- /* 
-     Texel - A UCI chess engine. 
-     Copyright (C) 2012-2014  Peter Ă–sterlund, peterosterlund2@gmail.com 
-   
-     This program is free software: you can redistribute it and/or modify 
-     it under the terms of the GNU General Public License as published by 
-     the Free Software Foundation, either version 3 of the License, or 
-     (at your option) any later version. 
-   
-     This program is distributed in the hope that it will be useful, 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
-     GNU General Public License for more details. 
-   
-     You should have received a copy of the GNU General Public License 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>. 
- */ 
-   
- /* 
-  * moveGen.cpp 
-  * 
-  *  Created on: Feb 25, 2012 
-  *      Author: petero 
-  */ 
-   
- #include "moveGen.hpp" 
-   
- void 
- MoveList::filter(const std::vector<Move>& searchMoves) 
- { 
-     int used = 0; 
-     for (int i = 0;i < size; i++) 
-         if (std::find(searchMoves.begin(), searchMoves.end(), (*this)[i]) != searchMoves.end()) 
-             (*this)[used++] = (*this)[i]; 
-     size = used; 
- } 
-   
- template void MoveGen::pseudoLegalMoves<true>(const Position& pos, MoveList& moveList); 
- template void MoveGen::pseudoLegalMoves<false>(const Position& pos, MoveList& moveList); 
-   
- template <bool wtm> 
- void 
- MoveGen::pseudoLegalMoves(const Position& pos, MoveList& moveList) { 
-     using MyColor = ColorTraits<wtm>; 
-     const U64 occupied = pos.occupiedBB(); 
-   
-     // Queen moves 
-     U64 squares = pos.pieceTypeBB(MyColor::QUEEN); 
-     while (squares != 0) { 
-         int sq = BitBoard::extractSquare(squares); 
-         U64 m = (BitBoard::rookAttacks(sq, occupied) | BitBoard::bishopAttacks(sq, occupied)) & ~pos.colorBB(wtm); 
-         addMovesByMask(moveList, sq, m); 
-     } 
-   
-     // Rook moves 
-     squares = pos.pieceTypeBB(MyColor::ROOK); 
-     while (squares != 0) { 
-         int sq = BitBoard::extractSquare(squares); 
-         U64 m = BitBoard::rookAttacks(sq, occupied) & ~pos.colorBB(wtm); 
-         addMovesByMask(moveList, sq, m); 
-     } 
-   
-     // Bishop moves 
-     squares = pos.pieceTypeBB(MyColor::BISHOP); 
-     while (squares != 0) { 
-         int sq = BitBoard::extractSquare(squares); 
-         U64 m = BitBoard::bishopAttacks(sq, occupied) & ~pos.colorBB(wtm); 
-         addMovesByMask(moveList, sq, m); 
-     } 
-   
-     // King moves 
-     { 
-         int sq = pos.getKingSq(wtm); 
-         U64 m = BitBoard::kingAttacks[sq] & ~pos.colorBB(wtm); 
-         addMovesByMask(moveList, sq, m); 
-         const int k0 = wtm ? E1 : E8; 
-         if (sq == k0) { 
-             const U64 OO_SQ = wtm ? BitBoard::sqMask(F1,G1) : BitBoard::sqMask(F8,G8); 
-             const U64 OOO_SQ = wtm ? BitBoard::sqMask(B1,C1,D1) : BitBoard::sqMask(B8,C8,D8); 
-             const int hCastle = wtm ? Position::H1_CASTLE : Position::H8_CASTLE; 
-             const int aCastle = wtm ? Position::A1_CASTLE : Position::A8_CASTLE; 
-             if (((pos.getCastleMask() & (1 << hCastle)) != 0) && 
-                 ((OO_SQ & occupied) == 0) && 
-                 (pos.getPiece(k0 + 3) == MyColor::ROOK) && 
-                 !sqAttacked(pos, k0) && 
-                 !sqAttacked(pos, k0 + 1)) { 
-                 moveList.addMove(k0, k0 + 2, Piece::EMPTY); 
-             } 
-             if (((pos.getCastleMask() & (1 << aCastle)) != 0) && 
-                 ((OOO_SQ & occupied) == 0) && 
-                 (pos.getPiece(k0 - 4) == MyColor::ROOK) && 
-                 !sqAttacked(pos, k0) && 
-                 !sqAttacked(pos, k0 - 1)) { 
-                 moveList.addMove(k0, k0 - 2, Piece::EMPTY); 
-             } 
-         } 
-     } 
-   
-     // Knight moves 
-     U64 knights = pos.pieceTypeBB(MyColor::KNIGHT); 
-     while (knights != 0) { 
-         int sq = BitBoard::extractSquare(knights); 
-         U64 m = BitBoard::knightAttacks[sq] & ~pos.colorBB(wtm); 
-         addMovesByMask(moveList, sq, m); 
-     } 
-   
-     // Pawn moves 
-     const U64 pawns = pos.pieceTypeBB(MyColor::PAWN); 
-     const int epSquare = pos.getEpSquare(); 
-     const U64 epMask = (epSquare >= 0) ? (1ULL << epSquare) : 0ULL; 
-     if (wtm) { 
-         U64 m = (pawns << 8) & ~occupied; 
-         addPawnMovesByMask<wtm>(moveList, m, -8, true); 
-         m = ((m & BitBoard::maskRow3) << 8) & ~occupied; 
-         addPawnDoubleMovesByMask(moveList, m, -16); 
-   
-         m = (pawns << 7) & BitBoard::maskAToGFiles & (pos.colorBB(!wtm) | epMask); 
-         addPawnMovesByMask<wtm>(moveList, m, -7, true); 
-   
-         m = (pawns << 9) & BitBoard::maskBToHFiles & (pos.colorBB(!wtm) | epMask); 
-         addPawnMovesByMask<wtm>(moveList, m, -9, true); 
-     } else { 
-         U64 m = (pawns >> 8) & ~occupied; 
-         addPawnMovesByMask<wtm>(moveList, m, 8, true); 
-         m = ((m & BitBoard::maskRow6) >> 8) & ~occupied; 
-         addPawnDoubleMovesByMask(moveList, m, 16); 
-   
-         m = (pawns >> 9) & BitBoard::maskAToGFiles & (pos.colorBB(!wtm) | epMask); 
-         addPawnMovesByMask<wtm>(moveList, m, 9, true); 
-   
-         m = (pawns >> 7) & BitBoard::maskBToHFiles & (pos.colorBB(!wtm) | epMask); 
-         addPawnMovesByMask<wtm>(moveList, m, 7, true); 
-     } 
- } 
-   
- template void MoveGen::checkEvasions<true>(const Position& pos, MoveList& moveList); 
- template void MoveGen::checkEvasions<false>(const Position& pos, MoveList& moveList); 
-   
- template <bool wtm> 
- void 
- MoveGen::checkEvasions(const Position& pos, MoveList& moveList) { 
-     using MyColor = ColorTraits<wtm>; 
-     using OtherColor = ColorTraits<!wtm>; 
-     const U64 occupied = pos.occupiedBB(); 
-   
-     const int kingSq = pos.getKingSq(wtm); 
-     U64 kingThreats = pos.pieceTypeBB(OtherColor::KNIGHT) & BitBoard::knightAttacks[kingSq]; 
-     U64 rookPieces = pos.pieceTypeBB(OtherColor::ROOK, OtherColor::QUEEN); 
-     if (rookPieces != 0) 
-         kingThreats |= rookPieces & BitBoard::rookAttacks(kingSq, occupied); 
-     U64 bishPieces = pos.pieceTypeBB(OtherColor::BISHOP, OtherColor::QUEEN); 
-     if (bishPieces != 0) 
-         kingThreats |= bishPieces & BitBoard::bishopAttacks(kingSq, occupied); 
-     const U64 myPawnAttacks = wtm ? BitBoard::wPawnAttacks[kingSq] : BitBoard::bPawnAttacks[kingSq]; 
-     kingThreats |= pos.pieceTypeBB(OtherColor::PAWN) & myPawnAttacks; 
-     U64 validTargets = 0; 
-     if ((kingThreats != 0) && ((kingThreats & (kingThreats-1)) == 0)) { // Exactly one attacking piece 
-         int threatSq = BitBoard::numberOfTrailingZeros(kingThreats); 
-         validTargets = kingThreats | BitBoard::squaresBetween[kingSq][threatSq]; 
-     } 
-     validTargets |= pos.pieceTypeBB(OtherColor::KING); 
-     // Queen moves 
-     U64 squares = pos.pieceTypeBB(MyColor::QUEEN); 
-     while (squares != 0) { 
-         int sq = BitBoard::extractSquare(squares); 
-         U64 m = (BitBoard::rookAttacks(sq, occupied) | BitBoard::bishopAttacks(sq, occupied)) & 
-                     ~pos.colorBB(wtm) & validTargets; 
-         addMovesByMask(moveList, sq, m); 
-     } 
-   
-     // Rook moves 
-     squares = pos.pieceTypeBB(MyColor::ROOK); 
-     while (squares != 0) { 
-         int sq = BitBoard::extractSquare(squares); 
-         U64 m = BitBoard::rookAttacks(sq, occupied) & ~pos.colorBB(wtm) & validTargets; 
-         addMovesByMask(moveList, sq, m); 
-     } 
-   
-     // Bishop moves 
-     squares = pos.pieceTypeBB(MyColor::BISHOP); 
-     while (squares != 0) { 
-         int sq = BitBoard::extractSquare(squares); 
-         U64 m = BitBoard::bishopAttacks(sq, occupied) & ~pos.colorBB(wtm) & validTargets; 
-         addMovesByMask(moveList, sq, m); 
-     } 
-   
-     // King moves 
-     { 
-         int sq = pos.getKingSq(wtm); 
-         U64 m = BitBoard::kingAttacks[sq] & ~pos.colorBB(wtm); 
-         addMovesByMask(moveList, sq, m); 
-     } 
-   
-     // Knight moves 
-     U64 knights = pos.pieceTypeBB(MyColor::KNIGHT); 
-     while (knights != 0) { 
-         int sq = BitBoard::extractSquare(knights); 
-         U64 m = BitBoard::knightAttacks[sq] & ~pos.colorBB(wtm) & validTargets; 
-         addMovesByMask(moveList, sq, m); 
-     } 
-   
-     // Pawn moves 
-     const U64 pawns = pos.pieceTypeBB(MyColor::PAWN); 
-     const int epSquare = pos.getEpSquare(); 
-     const U64 epMask = (epSquare >= 0) ? (1ULL << epSquare) : 0ULL; 
-     if (wtm) { 
-         U64 m = (pawns << 8) & ~occupied; 
-         addPawnMovesByMask<wtm>(moveList, m & validTargets, -8, true); 
-         m = ((m & BitBoard::maskRow3) << 8) & ~occupied; 
-         addPawnDoubleMovesByMask(moveList, m & validTargets, -16); 
-   
-         m = (pawns << 7) & BitBoard::maskAToGFiles & ((pos.colorBB(!wtm) & validTargets) | epMask); 
-         addPawnMovesByMask<wtm>(moveList, m, -7, true); 
-   
-         m = (pawns << 9) & BitBoard::maskBToHFiles & ((pos.colorBB(!wtm) & validTargets) | epMask); 
-         addPawnMovesByMask<wtm>(moveList, m, -9, true); 
-     } else { 
-         U64 m = (pawns >> 8) & ~occupied; 
-         addPawnMovesByMask<wtm>(moveList, m & validTargets, 8, true); 
-         m = ((m & BitBoard::maskRow6) >> 8) & ~occupied; 
-         addPawnDoubleMovesByMask(moveList, m & validTargets, 16); 
-   
-         m = (pawns >> 9) & BitBoard::maskAToGFiles & ((pos.colorBB(!wtm) & validTargets) | epMask); 
-         addPawnMovesByMask<wtm>(moveList, m, 9, true); 
-   
-         m = (pawns >> 7) & BitBoard::maskBToHFiles & ((pos.colorBB(!wtm) & validTargets) | epMask); 
-         addPawnMovesByMask<wtm>(moveList, m, 7, true); 
-     } 
-   
- #ifdef MOVELIST_DEBUG 
-     { 
-         // Extra check that all valid evasions were generated 
-         MoveList allMoves; 
-         pseudoLegalMoves(pos, allMoves); 
-         Position tmpPos(pos); 
-         removeIllegal(tmpPos, allMoves); 
-         std::set<std::string> evMoves; 
-         for (int i = 0; i < moveList.size; i++) 
-             evMoves.insert(TextIO::moveToUCIString(moveList.m[i])); 
-         for (int i = 0; i < allMoves.size; i++) 
-             assert(evMoves.find(TextIO::moveToUCIString(allMoves.m[i])) != evMoves.end()); 
-     } 
- #endif 
- } 
-   
- template void MoveGen::pseudoLegalCapturesAndChecks<true>(const Position& pos, MoveList& moveList); 
- template void MoveGen::pseudoLegalCapturesAndChecks<false>(const Position& pos, MoveList& moveList); 
-   
- template <bool wtm> 
- void 
- MoveGen::pseudoLegalCapturesAndChecks(const Position& pos, MoveList& moveList) { 
-     using MyColor = ColorTraits<wtm>; 
-     const U64 occupied = pos.occupiedBB(); 
-   
-     const int oKingSq = pos.getKingSq(!wtm); 
-     U64 discovered = 0; // Squares that could generate discovered checks 
-     U64 kRookAtk = BitBoard::rookAttacks(oKingSq, occupied); 
-     if ((BitBoard::rookAttacks(oKingSq, occupied & ~kRookAtk) & 
-             pos.pieceTypeBB(MyColor::QUEEN, MyColor::ROOK)) != 0) 
-         discovered |= kRookAtk; 
-     U64 kBishAtk = BitBoard::bishopAttacks(oKingSq, occupied); 
-     if ((BitBoard::bishopAttacks(oKingSq, occupied & ~kBishAtk) & 
-             pos.pieceTypeBB(MyColor::QUEEN, MyColor::BISHOP)) != 0) 
-         discovered |= kBishAtk; 
-   
-     // Queen moves 
-     U64 squares = pos.pieceTypeBB(MyColor::QUEEN); 
-     while (squares != 0) { 
-         int sq = BitBoard::extractSquare(squares); 
-         U64 m = (BitBoard::rookAttacks(sq, occupied) | BitBoard::bishopAttacks(sq, occupied)); 
-         if ((discovered & (1ULL<<sq)) == 0) m &= (pos.colorBB(!wtm) | kRookAtk | kBishAtk); 
-         m &= ~pos.colorBB(wtm); 
-         addMovesByMask(moveList, sq, m); 
-     } 
-   
-     // Rook moves 
-     squares = pos.pieceTypeBB(MyColor::ROOK); 
-     while (squares != 0) { 
-         int sq = BitBoard::extractSquare(squares); 
-         U64 m = BitBoard::rookAttacks(sq, occupied); 
-         if ((discovered & (1ULL<<sq)) == 0) m &= (pos.colorBB(!wtm) | kRookAtk); 
-         m &= ~pos.colorBB(wtm); 
-         addMovesByMask(moveList, sq, m); 
-     } 
-   
-     // Bishop moves 
-     squares = pos.pieceTypeBB(MyColor::BISHOP); 
-     while (squares != 0) { 
-         int sq = BitBoard::extractSquare(squares); 
-         U64 m = BitBoard::bishopAttacks(sq, occupied); 
-         if ((discovered & (1ULL<<sq)) == 0) m &= (pos.colorBB(!wtm) | kBishAtk); 
-         m &= ~pos.colorBB(wtm); 
-         addMovesByMask(moveList, sq, m); 
-     } 
-   
-     // King moves 
-     { 
-         int sq = pos.getKingSq(wtm); 
-         U64 m = BitBoard::kingAttacks[sq]; 
-         m &= ((discovered & (1ULL<<sq)) == 0) ? pos.colorBB(!wtm) : ~pos.colorBB(wtm); 
-         addMovesByMask(moveList, sq, m); 
-         const int k0 = wtm ? E1 : E8; 
-         if (sq == k0) { 
-             const U64 OO_SQ = wtm ? BitBoard::sqMask(F1,G1) : BitBoard::sqMask(F8,G8); 
-             const U64 OOO_SQ = wtm ? BitBoard::sqMask(B1,C1,D1) : BitBoard::sqMask(B8,C8,D8); 
-             const int hCastle = wtm ? Position::H1_CASTLE : Position::H8_CASTLE; 
-             const int aCastle = wtm ? Position::A1_CASTLE : Position::A8_CASTLE; 
-             if (((pos.getCastleMask() & (1 << hCastle)) != 0) && 
-                 ((OO_SQ & occupied) == 0) && 
-                 (pos.getPiece(k0 + 3) == MyColor::ROOK) && 
-                 !sqAttacked(pos, k0) && 
-                 !sqAttacked(pos, k0 + 1)) { 
-                 moveList.addMove(k0, k0 + 2, Piece::EMPTY); 
-             } 
-             if (((pos.getCastleMask() & (1 << aCastle)) != 0) && 
-                 ((OOO_SQ & occupied) == 0) && 
-                 (pos.getPiece(k0 - 4) == MyColor::ROOK) && 
-                 !sqAttacked(pos, k0) && 
-                 !sqAttacked(pos, k0 - 1)) { 
-                 moveList.addMove(k0, k0 - 2, Piece::EMPTY); 
-             } 
-         } 
-     } 
-   
-     // Knight moves 
-     U64 knights = pos.pieceTypeBB(MyColor::KNIGHT); 
-     U64 kKnightAtk = BitBoard::knightAttacks[oKingSq]; 
-     while (knights != 0) { 
-         int sq = BitBoard::extractSquare(knights); 
-         U64 m = BitBoard::knightAttacks[sq] & ~pos.colorBB(wtm); 
-         if ((discovered & (1ULL<<sq)) == 0) m &= (pos.colorBB(!wtm) | kKnightAtk); 
-         addMovesByMask(moveList, sq, m); 
-     } 
-   
-     // Pawn moves 
-     const U64 pawns = pos.pieceTypeBB(MyColor::PAWN); 
-     const int epSquare = pos.getEpSquare(); 
-     const U64 epMask = (epSquare >= 0) ? (1ULL << epSquare) : 0ULL; 
-     if (wtm) { 
-         // Captures 
-         U64 m = (pawns << 7) & BitBoard::maskAToGFiles & (pos.colorBB(!wtm) | epMask); 
-         addPawnMovesByMask<wtm>(moveList, m, -7, false); 
-         m = (pawns << 9) & BitBoard::maskBToHFiles & (pos.colorBB(!wtm) | epMask); 
-         addPawnMovesByMask<wtm>(moveList, m, -9, false); 
-   
-         // Discovered checks and promotions 
-         U64 pawnAll = discovered | BitBoard::maskRow7; 
-         m = ((pawns & pawnAll) << 8) & ~occupied; 
-         addPawnMovesByMask<wtm>(moveList, m, -8, false); 
-         m = ((m & BitBoard::maskRow3) << 8) & ~occupied; 
-         addPawnDoubleMovesByMask(moveList, m, -16); 
-   
-         // Normal checks 
-         m = ((pawns & ~pawnAll) << 8) & ~occupied; 
-         addPawnMovesByMask<wtm>(moveList, m & BitBoard::bPawnAttacks[oKingSq], -8, false); 
-         m = ((m & BitBoard::maskRow3) << 8) & ~occupied; 
-         addPawnDoubleMovesByMask(moveList, m & BitBoard::bPawnAttacks[oKingSq], -16); 
-     } else { 
-         // Captures 
-         U64 m = (pawns >> 9) & BitBoard::maskAToGFiles & (pos.colorBB(!wtm) | epMask); 
-         addPawnMovesByMask<wtm>(moveList, m, 9, false); 
-         m = (pawns >> 7) & BitBoard::maskBToHFiles & (pos.colorBB(!wtm) | epMask); 
-         addPawnMovesByMask<wtm>(moveList, m, 7, false); 
-   
-         // Discovered checks and promotions 
-         U64 pawnAll = discovered | BitBoard::maskRow2; 
-         m = ((pawns & pawnAll) >> 8) & ~occupied; 
-         addPawnMovesByMask<wtm>(moveList, m, 8, false); 
-         m = ((m & BitBoard::maskRow6) >> 8) & ~occupied; 
-         addPawnDoubleMovesByMask(moveList, m, 16); 
-   
-         // Normal checks 
-         m = ((pawns & ~pawnAll) >> 8) & ~occupied; 
-         addPawnMovesByMask<wtm>(moveList, m & BitBoard::wPawnAttacks[oKingSq], 8, false); 
-         m = ((m & BitBoard::maskRow6) >> 8) & ~occupied; 
-         addPawnDoubleMovesByMask(moveList, m & BitBoard::wPawnAttacks[oKingSq], 16); 
-     } 
- } 
-   
- template void MoveGen::pseudoLegalCaptures<true>(const Position& pos, MoveList& moveList); 
- template void MoveGen::pseudoLegalCaptures<false>(const Position& pos, MoveList& moveList); 
-   
- template <bool wtm> 
- void 
- MoveGen::pseudoLegalCaptures(const Position& pos, MoveList& moveList) { 
-     using MyColor = ColorTraits<wtm>; 
-     const U64 occupied = pos.occupiedBB(); 
-   
-     // Queen moves 
-     U64 squares = pos.pieceTypeBB(MyColor::QUEEN); 
-     while (squares != 0) { 
-         int sq = BitBoard::extractSquare(squares); 
-         U64 m = (BitBoard::rookAttacks(sq, occupied) | BitBoard::bishopAttacks(sq, occupied)) & pos.colorBB(!wtm); 
-         addMovesByMask(moveList, sq, m); 
-     } 
-   
-     // Rook moves 
-     squares = pos.pieceTypeBB(MyColor::ROOK); 
-     while (squares != 0) { 
-         int sq = BitBoard::extractSquare(squares); 
-         U64 m = BitBoard::rookAttacks(sq, occupied) & pos.colorBB(!wtm); 
-         addMovesByMask(moveList, sq, m); 
-     } 
-   
-     // Bishop moves 
-     squares = pos.pieceTypeBB(MyColor::BISHOP); 
-     while (squares != 0) { 
-         int sq = BitBoard::extractSquare(squares); 
-         U64 m = BitBoard::bishopAttacks(sq, occupied) & pos.colorBB(!wtm); 
-         addMovesByMask(moveList, sq, m); 
-     } 
-   
-     // Knight moves 
-     U64 knights = pos.pieceTypeBB(MyColor::KNIGHT); 
-     while (knights != 0) { 
-         int sq = BitBoard::extractSquare(knights); 
-         U64 m = BitBoard::knightAttacks[sq] & pos.colorBB(!wtm); 
-         addMovesByMask(moveList, sq, m); 
-     } 
-   
-     // King moves 
-     int sq = pos.getKingSq(wtm); 
-     U64 m = BitBoard::kingAttacks[sq] & pos.colorBB(!wtm); 
-     addMovesByMask(moveList, sq, m); 
-   
-     // Pawn moves 
-     const U64 pawns = pos.pieceTypeBB(MyColor::PAWN); 
-     const int epSquare = pos.getEpSquare(); 
-     const U64 epMask = (epSquare >= 0) ? (1ULL << epSquare) : 0ULL; 
-     if (wtm) { 
-         m = (pawns << 8) & ~occupied; 
-         m &= BitBoard::maskRow8; 
-         addPawnMovesByMask<wtm>(moveList, m, -8, false); 
-   
-         m = (pawns << 7) & BitBoard::maskAToGFiles & (pos.colorBB(!wtm) | epMask); 
-         addPawnMovesByMask<wtm>(moveList, m, -7, false); 
-         m = (pawns << 9) & BitBoard::maskBToHFiles & (pos.colorBB(!wtm) | epMask); 
-         addPawnMovesByMask<wtm>(moveList, m, -9, false); 
-     } else { 
-         m = (pawns >> 8) & ~occupied; 
-         m &= BitBoard::maskRow1; 
-         addPawnMovesByMask<wtm>(moveList, m, 8, false); 
-   
-         m = (pawns >> 9) & BitBoard::maskAToGFiles & (pos.colorBB(!wtm) | epMask); 
-         addPawnMovesByMask<wtm>(moveList, m, 9, false); 
-         m = (pawns >> 7) & BitBoard::maskBToHFiles & (pos.colorBB(!wtm) | epMask); 
-         addPawnMovesByMask<wtm>(moveList, m, 7, false); 
-     } 
- } 
-   
- bool 
- MoveGen::givesCheck(const Position& pos, const Move& m) { 
-     bool wtm = pos.isWhiteMove(); 
-     int oKingSq = pos.getKingSq(!wtm); 
-     int oKing = wtm ? Piece::BKING : Piece::WKING; 
-     int p = Piece::makeWhite(m.promoteTo() == Piece::EMPTY ? pos.getPiece(m.from()) : m.promoteTo()); 
-     int d1 = BitBoard::getDirection(m.to(), oKingSq); 
-     switch (d1) { 
-     case 8: case -8: case 1: case -1: // Rook direction 
-         if ((p == Piece::WQUEEN) || (p == Piece::WROOK)) 
-             if ((d1 != 0) && (nextPiece(pos, m.to(), d1) == oKing)) 
-                 return true; 
-         break; 
-     case 9: case 7: case -9: case -7: // Bishop direction 
-         if ((p == Piece::WQUEEN) || (p == Piece::WBISHOP)) { 
-             if ((d1 != 0) && (nextPiece(pos, m.to(), d1) == oKing)) 
-                 return true; 
-         } else if (p == Piece::WPAWN) { 
-             if (((d1 > 0) == wtm) && (pos.getPiece(m.to() + d1) == oKing)) 
-                 return true; 
-         } 
-         break; 
-     default: 
-         if (d1 != 0) { // Knight direction 
-             if (p == Piece::WKNIGHT) 
-                 return true; 
-         } 
-         break; 
-     } 
-     int d2 = BitBoard::getDirection(m.from(), oKingSq); 
-     if ((d2 != 0) && (d2 != d1) && (nextPiece(pos, m.from(), d2) == oKing)) { 
-         int p2 = nextPieceSafe(pos, m.from(), -d2); 
-         switch (d2) { 
-         case 8: case -8: case 1: case -1: // Rook direction 
-             if ((p2 == (wtm ? Piece::WQUEEN : Piece::BQUEEN)) || 
-                 (p2 == (wtm ? Piece::WROOK : Piece::BROOK))) 
-                 return true; 
-             break; 
-         case 9: case 7: case -9: case -7: // Bishop direction 
-             if ((p2 == (wtm ? Piece::WQUEEN : Piece::BQUEEN)) || 
-                 (p2 == (wtm ? Piece::WBISHOP : Piece::BBISHOP))) 
-                 return true; 
-             break; 
-         } 
-     } 
-     if ((m.promoteTo() != Piece::EMPTY) && (d1 != 0) && (d1 == d2)) { 
-         switch (d1) { 
-         case 8: case -8: case 1: case -1: // Rook direction 
-             if ((p == Piece::WQUEEN) || (p == Piece::WROOK)) 
-                 if ((d1 != 0) && (nextPiece(pos, m.from(), d1) == oKing)) 
-                     return true; 
-             break; 
-         case 9: case 7: case -9: case -7: // Bishop direction 
-             if ((p == Piece::WQUEEN) || (p == Piece::WBISHOP)) { 
-                 if ((d1 != 0) && (nextPiece(pos, m.from(), d1) == oKing)) 
-                     return true; 
-             } 
-             break; 
-         } 
-     } 
-     if (p == Piece::WKING) { 
-         if (m.to() - m.from() == 2) { // O-O 
-             if (nextPieceSafe(pos, m.from(), -1) == oKing) 
-                 return true; 
-             if (nextPieceSafe(pos, m.from() + 1, wtm ? 8 : -8) == oKing) 
-                 return true; 
-         } else if (m.to() - m.from() == -2) { // O-O-O 
-             if (nextPieceSafe(pos, m.from(), 1) == oKing) 
-                 return true; 
-             if (nextPieceSafe(pos, m.from() - 1, wtm ? 8 : -8) == oKing) 
-                 return true; 
-         } 
-     } else if (p == Piece::WPAWN) { 
-         if (pos.getPiece(m.to()) == Piece::EMPTY) { 
-             int dx = Position::getX(m.to()) - Position::getX(m.from()); 
-             if (dx != 0) { // en passant 
-                 int epSq = m.from() + dx; 
-                 int d3 = BitBoard::getDirection(epSq, oKingSq); 
-                 switch (d3) { 
-                 case 9: case 7: case -9: case -7: 
-                     if (nextPiece(pos, epSq, d3) == oKing) { 
-                         int p2 = nextPieceSafe(pos, epSq, -d3); 
-                         if ((p2 == (wtm ? Piece::WQUEEN : Piece::BQUEEN)) || 
-                             (p2 == (wtm ? Piece::WBISHOP : Piece::BBISHOP))) 
-                             return true; 
-                     } 
-                     break; 
-                 case 1: 
-                     if (nextPiece(pos, std::max(epSq, m.from()), d3) == oKing) { 
-                         int p2 = nextPieceSafe(pos, std::min(epSq, m.from()), -d3); 
-                         if ((p2 == (wtm ? Piece::WQUEEN : Piece::BQUEEN)) || 
-                             (p2 == (wtm ? Piece::WROOK : Piece::BROOK))) 
-                             return true; 
-                     } 
-                     break; 
-                 case -1: 
-                     if (nextPiece(pos, std::min(epSq, m.from()), d3) == oKing) { 
-                         int p2 = nextPieceSafe(pos, std::max(epSq, m.from()), -d3); 
-                         if ((p2 == (wtm ? Piece::WQUEEN : Piece::BQUEEN)) || 
-                             (p2 == (wtm ? Piece::WROOK : Piece::BROOK))) 
-                             return true; 
-                     } 
-                     break; 
-                 } 
-             } 
-         } 
-     } 
-     return false; 
- } 
-   
- void 
- MoveGen::removeIllegal(Position& pos, MoveList& moveList) { 
-     int length = 0; 
-     UndoInfo ui; 
-   
-     bool isInCheck = inCheck(pos); 
-     const U64 occupied = pos.occupiedBB(); 
-     int kSq = pos.getKingSq(pos.isWhiteMove()); 
-     U64 kingAtks = BitBoard::rookAttacks(kSq, occupied) | BitBoard::bishopAttacks(kSq, occupied); 
-     int epSquare = pos.getEpSquare(); 
-     if (isInCheck) { 
-         kingAtks |= pos.pieceTypeBB(pos.isWhiteMove() ? Piece::BKNIGHT : Piece::WKNIGHT); 
-         for (int mi = 0; mi < moveList.size; mi++) { 
-             const Move& m = moveList[mi]; 
-             bool legal; 
-             if ((m.from() != kSq) && ((kingAtks & (1ULL<<m.to())) == 0) && (m.to() != epSquare)) { 
-                 legal = false; 
-             } else { 
-                 pos.makeMove(m, ui); 
-                 pos.setWhiteMove(!pos.isWhiteMove()); 
-                 legal = !inCheck(pos); 
-                 pos.setWhiteMove(!pos.isWhiteMove()); 
-                 pos.unMakeMove(m, ui); 
-             } 
-             if (legal) 
-                 moveList[length++] = m; 
-         } 
-     } else { 
-         for (int mi = 0; mi < moveList.size; mi++) { 
-             const Move& m = moveList[mi]; 
-             bool legal; 
-             if ((m.from() != kSq) && ((kingAtks & (1ULL<<m.from())) == 0) && (m.to() != epSquare)) { 
-                 legal = true; 
-             } else { 
-                 pos.makeMove(m, ui); 
-                 pos.setWhiteMove(!pos.isWhiteMove()); 
-                 legal = !inCheck(pos); 
-                 pos.setWhiteMove(!pos.isWhiteMove()); 
-                 pos.unMakeMove(m, ui); 
-             } 
-             if (legal) 
-                 moveList[length++] = m; 
-         } 
-     } 
-     moveList.size = length; 
- } 
-   
- bool 
- MoveGen::isLegal(Position& pos, const Move& m, bool isInCheck) { 
-     UndoInfo ui; 
-     int kSq = pos.getKingSq(pos.isWhiteMove()); 
-     const int epSquare = pos.getEpSquare(); 
-     if (isInCheck) { 
-         if ((m.from() != kSq) && (m.to() != epSquare)) { 
-             U64 occupied = pos.occupiedBB(); 
-             U64 toMask = 1ULL << m.to(); 
-             Piece::Type knight = pos.isWhiteMove() ? Piece::BKNIGHT : Piece::WKNIGHT; 
-             if (((BitBoard::rookAttacks(kSq, occupied) & toMask) == 0) && 
-                 ((BitBoard::bishopAttacks(kSq, occupied) & toMask) == 0) && 
-                 ((BitBoard::knightAttacks[kSq] & pos.pieceTypeBB(knight) & toMask) == 0)) 
-                 return false; 
-         } 
-         pos.makeMoveB(m, ui); 
-         bool legal = !inCheck(pos); 
-         pos.unMakeMoveB(m, ui); 
-         return legal; 
-     } else { 
-         if (m.from() == kSq) { 
-             U64 occupied = pos.occupiedBB() & ~(1ULL<<m.from()); 
-             return !MoveGen::sqAttacked(pos, m.to(), occupied); 
-         } else { 
-             if (m.to() != epSquare) { 
-                 U64 occupied = pos.occupiedBB(); 
-                 U64 fromMask = 1ULL << m.from(); 
-                 if (((BitBoard::rookAttacks(kSq, occupied) & fromMask) == 0) && 
-                     ((BitBoard::bishopAttacks(kSq, occupied) & fromMask) == 0)) 
-                     return true; 
-                 else if (BitBoard::getDirection(kSq, m.from()) == BitBoard::getDirection(kSq, m.to())) 
-                     return true; 
-             } 
-             pos.makeMoveB(m, ui); 
-             bool legal = !inCheck(pos); 
-             pos.unMakeMoveB(m, ui); 
-             return legal; 
-         } 
-     } 
- } 
-