- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_pixels.h 
-  * 
-  *  Header for the enumerated pixel format definitions. 
-  */ 
-   
- #ifndef SDL_pixels_h_ 
- #define SDL_pixels_h_ 
-   
- #include "SDL_stdinc.h" 
- #include "SDL_endian.h" 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /** 
-  *  \name Transparency definitions 
-  * 
-  *  These define alpha as the opacity of a surface. 
-  */ 
- /* @{ */ 
- #define SDL_ALPHA_OPAQUE 255 
- #define SDL_ALPHA_TRANSPARENT 0 
- /* @} */ 
-   
- /** Pixel type. */ 
- typedef enum 
- { 
-     SDL_PIXELTYPE_UNKNOWN, 
-     SDL_PIXELTYPE_INDEX1, 
-     SDL_PIXELTYPE_INDEX4, 
-     SDL_PIXELTYPE_INDEX8, 
-     SDL_PIXELTYPE_PACKED8, 
-     SDL_PIXELTYPE_PACKED16, 
-     SDL_PIXELTYPE_PACKED32, 
-     SDL_PIXELTYPE_ARRAYU8, 
-     SDL_PIXELTYPE_ARRAYU16, 
-     SDL_PIXELTYPE_ARRAYU32, 
-     SDL_PIXELTYPE_ARRAYF16, 
-     SDL_PIXELTYPE_ARRAYF32 
- } SDL_PixelType; 
-   
- /** Bitmap pixel order, high bit -> low bit. */ 
- typedef enum 
- { 
-     SDL_BITMAPORDER_NONE, 
-     SDL_BITMAPORDER_4321, 
-     SDL_BITMAPORDER_1234 
- } SDL_BitmapOrder; 
-   
- /** Packed component order, high bit -> low bit. */ 
- typedef enum 
- { 
-     SDL_PACKEDORDER_NONE, 
-     SDL_PACKEDORDER_XRGB, 
-     SDL_PACKEDORDER_RGBX, 
-     SDL_PACKEDORDER_ARGB, 
-     SDL_PACKEDORDER_RGBA, 
-     SDL_PACKEDORDER_XBGR, 
-     SDL_PACKEDORDER_BGRX, 
-     SDL_PACKEDORDER_ABGR, 
-     SDL_PACKEDORDER_BGRA 
- } SDL_PackedOrder; 
-   
- /** Array component order, low byte -> high byte. */ 
- /* !!! FIXME: in 2.1, make these not overlap differently with 
-    !!! FIXME:  SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */ 
- typedef enum 
- { 
-     SDL_ARRAYORDER_NONE, 
-     SDL_ARRAYORDER_RGB, 
-     SDL_ARRAYORDER_RGBA, 
-     SDL_ARRAYORDER_ARGB, 
-     SDL_ARRAYORDER_BGR, 
-     SDL_ARRAYORDER_BGRA, 
-     SDL_ARRAYORDER_ABGR 
- } SDL_ArrayOrder; 
-   
- /** Packed component layout. */ 
- typedef enum 
- { 
-     SDL_PACKEDLAYOUT_NONE, 
-     SDL_PACKEDLAYOUT_332, 
-     SDL_PACKEDLAYOUT_4444, 
-     SDL_PACKEDLAYOUT_1555, 
-     SDL_PACKEDLAYOUT_5551, 
-     SDL_PACKEDLAYOUT_565, 
-     SDL_PACKEDLAYOUT_8888, 
-     SDL_PACKEDLAYOUT_2101010, 
-     SDL_PACKEDLAYOUT_1010102 
- } SDL_PackedLayout; 
-   
- #define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D) 
-   
- #define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \ 
-     ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \ 
-      ((bits) << 8) | ((bytes) << 0)) 
-   
- #define SDL_PIXELFLAG(X)    (((X) >> 28) & 0x0F) 
- #define SDL_PIXELTYPE(X)    (((X) >> 24) & 0x0F) 
- #define SDL_PIXELORDER(X)   (((X) >> 20) & 0x0F) 
- #define SDL_PIXELLAYOUT(X)  (((X) >> 16) & 0x0F) 
- #define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF) 
- #define SDL_BYTESPERPIXEL(X) \ 
-     (SDL_ISPIXELFORMAT_FOURCC(X) ? \ 
-         ((((X) == SDL_PIXELFORMAT_YUY2) || \ 
-           ((X) == SDL_PIXELFORMAT_UYVY) || \ 
-           ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF)) 
-   
- #define SDL_ISPIXELFORMAT_INDEXED(format)   \ 
-     (!SDL_ISPIXELFORMAT_FOURCC(format) && \ 
-      ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \ 
-       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \ 
-       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))) 
-   
- #define SDL_ISPIXELFORMAT_PACKED(format) \ 
-     (!SDL_ISPIXELFORMAT_FOURCC(format) && \ 
-      ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \ 
-       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \ 
-       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32))) 
-   
- #define SDL_ISPIXELFORMAT_ARRAY(format) \ 
-     (!SDL_ISPIXELFORMAT_FOURCC(format) && \ 
-      ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \ 
-       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \ 
-       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \ 
-       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \ 
-       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) 
-   
- #define SDL_ISPIXELFORMAT_ALPHA(format)   \ 
-     ((SDL_ISPIXELFORMAT_PACKED(format) && \ 
-      ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \ 
-       (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \ 
-       (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \ 
-       (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \ 
-     (SDL_ISPIXELFORMAT_ARRAY(format) && \ 
-      ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \ 
-       (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \ 
-       (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \ 
-       (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA)))) 
-   
- /* The flag is set to 1 because 0x1? is not in the printable ASCII range */ 
- #define SDL_ISPIXELFORMAT_FOURCC(format)    \ 
-     ((format) && (SDL_PIXELFLAG(format) != 1)) 
-   
- /* Note: If you modify this list, update SDL_GetPixelFormatName() */ 
- typedef enum 
- { 
-     SDL_PIXELFORMAT_UNKNOWN, 
-     SDL_PIXELFORMAT_INDEX1LSB = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, 
-                                1, 0), 
-     SDL_PIXELFORMAT_INDEX1MSB = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, 
-                                1, 0), 
-     SDL_PIXELFORMAT_INDEX4LSB = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, 
-                                4, 0), 
-     SDL_PIXELFORMAT_INDEX4MSB = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, 
-                                4, 0), 
-     SDL_PIXELFORMAT_INDEX8 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), 
-     SDL_PIXELFORMAT_RGB332 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, 
-                                SDL_PACKEDLAYOUT_332, 8, 1), 
-     SDL_PIXELFORMAT_XRGB4444 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, 
-                                SDL_PACKEDLAYOUT_4444, 12, 2), 
-     SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444, 
-     SDL_PIXELFORMAT_XBGR4444 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, 
-                                SDL_PACKEDLAYOUT_4444, 12, 2), 
-     SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444, 
-     SDL_PIXELFORMAT_XRGB1555 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, 
-                                SDL_PACKEDLAYOUT_1555, 15, 2), 
-     SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555, 
-     SDL_PIXELFORMAT_XBGR1555 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, 
-                                SDL_PACKEDLAYOUT_1555, 15, 2), 
-     SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555, 
-     SDL_PIXELFORMAT_ARGB4444 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, 
-                                SDL_PACKEDLAYOUT_4444, 16, 2), 
-     SDL_PIXELFORMAT_RGBA4444 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, 
-                                SDL_PACKEDLAYOUT_4444, 16, 2), 
-     SDL_PIXELFORMAT_ABGR4444 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, 
-                                SDL_PACKEDLAYOUT_4444, 16, 2), 
-     SDL_PIXELFORMAT_BGRA4444 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, 
-                                SDL_PACKEDLAYOUT_4444, 16, 2), 
-     SDL_PIXELFORMAT_ARGB1555 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, 
-                                SDL_PACKEDLAYOUT_1555, 16, 2), 
-     SDL_PIXELFORMAT_RGBA5551 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, 
-                                SDL_PACKEDLAYOUT_5551, 16, 2), 
-     SDL_PIXELFORMAT_ABGR1555 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, 
-                                SDL_PACKEDLAYOUT_1555, 16, 2), 
-     SDL_PIXELFORMAT_BGRA5551 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, 
-                                SDL_PACKEDLAYOUT_5551, 16, 2), 
-     SDL_PIXELFORMAT_RGB565 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, 
-                                SDL_PACKEDLAYOUT_565, 16, 2), 
-     SDL_PIXELFORMAT_BGR565 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, 
-                                SDL_PACKEDLAYOUT_565, 16, 2), 
-     SDL_PIXELFORMAT_RGB24 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, 
-                                24, 3), 
-     SDL_PIXELFORMAT_BGR24 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, 
-                                24, 3), 
-     SDL_PIXELFORMAT_XRGB8888 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, 
-                                SDL_PACKEDLAYOUT_8888, 24, 4), 
-     SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888, 
-     SDL_PIXELFORMAT_RGBX8888 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX, 
-                                SDL_PACKEDLAYOUT_8888, 24, 4), 
-     SDL_PIXELFORMAT_XBGR8888 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, 
-                                SDL_PACKEDLAYOUT_8888, 24, 4), 
-     SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888, 
-     SDL_PIXELFORMAT_BGRX8888 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX, 
-                                SDL_PACKEDLAYOUT_8888, 24, 4), 
-     SDL_PIXELFORMAT_ARGB8888 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, 
-                                SDL_PACKEDLAYOUT_8888, 32, 4), 
-     SDL_PIXELFORMAT_RGBA8888 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, 
-                                SDL_PACKEDLAYOUT_8888, 32, 4), 
-     SDL_PIXELFORMAT_ABGR8888 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, 
-                                SDL_PACKEDLAYOUT_8888, 32, 4), 
-     SDL_PIXELFORMAT_BGRA8888 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, 
-                                SDL_PACKEDLAYOUT_8888, 32, 4), 
-     SDL_PIXELFORMAT_ARGB2101010 = 
-         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, 
-                                SDL_PACKEDLAYOUT_2101010, 32, 4), 
-   
-     /* Aliases for RGBA byte arrays of color data, for the current platform */ 
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN 
-     SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888, 
-     SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888, 
-     SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888, 
-     SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888, 
- #else 
-     SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888, 
-     SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888, 
-     SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888, 
-     SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888, 
- #endif 
-   
-     SDL_PIXELFORMAT_YV12 =      /**< Planar mode: Y + V + U  (3 planes) */ 
-         SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), 
-     SDL_PIXELFORMAT_IYUV =      /**< Planar mode: Y + U + V  (3 planes) */ 
-         SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), 
-     SDL_PIXELFORMAT_YUY2 =      /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ 
-         SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), 
-     SDL_PIXELFORMAT_UYVY =      /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ 
-         SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), 
-     SDL_PIXELFORMAT_YVYU =      /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ 
-         SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'), 
-     SDL_PIXELFORMAT_NV12 =      /**< Planar mode: Y + U/V interleaved  (2 planes) */ 
-         SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), 
-     SDL_PIXELFORMAT_NV21 =      /**< Planar mode: Y + V/U interleaved  (2 planes) */ 
-         SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), 
-     SDL_PIXELFORMAT_EXTERNAL_OES =      /**< Android video texture format */ 
-         SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') 
- } SDL_PixelFormatEnum; 
-   
- /** 
-  * The bits of this structure can be directly reinterpreted as an integer-packed 
-  * color which uses the SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888 
-  * on little-endian systems and SDL_PIXELFORMAT_RGBA8888 on big-endian systems). 
-  */ 
- typedef struct SDL_Color 
- { 
-     Uint8 r; 
-     Uint8 g; 
-     Uint8 b; 
-     Uint8 a; 
- } SDL_Color; 
- #define SDL_Colour SDL_Color 
-   
- typedef struct SDL_Palette 
- { 
-     int ncolors; 
-     SDL_Color *colors; 
-     Uint32 version; 
-     int refcount; 
- } SDL_Palette; 
-   
- /** 
-  *  \note Everything in the pixel format structure is read-only. 
-  */ 
- typedef struct SDL_PixelFormat 
- { 
-     Uint32 format; 
-     SDL_Palette *palette; 
-     Uint8 BitsPerPixel; 
-     Uint8 BytesPerPixel; 
-     Uint8 padding[2]; 
-     Uint32 Rmask; 
-     Uint32 Gmask; 
-     Uint32 Bmask; 
-     Uint32 Amask; 
-     Uint8 Rloss; 
-     Uint8 Gloss; 
-     Uint8 Bloss; 
-     Uint8 Aloss; 
-     Uint8 Rshift; 
-     Uint8 Gshift; 
-     Uint8 Bshift; 
-     Uint8 Ashift; 
-     int refcount; 
-     struct SDL_PixelFormat *next; 
- } SDL_PixelFormat; 
-   
- /** 
-  * Get the human readable name of a pixel format. 
-  * 
-  * \param format the pixel format to query 
-  * \returns the human readable name of the specified pixel format or 
-  *          `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  */ 
- extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format); 
-   
- /** 
-  * Convert one of the enumerated pixel formats to a bpp value and RGBA masks. 
-  * 
-  * \param format one of the SDL_PixelFormatEnum values 
-  * \param bpp a bits per pixel value; usually 15, 16, or 32 
-  * \param Rmask a pointer filled in with the red mask for the format 
-  * \param Gmask a pointer filled in with the green mask for the format 
-  * \param Bmask a pointer filled in with the blue mask for the format 
-  * \param Amask a pointer filled in with the alpha mask for the format 
-  * \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't 
-  *          possible; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_MasksToPixelFormatEnum 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format, 
-                                                             int *bpp, 
-                                                             Uint32 * Rmask, 
-                                                             Uint32 * Gmask, 
-                                                             Uint32 * Bmask, 
-                                                             Uint32 * Amask); 
-   
- /** 
-  * Convert a bpp value and RGBA masks to an enumerated pixel format. 
-  * 
-  * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't 
-  * possible. 
-  * 
-  * \param bpp a bits per pixel value; usually 15, 16, or 32 
-  * \param Rmask the red mask for the format 
-  * \param Gmask the green mask for the format 
-  * \param Bmask the blue mask for the format 
-  * \param Amask the alpha mask for the format 
-  * \returns one of the SDL_PixelFormatEnum values 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_PixelFormatEnumToMasks 
-  */ 
- extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp, 
-                                                           Uint32 Rmask, 
-                                                           Uint32 Gmask, 
-                                                           Uint32 Bmask, 
-                                                           Uint32 Amask); 
-   
- /** 
-  * Create an SDL_PixelFormat structure corresponding to a pixel format. 
-  * 
-  * Returned structure may come from a shared global cache (i.e. not newly 
-  * allocated), and hence should not be modified, especially the palette. Weird 
-  * errors such as `Blit combination not supported` may occur. 
-  * 
-  * \param pixel_format one of the SDL_PixelFormatEnum values 
-  * \returns the new SDL_PixelFormat structure or NULL on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_FreeFormat 
-  */ 
- extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format); 
-   
- /** 
-  * Free an SDL_PixelFormat structure allocated by SDL_AllocFormat(). 
-  * 
-  * \param format the SDL_PixelFormat structure to free 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_AllocFormat 
-  */ 
- extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format); 
-   
- /** 
-  * Create a palette structure with the specified number of color entries. 
-  * 
-  * The palette entries are initialized to white. 
-  * 
-  * \param ncolors represents the number of color entries in the color palette 
-  * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if 
-  *          there wasn't enough memory); call SDL_GetError() for more 
-  *          information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_FreePalette 
-  */ 
- extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors); 
-   
- /** 
-  * Set the palette for a pixel format structure. 
-  * 
-  * \param format the SDL_PixelFormat structure that will use the palette 
-  * \param palette the SDL_Palette structure that will be used 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_AllocPalette 
-  * \sa SDL_FreePalette 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format, 
-                                                       SDL_Palette *palette); 
-   
- /** 
-  * Set a range of colors in a palette. 
-  * 
-  * \param palette the SDL_Palette structure to modify 
-  * \param colors an array of SDL_Color structures to copy into the palette 
-  * \param firstcolor the index of the first palette entry to modify 
-  * \param ncolors the number of entries to modify 
-  * \returns 0 on success or a negative error code if not all of the colors 
-  *          could be set; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_AllocPalette 
-  * \sa SDL_CreateRGBSurface 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette, 
-                                                  const SDL_Color * colors, 
-                                                  int firstcolor, int ncolors); 
-   
- /** 
-  * Free a palette created with SDL_AllocPalette(). 
-  * 
-  * \param palette the SDL_Palette structure to be freed 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_AllocPalette 
-  */ 
- extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette); 
-   
- /** 
-  * Map an RGB triple to an opaque pixel value for a given pixel format. 
-  * 
-  * This function maps the RGB color value to the specified pixel format and 
-  * returns the pixel value best approximating the given RGB color value for 
-  * the given pixel format. 
-  * 
-  * If the format has a palette (8-bit) the index of the closest matching color 
-  * in the palette will be returned. 
-  * 
-  * If the specified pixel format has an alpha component it will be returned as 
-  * all 1 bits (fully opaque). 
-  * 
-  * If the pixel format bpp (color depth) is less than 32-bpp then the unused 
-  * upper bits of the return value can safely be ignored (e.g., with a 16-bpp 
-  * format the return value can be assigned to a Uint16, and similarly a Uint8 
-  * for an 8-bpp format). 
-  * 
-  * \param format an SDL_PixelFormat structure describing the pixel format 
-  * \param r the red component of the pixel in the range 0-255 
-  * \param g the green component of the pixel in the range 0-255 
-  * \param b the blue component of the pixel in the range 0-255 
-  * \returns a pixel value 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetRGB 
-  * \sa SDL_GetRGBA 
-  * \sa SDL_MapRGBA 
-  */ 
- extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format, 
-                                           Uint8 r, Uint8 g, Uint8 b); 
-   
- /** 
-  * Map an RGBA quadruple to a pixel value for a given pixel format. 
-  * 
-  * This function maps the RGBA color value to the specified pixel format and 
-  * returns the pixel value best approximating the given RGBA color value for 
-  * the given pixel format. 
-  * 
-  * If the specified pixel format has no alpha component the alpha value will 
-  * be ignored (as it will be in formats with a palette). 
-  * 
-  * If the format has a palette (8-bit) the index of the closest matching color 
-  * in the palette will be returned. 
-  * 
-  * If the pixel format bpp (color depth) is less than 32-bpp then the unused 
-  * upper bits of the return value can safely be ignored (e.g., with a 16-bpp 
-  * format the return value can be assigned to a Uint16, and similarly a Uint8 
-  * for an 8-bpp format). 
-  * 
-  * \param format an SDL_PixelFormat structure describing the format of the 
-  *               pixel 
-  * \param r the red component of the pixel in the range 0-255 
-  * \param g the green component of the pixel in the range 0-255 
-  * \param b the blue component of the pixel in the range 0-255 
-  * \param a the alpha component of the pixel in the range 0-255 
-  * \returns a pixel value 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetRGB 
-  * \sa SDL_GetRGBA 
-  * \sa SDL_MapRGB 
-  */ 
- extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format, 
-                                            Uint8 r, Uint8 g, Uint8 b, 
-                                            Uint8 a); 
-   
- /** 
-  * Get RGB values from a pixel in the specified format. 
-  * 
-  * This function uses the entire 8-bit [0..255] range when converting color 
-  * components from pixel formats with less than 8-bits per RGB component 
-  * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 
-  * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). 
-  * 
-  * \param pixel a pixel value 
-  * \param format an SDL_PixelFormat structure describing the format of the 
-  *               pixel 
-  * \param r a pointer filled in with the red component 
-  * \param g a pointer filled in with the green component 
-  * \param b a pointer filled in with the blue component 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetRGBA 
-  * \sa SDL_MapRGB 
-  * \sa SDL_MapRGBA 
-  */ 
- extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, 
-                                         const SDL_PixelFormat * format, 
-                                         Uint8 * r, Uint8 * g, Uint8 * b); 
-   
- /** 
-  * Get RGBA values from a pixel in the specified format. 
-  * 
-  * This function uses the entire 8-bit [0..255] range when converting color 
-  * components from pixel formats with less than 8-bits per RGB component 
-  * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 
-  * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). 
-  * 
-  * If the surface has no alpha component, the alpha will be returned as 0xff 
-  * (100% opaque). 
-  * 
-  * \param pixel a pixel value 
-  * \param format an SDL_PixelFormat structure describing the format of the 
-  *               pixel 
-  * \param r a pointer filled in with the red component 
-  * \param g a pointer filled in with the green component 
-  * \param b a pointer filled in with the blue component 
-  * \param a a pointer filled in with the alpha component 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetRGB 
-  * \sa SDL_MapRGB 
-  * \sa SDL_MapRGBA 
-  */ 
- extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, 
-                                          const SDL_PixelFormat * format, 
-                                          Uint8 * r, Uint8 * g, Uint8 * b, 
-                                          Uint8 * a); 
-   
- /** 
-  * Calculate a 256 entry gamma ramp for a gamma value. 
-  * 
-  * \param gamma a gamma value where 0.0 is black and 1.0 is identity 
-  * \param ramp an array of 256 values filled in with the gamma ramp 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_SetWindowGammaRamp 
-  */ 
- extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp); 
-   
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_pixels_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-