- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_blendmode.h 
-  * 
-  *  Header file declaring the SDL_BlendMode enumeration 
-  */ 
-   
- #ifndef SDL_blendmode_h_ 
- #define SDL_blendmode_h_ 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /** 
-  *  \brief The blend mode used in SDL_RenderCopy() and drawing operations. 
-  */ 
- typedef enum 
- { 
-     SDL_BLENDMODE_NONE = 0x00000000,     /**< no blending 
-                                               dstRGBA = srcRGBA */ 
-     SDL_BLENDMODE_BLEND = 0x00000001,    /**< alpha blending 
-                                               dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) 
-                                               dstA = srcA + (dstA * (1-srcA)) */ 
-     SDL_BLENDMODE_ADD = 0x00000002,      /**< additive blending 
-                                               dstRGB = (srcRGB * srcA) + dstRGB 
-                                               dstA = dstA */ 
-     SDL_BLENDMODE_MOD = 0x00000004,      /**< color modulate 
-                                               dstRGB = srcRGB * dstRGB 
-                                               dstA = dstA */ 
-     SDL_BLENDMODE_MUL = 0x00000008,      /**< color multiply 
-                                               dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)) 
-                                               dstA = dstA */ 
-     SDL_BLENDMODE_INVALID = 0x7FFFFFFF 
-   
-     /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ 
-   
- } SDL_BlendMode; 
-   
- /** 
-  *  \brief The blend operation used when combining source and destination pixel components 
-  */ 
- typedef enum 
- { 
-     SDL_BLENDOPERATION_ADD              = 0x1,  /**< dst + src: supported by all renderers */ 
-     SDL_BLENDOPERATION_SUBTRACT         = 0x2,  /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ 
-     SDL_BLENDOPERATION_REV_SUBTRACT     = 0x3,  /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ 
-     SDL_BLENDOPERATION_MINIMUM          = 0x4,  /**< min(dst, src) : supported by D3D9, D3D11 */ 
-     SDL_BLENDOPERATION_MAXIMUM          = 0x5   /**< max(dst, src) : supported by D3D9, D3D11 */ 
- } SDL_BlendOperation; 
-   
- /** 
-  *  \brief The normalized factor used to multiply pixel components 
-  */ 
- typedef enum 
- { 
-     SDL_BLENDFACTOR_ZERO                = 0x1,  /**< 0, 0, 0, 0 */ 
-     SDL_BLENDFACTOR_ONE                 = 0x2,  /**< 1, 1, 1, 1 */ 
-     SDL_BLENDFACTOR_SRC_COLOR           = 0x3,  /**< srcR, srcG, srcB, srcA */ 
-     SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4,  /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ 
-     SDL_BLENDFACTOR_SRC_ALPHA           = 0x5,  /**< srcA, srcA, srcA, srcA */ 
-     SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6,  /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ 
-     SDL_BLENDFACTOR_DST_COLOR           = 0x7,  /**< dstR, dstG, dstB, dstA */ 
-     SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8,  /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ 
-     SDL_BLENDFACTOR_DST_ALPHA           = 0x9,  /**< dstA, dstA, dstA, dstA */ 
-     SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA   /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ 
- } SDL_BlendFactor; 
-   
- /** 
-  * Compose a custom blend mode for renderers. 
-  * 
-  * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept 
-  * the SDL_BlendMode returned by this function if the renderer supports it. 
-  * 
-  * A blend mode controls how the pixels from a drawing operation (source) get 
-  * combined with the pixels from the render target (destination). First, the 
-  * components of the source and destination pixels get multiplied with their 
-  * blend factors. Then, the blend operation takes the two products and 
-  * calculates the result that will get stored in the render target. 
-  * 
-  * Expressed in pseudocode, it would look like this: 
-  * 
-  * ```c 
-  * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor); 
-  * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor); 
-  * ``` 
-  * 
-  * Where the functions `colorOperation(src, dst)` and `alphaOperation(src, 
-  * dst)` can return one of the following: 
-  * 
-  * - `src + dst` 
-  * - `src - dst` 
-  * - `dst - src` 
-  * - `min(src, dst)` 
-  * - `max(src, dst)` 
-  * 
-  * The red, green, and blue components are always multiplied with the first, 
-  * second, and third components of the SDL_BlendFactor, respectively. The 
-  * fourth component is not used. 
-  * 
-  * The alpha component is always multiplied with the fourth component of the 
-  * SDL_BlendFactor. The other components are not used in the alpha 
-  * calculation. 
-  * 
-  * Support for these blend modes varies for each renderer. To check if a 
-  * specific SDL_BlendMode is supported, create a renderer and pass it to 
-  * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will 
-  * return with an error if the blend mode is not supported. 
-  * 
-  * This list describes the support of custom blend modes for each renderer in 
-  * SDL 2.0.6. All renderers support the four blend modes listed in the 
-  * SDL_BlendMode enumeration. 
-  * 
-  * - **direct3d**: Supports all operations with all factors. However, some 
-  *   factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and 
-  *   `SDL_BLENDOPERATION_MAXIMUM`. 
-  * - **direct3d11**: Same as Direct3D 9. 
-  * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all 
-  *   factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL 
-  *   2.0.6. 
-  * - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all 
-  *   factors. Color and alpha factors need to be the same. OpenGL ES 1 
-  *   implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT` 
-  *   and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha 
-  *   operations being different from each other. May support color and alpha 
-  *   factors being different from each other. 
-  * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`, 
-  *   `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` 
-  *   operations with all factors. 
-  * - **psp**: No custom blend mode support. 
-  * - **software**: No custom blend mode support. 
-  * 
-  * Some renderers do not provide an alpha component for the default render 
-  * target. The `SDL_BLENDFACTOR_DST_ALPHA` and 
-  * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this 
-  * case. 
-  * 
-  * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and 
-  *                       blue components of the source pixels 
-  * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and 
-  *                       blue components of the destination pixels 
-  * \param colorOperation the SDL_BlendOperation used to combine the red, 
-  *                       green, and blue components of the source and 
-  *                       destination pixels 
-  * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of 
-  *                       the source pixels 
-  * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of 
-  *                       the destination pixels 
-  * \param alphaOperation the SDL_BlendOperation used to combine the alpha 
-  *                       component of the source and destination pixels 
-  * \returns an SDL_BlendMode that represents the chosen factors and 
-  *          operations. 
-  * 
-  * \since This function is available since SDL 2.0.6. 
-  * 
-  * \sa SDL_SetRenderDrawBlendMode 
-  * \sa SDL_GetRenderDrawBlendMode 
-  * \sa SDL_SetTextureBlendMode 
-  * \sa SDL_GetTextureBlendMode 
-  */ 
- extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, 
-                                                                  SDL_BlendFactor dstColorFactor, 
-                                                                  SDL_BlendOperation colorOperation, 
-                                                                  SDL_BlendFactor srcAlphaFactor, 
-                                                                  SDL_BlendFactor dstAlphaFactor, 
-                                                                  SDL_BlendOperation alphaOperation); 
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_blendmode_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-