- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_loadso.h 
-  * 
-  *  System dependent library loading routines 
-  * 
-  *  Some things to keep in mind: 
-  *  \li These functions only work on C function names.  Other languages may 
-  *      have name mangling and intrinsic language support that varies from 
-  *      compiler to compiler. 
-  *  \li Make sure you declare your function pointers with the same calling 
-  *      convention as the actual library function.  Your code will crash 
-  *      mysteriously if you do not do this. 
-  *  \li Avoid namespace collisions.  If you load a symbol from the library, 
-  *      it is not defined whether or not it goes into the global symbol 
-  *      namespace for the application.  If it does and it conflicts with 
-  *      symbols in your code or other shared libraries, you will not get 
-  *      the results you expect. :) 
-  */ 
-   
- #ifndef SDL_loadso_h_ 
- #define SDL_loadso_h_ 
-   
- #include "SDL_stdinc.h" 
- #include "SDL_error.h" 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /** 
-  * Dynamically load a shared object. 
-  * 
-  * \param sofile a system-dependent name of the object file 
-  * \returns an opaque pointer to the object handle or NULL if there was an 
-  *          error; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_LoadFunction 
-  * \sa SDL_UnloadObject 
-  */ 
- extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); 
-   
- /** 
-  * Look up the address of the named function in a shared object. 
-  * 
-  * This function pointer is no longer valid after calling SDL_UnloadObject(). 
-  * 
-  * This function can only look up C function names. Other languages may have 
-  * name mangling and intrinsic language support that varies from compiler to 
-  * compiler. 
-  * 
-  * Make sure you declare your function pointers with the same calling 
-  * convention as the actual library function. Your code will crash 
-  * mysteriously if you do not do this. 
-  * 
-  * If the requested function doesn't exist, NULL is returned. 
-  * 
-  * \param handle a valid shared object handle returned by SDL_LoadObject() 
-  * \param name the name of the function to look up 
-  * \returns a pointer to the function or NULL if there was an error; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_LoadObject 
-  * \sa SDL_UnloadObject 
-  */ 
- extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, 
-                                                const char *name); 
-   
- /** 
-  * Unload a shared object from memory. 
-  * 
-  * \param handle a valid shared object handle returned by SDL_LoadObject() 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_LoadFunction 
-  * \sa SDL_LoadObject 
-  */ 
- extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); 
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_loadso_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-