- /* 
-     Texel - A UCI chess engine. 
-     Copyright (C) 2012-2013  Peter Ă–sterlund, peterosterlund2@gmail.com 
-   
-     This program is free software: you can redistribute it and/or modify 
-     it under the terms of the GNU General Public License as published by 
-     the Free Software Foundation, either version 3 of the License, or 
-     (at your option) any later version. 
-   
-     This program is distributed in the hope that it will be useful, 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
-     GNU General Public License for more details. 
-   
-     You should have received a copy of the GNU General Public License 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>. 
- */ 
-   
- /* 
-  * textio.hpp 
-  * 
-  *  Created on: Feb 25, 2012 
-  *      Author: petero 
-  */ 
-   
- #ifndef TEXTIO_HPP_ 
- #define TEXTIO_HPP_ 
-   
- #include <string> 
- #include <vector> 
-   
- #include "chessParseError.hpp" 
- #include "position.hpp" 
- #include "util/util.hpp" 
-   
-   
- class MoveGen; 
-   
- /** 
-  * Conversion between text and binary formats. 
-  */ 
- class TextIO { 
- public: 
-     static const std::string startPosFEN; 
-   
-     /** Parse a FEN string and return a chess Position object. */ 
-     static Position readFEN(const std::string& fen); 
-   
-     /** Remove pseudo-legal EP square if it is not legal, ie would leave king in check. */ 
-     static void fixupEPSquare(Position& pos); 
-   
-     /** Return a FEN string corresponding to a chess Position object. */ 
-     static std::string toFEN(const Position& pos); 
-   
-     /** 
-      * Convert a chess move to human readable form. 
-      * @param pos      The chess position. 
-      * @param move     The executed move. 
-      * @param longForm If true, use long notation, eg Ng1-f3. 
-      *                 Otherwise, use short notation, eg Nf3 
-      */ 
-     static std::string moveToString(const Position& pos, const Move& move, bool longForm); 
-   
-     /** Convert a move object to UCI string format. */ 
-     static std::string moveToUCIString(const Move& m); 
-   
-     /** 
-      * Convert a string to a Move object. 
-      * @return A move object, or empty move if move has invalid syntax. 
-      */ 
-     static Move uciStringToMove(const std::string& move); 
-   
-     /** 
-      * Convert a chess move string to a Move object. 
-      * The string may specify any combination of piece/source/target/promotion 
-      * information as long as it matches exactly one valid move. 
-      */ 
-     static Move stringToMove(Position& pos, const std::string& strMove); 
-   
-     /** 
-      * Convert a string, such as "e4" to a square number. 
-      * @return The square number, or -1 if not a legal square. 
-      */ 
-     static int getSquare(const std::string& s); 
-   
-     /** 
-      * Convert a square number to a string, such as "e4". 
-      */ 
-     static std::string squareToString(int square); 
-   
-     /** 
-      * Create an ascii representation of a position. 
-      */ 
-     static std::string asciiBoard(const Position& pos); 
-   
-     /** Create an ascii representation of a bitmask. */ 
-     static std::string asciiBoard(U64 mask); 
-   
- private: 
-     static void safeSetPiece(Position& pos, int col, int row, int p); 
-   
-     static int charToPiece(bool white, char c); 
- }; 
-   
- inline int 
- TextIO::getSquare(const std::string& s) 
- { 
-     int x = s[0] - 'a'; 
-     int y = s[1] - '1'; 
-     if ((x < 0) || (x > 7) || (y < 0) || (y > 7)) 
-         return -1; 
-   
-     return Position::getSquare(x, y); 
- } 
-   
- inline std::string 
- TextIO::squareToString(int square) 
- { 
-     std::string ret; 
-     int x = Position::getX(square); 
-     int y = Position::getY(square); 
-     ret += (char)(((x + 'a'))); 
-     ret += (char)(((y + '1'))); 
-     return ret; 
- } 
-   
- inline void 
- TextIO::safeSetPiece(Position& pos, int col, int row, int p) { 
-     if (col > 7) throw ChessParseError("Too many columns"); 
-     if ((p == Piece::WPAWN) || (p == Piece::BPAWN)) 
-         if ((row == 0) || (row == 7)) 
-             throw ChessParseError("Pawn on first/last rank"); 
-     pos.setPiece(Position::getSquare(col, row), p); 
- } 
-   
- inline int 
- TextIO::charToPiece(bool white, char c) { 
-     switch (c) { 
-     case 'Q': case 'q': return white ? Piece::WQUEEN  : Piece::BQUEEN; 
-     case 'R': case 'r': return white ? Piece::WROOK   : Piece::BROOK; 
-     case 'B':           return white ? Piece::WBISHOP : Piece::BBISHOP; 
-     case 'N': case 'n': return white ? Piece::WKNIGHT : Piece::BKNIGHT; 
-     case 'K': case 'k': return white ? Piece::WKING   : Piece::BKING; 
-     case 'P': case 'p': return white ? Piece::WPAWN   : Piece::BPAWN; 
-     } 
-     return -1; 
- } 
-   
- inline 
- std::ostream& operator<<(std::ostream& os, const Move& m) { 
-     os << TextIO::moveToUCIString(m); 
-     return os; 
- } 
-   
- #endif /* TEXTIO_HPP_ */ 
-