- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_gesture.h 
-  * 
-  *  Include file for SDL gesture event handling. 
-  */ 
-   
- #ifndef SDL_gesture_h_ 
- #define SDL_gesture_h_ 
-   
- #include "SDL_stdinc.h" 
- #include "SDL_error.h" 
- #include "SDL_video.h" 
-   
- #include "SDL_touch.h" 
-   
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- typedef Sint64 SDL_GestureID; 
-   
- /* Function prototypes */ 
-   
- /** 
-  * Begin recording a gesture on a specified touch device or all touch devices. 
-  * 
-  * If the parameter `touchId` is -1 (i.e., all devices), this function will 
-  * always return 1, regardless of whether there actually are any devices. 
-  * 
-  * \param touchId the touch device id, or -1 for all touch devices 
-  * \returns 1 on success or 0 if the specified device could not be found. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_GetTouchDevice 
-  */ 
- extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId); 
-   
-   
- /** 
-  * Save all currently loaded Dollar Gesture templates. 
-  * 
-  * \param dst a SDL_RWops to save to 
-  * \returns the number of saved templates on success or 0 on failure; call 
-  *          SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_LoadDollarTemplates 
-  * \sa SDL_SaveDollarTemplate 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst); 
-   
- /** 
-  * Save a currently loaded Dollar Gesture template. 
-  * 
-  * \param gestureId a gesture id 
-  * \param dst a SDL_RWops to save to 
-  * \returns 1 on success or 0 on failure; call SDL_GetError() for more 
-  *          information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_LoadDollarTemplates 
-  * \sa SDL_SaveAllDollarTemplates 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst); 
-   
-   
- /** 
-  * Load Dollar Gesture templates from a file. 
-  * 
-  * \param touchId a touch id 
-  * \param src a SDL_RWops to load from 
-  * \returns the number of loaded templates on success or a negative error code 
-  *          (or 0) on failure; call SDL_GetError() for more information. 
-  * 
-  * \since This function is available since SDL 2.0.0. 
-  * 
-  * \sa SDL_SaveAllDollarTemplates 
-  * \sa SDL_SaveDollarTemplate 
-  */ 
- extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src); 
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_gesture_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-