/*
Texel - A UCI chess engine.
Copyright (C) 2012-2014 Peter Ă–sterlund, peterosterlund2@gmail.com
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* moveGen.cpp
*
* Created on: Feb 25, 2012
* Author: petero
*/
#include "moveGen.hpp"
void
MoveList::filter(const std::vector<Move>& searchMoves)
{
int used = 0;
for (int i = 0;i < size; i++)
if (std::find(searchMoves.begin(), searchMoves.end(), (*this)[i]) != searchMoves.end())
(*this)[used++] = (*this)[i];
size = used;
}
template void MoveGen::pseudoLegalMoves<true>(const Position& pos, MoveList& moveList);
template void MoveGen::pseudoLegalMoves<false>(const Position& pos, MoveList& moveList);
template <bool wtm>
void
MoveGen::pseudoLegalMoves(const Position& pos, MoveList& moveList) {
using MyColor = ColorTraits<wtm>;
const U64 occupied = pos.occupiedBB();
// Queen moves
U64 squares = pos.pieceTypeBB(MyColor::QUEEN);
while (squares != 0) {
int sq = BitBoard::extractSquare(squares);
U64 m = (BitBoard::rookAttacks(sq, occupied) | BitBoard::bishopAttacks(sq, occupied)) & ~pos.colorBB(wtm);
addMovesByMask(moveList, sq, m);
}
// Rook moves
squares = pos.pieceTypeBB(MyColor::ROOK);
while (squares != 0) {
int sq = BitBoard::extractSquare(squares);
U64 m = BitBoard::rookAttacks(sq, occupied) & ~pos.colorBB(wtm);
addMovesByMask(moveList, sq, m);
}
// Bishop moves
squares = pos.pieceTypeBB(MyColor::BISHOP);
while (squares != 0) {
int sq = BitBoard::extractSquare(squares);
U64 m = BitBoard::bishopAttacks(sq, occupied) & ~pos.colorBB(wtm);
addMovesByMask(moveList, sq, m);
}
// King moves
{
int sq = pos.getKingSq(wtm);
U64 m = BitBoard::kingAttacks[sq] & ~pos.colorBB(wtm);
addMovesByMask(moveList, sq, m);
const int k0 = wtm ? E1 : E8;
if (sq == k0) {
const U64 OO_SQ = wtm ? BitBoard::sqMask(F1,G1) : BitBoard::sqMask(F8,G8);
const U64 OOO_SQ = wtm ? BitBoard::sqMask(B1,C1,D1) : BitBoard::sqMask(B8,C8,D8);
const int hCastle = wtm ? Position::H1_CASTLE : Position::H8_CASTLE;
const int aCastle = wtm ? Position::A1_CASTLE : Position::A8_CASTLE;
if (((pos.getCastleMask() & (1 << hCastle)) != 0) &&
((OO_SQ & occupied) == 0) &&
(pos.getPiece(k0 + 3) == MyColor::ROOK) &&
!sqAttacked(pos, k0) &&
!sqAttacked(pos, k0 + 1)) {
moveList.addMove(k0, k0 + 2, Piece::EMPTY);
}
if (((pos.getCastleMask() & (1 << aCastle)) != 0) &&
((OOO_SQ & occupied) == 0) &&
(pos.getPiece(k0 - 4) == MyColor::ROOK) &&
!sqAttacked(pos, k0) &&
!sqAttacked(pos, k0 - 1)) {
moveList.addMove(k0, k0 - 2, Piece::EMPTY);
}
}
}
// Knight moves
U64 knights = pos.pieceTypeBB(MyColor::KNIGHT);
while (knights != 0) {
int sq = BitBoard::extractSquare(knights);
U64 m = BitBoard::knightAttacks[sq] & ~pos.colorBB(wtm);
addMovesByMask(moveList, sq, m);
}
// Pawn moves
const U64 pawns = pos.pieceTypeBB(MyColor::PAWN);
const int epSquare = pos.getEpSquare();
const U64 epMask = (epSquare >= 0) ? (1ULL << epSquare) : 0ULL;
if (wtm) {
U64 m = (pawns << 8) & ~occupied;
addPawnMovesByMask<wtm>(moveList, m, -8, true);
m = ((m & BitBoard::maskRow3) << 8) & ~occupied;
addPawnDoubleMovesByMask(moveList, m, -16);
m = (pawns << 7) & BitBoard::maskAToGFiles & (pos.colorBB(!wtm) | epMask);
addPawnMovesByMask<wtm>(moveList, m, -7, true);
m = (pawns << 9) & BitBoard::maskBToHFiles & (pos.colorBB(!wtm) | epMask);
addPawnMovesByMask<wtm>(moveList, m, -9, true);
} else {
U64 m = (pawns >> 8) & ~occupied;
addPawnMovesByMask<wtm>(moveList, m, 8, true);
m = ((m & BitBoard::maskRow6) >> 8) & ~occupied;
addPawnDoubleMovesByMask(moveList, m, 16);
m = (pawns >> 9) & BitBoard::maskAToGFiles & (pos.colorBB(!wtm) | epMask);
addPawnMovesByMask<wtm>(moveList, m, 9, true);
m = (pawns >> 7) & BitBoard::maskBToHFiles & (pos.colorBB(!wtm) | epMask);
addPawnMovesByMask<wtm>(moveList, m, 7, true);
}
}
template void MoveGen::checkEvasions<true>(const Position& pos, MoveList& moveList);
template void MoveGen::checkEvasions<false>(const Position& pos, MoveList& moveList);
template <bool wtm>
void
MoveGen::checkEvasions(const Position& pos, MoveList& moveList) {
using MyColor = ColorTraits<wtm>;
using OtherColor = ColorTraits<!wtm>;
const U64 occupied = pos.occupiedBB();
const int kingSq = pos.getKingSq(wtm);
U64 kingThreats = pos.pieceTypeBB(OtherColor::KNIGHT) & BitBoard::knightAttacks[kingSq];
U64 rookPieces = pos.pieceTypeBB(OtherColor::ROOK, OtherColor::QUEEN);
if (rookPieces != 0)
kingThreats |= rookPieces & BitBoard::rookAttacks(kingSq, occupied);
U64 bishPieces = pos.pieceTypeBB(OtherColor::BISHOP, OtherColor::QUEEN);
if (bishPieces != 0)
kingThreats |= bishPieces & BitBoard::bishopAttacks(kingSq, occupied);
const U64 myPawnAttacks = wtm ? BitBoard::wPawnAttacks[kingSq] : BitBoard::bPawnAttacks[kingSq];
kingThreats |= pos.pieceTypeBB(OtherColor::PAWN) & myPawnAttacks;
U64 validTargets = 0;
if ((kingThreats != 0) && ((kingThreats & (kingThreats-1)) == 0)) { // Exactly one attacking piece
int threatSq = BitBoard::numberOfTrailingZeros(kingThreats);
validTargets = kingThreats | BitBoard::squaresBetween[kingSq][threatSq];
}
validTargets |= pos.pieceTypeBB(OtherColor::KING);
// Queen moves
U64 squares = pos.pieceTypeBB(MyColor::QUEEN);
while (squares != 0) {
int sq = BitBoard::extractSquare(squares);
U64 m = (BitBoard::rookAttacks(sq, occupied) | BitBoard::bishopAttacks(sq, occupied)) &
~pos.colorBB(wtm) & validTargets;
addMovesByMask(moveList, sq, m);
}
// Rook moves
squares = pos.pieceTypeBB(MyColor::ROOK);
while (squares != 0) {
int sq = BitBoard::extractSquare(squares);
U64 m = BitBoard::rookAttacks(sq, occupied) & ~pos.colorBB(wtm) & validTargets;
addMovesByMask(moveList, sq, m);
}
// Bishop moves
squares = pos.pieceTypeBB(MyColor::BISHOP);
while (squares != 0) {
int sq = BitBoard::extractSquare(squares);
U64 m = BitBoard::bishopAttacks(sq, occupied) & ~pos.colorBB(wtm) & validTargets;
addMovesByMask(moveList, sq, m);
}
// King moves
{
int sq = pos.getKingSq(wtm);
U64 m = BitBoard::kingAttacks[sq] & ~pos.colorBB(wtm);
addMovesByMask(moveList, sq, m);
}
// Knight moves
U64 knights = pos.pieceTypeBB(MyColor::KNIGHT);
while (knights != 0) {
int sq = BitBoard::extractSquare(knights);
U64 m = BitBoard::knightAttacks[sq] & ~pos.colorBB(wtm) & validTargets;
addMovesByMask(moveList, sq, m);
}
// Pawn moves
const U64 pawns = pos.pieceTypeBB(MyColor::PAWN);
const int epSquare = pos.getEpSquare();
const U64 epMask = (epSquare >= 0) ? (1ULL << epSquare) : 0ULL;
if (wtm) {
U64 m = (pawns << 8) & ~occupied;
addPawnMovesByMask<wtm>(moveList, m & validTargets, -8, true);
m = ((m & BitBoard::maskRow3) << 8) & ~occupied;
addPawnDoubleMovesByMask(moveList, m & validTargets, -16);
m = (pawns << 7) & BitBoard::maskAToGFiles & ((pos.colorBB(!wtm) & validTargets) | epMask);
addPawnMovesByMask<wtm>(moveList, m, -7, true);
m = (pawns << 9) & BitBoard::maskBToHFiles & ((pos.colorBB(!wtm) & validTargets) | epMask);
addPawnMovesByMask<wtm>(moveList, m, -9, true);
} else {
U64 m = (pawns >> 8) & ~occupied;
addPawnMovesByMask<wtm>(moveList, m & validTargets, 8, true);
m = ((m & BitBoard::maskRow6) >> 8) & ~occupied;
addPawnDoubleMovesByMask(moveList, m & validTargets, 16);
m = (pawns >> 9) & BitBoard::maskAToGFiles & ((pos.colorBB(!wtm) & validTargets) | epMask);
addPawnMovesByMask<wtm>(moveList, m, 9, true);
m = (pawns >> 7) & BitBoard::maskBToHFiles & ((pos.colorBB(!wtm) & validTargets) | epMask);
addPawnMovesByMask<wtm>(moveList, m, 7, true);
}
#ifdef MOVELIST_DEBUG
{
// Extra check that all valid evasions were generated
MoveList allMoves;
pseudoLegalMoves(pos, allMoves);
Position tmpPos(pos);
removeIllegal(tmpPos, allMoves);
std::set<std::string> evMoves;
for (int i = 0; i < moveList.size; i++)
evMoves.insert(TextIO::moveToUCIString(moveList.m[i]));
for (int i = 0; i < allMoves.size; i++)
assert(evMoves.find(TextIO::moveToUCIString(allMoves.m[i])) != evMoves.end());
}
#endif
}
template void MoveGen::pseudoLegalCapturesAndChecks<true>(const Position& pos, MoveList& moveList);
template void MoveGen::pseudoLegalCapturesAndChecks<false>(const Position& pos, MoveList& moveList);
template <bool wtm>
void
MoveGen::pseudoLegalCapturesAndChecks(const Position& pos, MoveList& moveList) {
using MyColor = ColorTraits<wtm>;
const U64 occupied = pos.occupiedBB();
const int oKingSq = pos.getKingSq(!wtm);
U64 discovered = 0; // Squares that could generate discovered checks
U64 kRookAtk = BitBoard::rookAttacks(oKingSq, occupied);
if ((BitBoard::rookAttacks(oKingSq, occupied & ~kRookAtk) &
pos.pieceTypeBB(MyColor::QUEEN, MyColor::ROOK)) != 0)
discovered |= kRookAtk;
U64 kBishAtk = BitBoard::bishopAttacks(oKingSq, occupied);
if ((BitBoard::bishopAttacks(oKingSq, occupied & ~kBishAtk) &
pos.pieceTypeBB(MyColor::QUEEN, MyColor::BISHOP)) != 0)
discovered |= kBishAtk;
// Queen moves
U64 squares = pos.pieceTypeBB(MyColor::QUEEN);
while (squares != 0) {
int sq = BitBoard::extractSquare(squares);
U64 m = (BitBoard::rookAttacks(sq, occupied) | BitBoard::bishopAttacks(sq, occupied));
if ((discovered & (1ULL<<sq)) == 0) m &= (pos.colorBB(!wtm) | kRookAtk | kBishAtk);
m &= ~pos.colorBB(wtm);
addMovesByMask(moveList, sq, m);
}
// Rook moves
squares = pos.pieceTypeBB(MyColor::ROOK);
while (squares != 0) {
int sq = BitBoard::extractSquare(squares);
U64 m = BitBoard::rookAttacks(sq, occupied);
if ((discovered & (1ULL<<sq)) == 0) m &= (pos.colorBB(!wtm) | kRookAtk);
m &= ~pos.colorBB(wtm);
addMovesByMask(moveList, sq, m);
}
// Bishop moves
squares = pos.pieceTypeBB(MyColor::BISHOP);
while (squares != 0) {
int sq = BitBoard::extractSquare(squares);
U64 m = BitBoard::bishopAttacks(sq, occupied);
if ((discovered & (1ULL<<sq)) == 0) m &= (pos.colorBB(!wtm) | kBishAtk);
m &= ~pos.colorBB(wtm);
addMovesByMask(moveList, sq, m);
}
// King moves
{
int sq = pos.getKingSq(wtm);
U64 m = BitBoard::kingAttacks[sq];
m &= ((discovered & (1ULL<<sq)) == 0) ? pos.colorBB(!wtm) : ~pos.colorBB(wtm);
addMovesByMask(moveList, sq, m);
const int k0 = wtm ? E1 : E8;
if (sq == k0) {
const U64 OO_SQ = wtm ? BitBoard::sqMask(F1,G1) : BitBoard::sqMask(F8,G8);
const U64 OOO_SQ = wtm ? BitBoard::sqMask(B1,C1,D1) : BitBoard::sqMask(B8,C8,D8);
const int hCastle = wtm ? Position::H1_CASTLE : Position::H8_CASTLE;
const int aCastle = wtm ? Position::A1_CASTLE : Position::A8_CASTLE;
if (((pos.getCastleMask() & (1 << hCastle)) != 0) &&
((OO_SQ & occupied) == 0) &&
(pos.getPiece(k0 + 3) == MyColor::ROOK) &&
!sqAttacked(pos, k0) &&
!sqAttacked(pos, k0 + 1)) {
moveList.addMove(k0, k0 + 2, Piece::EMPTY);
}
if (((pos.getCastleMask() & (1 << aCastle)) != 0) &&
((OOO_SQ & occupied) == 0) &&
(pos.getPiece(k0 - 4) == MyColor::ROOK) &&
!sqAttacked(pos, k0) &&
!sqAttacked(pos, k0 - 1)) {
moveList.addMove(k0, k0 - 2, Piece::EMPTY);
}
}
}
// Knight moves
U64 knights = pos.pieceTypeBB(MyColor::KNIGHT);
U64 kKnightAtk = BitBoard::knightAttacks[oKingSq];
while (knights != 0) {
int sq = BitBoard::extractSquare(knights);
U64 m = BitBoard::knightAttacks[sq] & ~pos.colorBB(wtm);
if ((discovered & (1ULL<<sq)) == 0) m &= (pos.colorBB(!wtm) | kKnightAtk);
addMovesByMask(moveList, sq, m);
}
// Pawn moves
const U64 pawns = pos.pieceTypeBB(MyColor::PAWN);
const int epSquare = pos.getEpSquare();
const U64 epMask = (epSquare >= 0) ? (1ULL << epSquare) : 0ULL;
if (wtm) {
// Captures
U64 m = (pawns << 7) & BitBoard::maskAToGFiles & (pos.colorBB(!wtm) | epMask);
addPawnMovesByMask<wtm>(moveList, m, -7, false);
m = (pawns << 9) & BitBoard::maskBToHFiles & (pos.colorBB(!wtm) | epMask);
addPawnMovesByMask<wtm>(moveList, m, -9, false);
// Discovered checks and promotions
U64 pawnAll = discovered | BitBoard::maskRow7;
m = ((pawns & pawnAll) << 8) & ~occupied;
addPawnMovesByMask<wtm>(moveList, m, -8, false);
m = ((m & BitBoard::maskRow3) << 8) & ~occupied;
addPawnDoubleMovesByMask(moveList, m, -16);
// Normal checks
m = ((pawns & ~pawnAll) << 8) & ~occupied;
addPawnMovesByMask<wtm>(moveList, m & BitBoard::bPawnAttacks[oKingSq], -8, false);
m = ((m & BitBoard::maskRow3) << 8) & ~occupied;
addPawnDoubleMovesByMask(moveList, m & BitBoard::bPawnAttacks[oKingSq], -16);
} else {
// Captures
U64 m = (pawns >> 9) & BitBoard::maskAToGFiles & (pos.colorBB(!wtm) | epMask);
addPawnMovesByMask<wtm>(moveList, m, 9, false);
m = (pawns >> 7) & BitBoard::maskBToHFiles & (pos.colorBB(!wtm) | epMask);
addPawnMovesByMask<wtm>(moveList, m, 7, false);
// Discovered checks and promotions
U64 pawnAll = discovered | BitBoard::maskRow2;
m = ((pawns & pawnAll) >> 8) & ~occupied;
addPawnMovesByMask<wtm>(moveList, m, 8, false);
m = ((m & BitBoard::maskRow6) >> 8) & ~occupied;
addPawnDoubleMovesByMask(moveList, m, 16);
// Normal checks
m = ((pawns & ~pawnAll) >> 8) & ~occupied;
addPawnMovesByMask<wtm>(moveList, m & BitBoard::wPawnAttacks[oKingSq], 8, false);
m = ((m & BitBoard::maskRow6) >> 8) & ~occupied;
addPawnDoubleMovesByMask(moveList, m & BitBoard::wPawnAttacks[oKingSq], 16);
}
}
template void MoveGen::pseudoLegalCaptures<true>(const Position& pos, MoveList& moveList);
template void MoveGen::pseudoLegalCaptures<false>(const Position& pos, MoveList& moveList);
template <bool wtm>
void
MoveGen::pseudoLegalCaptures(const Position& pos, MoveList& moveList) {
using MyColor = ColorTraits<wtm>;
const U64 occupied = pos.occupiedBB();
// Queen moves
U64 squares = pos.pieceTypeBB(MyColor::QUEEN);
while (squares != 0) {
int sq = BitBoard::extractSquare(squares);
U64 m = (BitBoard::rookAttacks(sq, occupied) | BitBoard::bishopAttacks(sq, occupied)) & pos.colorBB(!wtm);
addMovesByMask(moveList, sq, m);
}
// Rook moves
squares = pos.pieceTypeBB(MyColor::ROOK);
while (squares != 0) {
int sq = BitBoard::extractSquare(squares);
U64 m = BitBoard::rookAttacks(sq, occupied) & pos.colorBB(!wtm);
addMovesByMask(moveList, sq, m);
}
// Bishop moves
squares = pos.pieceTypeBB(MyColor::BISHOP);
while (squares != 0) {
int sq = BitBoard::extractSquare(squares);
U64 m = BitBoard::bishopAttacks(sq, occupied) & pos.colorBB(!wtm);
addMovesByMask(moveList, sq, m);
}
// Knight moves
U64 knights = pos.pieceTypeBB(MyColor::KNIGHT);
while (knights != 0) {
int sq = BitBoard::extractSquare(knights);
U64 m = BitBoard::knightAttacks[sq] & pos.colorBB(!wtm);
addMovesByMask(moveList, sq, m);
}
// King moves
int sq = pos.getKingSq(wtm);
U64 m = BitBoard::kingAttacks[sq] & pos.colorBB(!wtm);
addMovesByMask(moveList, sq, m);
// Pawn moves
const U64 pawns = pos.pieceTypeBB(MyColor::PAWN);
const int epSquare = pos.getEpSquare();
const U64 epMask = (epSquare >= 0) ? (1ULL << epSquare) : 0ULL;
if (wtm) {
m = (pawns << 8) & ~occupied;
m &= BitBoard::maskRow8;
addPawnMovesByMask<wtm>(moveList, m, -8, false);
m = (pawns << 7) & BitBoard::maskAToGFiles & (pos.colorBB(!wtm) | epMask);
addPawnMovesByMask<wtm>(moveList, m, -7, false);
m = (pawns << 9) & BitBoard::maskBToHFiles & (pos.colorBB(!wtm) | epMask);
addPawnMovesByMask<wtm>(moveList, m, -9, false);
} else {
m = (pawns >> 8) & ~occupied;
m &= BitBoard::maskRow1;
addPawnMovesByMask<wtm>(moveList, m, 8, false);
m = (pawns >> 9) & BitBoard::maskAToGFiles & (pos.colorBB(!wtm) | epMask);
addPawnMovesByMask<wtm>(moveList, m, 9, false);
m = (pawns >> 7) & BitBoard::maskBToHFiles & (pos.colorBB(!wtm) | epMask);
addPawnMovesByMask<wtm>(moveList, m, 7, false);
}
}
bool
MoveGen::givesCheck(const Position& pos, const Move& m) {
bool wtm = pos.isWhiteMove();
int oKingSq = pos.getKingSq(!wtm);
int oKing = wtm ? Piece::BKING : Piece::WKING;
int p = Piece::makeWhite(m.promoteTo() == Piece::EMPTY ? pos.getPiece(m.from()) : m.promoteTo());
int d1 = BitBoard::getDirection(m.to(), oKingSq);
switch (d1) {
case 8: case -8: case 1: case -1: // Rook direction
if ((p == Piece::WQUEEN) || (p == Piece::WROOK))
if ((d1 != 0) && (nextPiece(pos, m.to(), d1) == oKing))
return true;
break;
case 9: case 7: case -9: case -7: // Bishop direction
if ((p == Piece::WQUEEN) || (p == Piece::WBISHOP)) {
if ((d1 != 0) && (nextPiece(pos, m.to(), d1) == oKing))
return true;
} else if (p == Piece::WPAWN) {
if (((d1 > 0) == wtm) && (pos.getPiece(m.to() + d1) == oKing))
return true;
}
break;
default:
if (d1 != 0) { // Knight direction
if (p == Piece::WKNIGHT)
return true;
}
break;
}
int d2 = BitBoard::getDirection(m.from(), oKingSq);
if ((d2 != 0) && (d2 != d1) && (nextPiece(pos, m.from(), d2) == oKing)) {
int p2 = nextPieceSafe(pos, m.from(), -d2);
switch (d2) {
case 8: case -8: case 1: case -1: // Rook direction
if ((p2 == (wtm ? Piece::WQUEEN : Piece::BQUEEN)) ||
(p2 == (wtm ? Piece::WROOK : Piece::BROOK)))
return true;
break;
case 9: case 7: case -9: case -7: // Bishop direction
if ((p2 == (wtm ? Piece::WQUEEN : Piece::BQUEEN)) ||
(p2 == (wtm ? Piece::WBISHOP : Piece::BBISHOP)))
return true;
break;
}
}
if ((m.promoteTo() != Piece::EMPTY) && (d1 != 0) && (d1 == d2)) {
switch (d1) {
case 8: case -8: case 1: case -1: // Rook direction
if ((p == Piece::WQUEEN) || (p == Piece::WROOK))
if ((d1 != 0) && (nextPiece(pos, m.from(), d1) == oKing))
return true;
break;
case 9: case 7: case -9: case -7: // Bishop direction
if ((p == Piece::WQUEEN) || (p == Piece::WBISHOP)) {
if ((d1 != 0) && (nextPiece(pos, m.from(), d1) == oKing))
return true;
}
break;
}
}
if (p == Piece::WKING) {
if (m.to() - m.from() == 2) { // O-O
if (nextPieceSafe(pos, m.from(), -1) == oKing)
return true;
if (nextPieceSafe(pos, m.from() + 1, wtm ? 8 : -8) == oKing)
return true;
} else if (m.to() - m.from() == -2) { // O-O-O
if (nextPieceSafe(pos, m.from(), 1) == oKing)
return true;
if (nextPieceSafe(pos, m.from() - 1, wtm ? 8 : -8) == oKing)
return true;
}
} else if (p == Piece::WPAWN) {
if (pos.getPiece(m.to()) == Piece::EMPTY) {
int dx = Position::getX(m.to()) - Position::getX(m.from());
if (dx != 0) { // en passant
int epSq = m.from() + dx;
int d3 = BitBoard::getDirection(epSq, oKingSq);
switch (d3) {
case 9: case 7: case -9: case -7:
if (nextPiece(pos, epSq, d3) == oKing) {
int p2 = nextPieceSafe(pos, epSq, -d3);
if ((p2 == (wtm ? Piece::WQUEEN : Piece::BQUEEN)) ||
(p2 == (wtm ? Piece::WBISHOP : Piece::BBISHOP)))
return true;
}
break;
case 1:
if (nextPiece(pos, std::max(epSq, m.from()), d3) == oKing) {
int p2 = nextPieceSafe(pos, std::min(epSq, m.from()), -d3);
if ((p2 == (wtm ? Piece::WQUEEN : Piece::BQUEEN)) ||
(p2 == (wtm ? Piece::WROOK : Piece::BROOK)))
return true;
}
break;
case -1:
if (nextPiece(pos, std::min(epSq, m.from()), d3) == oKing) {
int p2 = nextPieceSafe(pos, std::max(epSq, m.from()), -d3);
if ((p2 == (wtm ? Piece::WQUEEN : Piece::BQUEEN)) ||
(p2 == (wtm ? Piece::WROOK : Piece::BROOK)))
return true;
}
break;
}
}
}
}
return false;
}
void
MoveGen::removeIllegal(Position& pos, MoveList& moveList) {
int length = 0;
UndoInfo ui;
bool isInCheck = inCheck(pos);
const U64 occupied = pos.occupiedBB();
int kSq = pos.getKingSq(pos.isWhiteMove());
U64 kingAtks = BitBoard::rookAttacks(kSq, occupied) | BitBoard::bishopAttacks(kSq, occupied);
int epSquare = pos.getEpSquare();
if (isInCheck) {
kingAtks |= pos.pieceTypeBB(pos.isWhiteMove() ? Piece::BKNIGHT : Piece::WKNIGHT);
for (int mi = 0; mi < moveList.size; mi++) {
const Move& m = moveList[mi];
bool legal;
if ((m.from() != kSq) && ((kingAtks & (1ULL<<m.to())) == 0) && (m.to() != epSquare)) {
legal = false;
} else {
pos.makeMove(m, ui);
pos.setWhiteMove(!pos.isWhiteMove());
legal = !inCheck(pos);
pos.setWhiteMove(!pos.isWhiteMove());
pos.unMakeMove(m, ui);
}
if (legal)
moveList[length++] = m;
}
} else {
for (int mi = 0; mi < moveList.size; mi++) {
const Move& m = moveList[mi];
bool legal;
if ((m.from() != kSq) && ((kingAtks & (1ULL<<m.from())) == 0) && (m.to() != epSquare)) {
legal = true;
} else {
pos.makeMove(m, ui);
pos.setWhiteMove(!pos.isWhiteMove());
legal = !inCheck(pos);
pos.setWhiteMove(!pos.isWhiteMove());
pos.unMakeMove(m, ui);
}
if (legal)
moveList[length++] = m;
}
}
moveList.size = length;
}
bool
MoveGen::isLegal(Position& pos, const Move& m, bool isInCheck) {
UndoInfo ui;
int kSq = pos.getKingSq(pos.isWhiteMove());
const int epSquare = pos.getEpSquare();
if (isInCheck) {
if ((m.from() != kSq) && (m.to() != epSquare)) {
U64 occupied = pos.occupiedBB();
U64 toMask = 1ULL << m.to();
Piece::Type knight = pos.isWhiteMove() ? Piece::BKNIGHT : Piece::WKNIGHT;
if (((BitBoard::rookAttacks(kSq, occupied) & toMask) == 0) &&
((BitBoard::bishopAttacks(kSq, occupied) & toMask) == 0) &&
((BitBoard::knightAttacks[kSq] & pos.pieceTypeBB(knight) & toMask) == 0))
return false;
}
pos.makeMoveB(m, ui);
bool legal = !inCheck(pos);
pos.unMakeMoveB(m, ui);
return legal;
} else {
if (m.from() == kSq) {
U64 occupied = pos.occupiedBB() & ~(1ULL<<m.from());
return !MoveGen::sqAttacked(pos, m.to(), occupied);
} else {
if (m.to() != epSquare) {
U64 occupied = pos.occupiedBB();
U64 fromMask = 1ULL << m.from();
if (((BitBoard::rookAttacks(kSq, occupied) & fromMask) == 0) &&
((BitBoard::bishopAttacks(kSq, occupied) & fromMask) == 0))
return true;
else if (BitBoard::getDirection(kSq, m.from()) == BitBoard::getDirection(kSq, m.to()))
return true;
}
pos.makeMoveB(m, ui);
bool legal = !inCheck(pos);
pos.unMakeMoveB(m, ui);
return legal;
}
}
}