- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_guid.h 
-  * 
-  *  Include file for handling ::SDL_GUID values. 
-  */ 
-   
- #ifndef SDL_guid_h_ 
- #define SDL_guid_h_ 
-   
- #include "SDL_stdinc.h" 
- #include "SDL_error.h" 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /** 
-  * An SDL_GUID is a 128-bit identifier for an input device that 
-  *   identifies that device across runs of SDL programs on the same 
-  *   platform.  If the device is detached and then re-attached to a 
-  *   different port, or if the base system is rebooted, the device 
-  *   should still report the same GUID. 
-  * 
-  * GUIDs are as precise as possible but are not guaranteed to 
-  *   distinguish physically distinct but equivalent devices.  For 
-  *   example, two game controllers from the same vendor with the same 
-  *   product ID and revision may have the same GUID. 
-  * 
-  * GUIDs may be platform-dependent (i.e., the same device may report 
-  *   different GUIDs on different operating systems). 
-  */ 
- typedef struct { 
-     Uint8 data[16]; 
- } SDL_GUID; 
-   
- /* Function prototypes */ 
-   
- /** 
-  * Get an ASCII string representation for a given ::SDL_GUID. 
-  * 
-  * You should supply at least 33 bytes for pszGUID. 
-  * 
-  * \param guid the ::SDL_GUID you wish to convert to string 
-  * \param pszGUID buffer in which to write the ASCII string 
-  * \param cbGUID the size of pszGUID 
-  * 
-  * \since This function is available since SDL 2.24.0. 
-  * 
-  * \sa SDL_GUIDFromString 
-  */ 
- extern DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID); 
-   
- /** 
-  * Convert a GUID string into a ::SDL_GUID structure. 
-  * 
-  * Performs no error checking. If this function is given a string containing 
-  * an invalid GUID, the function will silently succeed, but the GUID generated 
-  * will not be useful. 
-  * 
-  * \param pchGUID string containing an ASCII representation of a GUID 
-  * \returns a ::SDL_GUID structure. 
-  * 
-  * \since This function is available since SDL 2.24.0. 
-  * 
-  * \sa SDL_GUIDToString 
-  */ 
- extern DECLSPEC SDL_GUID SDLCALL SDL_GUIDFromString(const char *pchGUID); 
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_guid_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-