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  1. # Chess engine configuration file for Chess Giants.
  2.  
  3. # Chess Giants is engine-agnostic, which means it can handle any CECP-compliant
  4. # engine, and virtually any state-based engine that communicates using newline-
  5. # terminated ASCII strings over standard IO (stdin/stdout). All it needs is to
  6. # read this configuration file to learn how to talk to the engine, and how to
  7. # interpret the engine's replies.
  8.  
  9. # IMPORTANT: UCI engines are "stateless" engines. These engines work in a very
  10. # different way and therefore an adapter program such as Polyglot must be used.
  11. # See the "Fruit" or "Stockfish" engine configuration files for an example.
  12.  
  13. #############################
  14. # Basic program information #
  15. #############################
  16. [program]
  17.  
  18. ; program display name
  19. name = "Crafty 25.0.1"
  20. ; program executable
  21. executable = "crafty.exe"
  22. ; optional program arguments
  23. arguments = ""
  24.  
  25. #########################
  26. # Reply string patterns #
  27. #########################
  28. [reply strings]
  29.  
  30. ; the following pattern immediately precedes a SAN-encoded move reply
  31. move = "move "
  32.  
  33. ###################
  34. # Engine commands #
  35. ###################
  36. [commands]
  37.  
  38. ; command(s) to send to prepare the engine for a new game
  39. new game = "new"
  40. ; command(s) to send to setup a board (%s replaced by a raw FEN string)
  41. setup table from fen = "setboard %s"
  42. ; command(s) to send to set the max search depth (%d replaced by an integer value)
  43. search depth set = "sd %d"
  44. ; command(s) to send to order the engine to start playing (when switching sides)
  45. play = "go"
  46. ; command(s) to send to instruct the engine that its opponent played a specific
  47. ; move (%s replaced by a 'b1c3'-style encoded move string)
  48. move = "%s"
  49. ; command(s) to send to order the engine to discard its preferred move and play
  50. ; a specific move instead (%s replaced by a 'b1c3'-style encoded move string)
  51. force move = "force;undo;%s;playother"
  52. ; command(s) to send to tell the chess engine to cleanup and quit. if unset,
  53. ; its process will be killed, but at the risk of not saving important data.
  54. quit = "quit"
  55.