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  1. #ifndef __gles2_gl2_h_
  2. #define __gles2_gl2_h_ 1
  3.  
  4. #ifdef __cplusplus
  5. extern "C" {
  6. #endif
  7.  
  8. /*
  9. ** Copyright 2013-2020 The Khronos Group Inc.
  10. ** SPDX-License-Identifier: MIT
  11. **
  12. ** This header is generated from the Khronos OpenGL / OpenGL ES XML
  13. ** API Registry. The current version of the Registry, generator scripts
  14. ** used to make the header, and the header can be found at
  15. **   https://github.com/KhronosGroup/OpenGL-Registry
  16. */
  17.  
  18. /*#include <GLES2/gl2platform.h>*/
  19.  
  20. #ifndef GL_APIENTRYP
  21. #define GL_APIENTRYP GL_APIENTRY*
  22. #endif
  23.  
  24. #ifndef GL_GLES_PROTOTYPES
  25. #define GL_GLES_PROTOTYPES 1
  26. #endif
  27.  
  28. /* Generated on date 20220530 */
  29.  
  30. /* Generated C header for:
  31.  * API: gles2
  32.  * Profile: common
  33.  * Versions considered: 2\.[0-9]
  34.  * Versions emitted: .*
  35.  * Default extensions included: None
  36.  * Additional extensions included: _nomatch_^
  37.  * Extensions removed: _nomatch_^
  38.  */
  39.  
  40. #ifndef GL_ES_VERSION_2_0
  41. #define GL_ES_VERSION_2_0 1
  42. /*#include <KHR/khrplatform.h>*/
  43. typedef khronos_int8_t GLbyte;
  44. typedef khronos_float_t GLclampf;
  45. typedef khronos_int32_t GLfixed;
  46. typedef khronos_int16_t GLshort;
  47. typedef khronos_uint16_t GLushort;
  48. typedef void GLvoid;
  49. typedef struct __GLsync *GLsync;
  50. typedef khronos_int64_t GLint64;
  51. typedef khronos_uint64_t GLuint64;
  52. typedef unsigned int GLenum;
  53. typedef unsigned int GLuint;
  54. typedef char GLchar;
  55. typedef khronos_float_t GLfloat;
  56. typedef khronos_ssize_t GLsizeiptr;
  57. typedef khronos_intptr_t GLintptr;
  58. typedef unsigned int GLbitfield;
  59. typedef int GLint;
  60. typedef unsigned char GLboolean;
  61. typedef int GLsizei;
  62. typedef khronos_uint8_t GLubyte;
  63. #define GL_DEPTH_BUFFER_BIT               0x00000100
  64. #define GL_STENCIL_BUFFER_BIT             0x00000400
  65. #define GL_COLOR_BUFFER_BIT               0x00004000
  66. #define GL_FALSE                          0
  67. #define GL_TRUE                           1
  68. #define GL_POINTS                         0x0000
  69. #define GL_LINES                          0x0001
  70. #define GL_LINE_LOOP                      0x0002
  71. #define GL_LINE_STRIP                     0x0003
  72. #define GL_TRIANGLES                      0x0004
  73. #define GL_TRIANGLE_STRIP                 0x0005
  74. #define GL_TRIANGLE_FAN                   0x0006
  75. #define GL_ZERO                           0
  76. #define GL_ONE                            1
  77. #define GL_SRC_COLOR                      0x0300
  78. #define GL_ONE_MINUS_SRC_COLOR            0x0301
  79. #define GL_SRC_ALPHA                      0x0302
  80. #define GL_ONE_MINUS_SRC_ALPHA            0x0303
  81. #define GL_DST_ALPHA                      0x0304
  82. #define GL_ONE_MINUS_DST_ALPHA            0x0305
  83. #define GL_DST_COLOR                      0x0306
  84. #define GL_ONE_MINUS_DST_COLOR            0x0307
  85. #define GL_SRC_ALPHA_SATURATE             0x0308
  86. #define GL_FUNC_ADD                       0x8006
  87. #define GL_BLEND_EQUATION                 0x8009
  88. #define GL_BLEND_EQUATION_RGB             0x8009
  89. #define GL_BLEND_EQUATION_ALPHA           0x883D
  90. #define GL_FUNC_SUBTRACT                  0x800A
  91. #define GL_FUNC_REVERSE_SUBTRACT          0x800B
  92. #define GL_BLEND_DST_RGB                  0x80C8
  93. #define GL_BLEND_SRC_RGB                  0x80C9
  94. #define GL_BLEND_DST_ALPHA                0x80CA
  95. #define GL_BLEND_SRC_ALPHA                0x80CB
  96. #define GL_CONSTANT_COLOR                 0x8001
  97. #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
  98. #define GL_CONSTANT_ALPHA                 0x8003
  99. #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
  100. #define GL_BLEND_COLOR                    0x8005
  101. #define GL_ARRAY_BUFFER                   0x8892
  102. #define GL_ELEMENT_ARRAY_BUFFER           0x8893
  103. #define GL_ARRAY_BUFFER_BINDING           0x8894
  104. #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
  105. #define GL_STREAM_DRAW                    0x88E0
  106. #define GL_STATIC_DRAW                    0x88E4
  107. #define GL_DYNAMIC_DRAW                   0x88E8
  108. #define GL_BUFFER_SIZE                    0x8764
  109. #define GL_BUFFER_USAGE                   0x8765
  110. #define GL_CURRENT_VERTEX_ATTRIB          0x8626
  111. #define GL_FRONT                          0x0404
  112. #define GL_BACK                           0x0405
  113. #define GL_FRONT_AND_BACK                 0x0408
  114. #define GL_TEXTURE_2D                     0x0DE1
  115. #define GL_CULL_FACE                      0x0B44
  116. #define GL_BLEND                          0x0BE2
  117. #define GL_DITHER                         0x0BD0
  118. #define GL_STENCIL_TEST                   0x0B90
  119. #define GL_DEPTH_TEST                     0x0B71
  120. #define GL_SCISSOR_TEST                   0x0C11
  121. #define GL_POLYGON_OFFSET_FILL            0x8037
  122. #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
  123. #define GL_SAMPLE_COVERAGE                0x80A0
  124. #define GL_NO_ERROR                       0
  125. #define GL_INVALID_ENUM                   0x0500
  126. #define GL_INVALID_VALUE                  0x0501
  127. #define GL_INVALID_OPERATION              0x0502
  128. #define GL_OUT_OF_MEMORY                  0x0505
  129. #define GL_CW                             0x0900
  130. #define GL_CCW                            0x0901
  131. #define GL_LINE_WIDTH                     0x0B21
  132. #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
  133. #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
  134. #define GL_CULL_FACE_MODE                 0x0B45
  135. #define GL_FRONT_FACE                     0x0B46
  136. #define GL_DEPTH_RANGE                    0x0B70
  137. #define GL_DEPTH_WRITEMASK                0x0B72
  138. #define GL_DEPTH_CLEAR_VALUE              0x0B73
  139. #define GL_DEPTH_FUNC                     0x0B74
  140. #define GL_STENCIL_CLEAR_VALUE            0x0B91
  141. #define GL_STENCIL_FUNC                   0x0B92
  142. #define GL_STENCIL_FAIL                   0x0B94
  143. #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
  144. #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
  145. #define GL_STENCIL_REF                    0x0B97
  146. #define GL_STENCIL_VALUE_MASK             0x0B93
  147. #define GL_STENCIL_WRITEMASK              0x0B98
  148. #define GL_STENCIL_BACK_FUNC              0x8800
  149. #define GL_STENCIL_BACK_FAIL              0x8801
  150. #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
  151. #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
  152. #define GL_STENCIL_BACK_REF               0x8CA3
  153. #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
  154. #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
  155. #define GL_VIEWPORT                       0x0BA2
  156. #define GL_SCISSOR_BOX                    0x0C10
  157. #define GL_COLOR_CLEAR_VALUE              0x0C22
  158. #define GL_COLOR_WRITEMASK                0x0C23
  159. #define GL_UNPACK_ALIGNMENT               0x0CF5
  160. #define GL_PACK_ALIGNMENT                 0x0D05
  161. #define GL_MAX_TEXTURE_SIZE               0x0D33
  162. #define GL_MAX_VIEWPORT_DIMS              0x0D3A
  163. #define GL_SUBPIXEL_BITS                  0x0D50
  164. #define GL_RED_BITS                       0x0D52
  165. #define GL_GREEN_BITS                     0x0D53
  166. #define GL_BLUE_BITS                      0x0D54
  167. #define GL_ALPHA_BITS                     0x0D55
  168. #define GL_DEPTH_BITS                     0x0D56
  169. #define GL_STENCIL_BITS                   0x0D57
  170. #define GL_POLYGON_OFFSET_UNITS           0x2A00
  171. #define GL_POLYGON_OFFSET_FACTOR          0x8038
  172. #define GL_TEXTURE_BINDING_2D             0x8069
  173. #define GL_SAMPLE_BUFFERS                 0x80A8
  174. #define GL_SAMPLES                        0x80A9
  175. #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
  176. #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
  177. #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  178. #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
  179. #define GL_DONT_CARE                      0x1100
  180. #define GL_FASTEST                        0x1101
  181. #define GL_NICEST                         0x1102
  182. #define GL_GENERATE_MIPMAP_HINT           0x8192
  183. #define GL_BYTE                           0x1400
  184. #define GL_UNSIGNED_BYTE                  0x1401
  185. #define GL_SHORT                          0x1402
  186. #define GL_UNSIGNED_SHORT                 0x1403
  187. #define GL_INT                            0x1404
  188. #define GL_UNSIGNED_INT                   0x1405
  189. #define GL_FLOAT                          0x1406
  190. #define GL_FIXED                          0x140C
  191. #define GL_DEPTH_COMPONENT                0x1902
  192. #define GL_ALPHA                          0x1906
  193. #define GL_RGB                            0x1907
  194. #define GL_RGBA                           0x1908
  195. #define GL_LUMINANCE                      0x1909
  196. #define GL_LUMINANCE_ALPHA                0x190A
  197. #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
  198. #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
  199. #define GL_UNSIGNED_SHORT_5_6_5           0x8363
  200. #define GL_FRAGMENT_SHADER                0x8B30
  201. #define GL_VERTEX_SHADER                  0x8B31
  202. #define GL_MAX_VERTEX_ATTRIBS             0x8869
  203. #define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
  204. #define GL_MAX_VARYING_VECTORS            0x8DFC
  205. #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
  206. #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
  207. #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
  208. #define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
  209. #define GL_SHADER_TYPE                    0x8B4F
  210. #define GL_DELETE_STATUS                  0x8B80
  211. #define GL_LINK_STATUS                    0x8B82
  212. #define GL_VALIDATE_STATUS                0x8B83
  213. #define GL_ATTACHED_SHADERS               0x8B85
  214. #define GL_ACTIVE_UNIFORMS                0x8B86
  215. #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
  216. #define GL_ACTIVE_ATTRIBUTES              0x8B89
  217. #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
  218. #define GL_SHADING_LANGUAGE_VERSION       0x8B8C
  219. #define GL_CURRENT_PROGRAM                0x8B8D
  220. #define GL_NEVER                          0x0200
  221. #define GL_LESS                           0x0201
  222. #define GL_EQUAL                          0x0202
  223. #define GL_LEQUAL                         0x0203
  224. #define GL_GREATER                        0x0204
  225. #define GL_NOTEQUAL                       0x0205
  226. #define GL_GEQUAL                         0x0206
  227. #define GL_ALWAYS                         0x0207
  228. #define GL_KEEP                           0x1E00
  229. #define GL_REPLACE                        0x1E01
  230. #define GL_INCR                           0x1E02
  231. #define GL_DECR                           0x1E03
  232. #define GL_INVERT                         0x150A
  233. #define GL_INCR_WRAP                      0x8507
  234. #define GL_DECR_WRAP                      0x8508
  235. #define GL_VENDOR                         0x1F00
  236. #define GL_RENDERER                       0x1F01
  237. #define GL_VERSION                        0x1F02
  238. #define GL_EXTENSIONS                     0x1F03
  239. #define GL_NEAREST                        0x2600
  240. #define GL_LINEAR                         0x2601
  241. #define GL_NEAREST_MIPMAP_NEAREST         0x2700
  242. #define GL_LINEAR_MIPMAP_NEAREST          0x2701
  243. #define GL_NEAREST_MIPMAP_LINEAR          0x2702
  244. #define GL_LINEAR_MIPMAP_LINEAR           0x2703
  245. #define GL_TEXTURE_MAG_FILTER             0x2800
  246. #define GL_TEXTURE_MIN_FILTER             0x2801
  247. #define GL_TEXTURE_WRAP_S                 0x2802
  248. #define GL_TEXTURE_WRAP_T                 0x2803
  249. #define GL_TEXTURE                        0x1702
  250. #define GL_TEXTURE_CUBE_MAP               0x8513
  251. #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
  252. #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
  253. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
  254. #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
  255. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
  256. #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
  257. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
  258. #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
  259. #define GL_TEXTURE0                       0x84C0
  260. #define GL_TEXTURE1                       0x84C1
  261. #define GL_TEXTURE2                       0x84C2
  262. #define GL_TEXTURE3                       0x84C3
  263. #define GL_TEXTURE4                       0x84C4
  264. #define GL_TEXTURE5                       0x84C5
  265. #define GL_TEXTURE6                       0x84C6
  266. #define GL_TEXTURE7                       0x84C7
  267. #define GL_TEXTURE8                       0x84C8
  268. #define GL_TEXTURE9                       0x84C9
  269. #define GL_TEXTURE10                      0x84CA
  270. #define GL_TEXTURE11                      0x84CB
  271. #define GL_TEXTURE12                      0x84CC
  272. #define GL_TEXTURE13                      0x84CD
  273. #define GL_TEXTURE14                      0x84CE
  274. #define GL_TEXTURE15                      0x84CF
  275. #define GL_TEXTURE16                      0x84D0
  276. #define GL_TEXTURE17                      0x84D1
  277. #define GL_TEXTURE18                      0x84D2
  278. #define GL_TEXTURE19                      0x84D3
  279. #define GL_TEXTURE20                      0x84D4
  280. #define GL_TEXTURE21                      0x84D5
  281. #define GL_TEXTURE22                      0x84D6
  282. #define GL_TEXTURE23                      0x84D7
  283. #define GL_TEXTURE24                      0x84D8
  284. #define GL_TEXTURE25                      0x84D9
  285. #define GL_TEXTURE26                      0x84DA
  286. #define GL_TEXTURE27                      0x84DB
  287. #define GL_TEXTURE28                      0x84DC
  288. #define GL_TEXTURE29                      0x84DD
  289. #define GL_TEXTURE30                      0x84DE
  290. #define GL_TEXTURE31                      0x84DF
  291. #define GL_ACTIVE_TEXTURE                 0x84E0
  292. #define GL_REPEAT                         0x2901
  293. #define GL_CLAMP_TO_EDGE                  0x812F
  294. #define GL_MIRRORED_REPEAT                0x8370
  295. #define GL_FLOAT_VEC2                     0x8B50
  296. #define GL_FLOAT_VEC3                     0x8B51
  297. #define GL_FLOAT_VEC4                     0x8B52
  298. #define GL_INT_VEC2                       0x8B53
  299. #define GL_INT_VEC3                       0x8B54
  300. #define GL_INT_VEC4                       0x8B55
  301. #define GL_BOOL                           0x8B56
  302. #define GL_BOOL_VEC2                      0x8B57
  303. #define GL_BOOL_VEC3                      0x8B58
  304. #define GL_BOOL_VEC4                      0x8B59
  305. #define GL_FLOAT_MAT2                     0x8B5A
  306. #define GL_FLOAT_MAT3                     0x8B5B
  307. #define GL_FLOAT_MAT4                     0x8B5C
  308. #define GL_SAMPLER_2D                     0x8B5E
  309. #define GL_SAMPLER_CUBE                   0x8B60
  310. #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
  311. #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
  312. #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
  313. #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
  314. #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
  315. #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
  316. #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
  317. #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
  318. #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
  319. #define GL_COMPILE_STATUS                 0x8B81
  320. #define GL_INFO_LOG_LENGTH                0x8B84
  321. #define GL_SHADER_SOURCE_LENGTH           0x8B88
  322. #define GL_SHADER_COMPILER                0x8DFA
  323. #define GL_SHADER_BINARY_FORMATS          0x8DF8
  324. #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
  325. #define GL_LOW_FLOAT                      0x8DF0
  326. #define GL_MEDIUM_FLOAT                   0x8DF1
  327. #define GL_HIGH_FLOAT                     0x8DF2
  328. #define GL_LOW_INT                        0x8DF3
  329. #define GL_MEDIUM_INT                     0x8DF4
  330. #define GL_HIGH_INT                       0x8DF5
  331. #define GL_FRAMEBUFFER                    0x8D40
  332. #define GL_RENDERBUFFER                   0x8D41
  333. #define GL_RGBA4                          0x8056
  334. #define GL_RGB5_A1                        0x8057
  335. #define GL_RGB565                         0x8D62
  336. #define GL_DEPTH_COMPONENT16              0x81A5
  337. #define GL_STENCIL_INDEX8                 0x8D48
  338. #define GL_RENDERBUFFER_WIDTH             0x8D42
  339. #define GL_RENDERBUFFER_HEIGHT            0x8D43
  340. #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
  341. #define GL_RENDERBUFFER_RED_SIZE          0x8D50
  342. #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
  343. #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
  344. #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
  345. #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
  346. #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
  347. #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
  348. #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
  349. #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
  350. #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
  351. #define GL_COLOR_ATTACHMENT0              0x8CE0
  352. #define GL_DEPTH_ATTACHMENT               0x8D00
  353. #define GL_STENCIL_ATTACHMENT             0x8D20
  354. #define GL_NONE                           0
  355. #define GL_FRAMEBUFFER_COMPLETE           0x8CD5
  356. #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
  357. #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
  358. #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
  359. #define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
  360. #define GL_FRAMEBUFFER_BINDING            0x8CA6
  361. #define GL_RENDERBUFFER_BINDING           0x8CA7
  362. #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
  363. #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
  364. typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
  365. typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
  366. typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
  367. typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
  368. typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
  369. typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
  370. typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
  371. typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  372. typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
  373. typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
  374. typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
  375. typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
  376. typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
  377. typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
  378. typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
  379. typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
  380. typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  381. typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
  382. typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
  383. typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  384. typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
  385. typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
  386. typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
  387. typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  388. typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  389. typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
  390. typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
  391. typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
  392. typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
  393. typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
  394. typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
  395. typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
  396. typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
  397. typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
  398. typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
  399. typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
  400. typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
  401. typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
  402. typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
  403. typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
  404. typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
  405. typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
  406. typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
  407. typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
  408. typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
  409. typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
  410. typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
  411. typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
  412. typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
  413. typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
  414. typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
  415. typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
  416. typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
  417. typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
  418. typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
  419. typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
  420. typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
  421. typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
  422. typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
  423. typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
  424. typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
  425. typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
  426. typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
  427. typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
  428. typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
  429. typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  430. typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
  431. typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
  432. typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  433. typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
  434. typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
  435. typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
  436. typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
  437. typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
  438. typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
  439. typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
  440. typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
  441. typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
  442. typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
  443. typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
  444. typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
  445. typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
  446. typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
  447. typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
  448. typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
  449. typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
  450. typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
  451. typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
  452. typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
  453. typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
  454. typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
  455. typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
  456. typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
  457. typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
  458. typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
  459. typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
  460. typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
  461. typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
  462. typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
  463. typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
  464. typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
  465. typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
  466. typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
  467. typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
  468. typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
  469. typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
  470. typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
  471. typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
  472. typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
  473. typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
  474. typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
  475. typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
  476. typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
  477. typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
  478. typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
  479. typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
  480. typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
  481. typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
  482. typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
  483. typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
  484. typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
  485. typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
  486. typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
  487. typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
  488. typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
  489. typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
  490. typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
  491. typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  492. typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  493. typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  494. typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
  495. typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
  496. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
  497. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
  498. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
  499. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
  500. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
  501. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
  502. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  503. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
  504. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
  505. typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
  506. #if GL_GLES_PROTOTYPES
  507. GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
  508. GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
  509. GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
  510. GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
  511. GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
  512. GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
  513. GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
  514. GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  515. GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
  516. GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
  517. GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
  518. GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
  519. GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
  520. GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
  521. GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
  522. GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
  523. GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  524. GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
  525. GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
  526. GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  527. GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
  528. GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
  529. GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
  530. GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  531. GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  532. GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
  533. GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
  534. GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
  535. GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
  536. GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
  537. GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
  538. GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
  539. GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
  540. GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
  541. GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
  542. GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
  543. GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
  544. GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
  545. GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
  546. GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
  547. GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
  548. GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
  549. GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
  550. GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
  551. GL_APICALL void GL_APIENTRY glFinish (void);
  552. GL_APICALL void GL_APIENTRY glFlush (void);
  553. GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
  554. GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
  555. GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
  556. GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
  557. GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
  558. GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
  559. GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
  560. GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
  561. GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
  562. GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
  563. GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
  564. GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
  565. GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
  566. GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
  567. GL_APICALL GLenum GL_APIENTRY glGetError (void);
  568. GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
  569. GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
  570. GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
  571. GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
  572. GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  573. GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
  574. GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
  575. GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  576. GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
  577. GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
  578. GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
  579. GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
  580. GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
  581. GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
  582. GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
  583. GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
  584. GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
  585. GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
  586. GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
  587. GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
  588. GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
  589. GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
  590. GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
  591. GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
  592. GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
  593. GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
  594. GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
  595. GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
  596. GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
  597. GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
  598. GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
  599. GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
  600. GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
  601. GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
  602. GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
  603. GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
  604. GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
  605. GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
  606. GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
  607. GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
  608. GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
  609. GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
  610. GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
  611. GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
  612. GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
  613. GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
  614. GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
  615. GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
  616. GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
  617. GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
  618. GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
  619. GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
  620. GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
  621. GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
  622. GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
  623. GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
  624. GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
  625. GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
  626. GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
  627. GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
  628. GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
  629. GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
  630. GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
  631. GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
  632. GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
  633. GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
  634. GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  635. GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  636. GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  637. GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
  638. GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
  639. GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
  640. GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
  641. GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
  642. GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
  643. GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
  644. GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
  645. GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  646. GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
  647. GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
  648. GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
  649. #endif
  650. #endif /* GL_ES_VERSION_2_0 */
  651.  
  652. #ifdef __cplusplus
  653. }
  654. #endif
  655.  
  656. #endif
  657.