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  1. # Chess engine configuration file for Chess Giants.
  2.  
  3. # Chess Giants is engine-agnostic, which means it can handle any CECP-compliant
  4. # engine, and virtually any state-based engine that communicates using newline-
  5. # terminated ASCII strings over standard IO (stdin/stdout). All it needs is to
  6. # read this configuration file to learn how to talk to the engine, and how to
  7. # interpret the engine's replies.
  8.  
  9. # IMPORTANT: UCI engines are "stateless" engines. These engines work in a very
  10. # different way and therefore an adapter program such as Polyglot must be used.
  11. # Here is an example of how a UCI engine can be used with Chess Giants thanks
  12. # to the Polyglot protocol converter (see also the polyglot.ini file).
  13.  
  14. #############################
  15. # Basic program information #
  16. #############################
  17. [program]
  18.  
  19. ; program display name
  20. name = "Toga II 1.3.4"
  21. ; program executable
  22. executable = "polyglot.exe"
  23.  
  24. #########################
  25. # Reply string patterns #
  26. #########################
  27. [reply strings]
  28.  
  29. ; the following pattern immediately precedes a SAN-encoded move reply
  30. move = "move "
  31.  
  32. ###################
  33. # Engine commands #
  34. ###################
  35. [commands]
  36.  
  37. ; command(s) to send to prepare the engine for a new game
  38. new game = "new"
  39. ; command(s) to send to setup a board (%s replaced by a raw FEN string)
  40. setup table from fen = "setboard %s"
  41. ; command(s) to send to set the max search depth (%d replaced by an integer value)
  42. search depth set = "sd %d"
  43. ; command(s) to send to order the engine to start playing (when switching sides)
  44. play = "go"
  45. ; command(s) to send to instruct the engine that its opponent played a specific
  46. ; move (%s replaced by a 'b1c3'-style encoded move string)
  47. move = "%s"
  48. ; command(s) to send to order the engine to discard its preferred move and play
  49. ; a specific move instead (%s replaced by a 'b1c3'-style encoded move string)
  50. force move = "force;undo;%s;playother"
  51. ; command(s) to send to tell the chess engine to cleanup and quit. if unset,
  52. ; its process will be killed, but at the risk of not saving important data.
  53. quit = "quit"
  54.