- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_misc.h 
-  * 
-  *  \brief Include file for SDL API functions that don't fit elsewhere. 
-  */ 
-   
- #ifndef SDL_misc_h_ 
- #define SDL_misc_h_ 
-   
- #include "SDL_stdinc.h" 
-   
- #include "begin_code.h" 
-   
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /** 
-  * Open a URL/URI in the browser or other appropriate external application. 
-  * 
-  * Open a URL in a separate, system-provided application. How this works will 
-  * vary wildly depending on the platform. This will likely launch what makes 
-  * sense to handle a specific URL's protocol (a web browser for `http://`, 
-  * etc), but it might also be able to launch file managers for directories and 
-  * other things. 
-  * 
-  * What happens when you open a URL varies wildly as well: your game window 
-  * may lose focus (and may or may not lose focus if your game was fullscreen 
-  * or grabbing input at the time). On mobile devices, your app will likely 
-  * move to the background or your process might be paused. Any given platform 
-  * may or may not handle a given URL. 
-  * 
-  * If this is unimplemented (or simply unavailable) for a platform, this will 
-  * fail with an error. A successful result does not mean the URL loaded, just 
-  * that we launched _something_ to handle it (or at least believe we did). 
-  * 
-  * All this to say: this function can be useful, but you should definitely 
-  * test it on every platform you target. 
-  * 
-  * \param url A valid URL/URI to open. Use `file:///full/path/to/file` for 
-  *            local files, if supported. 
-  * \returns 0 on success, or -1 on error; call SDL_GetError() for more 
-  *          information. 
-  * 
-  * \since This function is available since SDL 2.0.14. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url); 
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_misc_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-