- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_joystick.h 
-  * 
-  *  Include file for SDL joystick event handling 
-  * 
-  * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick 
-  *   behind a device_index changing as joysticks are plugged and unplugged. 
-  * 
-  * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted 
-  *   then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. 
-  * 
-  * The term "player_index" is the number assigned to a player on a specific 
-  *   controller. For XInput controllers this returns the XInput user index. 
-  *   Many joysticks will not be able to supply this information. 
-  * 
-  * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of 
-  *   the device (a X360 wired controller for example). This identifier is platform dependent. 
-  */ 
-   
- #ifndef SDL_joystick_h_ 
- #define SDL_joystick_h_ 
-   
- #include "SDL_stdinc.h" 
- #include "SDL_error.h" 
- #include "SDL_guid.h" 
- #include "SDL_mutex.h" 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /** 
-  *  \file SDL_joystick.h 
-  * 
-  *  In order to use these functions, SDL_Init() must have been called 
-  *  with the ::SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system 
-  *  for joysticks, and load appropriate drivers. 
-  * 
-  *  If you would like to receive joystick updates while the application 
-  *  is in the background, you should set the following hint before calling 
-  *  SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS 
-  */ 
-   
- /** 
-  * The joystick structure used to identify an SDL joystick 
-  */ 
- #ifdef SDL_THREAD_SAFETY_ANALYSIS 
- extern SDL_mutex *SDL_joystick_lock; 
- #endif 
- struct _SDL_Joystick; 
- typedef struct _SDL_Joystick SDL_Joystick; 
-   
- /* A structure that encodes the stable unique id for a joystick device */ 
- typedef SDL_GUID SDL_JoystickGUID; 
-   
- /** 
-  * This is a unique ID for a joystick for the time it is connected to the system, 
-  * and is never reused for the lifetime of the application. If the joystick is 
-  * disconnected and reconnected, it will get a new ID. 
-  * 
-  * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. 
-  */ 
- typedef Sint32 SDL_JoystickID; 
-   
- typedef enum 
- { 
-     SDL_JOYSTICK_TYPE_UNKNOWN, 
-     SDL_JOYSTICK_TYPE_GAMECONTROLLER, 
-     SDL_JOYSTICK_TYPE_WHEEL, 
-     SDL_JOYSTICK_TYPE_ARCADE_STICK, 
-     SDL_JOYSTICK_TYPE_FLIGHT_STICK, 
-     SDL_JOYSTICK_TYPE_DANCE_PAD, 
-     SDL_JOYSTICK_TYPE_GUITAR, 
-     SDL_JOYSTICK_TYPE_DRUM_KIT, 
-     SDL_JOYSTICK_TYPE_ARCADE_PAD, 
-     SDL_JOYSTICK_TYPE_THROTTLE 
- } SDL_JoystickType; 
-   
- typedef enum 
- { 
-     SDL_JOYSTICK_POWER_UNKNOWN = -1, 
-     SDL_JOYSTICK_POWER_EMPTY,   /* <= 5% */ 
-     SDL_JOYSTICK_POWER_LOW,     /* <= 20% */ 
-     SDL_JOYSTICK_POWER_MEDIUM,  /* <= 70% */ 
-     SDL_JOYSTICK_POWER_FULL,    /* <= 100% */ 
-     SDL_JOYSTICK_POWER_WIRED, 
-     SDL_JOYSTICK_POWER_MAX 
- } SDL_JoystickPowerLevel; 
-   
- /* Set max recognized G-force from accelerometer 
-    See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed 
-  */ 
- #define SDL_IPHONE_MAX_GFORCE 5.0 
-   
-   
- /* Function prototypes */ 
-   
- /** 
-  * Locking for multi-threaded access to the joystick API 
-  * 
-  * If you are using the joystick API or handling events from multiple threads 
-  * you should use these locking functions to protect access to the joysticks. 
-  * 
-  * In particular, you are guaranteed that the joystick list won't change, so 
-  * the API functions that take a joystick index will be valid, and joystick 
-  * and game controller events will not be delivered. 
-  * 
-  * As of SDL 2.26.0, you can take the joystick lock around reinitializing the 
-  * joystick subsystem, to prevent other threads from seeing joysticks in an 
-  * uninitialized state. However, all open joysticks will be closed and SDL 
-  * functions called with them will fail. 
-  * 
-  * \since This function is available since SDL 2.0.7. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock); 
-   
-   
- /** 
-  * Unlocking for multi-threaded access to the joystick API 
-  * 
-  * If you are using the joystick API or handling events from multiple threads 
-  * you should use these locking functions to protect access to the joysticks. 
-  * 
-  * In particular, you are guaranteed that the joystick list won't change, so 
-  * the API functions that take a joystick index will be valid, and joystick 
-  * and game controller events will not be delivered. 
-  * 
-  * \since This function is available since SDL 2.0.7. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock); 
-   
- /** 
-  * Count the number of joysticks attached to the system. 
-  * 
-  * \returns the number of attached joysticks on success or a negative error 
-  *          code on failure; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_JoystickName 
-  * \sa SDL_JoystickPath 
-  * \sa SDL_JoystickOpen 
-  */ 
- extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); 
-   
- /** 
-  * Get the implementation dependent name of a joystick. 
-  * 
-  * This can be called before any joysticks are opened. 
-  * 
-  * \param device_index the index of the joystick to query (the N'th joystick 
-  *                     on the system) 
-  * \returns the name of the selected joystick. If no name can be found, this 
-  *          function returns NULL; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_JoystickName 
-  * \sa SDL_JoystickOpen 
-  */ 
- extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); 
-   
- /** 
-  * Get the implementation dependent path of a joystick. 
-  * 
-  * This can be called before any joysticks are opened. 
-  * 
-  * \param device_index the index of the joystick to query (the N'th joystick 
-  *                     on the system) 
-  * \returns the path of the selected joystick. If no path can be found, this 
-  *          function returns NULL; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.24.0. 
-  * 
-  * \sa SDL_JoystickPath 
-  * \sa SDL_JoystickOpen 
-  */ 
- extern DECLSPEC const char *SDLCALL SDL_JoystickPathForIndex(int device_index); 
-   
- /** 
-  * Get the player index of a joystick, or -1 if it's not available This can be 
-  * called before any joysticks are opened. 
-  * 
-  * \since This function is available since SDL 2.0.9. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); 
-   
- /** 
-  * Get the implementation-dependent GUID for the joystick at a given device 
-  * index. 
-  * 
-  * This function can be called before any joysticks are opened. 
-  * 
-  * \param device_index the index of the joystick to query (the N'th joystick 
-  *                     on the system 
-  * \returns the GUID of the selected joystick. If called on an invalid index, 
-  *          this function returns a zero GUID 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_JoystickGetGUID 
-  * \sa SDL_JoystickGetGUIDString 
-  */ 
- extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); 
-   
- /** 
-  * Get the USB vendor ID of a joystick, if available. 
-  * 
-  * This can be called before any joysticks are opened. If the vendor ID isn't 
-  * available this function returns 0. 
-  * 
-  * \param device_index the index of the joystick to query (the N'th joystick 
-  *                     on the system 
-  * \returns the USB vendor ID of the selected joystick. If called on an 
-  *          invalid index, this function returns zero 
-  * 
-  * \since This function is available since SDL 2.0.6. 
-  */ 
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); 
-   
- /** 
-  * Get the USB product ID of a joystick, if available. 
-  * 
-  * This can be called before any joysticks are opened. If the product ID isn't 
-  * available this function returns 0. 
-  * 
-  * \param device_index the index of the joystick to query (the N'th joystick 
-  *                     on the system 
-  * \returns the USB product ID of the selected joystick. If called on an 
-  *          invalid index, this function returns zero 
-  * 
-  * \since This function is available since SDL 2.0.6. 
-  */ 
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); 
-   
- /** 
-  * Get the product version of a joystick, if available. 
-  * 
-  * This can be called before any joysticks are opened. If the product version 
-  * isn't available this function returns 0. 
-  * 
-  * \param device_index the index of the joystick to query (the N'th joystick 
-  *                     on the system 
-  * \returns the product version of the selected joystick. If called on an 
-  *          invalid index, this function returns zero 
-  * 
-  * \since This function is available since SDL 2.0.6. 
-  */ 
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); 
-   
- /** 
-  * Get the type of a joystick, if available. 
-  * 
-  * This can be called before any joysticks are opened. 
-  * 
-  * \param device_index the index of the joystick to query (the N'th joystick 
-  *                     on the system 
-  * \returns the SDL_JoystickType of the selected joystick. If called on an 
-  *          invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN` 
-  * 
-  * \since This function is available since SDL 2.0.6. 
-  */ 
- extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); 
-   
- /** 
-  * Get the instance ID of a joystick. 
-  * 
-  * This can be called before any joysticks are opened. 
-  * 
-  * \param device_index the index of the joystick to query (the N'th joystick 
-  *                     on the system 
-  * \returns the instance id of the selected joystick. If called on an invalid 
-  *          index, this function returns -1. 
-  * 
-  * \since This function is available since SDL 2.0.6. 
-  */ 
- extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); 
-   
- /** 
-  * Open a joystick for use. 
-  * 
-  * The `device_index` argument refers to the N'th joystick presently 
-  * recognized by SDL on the system. It is **NOT** the same as the instance ID 
-  * used to identify the joystick in future events. See 
-  * SDL_JoystickInstanceID() for more details about instance IDs. 
-  * 
-  * The joystick subsystem must be initialized before a joystick can be opened 
-  * for use. 
-  * 
-  * \param device_index the index of the joystick to query 
-  * \returns a joystick identifier or NULL if an error occurred; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_JoystickClose 
-  * \sa SDL_JoystickInstanceID 
-  */ 
- extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); 
-   
- /** 
-  * Get the SDL_Joystick associated with an instance id. 
-  * 
-  * \param instance_id the instance id to get the SDL_Joystick for 
-  * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() 
-  *          for more information. 
-  * 
-  * \since This function is available since SDL 2.0.4. 
-  */ 
- extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id); 
-   
- /** 
-  * Get the SDL_Joystick associated with a player index. 
-  * 
-  * \param player_index the player index to get the SDL_Joystick for 
-  * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() 
-  *          for more information. 
-  * 
-  * \since This function is available since SDL 2.0.12. 
-  */ 
- extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index); 
-   
- /** 
-  * Attach a new virtual joystick. 
-  * 
-  * \returns the joystick's device index, or -1 if an error occurred. 
-  * 
-  * \since This function is available since SDL 2.0.14. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, 
-                                                       int naxes, 
-                                                       int nbuttons, 
-                                                       int nhats); 
-   
- /** 
-  * The structure that defines an extended virtual joystick description 
-  * 
-  * The caller must zero the structure and then initialize the version with `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` before passing it to SDL_JoystickAttachVirtualEx() 
-  *  All other elements of this structure are optional and can be left 0. 
-  * 
-  * \sa SDL_JoystickAttachVirtualEx 
-  */ 
- typedef struct SDL_VirtualJoystickDesc 
- { 
-     Uint16 version;     /**< `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` */ 
-     Uint16 type;        /**< `SDL_JoystickType` */ 
-     Uint16 naxes;       /**< the number of axes on this joystick */ 
-     Uint16 nbuttons;    /**< the number of buttons on this joystick */ 
-     Uint16 nhats;       /**< the number of hats on this joystick */ 
-     Uint16 vendor_id;   /**< the USB vendor ID of this joystick */ 
-     Uint16 product_id;  /**< the USB product ID of this joystick */ 
-     Uint16 padding;     /**< unused */ 
-     Uint32 button_mask; /**< A mask of which buttons are valid for this controller 
-                              e.g. (1 << SDL_CONTROLLER_BUTTON_A) */ 
-     Uint32 axis_mask;   /**< A mask of which axes are valid for this controller 
-                              e.g. (1 << SDL_CONTROLLER_AXIS_LEFTX) */ 
-     const char *name;   /**< the name of the joystick */ 
-   
-     void *userdata;     /**< User data pointer passed to callbacks */ 
-     void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */ 
-     void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */ 
-     int (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_JoystickRumble() */ 
-     int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_JoystickRumbleTriggers() */ 
-     int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_JoystickSetLED() */ 
-     int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_JoystickSendEffect() */ 
-   
- } SDL_VirtualJoystickDesc; 
-   
- /** 
-  * \brief The current version of the SDL_VirtualJoystickDesc structure 
-  */ 
- #define SDL_VIRTUAL_JOYSTICK_DESC_VERSION   1 
-   
- /** 
-  * Attach a new virtual joystick with extended properties. 
-  * 
-  * \returns the joystick's device index, or -1 if an error occurred. 
-  * 
-  * \since This function is available since SDL 2.24.0. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtualEx(const SDL_VirtualJoystickDesc *desc); 
-   
- /** 
-  * Detach a virtual joystick. 
-  * 
-  * \param device_index a value previously returned from 
-  *                     SDL_JoystickAttachVirtual() 
-  * \returns 0 on success, or -1 if an error occurred. 
-  * 
-  * \since This function is available since SDL 2.0.14. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index); 
-   
- /** 
-  * Query whether or not the joystick at a given device index is virtual. 
-  * 
-  * \param device_index a joystick device index. 
-  * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.14. 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index); 
-   
- /** 
-  * Set values on an opened, virtual-joystick's axis. 
-  * 
-  * Please note that values set here will not be applied until the next call to 
-  * SDL_JoystickUpdate, which can either be called directly, or can be called 
-  * indirectly through various other SDL APIs, including, but not limited to 
-  * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, 
-  * SDL_WaitEvent. 
-  * 
-  * Note that when sending trigger axes, you should scale the value to the full 
-  * range of Sint16. For example, a trigger at rest would have the value of 
-  * `SDL_JOYSTICK_AXIS_MIN`. 
-  * 
-  * \param joystick the virtual joystick on which to set state. 
-  * \param axis the specific axis on the virtual joystick to set. 
-  * \param value the new value for the specified axis. 
-  * \returns 0 on success, -1 on error. 
-  * 
-  * \since This function is available since SDL 2.0.14. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); 
-   
- /** 
-  * Set values on an opened, virtual-joystick's button. 
-  * 
-  * Please note that values set here will not be applied until the next call to 
-  * SDL_JoystickUpdate, which can either be called directly, or can be called 
-  * indirectly through various other SDL APIs, including, but not limited to 
-  * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, 
-  * SDL_WaitEvent. 
-  * 
-  * \param joystick the virtual joystick on which to set state. 
-  * \param button the specific button on the virtual joystick to set. 
-  * \param value the new value for the specified button. 
-  * \returns 0 on success, -1 on error. 
-  * 
-  * \since This function is available since SDL 2.0.14. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value); 
-   
- /** 
-  * Set values on an opened, virtual-joystick's hat. 
-  * 
-  * Please note that values set here will not be applied until the next call to 
-  * SDL_JoystickUpdate, which can either be called directly, or can be called 
-  * indirectly through various other SDL APIs, including, but not limited to 
-  * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, 
-  * SDL_WaitEvent. 
-  * 
-  * \param joystick the virtual joystick on which to set state. 
-  * \param hat the specific hat on the virtual joystick to set. 
-  * \param value the new value for the specified hat. 
-  * \returns 0 on success, -1 on error. 
-  * 
-  * \since This function is available since SDL 2.0.14. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); 
-   
- /** 
-  * Get the implementation dependent name of a joystick. 
-  * 
-  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() 
-  * \returns the name of the selected joystick. If no name can be found, this 
-  *          function returns NULL; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_JoystickNameForIndex 
-  * \sa SDL_JoystickOpen 
-  */ 
- extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick); 
-   
- /** 
-  * Get the implementation dependent path of a joystick. 
-  * 
-  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() 
-  * \returns the path of the selected joystick. If no path can be found, this 
-  *          function returns NULL; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.24.0. 
-  * 
-  * \sa SDL_JoystickPathForIndex 
-  */ 
- extern DECLSPEC const char *SDLCALL SDL_JoystickPath(SDL_Joystick *joystick); 
-   
- /** 
-  * Get the player index of an opened joystick. 
-  * 
-  * For XInput controllers this returns the XInput user index. Many joysticks 
-  * will not be able to supply this information. 
-  * 
-  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() 
-  * \returns the player index, or -1 if it's not available. 
-  * 
-  * \since This function is available since SDL 2.0.9. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick); 
-   
- /** 
-  * Set the player index of an opened joystick. 
-  * 
-  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() 
-  * \param player_index Player index to assign to this joystick, or -1 to clear 
-  *                     the player index and turn off player LEDs. 
-  * 
-  * \since This function is available since SDL 2.0.12. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index); 
-   
- /** 
-  * Get the implementation-dependent GUID for the joystick. 
-  * 
-  * This function requires an open joystick. 
-  * 
-  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() 
-  * \returns the GUID of the given joystick. If called on an invalid index, 
-  *          this function returns a zero GUID; call SDL_GetError() for more 
-  *          information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_JoystickGetDeviceGUID 
-  * \sa SDL_JoystickGetGUIDString 
-  */ 
- extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick); 
-   
- /** 
-  * Get the USB vendor ID of an opened joystick, if available. 
-  * 
-  * If the vendor ID isn't available this function returns 0. 
-  * 
-  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() 
-  * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. 
-  * 
-  * \since This function is available since SDL 2.0.6. 
-  */ 
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick); 
-   
- /** 
-  * Get the USB product ID of an opened joystick, if available. 
-  * 
-  * If the product ID isn't available this function returns 0. 
-  * 
-  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() 
-  * \returns the USB product ID of the selected joystick, or 0 if unavailable. 
-  * 
-  * \since This function is available since SDL 2.0.6. 
-  */ 
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick); 
-   
- /** 
-  * Get the product version of an opened joystick, if available. 
-  * 
-  * If the product version isn't available this function returns 0. 
-  * 
-  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() 
-  * \returns the product version of the selected joystick, or 0 if unavailable. 
-  * 
-  * \since This function is available since SDL 2.0.6. 
-  */ 
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick); 
-   
- /** 
-  * Get the firmware version of an opened joystick, if available. 
-  * 
-  * If the firmware version isn't available this function returns 0. 
-  * 
-  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() 
-  * \returns the firmware version of the selected joystick, or 0 if 
-  *          unavailable. 
-  * 
-  * \since This function is available since SDL 2.24.0. 
-  */ 
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetFirmwareVersion(SDL_Joystick *joystick); 
-   
- /** 
-  * Get the serial number of an opened joystick, if available. 
-  * 
-  * Returns the serial number of the joystick, or NULL if it is not available. 
-  * 
-  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() 
-  * \returns the serial number of the selected joystick, or NULL if 
-  *          unavailable. 
-  * 
-  * \since This function is available since SDL 2.0.14. 
-  */ 
- extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick); 
-   
- /** 
-  * Get the type of an opened joystick. 
-  * 
-  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() 
-  * \returns the SDL_JoystickType of the selected joystick. 
-  * 
-  * \since This function is available since SDL 2.0.6. 
-  */ 
- extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick); 
-   
- /** 
-  * Get an ASCII string representation for a given SDL_JoystickGUID. 
-  * 
-  * You should supply at least 33 bytes for pszGUID. 
-  * 
-  * \param guid the SDL_JoystickGUID you wish to convert to string 
-  * \param pszGUID buffer in which to write the ASCII string 
-  * \param cbGUID the size of pszGUID 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_JoystickGetDeviceGUID 
-  * \sa SDL_JoystickGetGUID 
-  * \sa SDL_JoystickGetGUIDFromString 
-  */ 
- extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); 
-   
- /** 
-  * Convert a GUID string into a SDL_JoystickGUID structure. 
-  * 
-  * Performs no error checking. If this function is given a string containing 
-  * an invalid GUID, the function will silently succeed, but the GUID generated 
-  * will not be useful. 
-  * 
-  * \param pchGUID string containing an ASCII representation of a GUID 
-  * \returns a SDL_JoystickGUID structure. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_JoystickGetGUIDString 
-  */ 
- extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); 
-   
- /** 
-  * Get the device information encoded in a SDL_JoystickGUID structure 
-  * 
-  * \param guid the SDL_JoystickGUID you wish to get info about 
-  * \param vendor A pointer filled in with the device VID, or 0 if not 
-  *               available 
-  * \param product A pointer filled in with the device PID, or 0 if not 
-  *                available 
-  * \param version A pointer filled in with the device version, or 0 if not 
-  *                available 
-  * \param crc16 A pointer filled in with a CRC used to distinguish different 
-  *              products with the same VID/PID, or 0 if not available 
-  * 
-  * \since This function is available since SDL 2.26.0. 
-  * 
-  * \sa SDL_JoystickGetDeviceGUID 
-  */ 
- extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16); 
-   
- /** 
-  * Get the status of a specified joystick. 
-  * 
-  * \param joystick the joystick to query 
-  * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not; 
-  *          call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_JoystickClose 
-  * \sa SDL_JoystickOpen 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick); 
-   
- /** 
-  * Get the instance ID of an opened joystick. 
-  * 
-  * \param joystick an SDL_Joystick structure containing joystick information 
-  * \returns the instance ID of the specified joystick on success or a negative 
-  *          error code on failure; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_JoystickOpen 
-  */ 
- extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick); 
-   
- /** 
-  * Get the number of general axis controls on a joystick. 
-  * 
-  * Often, the directional pad on a game controller will either look like 4 
-  * separate buttons or a POV hat, and not axes, but all of this is up to the 
-  * device and platform. 
-  * 
-  * \param joystick an SDL_Joystick structure containing joystick information 
-  * \returns the number of axis controls/number of axes on success or a 
-  *          negative error code on failure; call SDL_GetError() for more 
-  *          information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_JoystickGetAxis 
-  * \sa SDL_JoystickOpen 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); 
-   
- /** 
-  * Get the number of trackballs on a joystick. 
-  * 
-  * Joystick trackballs have only relative motion events associated with them 
-  * and their state cannot be polled. 
-  * 
-  * Most joysticks do not have trackballs. 
-  * 
-  * \param joystick an SDL_Joystick structure containing joystick information 
-  * \returns the number of trackballs on success or a negative error code on 
-  *          failure; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_JoystickGetBall 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); 
-   
- /** 
-  * Get the number of POV hats on a joystick. 
-  * 
-  * \param joystick an SDL_Joystick structure containing joystick information 
-  * \returns the number of POV hats on success or a negative error code on 
-  *          failure; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_JoystickGetHat 
-  * \sa SDL_JoystickOpen 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); 
-   
- /** 
-  * Get the number of buttons on a joystick. 
-  * 
-  * \param joystick an SDL_Joystick structure containing joystick information 
-  * \returns the number of buttons on success or a negative error code on 
-  *          failure; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_JoystickGetButton 
-  * \sa SDL_JoystickOpen 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); 
-   
- /** 
-  * Update the current state of the open joysticks. 
-  * 
-  * This is called automatically by the event loop if any joystick events are 
-  * enabled. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_JoystickEventState 
-  */ 
- extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); 
-   
- /** 
-  * Enable/disable joystick event polling. 
-  * 
-  * If joystick events are disabled, you must call SDL_JoystickUpdate() 
-  * yourself and manually check the state of the joystick when you want 
-  * joystick information. 
-  * 
-  * It is recommended that you leave joystick event handling enabled. 
-  * 
-  * **WARNING**: Calling this function may delete all events currently in SDL's 
-  * event queue. 
-  * 
-  * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE` 
-  * \returns 1 if enabled, 0 if disabled, or a negative error code on failure; 
-  *          call SDL_GetError() for more information. 
-  * 
-  *          If `state` is `SDL_QUERY` then the current state is returned, 
-  *          otherwise the new processing state is returned. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GameControllerEventState 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); 
-   
- #define SDL_JOYSTICK_AXIS_MAX   32767 
- #define SDL_JOYSTICK_AXIS_MIN   -32768 
-   
- /** 
-  * Get the current state of an axis control on a joystick. 
-  * 
-  * SDL makes no promises about what part of the joystick any given axis refers 
-  * to. Your game should have some sort of configuration UI to let users 
-  * specify what each axis should be bound to. Alternately, SDL's higher-level 
-  * Game Controller API makes a great effort to apply order to this lower-level 
-  * interface, so you know that a specific axis is the "left thumb stick," etc. 
-  * 
-  * The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to 
-  * 32767) representing the current position of the axis. It may be necessary 
-  * to impose certain tolerances on these values to account for jitter. 
-  * 
-  * \param joystick an SDL_Joystick structure containing joystick information 
-  * \param axis the axis to query; the axis indices start at index 0 
-  * \returns a 16-bit signed integer representing the current position of the 
-  *          axis or 0 on failure; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_JoystickNumAxes 
-  */ 
- extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, 
-                                                    int axis); 
-   
- /** 
-  * Get the initial state of an axis control on a joystick. 
-  * 
-  * The state is a value ranging from -32768 to 32767. 
-  * 
-  * The axis indices start at index 0. 
-  * 
-  * \param joystick an SDL_Joystick structure containing joystick information 
-  * \param axis the axis to query; the axis indices start at index 0 
-  * \param state Upon return, the initial value is supplied here. 
-  * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. 
-  * 
-  * \since This function is available since SDL 2.0.6. 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick, 
-                                                    int axis, Sint16 *state); 
-   
- /** 
-  *  \name Hat positions 
-  */ 
- /* @{ */ 
- #define SDL_HAT_CENTERED    0x00 
- #define SDL_HAT_UP          0x01 
- #define SDL_HAT_RIGHT       0x02 
- #define SDL_HAT_DOWN        0x04 
- #define SDL_HAT_LEFT        0x08 
- #define SDL_HAT_RIGHTUP     (SDL_HAT_RIGHT|SDL_HAT_UP) 
- #define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN) 
- #define SDL_HAT_LEFTUP      (SDL_HAT_LEFT|SDL_HAT_UP) 
- #define SDL_HAT_LEFTDOWN    (SDL_HAT_LEFT|SDL_HAT_DOWN) 
- /* @} */ 
-   
- /** 
-  * Get the current state of a POV hat on a joystick. 
-  * 
-  * The returned value will be one of the following positions: 
-  * 
-  * - `SDL_HAT_CENTERED` 
-  * - `SDL_HAT_UP` 
-  * - `SDL_HAT_RIGHT` 
-  * - `SDL_HAT_DOWN` 
-  * - `SDL_HAT_LEFT` 
-  * - `SDL_HAT_RIGHTUP` 
-  * - `SDL_HAT_RIGHTDOWN` 
-  * - `SDL_HAT_LEFTUP` 
-  * - `SDL_HAT_LEFTDOWN` 
-  * 
-  * \param joystick an SDL_Joystick structure containing joystick information 
-  * \param hat the hat index to get the state from; indices start at index 0 
-  * \returns the current hat position. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_JoystickNumHats 
-  */ 
- extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, 
-                                                  int hat); 
-   
- /** 
-  * Get the ball axis change since the last poll. 
-  * 
-  * Trackballs can only return relative motion since the last call to 
-  * SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`. 
-  * 
-  * Most joysticks do not have trackballs. 
-  * 
-  * \param joystick the SDL_Joystick to query 
-  * \param ball the ball index to query; ball indices start at index 0 
-  * \param dx stores the difference in the x axis position since the last poll 
-  * \param dy stores the difference in the y axis position since the last poll 
-  * \returns 0 on success or a negative error code on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_JoystickNumBalls 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, 
-                                                 int ball, int *dx, int *dy); 
-   
- /** 
-  * Get the current state of a button on a joystick. 
-  * 
-  * \param joystick an SDL_Joystick structure containing joystick information 
-  * \param button the button index to get the state from; indices start at 
-  *               index 0 
-  * \returns 1 if the specified button is pressed, 0 otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_JoystickNumButtons 
-  */ 
- extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, 
-                                                     int button); 
-   
- /** 
-  * Start a rumble effect. 
-  * 
-  * Each call to this function cancels any previous rumble effect, and calling 
-  * it with 0 intensity stops any rumbling. 
-  * 
-  * \param joystick The joystick to vibrate 
-  * \param low_frequency_rumble The intensity of the low frequency (left) 
-  *                             rumble motor, from 0 to 0xFFFF 
-  * \param high_frequency_rumble The intensity of the high frequency (right) 
-  *                              rumble motor, from 0 to 0xFFFF 
-  * \param duration_ms The duration of the rumble effect, in milliseconds 
-  * \returns 0, or -1 if rumble isn't supported on this joystick 
-  * 
-  * \since This function is available since SDL 2.0.9. 
-  * 
-  * \sa SDL_JoystickHasRumble 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); 
-   
- /** 
-  * Start a rumble effect in the joystick's triggers 
-  * 
-  * Each call to this function cancels any previous trigger rumble effect, and 
-  * calling it with 0 intensity stops any rumbling. 
-  * 
-  * Note that this is rumbling of the _triggers_ and not the game controller as 
-  * a whole. This is currently only supported on Xbox One controllers. If you 
-  * want the (more common) whole-controller rumble, use SDL_JoystickRumble() 
-  * instead. 
-  * 
-  * \param joystick The joystick to vibrate 
-  * \param left_rumble The intensity of the left trigger rumble motor, from 0 
-  *                    to 0xFFFF 
-  * \param right_rumble The intensity of the right trigger rumble motor, from 0 
-  *                     to 0xFFFF 
-  * \param duration_ms The duration of the rumble effect, in milliseconds 
-  * \returns 0, or -1 if trigger rumble isn't supported on this joystick 
-  * 
-  * \since This function is available since SDL 2.0.14. 
-  * 
-  * \sa SDL_JoystickHasRumbleTriggers 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); 
-   
- /** 
-  * Query whether a joystick has an LED. 
-  * 
-  * An example of a joystick LED is the light on the back of a PlayStation 4's 
-  * DualShock 4 controller. 
-  * 
-  * \param joystick The joystick to query 
-  * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.14. 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick); 
-   
- /** 
-  * Query whether a joystick has rumble support. 
-  * 
-  * \param joystick The joystick to query 
-  * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.18. 
-  * 
-  * \sa SDL_JoystickRumble 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick); 
-   
- /** 
-  * Query whether a joystick has rumble support on triggers. 
-  * 
-  * \param joystick The joystick to query 
-  * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise. 
-  * 
-  * \since This function is available since SDL 2.0.18. 
-  * 
-  * \sa SDL_JoystickRumbleTriggers 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick); 
-   
- /** 
-  * Update a joystick's LED color. 
-  * 
-  * An example of a joystick LED is the light on the back of a PlayStation 4's 
-  * DualShock 4 controller. 
-  * 
-  * \param joystick The joystick to update 
-  * \param red The intensity of the red LED 
-  * \param green The intensity of the green LED 
-  * \param blue The intensity of the blue LED 
-  * \returns 0 on success, -1 if this joystick does not have a modifiable LED 
-  * 
-  * \since This function is available since SDL 2.0.14. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); 
-   
- /** 
-  * Send a joystick specific effect packet 
-  * 
-  * \param joystick The joystick to affect 
-  * \param data The data to send to the joystick 
-  * \param size The size of the data to send to the joystick 
-  * \returns 0, or -1 if this joystick or driver doesn't support effect packets 
-  * 
-  * \since This function is available since SDL 2.0.16. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size); 
-   
- /** 
-  * Close a joystick previously opened with SDL_JoystickOpen(). 
-  * 
-  * \param joystick The joystick device to close 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_JoystickOpen 
-  */ 
- extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); 
-   
- /** 
-  * Get the battery level of a joystick as SDL_JoystickPowerLevel. 
-  * 
-  * \param joystick the SDL_Joystick to query 
-  * \returns the current battery level as SDL_JoystickPowerLevel on success or 
-  *          `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown 
-  * 
-  * \since This function is available since SDL 2.0.4. 
-  */ 
- extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick); 
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_joystick_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-