- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_metal.h 
-  * 
-  *  Header file for functions to creating Metal layers and views on SDL windows. 
-  */ 
-   
- #ifndef SDL_metal_h_ 
- #define SDL_metal_h_ 
-   
- #include "SDL_video.h" 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /** 
-  *  \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). 
-  * 
-  *  \note This can be cast directly to an NSView or UIView. 
-  */ 
- typedef void *SDL_MetalView; 
-   
- /** 
-  *  \name Metal support functions 
-  */ 
- /* @{ */ 
-   
- /** 
-  * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified 
-  * window. 
-  * 
-  * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on 
-  * its own. It is up to user code to do that. 
-  * 
-  * The returned handle can be casted directly to a NSView or UIView. To access 
-  * the backing CAMetalLayer, call SDL_Metal_GetLayer(). 
-  * 
-  * \since This function is available since SDL 2.0.12. 
-  * 
-  * \sa SDL_Metal_DestroyView 
-  * \sa SDL_Metal_GetLayer 
-  */ 
- extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window); 
-   
- /** 
-  * Destroy an existing SDL_MetalView object. 
-  * 
-  * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was 
-  * called after SDL_CreateWindow. 
-  * 
-  * \since This function is available since SDL 2.0.12. 
-  * 
-  * \sa SDL_Metal_CreateView 
-  */ 
- extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); 
-   
- /** 
-  * Get a pointer to the backing CAMetalLayer for the given view. 
-  * 
-  * \since This function is available since SDL 2.0.14. 
-  * 
-  * \sa SDL_Metal_CreateView 
-  */ 
- extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); 
-   
- /** 
-  * Get the size of a window's underlying drawable in pixels (for use with 
-  * setting viewport, scissor & etc). 
-  * 
-  * \param window SDL_Window from which the drawable size should be queried 
-  * \param w Pointer to variable for storing the width in pixels, may be NULL 
-  * \param h Pointer to variable for storing the height in pixels, may be NULL 
-  * 
-  * \since This function is available since SDL 2.0.14. 
-  * 
-  * \sa SDL_GetWindowSize 
-  * \sa SDL_CreateWindow 
-  */ 
- extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w, 
-                                                        int *h); 
-   
- /* @} *//* Metal support functions */ 
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_metal_h_ */ 
-