- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- #ifndef SDL_messagebox_h_ 
- #define SDL_messagebox_h_ 
-   
- #include "SDL_stdinc.h" 
- #include "SDL_video.h"      /* For SDL_Window */ 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /** 
-  * SDL_MessageBox flags. If supported will display warning icon, etc. 
-  */ 
- typedef enum 
- { 
-     SDL_MESSAGEBOX_ERROR                 = 0x00000010,   /**< error dialog */ 
-     SDL_MESSAGEBOX_WARNING               = 0x00000020,   /**< warning dialog */ 
-     SDL_MESSAGEBOX_INFORMATION           = 0x00000040,   /**< informational dialog */ 
-     SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080,   /**< buttons placed left to right */ 
-     SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100    /**< buttons placed right to left */ 
- } SDL_MessageBoxFlags; 
-   
- /** 
-  * Flags for SDL_MessageBoxButtonData. 
-  */ 
- typedef enum 
- { 
-     SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001,  /**< Marks the default button when return is hit */ 
-     SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002   /**< Marks the default button when escape is hit */ 
- } SDL_MessageBoxButtonFlags; 
-   
- /** 
-  * Individual button data. 
-  */ 
- typedef struct 
- { 
-     Uint32 flags;       /**< ::SDL_MessageBoxButtonFlags */ 
-     int buttonid;       /**< User defined button id (value returned via SDL_ShowMessageBox) */ 
-     const char * text;  /**< The UTF-8 button text */ 
- } SDL_MessageBoxButtonData; 
-   
- /** 
-  * RGB value used in a message box color scheme 
-  */ 
- typedef struct 
- { 
-     Uint8 r, g, b; 
- } SDL_MessageBoxColor; 
-   
- typedef enum 
- { 
-     SDL_MESSAGEBOX_COLOR_BACKGROUND, 
-     SDL_MESSAGEBOX_COLOR_TEXT, 
-     SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, 
-     SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, 
-     SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, 
-     SDL_MESSAGEBOX_COLOR_MAX 
- } SDL_MessageBoxColorType; 
-   
- /** 
-  * A set of colors to use for message box dialogs 
-  */ 
- typedef struct 
- { 
-     SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX]; 
- } SDL_MessageBoxColorScheme; 
-   
- /** 
-  * MessageBox structure containing title, text, window, etc. 
-  */ 
- typedef struct 
- { 
-     Uint32 flags;                       /**< ::SDL_MessageBoxFlags */ 
-     SDL_Window *window;                 /**< Parent window, can be NULL */ 
-     const char *title;                  /**< UTF-8 title */ 
-     const char *message;                /**< UTF-8 message text */ 
-   
-     int numbuttons; 
-     const SDL_MessageBoxButtonData *buttons; 
-   
-     const SDL_MessageBoxColorScheme *colorScheme;   /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */ 
- } SDL_MessageBoxData; 
-   
- /** 
-  * Create a modal message box. 
-  * 
-  * If your needs aren't complex, it might be easier to use 
-  * SDL_ShowSimpleMessageBox. 
-  * 
-  * This function should be called on the thread that created the parent 
-  * window, or on the main thread if the messagebox has no parent. It will 
-  * block execution of that thread until the user clicks a button or closes the 
-  * messagebox. 
-  * 
-  * This function may be called at any time, even before SDL_Init(). This makes 
-  * it useful for reporting errors like a failure to create a renderer or 
-  * OpenGL context. 
-  * 
-  * On X11, SDL rolls its own dialog box with X11 primitives instead of a 
-  * formal toolkit like GTK+ or Qt. 
-  * 
-  * Note that if SDL_Init() would fail because there isn't any available video 
-  * target, this function is likely to fail for the same reasons. If this is a 
-  * concern, check the return value from this function and fall back to writing 
-  * to stderr if you can. 
-  * 
-  * \param messageboxdata the SDL_MessageBoxData structure with title, text and 
-  *                       other options 
-  * \param buttonid the pointer to which user id of hit button should be copied 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_ShowSimpleMessageBox 
-  */ 
- extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); 
-   
- /** 
-  * Display a simple modal message box. 
-  * 
-  * If your needs aren't complex, this function is preferred over 
-  * SDL_ShowMessageBox. 
-  * 
-  * `flags` may be any of the following: 
-  * 
-  * - `SDL_MESSAGEBOX_ERROR`: error dialog 
-  * - `SDL_MESSAGEBOX_WARNING`: warning dialog 
-  * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog 
-  * 
-  * This function should be called on the thread that created the parent 
-  * window, or on the main thread if the messagebox has no parent. It will 
-  * block execution of that thread until the user clicks a button or closes the 
-  * messagebox. 
-  * 
-  * This function may be called at any time, even before SDL_Init(). This makes 
-  * it useful for reporting errors like a failure to create a renderer or 
-  * OpenGL context. 
-  * 
-  * On X11, SDL rolls its own dialog box with X11 primitives instead of a 
-  * formal toolkit like GTK+ or Qt. 
-  * 
-  * Note that if SDL_Init() would fail because there isn't any available video 
-  * target, this function is likely to fail for the same reasons. If this is a 
-  * concern, check the return value from this function and fall back to writing 
-  * to stderr if you can. 
-  * 
-  * \param flags an SDL_MessageBoxFlags value 
-  * \param title UTF-8 title text 
-  * \param message UTF-8 message text 
-  * \param window the parent window, or NULL for no parent 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_ShowMessageBox 
-  */ 
- extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window); 
-   
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_messagebox_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-