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  1. /*
  2.   Simple DirectMedia Layer
  3.   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
  4.  
  5.   This software is provided 'as-is', without any express or implied
  6.   warranty.  In no event will the authors be held liable for any damages
  7.   arising from the use of this software.
  8.  
  9.   Permission is granted to anyone to use this software for any purpose,
  10.   including commercial applications, and to alter it and redistribute it
  11.   freely, subject to the following restrictions:
  12.  
  13.   1. The origin of this software must not be misrepresented; you must not
  14.      claim that you wrote the original software. If you use this software
  15.      in a product, an acknowledgment in the product documentation would be
  16.      appreciated but is not required.
  17.   2. Altered source versions must be plainly marked as such, and must not be
  18.      misrepresented as being the original software.
  19.   3. This notice may not be removed or altered from any source distribution.
  20. */
  21.  
  22. /**
  23.  *  \file SDL_haptic.h
  24.  *
  25.  *  \brief The SDL haptic subsystem allows you to control haptic (force feedback)
  26.  *         devices.
  27.  *
  28.  *  The basic usage is as follows:
  29.  *   - Initialize the subsystem (::SDL_INIT_HAPTIC).
  30.  *   - Open a haptic device.
  31.  *    - SDL_HapticOpen() to open from index.
  32.  *    - SDL_HapticOpenFromJoystick() to open from an existing joystick.
  33.  *   - Create an effect (::SDL_HapticEffect).
  34.  *   - Upload the effect with SDL_HapticNewEffect().
  35.  *   - Run the effect with SDL_HapticRunEffect().
  36.  *   - (optional) Free the effect with SDL_HapticDestroyEffect().
  37.  *   - Close the haptic device with SDL_HapticClose().
  38.  *
  39.  * \par Simple rumble example:
  40.  * \code
  41.  *    SDL_Haptic *haptic;
  42.  *
  43.  *    // Open the device
  44.  *    haptic = SDL_HapticOpen( 0 );
  45.  *    if (haptic == NULL)
  46.  *       return -1;
  47.  *
  48.  *    // Initialize simple rumble
  49.  *    if (SDL_HapticRumbleInit( haptic ) != 0)
  50.  *       return -1;
  51.  *
  52.  *    // Play effect at 50% strength for 2 seconds
  53.  *    if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
  54.  *       return -1;
  55.  *    SDL_Delay( 2000 );
  56.  *
  57.  *    // Clean up
  58.  *    SDL_HapticClose( haptic );
  59.  * \endcode
  60.  *
  61.  * \par Complete example:
  62.  * \code
  63.  * int test_haptic( SDL_Joystick * joystick ) {
  64.  *    SDL_Haptic *haptic;
  65.  *    SDL_HapticEffect effect;
  66.  *    int effect_id;
  67.  *
  68.  *    // Open the device
  69.  *    haptic = SDL_HapticOpenFromJoystick( joystick );
  70.  *    if (haptic == NULL) return -1; // Most likely joystick isn't haptic
  71.  *
  72.  *    // See if it can do sine waves
  73.  *    if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
  74.  *       SDL_HapticClose(haptic); // No sine effect
  75.  *       return -1;
  76.  *    }
  77.  *
  78.  *    // Create the effect
  79.  *    SDL_memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
  80.  *    effect.type = SDL_HAPTIC_SINE;
  81.  *    effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
  82.  *    effect.periodic.direction.dir[0] = 18000; // Force comes from south
  83.  *    effect.periodic.period = 1000; // 1000 ms
  84.  *    effect.periodic.magnitude = 20000; // 20000/32767 strength
  85.  *    effect.periodic.length = 5000; // 5 seconds long
  86.  *    effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
  87.  *    effect.periodic.fade_length = 1000; // Takes 1 second to fade away
  88.  *
  89.  *    // Upload the effect
  90.  *    effect_id = SDL_HapticNewEffect( haptic, &effect );
  91.  *
  92.  *    // Test the effect
  93.  *    SDL_HapticRunEffect( haptic, effect_id, 1 );
  94.  *    SDL_Delay( 5000); // Wait for the effect to finish
  95.  *
  96.  *    // We destroy the effect, although closing the device also does this
  97.  *    SDL_HapticDestroyEffect( haptic, effect_id );
  98.  *
  99.  *    // Close the device
  100.  *    SDL_HapticClose(haptic);
  101.  *
  102.  *    return 0; // Success
  103.  * }
  104.  * \endcode
  105.  */
  106.  
  107. #ifndef SDL_haptic_h_
  108. #define SDL_haptic_h_
  109.  
  110. #include "SDL_stdinc.h"
  111. #include "SDL_error.h"
  112. #include "SDL_joystick.h"
  113.  
  114. #include "begin_code.h"
  115. /* Set up for C function definitions, even when using C++ */
  116. #ifdef __cplusplus
  117. extern "C" {
  118. #endif /* __cplusplus */
  119.  
  120. /* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF).
  121.  *
  122.  * At the moment the magnitude variables are mixed between signed/unsigned, and
  123.  * it is also not made clear that ALL of those variables expect a max of 0x7FFF.
  124.  *
  125.  * Some platforms may have higher precision than that (Linux FF, Windows XInput)
  126.  * so we should fix the inconsistency in favor of higher possible precision,
  127.  * adjusting for platforms that use different scales.
  128.  * -flibit
  129.  */
  130.  
  131. /**
  132.  *  \typedef SDL_Haptic
  133.  *
  134.  *  \brief The haptic structure used to identify an SDL haptic.
  135.  *
  136.  *  \sa SDL_HapticOpen
  137.  *  \sa SDL_HapticOpenFromJoystick
  138.  *  \sa SDL_HapticClose
  139.  */
  140. struct _SDL_Haptic;
  141. typedef struct _SDL_Haptic SDL_Haptic;
  142.  
  143.  
  144. /**
  145.  *  \name Haptic features
  146.  *
  147.  *  Different haptic features a device can have.
  148.  */
  149. /* @{ */
  150.  
  151. /**
  152.  *  \name Haptic effects
  153.  */
  154. /* @{ */
  155.  
  156. /**
  157.  *  \brief Constant effect supported.
  158.  *
  159.  *  Constant haptic effect.
  160.  *
  161.  *  \sa SDL_HapticCondition
  162.  */
  163. #define SDL_HAPTIC_CONSTANT   (1u<<0)
  164.  
  165. /**
  166.  *  \brief Sine wave effect supported.
  167.  *
  168.  *  Periodic haptic effect that simulates sine waves.
  169.  *
  170.  *  \sa SDL_HapticPeriodic
  171.  */
  172. #define SDL_HAPTIC_SINE       (1u<<1)
  173.  
  174. /**
  175.  *  \brief Left/Right effect supported.
  176.  *
  177.  *  Haptic effect for direct control over high/low frequency motors.
  178.  *
  179.  *  \sa SDL_HapticLeftRight
  180.  * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry,
  181.  *          we ran out of bits, and this is important for XInput devices.
  182.  */
  183. #define SDL_HAPTIC_LEFTRIGHT     (1u<<2)
  184.  
  185. /* !!! FIXME: put this back when we have more bits in 2.1 */
  186. /* #define SDL_HAPTIC_SQUARE     (1<<2) */
  187.  
  188. /**
  189.  *  \brief Triangle wave effect supported.
  190.  *
  191.  *  Periodic haptic effect that simulates triangular waves.
  192.  *
  193.  *  \sa SDL_HapticPeriodic
  194.  */
  195. #define SDL_HAPTIC_TRIANGLE   (1u<<3)
  196.  
  197. /**
  198.  *  \brief Sawtoothup wave effect supported.
  199.  *
  200.  *  Periodic haptic effect that simulates saw tooth up waves.
  201.  *
  202.  *  \sa SDL_HapticPeriodic
  203.  */
  204. #define SDL_HAPTIC_SAWTOOTHUP (1u<<4)
  205.  
  206. /**
  207.  *  \brief Sawtoothdown wave effect supported.
  208.  *
  209.  *  Periodic haptic effect that simulates saw tooth down waves.
  210.  *
  211.  *  \sa SDL_HapticPeriodic
  212.  */
  213. #define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5)
  214.  
  215. /**
  216.  *  \brief Ramp effect supported.
  217.  *
  218.  *  Ramp haptic effect.
  219.  *
  220.  *  \sa SDL_HapticRamp
  221.  */
  222. #define SDL_HAPTIC_RAMP       (1u<<6)
  223.  
  224. /**
  225.  *  \brief Spring effect supported - uses axes position.
  226.  *
  227.  *  Condition haptic effect that simulates a spring.  Effect is based on the
  228.  *  axes position.
  229.  *
  230.  *  \sa SDL_HapticCondition
  231.  */
  232. #define SDL_HAPTIC_SPRING     (1u<<7)
  233.  
  234. /**
  235.  *  \brief Damper effect supported - uses axes velocity.
  236.  *
  237.  *  Condition haptic effect that simulates dampening.  Effect is based on the
  238.  *  axes velocity.
  239.  *
  240.  *  \sa SDL_HapticCondition
  241.  */
  242. #define SDL_HAPTIC_DAMPER     (1u<<8)
  243.  
  244. /**
  245.  *  \brief Inertia effect supported - uses axes acceleration.
  246.  *
  247.  *  Condition haptic effect that simulates inertia.  Effect is based on the axes
  248.  *  acceleration.
  249.  *
  250.  *  \sa SDL_HapticCondition
  251.  */
  252. #define SDL_HAPTIC_INERTIA    (1u<<9)
  253.  
  254. /**
  255.  *  \brief Friction effect supported - uses axes movement.
  256.  *
  257.  *  Condition haptic effect that simulates friction.  Effect is based on the
  258.  *  axes movement.
  259.  *
  260.  *  \sa SDL_HapticCondition
  261.  */
  262. #define SDL_HAPTIC_FRICTION   (1u<<10)
  263.  
  264. /**
  265.  *  \brief Custom effect is supported.
  266.  *
  267.  *  User defined custom haptic effect.
  268.  */
  269. #define SDL_HAPTIC_CUSTOM     (1u<<11)
  270.  
  271. /* @} *//* Haptic effects */
  272.  
  273. /* These last few are features the device has, not effects */
  274.  
  275. /**
  276.  *  \brief Device can set global gain.
  277.  *
  278.  *  Device supports setting the global gain.
  279.  *
  280.  *  \sa SDL_HapticSetGain
  281.  */
  282. #define SDL_HAPTIC_GAIN       (1u<<12)
  283.  
  284. /**
  285.  *  \brief Device can set autocenter.
  286.  *
  287.  *  Device supports setting autocenter.
  288.  *
  289.  *  \sa SDL_HapticSetAutocenter
  290.  */
  291. #define SDL_HAPTIC_AUTOCENTER (1u<<13)
  292.  
  293. /**
  294.  *  \brief Device can be queried for effect status.
  295.  *
  296.  *  Device supports querying effect status.
  297.  *
  298.  *  \sa SDL_HapticGetEffectStatus
  299.  */
  300. #define SDL_HAPTIC_STATUS     (1u<<14)
  301.  
  302. /**
  303.  *  \brief Device can be paused.
  304.  *
  305.  *  Devices supports being paused.
  306.  *
  307.  *  \sa SDL_HapticPause
  308.  *  \sa SDL_HapticUnpause
  309.  */
  310. #define SDL_HAPTIC_PAUSE      (1u<<15)
  311.  
  312.  
  313. /**
  314.  * \name Direction encodings
  315.  */
  316. /* @{ */
  317.  
  318. /**
  319.  *  \brief Uses polar coordinates for the direction.
  320.  *
  321.  *  \sa SDL_HapticDirection
  322.  */
  323. #define SDL_HAPTIC_POLAR      0
  324.  
  325. /**
  326.  *  \brief Uses cartesian coordinates for the direction.
  327.  *
  328.  *  \sa SDL_HapticDirection
  329.  */
  330. #define SDL_HAPTIC_CARTESIAN  1
  331.  
  332. /**
  333.  *  \brief Uses spherical coordinates for the direction.
  334.  *
  335.  *  \sa SDL_HapticDirection
  336.  */
  337. #define SDL_HAPTIC_SPHERICAL  2
  338.  
  339. /**
  340.  *  \brief Use this value to play an effect on the steering wheel axis. This
  341.  *  provides better compatibility across platforms and devices as SDL will guess
  342.  *  the correct axis.
  343.  *  \sa SDL_HapticDirection
  344.  */
  345. #define SDL_HAPTIC_STEERING_AXIS 3
  346.  
  347. /* @} *//* Direction encodings */
  348.  
  349. /* @} *//* Haptic features */
  350.  
  351. /*
  352.  * Misc defines.
  353.  */
  354.  
  355. /**
  356.  * \brief Used to play a device an infinite number of times.
  357.  *
  358.  * \sa SDL_HapticRunEffect
  359.  */
  360. #define SDL_HAPTIC_INFINITY   4294967295U
  361.  
  362.  
  363. /**
  364.  *  \brief Structure that represents a haptic direction.
  365.  *
  366.  *  This is the direction where the force comes from,
  367.  *  instead of the direction in which the force is exerted.
  368.  *
  369.  *  Directions can be specified by:
  370.  *   - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
  371.  *   - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
  372.  *   - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
  373.  *
  374.  *  Cardinal directions of the haptic device are relative to the positioning
  375.  *  of the device.  North is considered to be away from the user.
  376.  *
  377.  *  The following diagram represents the cardinal directions:
  378.  *  \verbatim
  379.                  .--.
  380.                  |__| .-------.
  381.                  |=.| |.-----.|
  382.                  |--| ||     ||
  383.                  |  | |'-----'|
  384.                  |__|~')_____('
  385.                    [ COMPUTER ]
  386.  
  387.  
  388.                      North (0,-1)
  389.                          ^
  390.                          |
  391.                          |
  392.    (-1,0)  West <----[ HAPTIC ]----> East (1,0)
  393.                          |
  394.                          |
  395.                          v
  396.                       South (0,1)
  397.  
  398.  
  399.                       [ USER ]
  400.                         \|||/
  401.                         (o o)
  402.                   ---ooO-(_)-Ooo---
  403.     \endverbatim
  404.  *
  405.  *  If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
  406.  *  degree starting north and turning clockwise.  ::SDL_HAPTIC_POLAR only uses
  407.  *  the first \c dir parameter.  The cardinal directions would be:
  408.  *   - North: 0 (0 degrees)
  409.  *   - East: 9000 (90 degrees)
  410.  *   - South: 18000 (180 degrees)
  411.  *   - West: 27000 (270 degrees)
  412.  *
  413.  *  If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
  414.  *  (X axis, Y axis and Z axis (with 3 axes)).  ::SDL_HAPTIC_CARTESIAN uses
  415.  *  the first three \c dir parameters.  The cardinal directions would be:
  416.  *   - North:  0,-1, 0
  417.  *   - East:   1, 0, 0
  418.  *   - South:  0, 1, 0
  419.  *   - West:  -1, 0, 0
  420.  *
  421.  *  The Z axis represents the height of the effect if supported, otherwise
  422.  *  it's unused.  In cartesian encoding (1, 2) would be the same as (2, 4), you
  423.  *  can use any multiple you want, only the direction matters.
  424.  *
  425.  *  If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
  426.  *  The first two \c dir parameters are used.  The \c dir parameters are as
  427.  *  follows (all values are in hundredths of degrees):
  428.  *   - Degrees from (1, 0) rotated towards (0, 1).
  429.  *   - Degrees towards (0, 0, 1) (device needs at least 3 axes).
  430.  *
  431.  *
  432.  *  Example of force coming from the south with all encodings (force coming
  433.  *  from the south means the user will have to pull the stick to counteract):
  434.  *  \code
  435.  *  SDL_HapticDirection direction;
  436.  *
  437.  *  // Cartesian directions
  438.  *  direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
  439.  *  direction.dir[0] = 0; // X position
  440.  *  direction.dir[1] = 1; // Y position
  441.  *  // Assuming the device has 2 axes, we don't need to specify third parameter.
  442.  *
  443.  *  // Polar directions
  444.  *  direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
  445.  *  direction.dir[0] = 18000; // Polar only uses first parameter
  446.  *
  447.  *  // Spherical coordinates
  448.  *  direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
  449.  *  direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
  450.  *  \endcode
  451.  *
  452.  *  \sa SDL_HAPTIC_POLAR
  453.  *  \sa SDL_HAPTIC_CARTESIAN
  454.  *  \sa SDL_HAPTIC_SPHERICAL
  455.  *  \sa SDL_HAPTIC_STEERING_AXIS
  456.  *  \sa SDL_HapticEffect
  457.  *  \sa SDL_HapticNumAxes
  458.  */
  459. typedef struct SDL_HapticDirection
  460. {
  461.     Uint8 type;         /**< The type of encoding. */
  462.     Sint32 dir[3];      /**< The encoded direction. */
  463. } SDL_HapticDirection;
  464.  
  465.  
  466. /**
  467.  *  \brief A structure containing a template for a Constant effect.
  468.  *
  469.  *  This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect.
  470.  *
  471.  *  A constant effect applies a constant force in the specified direction
  472.  *  to the joystick.
  473.  *
  474.  *  \sa SDL_HAPTIC_CONSTANT
  475.  *  \sa SDL_HapticEffect
  476.  */
  477. typedef struct SDL_HapticConstant
  478. {
  479.     /* Header */
  480.     Uint16 type;            /**< ::SDL_HAPTIC_CONSTANT */
  481.     SDL_HapticDirection direction;  /**< Direction of the effect. */
  482.  
  483.     /* Replay */
  484.     Uint32 length;          /**< Duration of the effect. */
  485.     Uint16 delay;           /**< Delay before starting the effect. */
  486.  
  487.     /* Trigger */
  488.     Uint16 button;          /**< Button that triggers the effect. */
  489.     Uint16 interval;        /**< How soon it can be triggered again after button. */
  490.  
  491.     /* Constant */
  492.     Sint16 level;           /**< Strength of the constant effect. */
  493.  
  494.     /* Envelope */
  495.     Uint16 attack_length;   /**< Duration of the attack. */
  496.     Uint16 attack_level;    /**< Level at the start of the attack. */
  497.     Uint16 fade_length;     /**< Duration of the fade. */
  498.     Uint16 fade_level;      /**< Level at the end of the fade. */
  499. } SDL_HapticConstant;
  500.  
  501. /**
  502.  *  \brief A structure containing a template for a Periodic effect.
  503.  *
  504.  *  The struct handles the following effects:
  505.  *   - ::SDL_HAPTIC_SINE
  506.  *   - ::SDL_HAPTIC_LEFTRIGHT
  507.  *   - ::SDL_HAPTIC_TRIANGLE
  508.  *   - ::SDL_HAPTIC_SAWTOOTHUP
  509.  *   - ::SDL_HAPTIC_SAWTOOTHDOWN
  510.  *
  511.  *  A periodic effect consists in a wave-shaped effect that repeats itself
  512.  *  over time.  The type determines the shape of the wave and the parameters
  513.  *  determine the dimensions of the wave.
  514.  *
  515.  *  Phase is given by hundredth of a degree meaning that giving the phase a value
  516.  *  of 9000 will displace it 25% of its period.  Here are sample values:
  517.  *   -     0: No phase displacement.
  518.  *   -  9000: Displaced 25% of its period.
  519.  *   - 18000: Displaced 50% of its period.
  520.  *   - 27000: Displaced 75% of its period.
  521.  *   - 36000: Displaced 100% of its period, same as 0, but 0 is preferred.
  522.  *
  523.  *  Examples:
  524.  *  \verbatim
  525.     SDL_HAPTIC_SINE
  526.       __      __      __      __
  527.      /  \    /  \    /  \    /
  528.     /    \__/    \__/    \__/
  529.  
  530.     SDL_HAPTIC_SQUARE
  531.      __    __    __    __    __
  532.     |  |  |  |  |  |  |  |  |  |
  533.     |  |__|  |__|  |__|  |__|  |
  534.  
  535.     SDL_HAPTIC_TRIANGLE
  536.       /\    /\    /\    /\    /\
  537.      /  \  /  \  /  \  /  \  /
  538.     /    \/    \/    \/    \/
  539.  
  540.     SDL_HAPTIC_SAWTOOTHUP
  541.       /|  /|  /|  /|  /|  /|  /|
  542.      / | / | / | / | / | / | / |
  543.     /  |/  |/  |/  |/  |/  |/  |
  544.  
  545.     SDL_HAPTIC_SAWTOOTHDOWN
  546.     \  |\  |\  |\  |\  |\  |\  |
  547.      \ | \ | \ | \ | \ | \ | \ |
  548.       \|  \|  \|  \|  \|  \|  \|
  549.     \endverbatim
  550.  *
  551.  *  \sa SDL_HAPTIC_SINE
  552.  *  \sa SDL_HAPTIC_LEFTRIGHT
  553.  *  \sa SDL_HAPTIC_TRIANGLE
  554.  *  \sa SDL_HAPTIC_SAWTOOTHUP
  555.  *  \sa SDL_HAPTIC_SAWTOOTHDOWN
  556.  *  \sa SDL_HapticEffect
  557.  */
  558. typedef struct SDL_HapticPeriodic
  559. {
  560.     /* Header */
  561.     Uint16 type;        /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT,
  562.                              ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
  563.                              ::SDL_HAPTIC_SAWTOOTHDOWN */
  564.     SDL_HapticDirection direction;  /**< Direction of the effect. */
  565.  
  566.     /* Replay */
  567.     Uint32 length;      /**< Duration of the effect. */
  568.     Uint16 delay;       /**< Delay before starting the effect. */
  569.  
  570.     /* Trigger */
  571.     Uint16 button;      /**< Button that triggers the effect. */
  572.     Uint16 interval;    /**< How soon it can be triggered again after button. */
  573.  
  574.     /* Periodic */
  575.     Uint16 period;      /**< Period of the wave. */
  576.     Sint16 magnitude;   /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */
  577.     Sint16 offset;      /**< Mean value of the wave. */
  578.     Uint16 phase;       /**< Positive phase shift given by hundredth of a degree. */
  579.  
  580.     /* Envelope */
  581.     Uint16 attack_length;   /**< Duration of the attack. */
  582.     Uint16 attack_level;    /**< Level at the start of the attack. */
  583.     Uint16 fade_length; /**< Duration of the fade. */
  584.     Uint16 fade_level;  /**< Level at the end of the fade. */
  585. } SDL_HapticPeriodic;
  586.  
  587. /**
  588.  *  \brief A structure containing a template for a Condition effect.
  589.  *
  590.  *  The struct handles the following effects:
  591.  *   - ::SDL_HAPTIC_SPRING: Effect based on axes position.
  592.  *   - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
  593.  *   - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
  594.  *   - ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
  595.  *
  596.  *  Direction is handled by condition internals instead of a direction member.
  597.  *  The condition effect specific members have three parameters.  The first
  598.  *  refers to the X axis, the second refers to the Y axis and the third
  599.  *  refers to the Z axis.  The right terms refer to the positive side of the
  600.  *  axis and the left terms refer to the negative side of the axis.  Please
  601.  *  refer to the ::SDL_HapticDirection diagram for which side is positive and
  602.  *  which is negative.
  603.  *
  604.  *  \sa SDL_HapticDirection
  605.  *  \sa SDL_HAPTIC_SPRING
  606.  *  \sa SDL_HAPTIC_DAMPER
  607.  *  \sa SDL_HAPTIC_INERTIA
  608.  *  \sa SDL_HAPTIC_FRICTION
  609.  *  \sa SDL_HapticEffect
  610.  */
  611. typedef struct SDL_HapticCondition
  612. {
  613.     /* Header */
  614.     Uint16 type;            /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,
  615.                                  ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */
  616.     SDL_HapticDirection direction;  /**< Direction of the effect - Not used ATM. */
  617.  
  618.     /* Replay */
  619.     Uint32 length;          /**< Duration of the effect. */
  620.     Uint16 delay;           /**< Delay before starting the effect. */
  621.  
  622.     /* Trigger */
  623.     Uint16 button;          /**< Button that triggers the effect. */
  624.     Uint16 interval;        /**< How soon it can be triggered again after button. */
  625.  
  626.     /* Condition */
  627.     Uint16 right_sat[3];    /**< Level when joystick is to the positive side; max 0xFFFF. */
  628.     Uint16 left_sat[3];     /**< Level when joystick is to the negative side; max 0xFFFF. */
  629.     Sint16 right_coeff[3];  /**< How fast to increase the force towards the positive side. */
  630.     Sint16 left_coeff[3];   /**< How fast to increase the force towards the negative side. */
  631.     Uint16 deadband[3];     /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */
  632.     Sint16 center[3];       /**< Position of the dead zone. */
  633. } SDL_HapticCondition;
  634.  
  635. /**
  636.  *  \brief A structure containing a template for a Ramp effect.
  637.  *
  638.  *  This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
  639.  *
  640.  *  The ramp effect starts at start strength and ends at end strength.
  641.  *  It augments in linear fashion.  If you use attack and fade with a ramp
  642.  *  the effects get added to the ramp effect making the effect become
  643.  *  quadratic instead of linear.
  644.  *
  645.  *  \sa SDL_HAPTIC_RAMP
  646.  *  \sa SDL_HapticEffect
  647.  */
  648. typedef struct SDL_HapticRamp
  649. {
  650.     /* Header */
  651.     Uint16 type;            /**< ::SDL_HAPTIC_RAMP */
  652.     SDL_HapticDirection direction;  /**< Direction of the effect. */
  653.  
  654.     /* Replay */
  655.     Uint32 length;          /**< Duration of the effect. */
  656.     Uint16 delay;           /**< Delay before starting the effect. */
  657.  
  658.     /* Trigger */
  659.     Uint16 button;          /**< Button that triggers the effect. */
  660.     Uint16 interval;        /**< How soon it can be triggered again after button. */
  661.  
  662.     /* Ramp */
  663.     Sint16 start;           /**< Beginning strength level. */
  664.     Sint16 end;             /**< Ending strength level. */
  665.  
  666.     /* Envelope */
  667.     Uint16 attack_length;   /**< Duration of the attack. */
  668.     Uint16 attack_level;    /**< Level at the start of the attack. */
  669.     Uint16 fade_length;     /**< Duration of the fade. */
  670.     Uint16 fade_level;      /**< Level at the end of the fade. */
  671. } SDL_HapticRamp;
  672.  
  673. /**
  674.  * \brief A structure containing a template for a Left/Right effect.
  675.  *
  676.  * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect.
  677.  *
  678.  * The Left/Right effect is used to explicitly control the large and small
  679.  * motors, commonly found in modern game controllers. The small (right) motor
  680.  * is high frequency, and the large (left) motor is low frequency.
  681.  *
  682.  * \sa SDL_HAPTIC_LEFTRIGHT
  683.  * \sa SDL_HapticEffect
  684.  */
  685. typedef struct SDL_HapticLeftRight
  686. {
  687.     /* Header */
  688.     Uint16 type;            /**< ::SDL_HAPTIC_LEFTRIGHT */
  689.  
  690.     /* Replay */
  691.     Uint32 length;          /**< Duration of the effect in milliseconds. */
  692.  
  693.     /* Rumble */
  694.     Uint16 large_magnitude; /**< Control of the large controller motor. */
  695.     Uint16 small_magnitude; /**< Control of the small controller motor. */
  696. } SDL_HapticLeftRight;
  697.  
  698. /**
  699.  *  \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
  700.  *
  701.  *  This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect.
  702.  *
  703.  *  A custom force feedback effect is much like a periodic effect, where the
  704.  *  application can define its exact shape.  You will have to allocate the
  705.  *  data yourself.  Data should consist of channels * samples Uint16 samples.
  706.  *
  707.  *  If channels is one, the effect is rotated using the defined direction.
  708.  *  Otherwise it uses the samples in data for the different axes.
  709.  *
  710.  *  \sa SDL_HAPTIC_CUSTOM
  711.  *  \sa SDL_HapticEffect
  712.  */
  713. typedef struct SDL_HapticCustom
  714. {
  715.     /* Header */
  716.     Uint16 type;            /**< ::SDL_HAPTIC_CUSTOM */
  717.     SDL_HapticDirection direction;  /**< Direction of the effect. */
  718.  
  719.     /* Replay */
  720.     Uint32 length;          /**< Duration of the effect. */
  721.     Uint16 delay;           /**< Delay before starting the effect. */
  722.  
  723.     /* Trigger */
  724.     Uint16 button;          /**< Button that triggers the effect. */
  725.     Uint16 interval;        /**< How soon it can be triggered again after button. */
  726.  
  727.     /* Custom */
  728.     Uint8 channels;         /**< Axes to use, minimum of one. */
  729.     Uint16 period;          /**< Sample periods. */
  730.     Uint16 samples;         /**< Amount of samples. */
  731.     Uint16 *data;           /**< Should contain channels*samples items. */
  732.  
  733.     /* Envelope */
  734.     Uint16 attack_length;   /**< Duration of the attack. */
  735.     Uint16 attack_level;    /**< Level at the start of the attack. */
  736.     Uint16 fade_length;     /**< Duration of the fade. */
  737.     Uint16 fade_level;      /**< Level at the end of the fade. */
  738. } SDL_HapticCustom;
  739.  
  740. /**
  741.  *  \brief The generic template for any haptic effect.
  742.  *
  743.  *  All values max at 32767 (0x7FFF).  Signed values also can be negative.
  744.  *  Time values unless specified otherwise are in milliseconds.
  745.  *
  746.  *  You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
  747.  *  value.  Neither delay, interval, attack_length nor fade_length support
  748.  *  ::SDL_HAPTIC_INFINITY.  Fade will also not be used since effect never ends.
  749.  *
  750.  *  Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of
  751.  *  ::SDL_HAPTIC_INFINITY.
  752.  *
  753.  *  Button triggers may not be supported on all devices, it is advised to not
  754.  *  use them if possible.  Buttons start at index 1 instead of index 0 like
  755.  *  the joystick.
  756.  *
  757.  *  If both attack_length and fade_level are 0, the envelope is not used,
  758.  *  otherwise both values are used.
  759.  *
  760.  *  Common parts:
  761.  *  \code
  762.  *  // Replay - All effects have this
  763.  *  Uint32 length;        // Duration of effect (ms).
  764.  *  Uint16 delay;         // Delay before starting effect.
  765.  *
  766.  *  // Trigger - All effects have this
  767.  *  Uint16 button;        // Button that triggers effect.
  768.  *  Uint16 interval;      // How soon before effect can be triggered again.
  769.  *
  770.  *  // Envelope - All effects except condition effects have this
  771.  *  Uint16 attack_length; // Duration of the attack (ms).
  772.  *  Uint16 attack_level;  // Level at the start of the attack.
  773.  *  Uint16 fade_length;   // Duration of the fade out (ms).
  774.  *  Uint16 fade_level;    // Level at the end of the fade.
  775.  *  \endcode
  776.  *
  777.  *
  778.  *  Here we have an example of a constant effect evolution in time:
  779.  *  \verbatim
  780.     Strength
  781.     ^
  782.     |
  783.     |    effect level -->  _________________
  784.     |                     /                 \
  785.     |                    /                   \
  786.     |                   /                     \
  787.     |                  /                       \
  788.     | attack_level --> |                        \
  789.     |                  |                        |  <---  fade_level
  790.     |
  791.     +--------------------------------------------------> Time
  792.                        [--]                 [---]
  793.                        attack_length        fade_length
  794.  
  795.     [------------------][-----------------------]
  796.     delay               length
  797.     \endverbatim
  798.  *
  799.  *  Note either the attack_level or the fade_level may be above the actual
  800.  *  effect level.
  801.  *
  802.  *  \sa SDL_HapticConstant
  803.  *  \sa SDL_HapticPeriodic
  804.  *  \sa SDL_HapticCondition
  805.  *  \sa SDL_HapticRamp
  806.  *  \sa SDL_HapticLeftRight
  807.  *  \sa SDL_HapticCustom
  808.  */
  809. typedef union SDL_HapticEffect
  810. {
  811.     /* Common for all force feedback effects */
  812.     Uint16 type;                    /**< Effect type. */
  813.     SDL_HapticConstant constant;    /**< Constant effect. */
  814.     SDL_HapticPeriodic periodic;    /**< Periodic effect. */
  815.     SDL_HapticCondition condition;  /**< Condition effect. */
  816.     SDL_HapticRamp ramp;            /**< Ramp effect. */
  817.     SDL_HapticLeftRight leftright;  /**< Left/Right effect. */
  818.     SDL_HapticCustom custom;        /**< Custom effect. */
  819. } SDL_HapticEffect;
  820.  
  821.  
  822. /* Function prototypes */
  823.  
  824. /**
  825.  * Count the number of haptic devices attached to the system.
  826.  *
  827.  * \returns the number of haptic devices detected on the system or a negative
  828.  *          error code on failure; call SDL_GetError() for more information.
  829.  *
  830.  * \since This function is available since SDL 2.0.0.
  831.  *
  832.  * \sa SDL_HapticName
  833.  */
  834. extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
  835.  
  836. /**
  837.  * Get the implementation dependent name of a haptic device.
  838.  *
  839.  * This can be called before any joysticks are opened. If no name can be
  840.  * found, this function returns NULL.
  841.  *
  842.  * \param device_index index of the device to query.
  843.  * \returns the name of the device or NULL on failure; call SDL_GetError() for
  844.  *          more information.
  845.  *
  846.  * \since This function is available since SDL 2.0.0.
  847.  *
  848.  * \sa SDL_NumHaptics
  849.  */
  850. extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
  851.  
  852. /**
  853.  * Open a haptic device for use.
  854.  *
  855.  * The index passed as an argument refers to the N'th haptic device on this
  856.  * system.
  857.  *
  858.  * When opening a haptic device, its gain will be set to maximum and
  859.  * autocenter will be disabled. To modify these values use SDL_HapticSetGain()
  860.  * and SDL_HapticSetAutocenter().
  861.  *
  862.  * \param device_index index of the device to open
  863.  * \returns the device identifier or NULL on failure; call SDL_GetError() for
  864.  *          more information.
  865.  *
  866.  * \since This function is available since SDL 2.0.0.
  867.  *
  868.  * \sa SDL_HapticClose
  869.  * \sa SDL_HapticIndex
  870.  * \sa SDL_HapticOpenFromJoystick
  871.  * \sa SDL_HapticOpenFromMouse
  872.  * \sa SDL_HapticPause
  873.  * \sa SDL_HapticSetAutocenter
  874.  * \sa SDL_HapticSetGain
  875.  * \sa SDL_HapticStopAll
  876.  */
  877. extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
  878.  
  879. /**
  880.  * Check if the haptic device at the designated index has been opened.
  881.  *
  882.  * \param device_index the index of the device to query
  883.  * \returns 1 if it has been opened, 0 if it hasn't or on failure; call
  884.  *          SDL_GetError() for more information.
  885.  *
  886.  * \since This function is available since SDL 2.0.0.
  887.  *
  888.  * \sa SDL_HapticIndex
  889.  * \sa SDL_HapticOpen
  890.  */
  891. extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
  892.  
  893. /**
  894.  * Get the index of a haptic device.
  895.  *
  896.  * \param haptic the SDL_Haptic device to query
  897.  * \returns the index of the specified haptic device or a negative error code
  898.  *          on failure; call SDL_GetError() for more information.
  899.  *
  900.  * \since This function is available since SDL 2.0.0.
  901.  *
  902.  * \sa SDL_HapticOpen
  903.  * \sa SDL_HapticOpened
  904.  */
  905. extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
  906.  
  907. /**
  908.  * Query whether or not the current mouse has haptic capabilities.
  909.  *
  910.  * \returns SDL_TRUE if the mouse is haptic or SDL_FALSE if it isn't.
  911.  *
  912.  * \since This function is available since SDL 2.0.0.
  913.  *
  914.  * \sa SDL_HapticOpenFromMouse
  915.  */
  916. extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
  917.  
  918. /**
  919.  * Try to open a haptic device from the current mouse.
  920.  *
  921.  * \returns the haptic device identifier or NULL on failure; call
  922.  *          SDL_GetError() for more information.
  923.  *
  924.  * \since This function is available since SDL 2.0.0.
  925.  *
  926.  * \sa SDL_HapticOpen
  927.  * \sa SDL_MouseIsHaptic
  928.  */
  929. extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
  930.  
  931. /**
  932.  * Query if a joystick has haptic features.
  933.  *
  934.  * \param joystick the SDL_Joystick to test for haptic capabilities
  935.  * \returns SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't, or a
  936.  *          negative error code on failure; call SDL_GetError() for more
  937.  *          information.
  938.  *
  939.  * \since This function is available since SDL 2.0.0.
  940.  *
  941.  * \sa SDL_HapticOpenFromJoystick
  942.  */
  943. extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
  944.  
  945. /**
  946.  * Open a haptic device for use from a joystick device.
  947.  *
  948.  * You must still close the haptic device separately. It will not be closed
  949.  * with the joystick.
  950.  *
  951.  * When opened from a joystick you should first close the haptic device before
  952.  * closing the joystick device. If not, on some implementations the haptic
  953.  * device will also get unallocated and you'll be unable to use force feedback
  954.  * on that device.
  955.  *
  956.  * \param joystick the SDL_Joystick to create a haptic device from
  957.  * \returns a valid haptic device identifier on success or NULL on failure;
  958.  *          call SDL_GetError() for more information.
  959.  *
  960.  * \since This function is available since SDL 2.0.0.
  961.  *
  962.  * \sa SDL_HapticClose
  963.  * \sa SDL_HapticOpen
  964.  * \sa SDL_JoystickIsHaptic
  965.  */
  966. extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
  967.                                                                joystick);
  968.  
  969. /**
  970.  * Close a haptic device previously opened with SDL_HapticOpen().
  971.  *
  972.  * \param haptic the SDL_Haptic device to close
  973.  *
  974.  * \since This function is available since SDL 2.0.0.
  975.  *
  976.  * \sa SDL_HapticOpen
  977.  */
  978. extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
  979.  
  980. /**
  981.  * Get the number of effects a haptic device can store.
  982.  *
  983.  * On some platforms this isn't fully supported, and therefore is an
  984.  * approximation. Always check to see if your created effect was actually
  985.  * created and do not rely solely on SDL_HapticNumEffects().
  986.  *
  987.  * \param haptic the SDL_Haptic device to query
  988.  * \returns the number of effects the haptic device can store or a negative
  989.  *          error code on failure; call SDL_GetError() for more information.
  990.  *
  991.  * \since This function is available since SDL 2.0.0.
  992.  *
  993.  * \sa SDL_HapticNumEffectsPlaying
  994.  * \sa SDL_HapticQuery
  995.  */
  996. extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
  997.  
  998. /**
  999.  * Get the number of effects a haptic device can play at the same time.
  1000.  *
  1001.  * This is not supported on all platforms, but will always return a value.
  1002.  *
  1003.  * \param haptic the SDL_Haptic device to query maximum playing effects
  1004.  * \returns the number of effects the haptic device can play at the same time
  1005.  *          or a negative error code on failure; call SDL_GetError() for more
  1006.  *          information.
  1007.  *
  1008.  * \since This function is available since SDL 2.0.0.
  1009.  *
  1010.  * \sa SDL_HapticNumEffects
  1011.  * \sa SDL_HapticQuery
  1012.  */
  1013. extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
  1014.  
  1015. /**
  1016.  * Get the haptic device's supported features in bitwise manner.
  1017.  *
  1018.  * \param haptic the SDL_Haptic device to query
  1019.  * \returns a list of supported haptic features in bitwise manner (OR'd), or 0
  1020.  *          on failure; call SDL_GetError() for more information.
  1021.  *
  1022.  * \since This function is available since SDL 2.0.0.
  1023.  *
  1024.  * \sa SDL_HapticEffectSupported
  1025.  * \sa SDL_HapticNumEffects
  1026.  */
  1027. extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
  1028.  
  1029.  
  1030. /**
  1031.  * Get the number of haptic axes the device has.
  1032.  *
  1033.  * The number of haptic axes might be useful if working with the
  1034.  * SDL_HapticDirection effect.
  1035.  *
  1036.  * \param haptic the SDL_Haptic device to query
  1037.  * \returns the number of axes on success or a negative error code on failure;
  1038.  *          call SDL_GetError() for more information.
  1039.  *
  1040.  * \since This function is available since SDL 2.0.0.
  1041.  */
  1042. extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
  1043.  
  1044. /**
  1045.  * Check to see if an effect is supported by a haptic device.
  1046.  *
  1047.  * \param haptic the SDL_Haptic device to query
  1048.  * \param effect the desired effect to query
  1049.  * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a
  1050.  *          negative error code on failure; call SDL_GetError() for more
  1051.  *          information.
  1052.  *
  1053.  * \since This function is available since SDL 2.0.0.
  1054.  *
  1055.  * \sa SDL_HapticNewEffect
  1056.  * \sa SDL_HapticQuery
  1057.  */
  1058. extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
  1059.                                                       SDL_HapticEffect *
  1060.                                                       effect);
  1061.  
  1062. /**
  1063.  * Create a new haptic effect on a specified device.
  1064.  *
  1065.  * \param haptic an SDL_Haptic device to create the effect on
  1066.  * \param effect an SDL_HapticEffect structure containing the properties of
  1067.  *               the effect to create
  1068.  * \returns the ID of the effect on success or a negative error code on
  1069.  *          failure; call SDL_GetError() for more information.
  1070.  *
  1071.  * \since This function is available since SDL 2.0.0.
  1072.  *
  1073.  * \sa SDL_HapticDestroyEffect
  1074.  * \sa SDL_HapticRunEffect
  1075.  * \sa SDL_HapticUpdateEffect
  1076.  */
  1077. extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
  1078.                                                 SDL_HapticEffect * effect);
  1079.  
  1080. /**
  1081.  * Update the properties of an effect.
  1082.  *
  1083.  * Can be used dynamically, although behavior when dynamically changing
  1084.  * direction may be strange. Specifically the effect may re-upload itself and
  1085.  * start playing from the start. You also cannot change the type either when
  1086.  * running SDL_HapticUpdateEffect().
  1087.  *
  1088.  * \param haptic the SDL_Haptic device that has the effect
  1089.  * \param effect the identifier of the effect to update
  1090.  * \param data an SDL_HapticEffect structure containing the new effect
  1091.  *             properties to use
  1092.  * \returns 0 on success or a negative error code on failure; call
  1093.  *          SDL_GetError() for more information.
  1094.  *
  1095.  * \since This function is available since SDL 2.0.0.
  1096.  *
  1097.  * \sa SDL_HapticDestroyEffect
  1098.  * \sa SDL_HapticNewEffect
  1099.  * \sa SDL_HapticRunEffect
  1100.  */
  1101. extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
  1102.                                                    int effect,
  1103.                                                    SDL_HapticEffect * data);
  1104.  
  1105. /**
  1106.  * Run the haptic effect on its associated haptic device.
  1107.  *
  1108.  * To repeat the effect over and over indefinitely, set `iterations` to
  1109.  * `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make
  1110.  * one instance of the effect last indefinitely (so the effect does not fade),
  1111.  * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY`
  1112.  * instead.
  1113.  *
  1114.  * \param haptic the SDL_Haptic device to run the effect on
  1115.  * \param effect the ID of the haptic effect to run
  1116.  * \param iterations the number of iterations to run the effect; use
  1117.  *                   `SDL_HAPTIC_INFINITY` to repeat forever
  1118.  * \returns 0 on success or a negative error code on failure; call
  1119.  *          SDL_GetError() for more information.
  1120.  *
  1121.  * \since This function is available since SDL 2.0.0.
  1122.  *
  1123.  * \sa SDL_HapticDestroyEffect
  1124.  * \sa SDL_HapticGetEffectStatus
  1125.  * \sa SDL_HapticStopEffect
  1126.  */
  1127. extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
  1128.                                                 int effect,
  1129.                                                 Uint32 iterations);
  1130.  
  1131. /**
  1132.  * Stop the haptic effect on its associated haptic device.
  1133.  *
  1134.  * *
  1135.  *
  1136.  * \param haptic the SDL_Haptic device to stop the effect on
  1137.  * \param effect the ID of the haptic effect to stop
  1138.  * \returns 0 on success or a negative error code on failure; call
  1139.  *          SDL_GetError() for more information.
  1140.  *
  1141.  * \since This function is available since SDL 2.0.0.
  1142.  *
  1143.  * \sa SDL_HapticDestroyEffect
  1144.  * \sa SDL_HapticRunEffect
  1145.  */
  1146. extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
  1147.                                                  int effect);
  1148.  
  1149. /**
  1150.  * Destroy a haptic effect on the device.
  1151.  *
  1152.  * This will stop the effect if it's running. Effects are automatically
  1153.  * destroyed when the device is closed.
  1154.  *
  1155.  * \param haptic the SDL_Haptic device to destroy the effect on
  1156.  * \param effect the ID of the haptic effect to destroy
  1157.  *
  1158.  * \since This function is available since SDL 2.0.0.
  1159.  *
  1160.  * \sa SDL_HapticNewEffect
  1161.  */
  1162. extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
  1163.                                                      int effect);
  1164.  
  1165. /**
  1166.  * Get the status of the current effect on the specified haptic device.
  1167.  *
  1168.  * Device must support the SDL_HAPTIC_STATUS feature.
  1169.  *
  1170.  * \param haptic the SDL_Haptic device to query for the effect status on
  1171.  * \param effect the ID of the haptic effect to query its status
  1172.  * \returns 0 if it isn't playing, 1 if it is playing, or a negative error
  1173.  *          code on failure; call SDL_GetError() for more information.
  1174.  *
  1175.  * \since This function is available since SDL 2.0.0.
  1176.  *
  1177.  * \sa SDL_HapticRunEffect
  1178.  * \sa SDL_HapticStopEffect
  1179.  */
  1180. extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
  1181.                                                       int effect);
  1182.  
  1183. /**
  1184.  * Set the global gain of the specified haptic device.
  1185.  *
  1186.  * Device must support the SDL_HAPTIC_GAIN feature.
  1187.  *
  1188.  * The user may specify the maximum gain by setting the environment variable
  1189.  * `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to
  1190.  * SDL_HapticSetGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the
  1191.  * maximum.
  1192.  *
  1193.  * \param haptic the SDL_Haptic device to set the gain on
  1194.  * \param gain value to set the gain to, should be between 0 and 100 (0 - 100)
  1195.  * \returns 0 on success or a negative error code on failure; call
  1196.  *          SDL_GetError() for more information.
  1197.  *
  1198.  * \since This function is available since SDL 2.0.0.
  1199.  *
  1200.  * \sa SDL_HapticQuery
  1201.  */
  1202. extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
  1203.  
  1204. /**
  1205.  * Set the global autocenter of the device.
  1206.  *
  1207.  * Autocenter should be between 0 and 100. Setting it to 0 will disable
  1208.  * autocentering.
  1209.  *
  1210.  * Device must support the SDL_HAPTIC_AUTOCENTER feature.
  1211.  *
  1212.  * \param haptic the SDL_Haptic device to set autocentering on
  1213.  * \param autocenter value to set autocenter to (0-100)
  1214.  * \returns 0 on success or a negative error code on failure; call
  1215.  *          SDL_GetError() for more information.
  1216.  *
  1217.  * \since This function is available since SDL 2.0.0.
  1218.  *
  1219.  * \sa SDL_HapticQuery
  1220.  */
  1221. extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
  1222.                                                     int autocenter);
  1223.  
  1224. /**
  1225.  * Pause a haptic device.
  1226.  *
  1227.  * Device must support the `SDL_HAPTIC_PAUSE` feature. Call
  1228.  * SDL_HapticUnpause() to resume playback.
  1229.  *
  1230.  * Do not modify the effects nor add new ones while the device is paused. That
  1231.  * can cause all sorts of weird errors.
  1232.  *
  1233.  * \param haptic the SDL_Haptic device to pause
  1234.  * \returns 0 on success or a negative error code on failure; call
  1235.  *          SDL_GetError() for more information.
  1236.  *
  1237.  * \since This function is available since SDL 2.0.0.
  1238.  *
  1239.  * \sa SDL_HapticUnpause
  1240.  */
  1241. extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
  1242.  
  1243. /**
  1244.  * Unpause a haptic device.
  1245.  *
  1246.  * Call to unpause after SDL_HapticPause().
  1247.  *
  1248.  * \param haptic the SDL_Haptic device to unpause
  1249.  * \returns 0 on success or a negative error code on failure; call
  1250.  *          SDL_GetError() for more information.
  1251.  *
  1252.  * \since This function is available since SDL 2.0.0.
  1253.  *
  1254.  * \sa SDL_HapticPause
  1255.  */
  1256. extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
  1257.  
  1258. /**
  1259.  * Stop all the currently playing effects on a haptic device.
  1260.  *
  1261.  * \param haptic the SDL_Haptic device to stop
  1262.  * \returns 0 on success or a negative error code on failure; call
  1263.  *          SDL_GetError() for more information.
  1264.  *
  1265.  * \since This function is available since SDL 2.0.0.
  1266.  */
  1267. extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
  1268.  
  1269. /**
  1270.  * Check whether rumble is supported on a haptic device.
  1271.  *
  1272.  * \param haptic haptic device to check for rumble support
  1273.  * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a
  1274.  *          negative error code on failure; call SDL_GetError() for more
  1275.  *          information.
  1276.  *
  1277.  * \since This function is available since SDL 2.0.0.
  1278.  *
  1279.  * \sa SDL_HapticRumbleInit
  1280.  * \sa SDL_HapticRumblePlay
  1281.  * \sa SDL_HapticRumbleStop
  1282.  */
  1283. extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
  1284.  
  1285. /**
  1286.  * Initialize a haptic device for simple rumble playback.
  1287.  *
  1288.  * \param haptic the haptic device to initialize for simple rumble playback
  1289.  * \returns 0 on success or a negative error code on failure; call
  1290.  *          SDL_GetError() for more information.
  1291.  *
  1292.  * \since This function is available since SDL 2.0.0.
  1293.  *
  1294.  * \sa SDL_HapticOpen
  1295.  * \sa SDL_HapticRumblePlay
  1296.  * \sa SDL_HapticRumbleStop
  1297.  * \sa SDL_HapticRumbleSupported
  1298.  */
  1299. extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
  1300.  
  1301. /**
  1302.  * Run a simple rumble effect on a haptic device.
  1303.  *
  1304.  * \param haptic the haptic device to play the rumble effect on
  1305.  * \param strength strength of the rumble to play as a 0-1 float value
  1306.  * \param length length of the rumble to play in milliseconds
  1307.  * \returns 0 on success or a negative error code on failure; call
  1308.  *          SDL_GetError() for more information.
  1309.  *
  1310.  * \since This function is available since SDL 2.0.0.
  1311.  *
  1312.  * \sa SDL_HapticRumbleInit
  1313.  * \sa SDL_HapticRumbleStop
  1314.  * \sa SDL_HapticRumbleSupported
  1315.  */
  1316. extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );
  1317.  
  1318. /**
  1319.  * Stop the simple rumble on a haptic device.
  1320.  *
  1321.  * \param haptic the haptic device to stop the rumble effect on
  1322.  * \returns 0 on success or a negative error code on failure; call
  1323.  *          SDL_GetError() for more information.
  1324.  *
  1325.  * \since This function is available since SDL 2.0.0.
  1326.  *
  1327.  * \sa SDL_HapticRumbleInit
  1328.  * \sa SDL_HapticRumblePlay
  1329.  * \sa SDL_HapticRumbleSupported
  1330.  */
  1331. extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
  1332.  
  1333. /* Ends C function definitions when using C++ */
  1334. #ifdef __cplusplus
  1335. }
  1336. #endif
  1337. #include "close_code.h"
  1338.  
  1339. #endif /* SDL_haptic_h_ */
  1340.  
  1341. /* vi: set ts=4 sw=4 expandtab: */
  1342.