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  1. /*
  2.   Simple DirectMedia Layer
  3.   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
  4.  
  5.   This software is provided 'as-is', without any express or implied
  6.   warranty.  In no event will the authors be held liable for any damages
  7.   arising from the use of this software.
  8.  
  9.   Permission is granted to anyone to use this software for any purpose,
  10.   including commercial applications, and to alter it and redistribute it
  11.   freely, subject to the following restrictions:
  12.  
  13.   1. The origin of this software must not be misrepresented; you must not
  14.      claim that you wrote the original software. If you use this software
  15.      in a product, an acknowledgment in the product documentation would be
  16.      appreciated but is not required.
  17.   2. Altered source versions must be plainly marked as such, and must not be
  18.      misrepresented as being the original software.
  19.   3. This notice may not be removed or altered from any source distribution.
  20. */
  21.  
  22. /**
  23.  *  \file SDL_scancode.h
  24.  *
  25.  *  Defines keyboard scancodes.
  26.  */
  27.  
  28. #ifndef SDL_scancode_h_
  29. #define SDL_scancode_h_
  30.  
  31. #include "SDL_stdinc.h"
  32.  
  33. /**
  34.  *  \brief The SDL keyboard scancode representation.
  35.  *
  36.  *  Values of this type are used to represent keyboard keys, among other places
  37.  *  in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the
  38.  *  SDL_Event structure.
  39.  *
  40.  *  The values in this enumeration are based on the USB usage page standard:
  41.  *  https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf
  42.  */
  43. typedef enum
  44. {
  45.     SDL_SCANCODE_UNKNOWN = 0,
  46.  
  47.     /**
  48.      *  \name Usage page 0x07
  49.      *
  50.      *  These values are from usage page 0x07 (USB keyboard page).
  51.      */
  52.     /* @{ */
  53.  
  54.     SDL_SCANCODE_A = 4,
  55.     SDL_SCANCODE_B = 5,
  56.     SDL_SCANCODE_C = 6,
  57.     SDL_SCANCODE_D = 7,
  58.     SDL_SCANCODE_E = 8,
  59.     SDL_SCANCODE_F = 9,
  60.     SDL_SCANCODE_G = 10,
  61.     SDL_SCANCODE_H = 11,
  62.     SDL_SCANCODE_I = 12,
  63.     SDL_SCANCODE_J = 13,
  64.     SDL_SCANCODE_K = 14,
  65.     SDL_SCANCODE_L = 15,
  66.     SDL_SCANCODE_M = 16,
  67.     SDL_SCANCODE_N = 17,
  68.     SDL_SCANCODE_O = 18,
  69.     SDL_SCANCODE_P = 19,
  70.     SDL_SCANCODE_Q = 20,
  71.     SDL_SCANCODE_R = 21,
  72.     SDL_SCANCODE_S = 22,
  73.     SDL_SCANCODE_T = 23,
  74.     SDL_SCANCODE_U = 24,
  75.     SDL_SCANCODE_V = 25,
  76.     SDL_SCANCODE_W = 26,
  77.     SDL_SCANCODE_X = 27,
  78.     SDL_SCANCODE_Y = 28,
  79.     SDL_SCANCODE_Z = 29,
  80.  
  81.     SDL_SCANCODE_1 = 30,
  82.     SDL_SCANCODE_2 = 31,
  83.     SDL_SCANCODE_3 = 32,
  84.     SDL_SCANCODE_4 = 33,
  85.     SDL_SCANCODE_5 = 34,
  86.     SDL_SCANCODE_6 = 35,
  87.     SDL_SCANCODE_7 = 36,
  88.     SDL_SCANCODE_8 = 37,
  89.     SDL_SCANCODE_9 = 38,
  90.     SDL_SCANCODE_0 = 39,
  91.  
  92.     SDL_SCANCODE_RETURN = 40,
  93.     SDL_SCANCODE_ESCAPE = 41,
  94.     SDL_SCANCODE_BACKSPACE = 42,
  95.     SDL_SCANCODE_TAB = 43,
  96.     SDL_SCANCODE_SPACE = 44,
  97.  
  98.     SDL_SCANCODE_MINUS = 45,
  99.     SDL_SCANCODE_EQUALS = 46,
  100.     SDL_SCANCODE_LEFTBRACKET = 47,
  101.     SDL_SCANCODE_RIGHTBRACKET = 48,
  102.     SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return
  103.                                   *   key on ISO keyboards and at the right end
  104.                                   *   of the QWERTY row on ANSI keyboards.
  105.                                   *   Produces REVERSE SOLIDUS (backslash) and
  106.                                   *   VERTICAL LINE in a US layout, REVERSE
  107.                                   *   SOLIDUS and VERTICAL LINE in a UK Mac
  108.                                   *   layout, NUMBER SIGN and TILDE in a UK
  109.                                   *   Windows layout, DOLLAR SIGN and POUND SIGN
  110.                                   *   in a Swiss German layout, NUMBER SIGN and
  111.                                   *   APOSTROPHE in a German layout, GRAVE
  112.                                   *   ACCENT and POUND SIGN in a French Mac
  113.                                   *   layout, and ASTERISK and MICRO SIGN in a
  114.                                   *   French Windows layout.
  115.                                   */
  116.     SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code
  117.                                   *   instead of 49 for the same key, but all
  118.                                   *   OSes I've seen treat the two codes
  119.                                   *   identically. So, as an implementor, unless
  120.                                   *   your keyboard generates both of those
  121.                                   *   codes and your OS treats them differently,
  122.                                   *   you should generate SDL_SCANCODE_BACKSLASH
  123.                                   *   instead of this code. As a user, you
  124.                                   *   should not rely on this code because SDL
  125.                                   *   will never generate it with most (all?)
  126.                                   *   keyboards.
  127.                                   */
  128.     SDL_SCANCODE_SEMICOLON = 51,
  129.     SDL_SCANCODE_APOSTROPHE = 52,
  130.     SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI
  131.                               *   and ISO keyboards). Produces GRAVE ACCENT and
  132.                               *   TILDE in a US Windows layout and in US and UK
  133.                               *   Mac layouts on ANSI keyboards, GRAVE ACCENT
  134.                               *   and NOT SIGN in a UK Windows layout, SECTION
  135.                               *   SIGN and PLUS-MINUS SIGN in US and UK Mac
  136.                               *   layouts on ISO keyboards, SECTION SIGN and
  137.                               *   DEGREE SIGN in a Swiss German layout (Mac:
  138.                               *   only on ISO keyboards), CIRCUMFLEX ACCENT and
  139.                               *   DEGREE SIGN in a German layout (Mac: only on
  140.                               *   ISO keyboards), SUPERSCRIPT TWO and TILDE in a
  141.                               *   French Windows layout, COMMERCIAL AT and
  142.                               *   NUMBER SIGN in a French Mac layout on ISO
  143.                               *   keyboards, and LESS-THAN SIGN and GREATER-THAN
  144.                               *   SIGN in a Swiss German, German, or French Mac
  145.                               *   layout on ANSI keyboards.
  146.                               */
  147.     SDL_SCANCODE_COMMA = 54,
  148.     SDL_SCANCODE_PERIOD = 55,
  149.     SDL_SCANCODE_SLASH = 56,
  150.  
  151.     SDL_SCANCODE_CAPSLOCK = 57,
  152.  
  153.     SDL_SCANCODE_F1 = 58,
  154.     SDL_SCANCODE_F2 = 59,
  155.     SDL_SCANCODE_F3 = 60,
  156.     SDL_SCANCODE_F4 = 61,
  157.     SDL_SCANCODE_F5 = 62,
  158.     SDL_SCANCODE_F6 = 63,
  159.     SDL_SCANCODE_F7 = 64,
  160.     SDL_SCANCODE_F8 = 65,
  161.     SDL_SCANCODE_F9 = 66,
  162.     SDL_SCANCODE_F10 = 67,
  163.     SDL_SCANCODE_F11 = 68,
  164.     SDL_SCANCODE_F12 = 69,
  165.  
  166.     SDL_SCANCODE_PRINTSCREEN = 70,
  167.     SDL_SCANCODE_SCROLLLOCK = 71,
  168.     SDL_SCANCODE_PAUSE = 72,
  169.     SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but
  170.                                    does send code 73, not 117) */
  171.     SDL_SCANCODE_HOME = 74,
  172.     SDL_SCANCODE_PAGEUP = 75,
  173.     SDL_SCANCODE_DELETE = 76,
  174.     SDL_SCANCODE_END = 77,
  175.     SDL_SCANCODE_PAGEDOWN = 78,
  176.     SDL_SCANCODE_RIGHT = 79,
  177.     SDL_SCANCODE_LEFT = 80,
  178.     SDL_SCANCODE_DOWN = 81,
  179.     SDL_SCANCODE_UP = 82,
  180.  
  181.     SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards
  182.                                      */
  183.     SDL_SCANCODE_KP_DIVIDE = 84,
  184.     SDL_SCANCODE_KP_MULTIPLY = 85,
  185.     SDL_SCANCODE_KP_MINUS = 86,
  186.     SDL_SCANCODE_KP_PLUS = 87,
  187.     SDL_SCANCODE_KP_ENTER = 88,
  188.     SDL_SCANCODE_KP_1 = 89,
  189.     SDL_SCANCODE_KP_2 = 90,
  190.     SDL_SCANCODE_KP_3 = 91,
  191.     SDL_SCANCODE_KP_4 = 92,
  192.     SDL_SCANCODE_KP_5 = 93,
  193.     SDL_SCANCODE_KP_6 = 94,
  194.     SDL_SCANCODE_KP_7 = 95,
  195.     SDL_SCANCODE_KP_8 = 96,
  196.     SDL_SCANCODE_KP_9 = 97,
  197.     SDL_SCANCODE_KP_0 = 98,
  198.     SDL_SCANCODE_KP_PERIOD = 99,
  199.  
  200.     SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO
  201.                                         *   keyboards have over ANSI ones,
  202.                                         *   located between left shift and Y.
  203.                                         *   Produces GRAVE ACCENT and TILDE in a
  204.                                         *   US or UK Mac layout, REVERSE SOLIDUS
  205.                                         *   (backslash) and VERTICAL LINE in a
  206.                                         *   US or UK Windows layout, and
  207.                                         *   LESS-THAN SIGN and GREATER-THAN SIGN
  208.                                         *   in a Swiss German, German, or French
  209.                                         *   layout. */
  210.     SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */
  211.     SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag,
  212.                                *   not a physical key - but some Mac keyboards
  213.                                *   do have a power key. */
  214.     SDL_SCANCODE_KP_EQUALS = 103,
  215.     SDL_SCANCODE_F13 = 104,
  216.     SDL_SCANCODE_F14 = 105,
  217.     SDL_SCANCODE_F15 = 106,
  218.     SDL_SCANCODE_F16 = 107,
  219.     SDL_SCANCODE_F17 = 108,
  220.     SDL_SCANCODE_F18 = 109,
  221.     SDL_SCANCODE_F19 = 110,
  222.     SDL_SCANCODE_F20 = 111,
  223.     SDL_SCANCODE_F21 = 112,
  224.     SDL_SCANCODE_F22 = 113,
  225.     SDL_SCANCODE_F23 = 114,
  226.     SDL_SCANCODE_F24 = 115,
  227.     SDL_SCANCODE_EXECUTE = 116,
  228.     SDL_SCANCODE_HELP = 117,    /**< AL Integrated Help Center */
  229.     SDL_SCANCODE_MENU = 118,    /**< Menu (show menu) */
  230.     SDL_SCANCODE_SELECT = 119,
  231.     SDL_SCANCODE_STOP = 120,    /**< AC Stop */
  232.     SDL_SCANCODE_AGAIN = 121,   /**< AC Redo/Repeat */
  233.     SDL_SCANCODE_UNDO = 122,    /**< AC Undo */
  234.     SDL_SCANCODE_CUT = 123,     /**< AC Cut */
  235.     SDL_SCANCODE_COPY = 124,    /**< AC Copy */
  236.     SDL_SCANCODE_PASTE = 125,   /**< AC Paste */
  237.     SDL_SCANCODE_FIND = 126,    /**< AC Find */
  238.     SDL_SCANCODE_MUTE = 127,
  239.     SDL_SCANCODE_VOLUMEUP = 128,
  240.     SDL_SCANCODE_VOLUMEDOWN = 129,
  241. /* not sure whether there's a reason to enable these */
  242. /*     SDL_SCANCODE_LOCKINGCAPSLOCK = 130,  */
  243. /*     SDL_SCANCODE_LOCKINGNUMLOCK = 131, */
  244. /*     SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */
  245.     SDL_SCANCODE_KP_COMMA = 133,
  246.     SDL_SCANCODE_KP_EQUALSAS400 = 134,
  247.  
  248.     SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see
  249.                                             footnotes in USB doc */
  250.     SDL_SCANCODE_INTERNATIONAL2 = 136,
  251.     SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */
  252.     SDL_SCANCODE_INTERNATIONAL4 = 138,
  253.     SDL_SCANCODE_INTERNATIONAL5 = 139,
  254.     SDL_SCANCODE_INTERNATIONAL6 = 140,
  255.     SDL_SCANCODE_INTERNATIONAL7 = 141,
  256.     SDL_SCANCODE_INTERNATIONAL8 = 142,
  257.     SDL_SCANCODE_INTERNATIONAL9 = 143,
  258.     SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */
  259.     SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */
  260.     SDL_SCANCODE_LANG3 = 146, /**< Katakana */
  261.     SDL_SCANCODE_LANG4 = 147, /**< Hiragana */
  262.     SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */
  263.     SDL_SCANCODE_LANG6 = 149, /**< reserved */
  264.     SDL_SCANCODE_LANG7 = 150, /**< reserved */
  265.     SDL_SCANCODE_LANG8 = 151, /**< reserved */
  266.     SDL_SCANCODE_LANG9 = 152, /**< reserved */
  267.  
  268.     SDL_SCANCODE_ALTERASE = 153,    /**< Erase-Eaze */
  269.     SDL_SCANCODE_SYSREQ = 154,
  270.     SDL_SCANCODE_CANCEL = 155,      /**< AC Cancel */
  271.     SDL_SCANCODE_CLEAR = 156,
  272.     SDL_SCANCODE_PRIOR = 157,
  273.     SDL_SCANCODE_RETURN2 = 158,
  274.     SDL_SCANCODE_SEPARATOR = 159,
  275.     SDL_SCANCODE_OUT = 160,
  276.     SDL_SCANCODE_OPER = 161,
  277.     SDL_SCANCODE_CLEARAGAIN = 162,
  278.     SDL_SCANCODE_CRSEL = 163,
  279.     SDL_SCANCODE_EXSEL = 164,
  280.  
  281.     SDL_SCANCODE_KP_00 = 176,
  282.     SDL_SCANCODE_KP_000 = 177,
  283.     SDL_SCANCODE_THOUSANDSSEPARATOR = 178,
  284.     SDL_SCANCODE_DECIMALSEPARATOR = 179,
  285.     SDL_SCANCODE_CURRENCYUNIT = 180,
  286.     SDL_SCANCODE_CURRENCYSUBUNIT = 181,
  287.     SDL_SCANCODE_KP_LEFTPAREN = 182,
  288.     SDL_SCANCODE_KP_RIGHTPAREN = 183,
  289.     SDL_SCANCODE_KP_LEFTBRACE = 184,
  290.     SDL_SCANCODE_KP_RIGHTBRACE = 185,
  291.     SDL_SCANCODE_KP_TAB = 186,
  292.     SDL_SCANCODE_KP_BACKSPACE = 187,
  293.     SDL_SCANCODE_KP_A = 188,
  294.     SDL_SCANCODE_KP_B = 189,
  295.     SDL_SCANCODE_KP_C = 190,
  296.     SDL_SCANCODE_KP_D = 191,
  297.     SDL_SCANCODE_KP_E = 192,
  298.     SDL_SCANCODE_KP_F = 193,
  299.     SDL_SCANCODE_KP_XOR = 194,
  300.     SDL_SCANCODE_KP_POWER = 195,
  301.     SDL_SCANCODE_KP_PERCENT = 196,
  302.     SDL_SCANCODE_KP_LESS = 197,
  303.     SDL_SCANCODE_KP_GREATER = 198,
  304.     SDL_SCANCODE_KP_AMPERSAND = 199,
  305.     SDL_SCANCODE_KP_DBLAMPERSAND = 200,
  306.     SDL_SCANCODE_KP_VERTICALBAR = 201,
  307.     SDL_SCANCODE_KP_DBLVERTICALBAR = 202,
  308.     SDL_SCANCODE_KP_COLON = 203,
  309.     SDL_SCANCODE_KP_HASH = 204,
  310.     SDL_SCANCODE_KP_SPACE = 205,
  311.     SDL_SCANCODE_KP_AT = 206,
  312.     SDL_SCANCODE_KP_EXCLAM = 207,
  313.     SDL_SCANCODE_KP_MEMSTORE = 208,
  314.     SDL_SCANCODE_KP_MEMRECALL = 209,
  315.     SDL_SCANCODE_KP_MEMCLEAR = 210,
  316.     SDL_SCANCODE_KP_MEMADD = 211,
  317.     SDL_SCANCODE_KP_MEMSUBTRACT = 212,
  318.     SDL_SCANCODE_KP_MEMMULTIPLY = 213,
  319.     SDL_SCANCODE_KP_MEMDIVIDE = 214,
  320.     SDL_SCANCODE_KP_PLUSMINUS = 215,
  321.     SDL_SCANCODE_KP_CLEAR = 216,
  322.     SDL_SCANCODE_KP_CLEARENTRY = 217,
  323.     SDL_SCANCODE_KP_BINARY = 218,
  324.     SDL_SCANCODE_KP_OCTAL = 219,
  325.     SDL_SCANCODE_KP_DECIMAL = 220,
  326.     SDL_SCANCODE_KP_HEXADECIMAL = 221,
  327.  
  328.     SDL_SCANCODE_LCTRL = 224,
  329.     SDL_SCANCODE_LSHIFT = 225,
  330.     SDL_SCANCODE_LALT = 226, /**< alt, option */
  331.     SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */
  332.     SDL_SCANCODE_RCTRL = 228,
  333.     SDL_SCANCODE_RSHIFT = 229,
  334.     SDL_SCANCODE_RALT = 230, /**< alt gr, option */
  335.     SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */
  336.  
  337.     SDL_SCANCODE_MODE = 257,    /**< I'm not sure if this is really not covered
  338.                                  *   by any of the above, but since there's a
  339.                                  *   special KMOD_MODE for it I'm adding it here
  340.                                  */
  341.  
  342.     /* @} *//* Usage page 0x07 */
  343.  
  344.     /**
  345.      *  \name Usage page 0x0C
  346.      *
  347.      *  These values are mapped from usage page 0x0C (USB consumer page).
  348.      *  See https://usb.org/sites/default/files/hut1_2.pdf
  349.      *
  350.      *  There are way more keys in the spec than we can represent in the
  351.      *  current scancode range, so pick the ones that commonly come up in
  352.      *  real world usage.
  353.      */
  354.     /* @{ */
  355.  
  356.     SDL_SCANCODE_AUDIONEXT = 258,
  357.     SDL_SCANCODE_AUDIOPREV = 259,
  358.     SDL_SCANCODE_AUDIOSTOP = 260,
  359.     SDL_SCANCODE_AUDIOPLAY = 261,
  360.     SDL_SCANCODE_AUDIOMUTE = 262,
  361.     SDL_SCANCODE_MEDIASELECT = 263,
  362.     SDL_SCANCODE_WWW = 264,             /**< AL Internet Browser */
  363.     SDL_SCANCODE_MAIL = 265,
  364.     SDL_SCANCODE_CALCULATOR = 266,      /**< AL Calculator */
  365.     SDL_SCANCODE_COMPUTER = 267,
  366.     SDL_SCANCODE_AC_SEARCH = 268,       /**< AC Search */
  367.     SDL_SCANCODE_AC_HOME = 269,         /**< AC Home */
  368.     SDL_SCANCODE_AC_BACK = 270,         /**< AC Back */
  369.     SDL_SCANCODE_AC_FORWARD = 271,      /**< AC Forward */
  370.     SDL_SCANCODE_AC_STOP = 272,         /**< AC Stop */
  371.     SDL_SCANCODE_AC_REFRESH = 273,      /**< AC Refresh */
  372.     SDL_SCANCODE_AC_BOOKMARKS = 274,    /**< AC Bookmarks */
  373.  
  374.     /* @} *//* Usage page 0x0C */
  375.  
  376.     /**
  377.      *  \name Walther keys
  378.      *
  379.      *  These are values that Christian Walther added (for mac keyboard?).
  380.      */
  381.     /* @{ */
  382.  
  383.     SDL_SCANCODE_BRIGHTNESSDOWN = 275,
  384.     SDL_SCANCODE_BRIGHTNESSUP = 276,
  385.     SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display
  386.                                            switch, video mode switch */
  387.     SDL_SCANCODE_KBDILLUMTOGGLE = 278,
  388.     SDL_SCANCODE_KBDILLUMDOWN = 279,
  389.     SDL_SCANCODE_KBDILLUMUP = 280,
  390.     SDL_SCANCODE_EJECT = 281,
  391.     SDL_SCANCODE_SLEEP = 282,           /**< SC System Sleep */
  392.  
  393.     SDL_SCANCODE_APP1 = 283,
  394.     SDL_SCANCODE_APP2 = 284,
  395.  
  396.     /* @} *//* Walther keys */
  397.  
  398.     /**
  399.      *  \name Usage page 0x0C (additional media keys)
  400.      *
  401.      *  These values are mapped from usage page 0x0C (USB consumer page).
  402.      */
  403.     /* @{ */
  404.  
  405.     SDL_SCANCODE_AUDIOREWIND = 285,
  406.     SDL_SCANCODE_AUDIOFASTFORWARD = 286,
  407.  
  408.     /* @} *//* Usage page 0x0C (additional media keys) */
  409.  
  410.     /**
  411.      *  \name Mobile keys
  412.      *
  413.      *  These are values that are often used on mobile phones.
  414.      */
  415.     /* @{ */
  416.  
  417.     SDL_SCANCODE_SOFTLEFT = 287, /**< Usually situated below the display on phones and
  418.                                       used as a multi-function feature key for selecting
  419.                                       a software defined function shown on the bottom left
  420.                                       of the display. */
  421.     SDL_SCANCODE_SOFTRIGHT = 288, /**< Usually situated below the display on phones and
  422.                                        used as a multi-function feature key for selecting
  423.                                        a software defined function shown on the bottom right
  424.                                        of the display. */
  425.     SDL_SCANCODE_CALL = 289, /**< Used for accepting phone calls. */
  426.     SDL_SCANCODE_ENDCALL = 290, /**< Used for rejecting phone calls. */
  427.  
  428.     /* @} *//* Mobile keys */
  429.  
  430.     /* Add any other keys here. */
  431.  
  432.     SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes
  433.                                  for array bounds */
  434. } SDL_Scancode;
  435.  
  436. #endif /* SDL_scancode_h_ */
  437.  
  438. /* vi: set ts=4 sw=4 expandtab: */
  439.