/*
Texel - A UCI chess engine.
Copyright (C) 2012 Peter Ă–sterlund, peterosterlund2@gmail.com
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* player.hpp
*
* Created on: Feb 25, 2012
* Author: petero
*/
#ifndef PLAYER_HPP_
#define PLAYER_HPP_
#include <vector>
#include <string>
class Position;
/**
* Interface for human/computer players.
*/
class Player {
public:
virtual ~Player();
/**
* Get a command from a player.
* The command can be a valid move string, in which case the move is played
* and the turn goes over to the other player. The command can also be a special
* command, such as "quit", "new", "resign", etc.
* @param history List of earlier positions (not including the current position).
* This makes it possible for the player to correctly handle
* the draw by repetition rule.
*/
virtual std::string getCommand(const Position& pos, bool drawOffer,
const std::vector<Position>& history) = 0;
/** Return true if this player is a human player. */
virtual bool isHumanPlayer() = 0;
/**
* Inform player whether or not to use an opening book.
* Of course, a human player is likely to ignore this.
*/
virtual void useBook(bool bookOn) = 0;
/**
* Inform player about min recommended/max allowed thinking time per move.
* Of course, a human player is likely to ignore this.
*/
virtual void timeLimit(int minTimeLimit, int maxTimeLimit) = 0;
/**
* Inform player that the transposition table should be cleared.
* Of course, a human player has a hard time implementing this.
*/
virtual void clearTT() = 0;
};
inline
Player::~Player() {
}
#endif /* PLAYER_HPP_ */