449.  * \sa SDL_FreePalette
  450.  */
  451. extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
  452.  
  453. /**
  454.  * Set the palette for a pixel format structure.
  455.  *
  456.  * \param format the SDL_PixelFormat structure that will use the palette
  457.  * \param palette the SDL_Palette structure that will be used
  458.  * \returns 0 on success or a negative error code on failure; call
  459.  *          SDL_GetError() for more information.
  460.  *
  461.  * \since This function is available since SDL 2.0.0.
  462.  *
  463.  * \sa SDL_AllocPalette
  464.  * \sa SDL_FreePalette
  465.  */
  466. extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
  467.                                                       SDL_Palette *palette);
  468.  
  469. /**
  470.  * Set a range of colors in a palette.
  471.  *
  472.  * \param palette the SDL_Palette structure to modify
  473.  * \param colors an array of SDL_Color structures to copy into the palette
  474.  * \param firstcolor the index of the first palette entry to modify
  475.  * \param ncolors the number of entries to modify
  476.  * \returns 0 on success or a negative error code if not all of the colors
  477.  *          could be set; call SDL_GetError() for more information.
  478.  *
  479.  * \since This function is available since SDL 2.0.0.
  480.  *
  481.  * \sa SDL_AllocPalette
  482.  * \sa SDL_CreateRGBSurface
  483.  */
  484. extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
  485.                                                  const SDL_Color * colors,
  486.                                                  int firstcolor, int ncolors);
  487.  
  488. /**
  489.  * Free a palette created with SDL_AllocPalette().
  490.  *
  491.  * \param palette the SDL_Palette structure to be freed
  492.  *
  493.  * \since This function is available since SDL 2.0.0.
  494.  *
  495.  * \sa SDL_AllocPalette
  496.  */
  497. extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
  498.  
  499. /**
  500.  * Map an RGB triple to an opaque pixel value for a given pixel format.
  501.  *
  502.  * This function maps the RGB color value to the specified pixel format and
  503.  * returns the pixel value best approximating the given RGB color value for
  504.  * the given pixel format.
  505.  *
  506.  * If the format has a palette (8-bit) the index of the closest matching color
  507.  * in the palette will be returned.
  508.  *
  509.  * If the specified pixel format has an alpha component it will be returned as
  510.  * all 1 bits (fully opaque).
  511.  *
  512.  * If the pixel format bpp (color depth) is less than 32-bpp then the unused
  513.  * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
  514.  * format the return value can be assigned to a Uint16, and similarly a Uint8
  515.  * for an 8-bpp format).
  516.  *
  517.  * \param format an SDL_PixelFormat structure describing the pixel format
  518.  * \param r the red component of the pixel in the range 0-255
  519.  * \param g the green component of the pixel in the range 0-255
  520.  * \param b the blue component of the pixel in the range 0-255
  521.  * \returns a pixel value
  522.  *
  523.  * \since This function is available since SDL 2.0.0.
  524.  *
  525.  * \sa SDL_GetRGB
  526.  * \sa SDL_GetRGBA
  527.  * \sa SDL_MapRGBA
  528.  */
  529. extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
  530.                                           Uint8 r, Uint8 g, Uint8 b);
  531.  
  532. /**
  533.  * Map an RGBA quadruple to a pixel value for a given pixel format.
  534.  *
  535.  * This function maps the RGBA color value to the specified pixel format and
  536.  * returns the pixel value best approximating the given RGBA color value for
  537.  * the given pixel format.
  538.  *
  539.  * If the specified pixel format has no alpha component the alpha value will
  540.  * be ignored (as it will be in formats with a palette).
  541.  *
  542.  * If the format has a palette (8-bit) the index of the closest matching color
  543.  * in the palette will be returned.
  544.  *
  545.  * If the pixel format bpp (color depth) is less than 32-bpp then the unused
  546.  * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
  547.  * format the return value can be assigned to a Uint16, and similarly a Uint8
  548.  * for an 8-bpp format).
  549.  *
  550.  * \param format an SDL_PixelFormat structure describing the format of the
  551.  *               pixel
  552.  * \param r the red component of the pixel in the range 0-255
  553.  * \param g the green component of the pixel in the range 0-255
  554.  * \param b the blue component of the pixel in the range 0-255
  555.  * \param a the alpha component of the pixel in the range 0-255
  556.  * \returns a pixel value
  557.  *
  558.  * \since This function is available since SDL 2.0.0.
  559.  *
  560.  * \sa SDL_GetRGB
  561.  * \sa SDL_GetRGBA
  562.  * \sa SDL_MapRGB
  563.  */
  564. extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
  565.                                            Uint8 r, Uint8 g, Uint8 b,
  566.                                            Uint8 a);
  567.  
  568. /**
  569.  * Get RGB values from a pixel in the specified format.
  570.  *
  571.  * This function uses the entire 8-bit [0..255] range when converting color
  572.  * components from pixel formats with less than 8-bits per RGB component
  573.  * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
  574.  * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
  575.  *
  576.  * \param pixel a pixel value
  577.  * \param format an SDL_PixelFormat structure describing the format of the
  578.  *               pixel
  579.  * \param r a pointer filled in with the red component
  580.  * \param g a pointer filled in with the green component
  581.  * \param b a pointer filled in with the blue component
  582.  *
  583.  * \since This function is available since SDL 2.0.0.
  584.  *
  585.  * \sa SDL_GetRGBA
  586.  * \sa SDL_MapRGB
  587.  * \sa SDL_MapRGBA
  588.  */
  589. extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
  590.                                         const SDL_PixelFormat * format,
  591.                                         Uint8 * r, Uint8 * g, Uint8 * b);
  592.  
  593. /**
  594.  * Get RGBA values from a pixel in the specified format.
  595.  *
  596.  * This function uses the entire 8-bit [0..255] range when converting color
  597.  * components from pixel formats with less than 8-bits per RGB component
  598.  * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
  599.  * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
  600.  *
  601.  * If the surface has no alpha component, the alpha will be returned as 0xff
  602.  * (100% opaque).
  603.  *
  604.  * \param pixel a pixel value
  605.  * \param format an SDL_PixelFormat structure describing the format of the
  606.  *               pixel
  607.  * \param r a pointer filled in with the red component
  608.  * \param g a pointer filled in with the green component
  609.  * \param b a pointer filled in with the blue component
  610.  * \param a a pointer filled in with the alpha component
  611.  *
  612.  * \since This function is available since SDL 2.0.0.
  613.  *
  614.  * \sa SDL_GetRGB
  615.  * \sa SDL_MapRGB
  616.  * \sa SDL_MapRGBA
  617.  */
  618. extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
  619.                                          const SDL_PixelFormat * format,
  620.                                          Uint8 * r, Uint8 * g, Uint8 * b,
  621.                                          Uint8 * a);
  622.  
  623. /**
  624.  * Calculate a 256 entry gamma ramp for a gamma value.
  625.  *
  626.  * \param gamma a gamma value where 0.0 is black and 1.0 is identity
  627.  * \param ramp an array of 256 values filled in with the gamma ramp
  628.  *
  629.  * \since This function is available since SDL 2.0.0.
  630.  *
  631.  * \sa SDL_SetWindowGammaRamp
  632.  */
  633. extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
  634.  
  635.  
  636. /* Ends C function definitions when using C++ */
  637. #ifdef __cplusplus
  638. }
  639. #endif
  640. #include "close_code.h"
  641.  
  642. #endif /* SDL_pixels_h_ */
  643.  
  644. /* vi: set ts=4 sw=4 expandtab: */
  645.