/*
Texel - A UCI chess engine.
Copyright (C) 2012-2013 Peter Ă–sterlund, peterosterlund2@gmail.com
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* humanPlayer.hpp
*
* Created on: Feb 25, 2012
* Author: petero
*/
#ifndef HUMANPLAYER_HPP_
#define HUMANPLAYER_HPP_
#include "player.hpp"
#include <string>
/**
* A player that reads input from the keyboard.
*/
class HumanPlayer : public Player {
public:
HumanPlayer();
std::string getCommand(const Position& pos, bool drawOffer, const std::vector<Position>& history) override;
bool isHumanPlayer() override;
void useBook(bool bookOn) override;
void timeLimit(int minTimeLimit, int maxTimeLimit) override;
void clearTT() override;
private:
std::string lastCmd;
};
inline
HumanPlayer::HumanPlayer() {
}
inline bool
HumanPlayer::isHumanPlayer() {
return true;
}
inline void
HumanPlayer::useBook(bool bookOn) {
}
inline void
HumanPlayer::timeLimit(int minTimeLimit, int maxTimeLimit) {
}
inline void
HumanPlayer::clearTT() {
}
#endif /* HUMANPLAYER_HPP_ */