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  1. /*
  2.     Texel - A UCI chess engine.
  3.     Copyright (C) 2012-2014  Peter Ă–sterlund, peterosterlund2@gmail.com
  4.  
  5.     This program is free software: you can redistribute it and/or modify
  6.     it under the terms of the GNU General Public License as published by
  7.     the Free Software Foundation, either version 3 of the License, or
  8.     (at your option) any later version.
  9.  
  10.     This program is distributed in the hope that it will be useful,
  11.     but WITHOUT ANY WARRANTY; without even the implied warranty of
  12.     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  13.     GNU General Public License for more details.
  14.  
  15.     You should have received a copy of the GNU General Public License
  16.     along with this program.  If not, see <http://www.gnu.org/licenses/>.
  17. */
  18.  
  19. /*
  20.  * endGameEval.hpp
  21.  *
  22.  *  Created on: Dec 26, 2014
  23.  *      Author: petero
  24.  */
  25.  
  26. #ifndef ENDGAMEEVAL_HPP_
  27. #define ENDGAMEEVAL_HPP_
  28.  
  29. #include "util/util.hpp"
  30.  
  31. class Position;
  32.  
  33. class EndGameEval {
  34. public:
  35.     /** Implements special knowledge for some endgame situations.
  36.      * If doEval is false the position is not evaluated. Instead 1 is returned if
  37.      * this function has special knowledge about the current material balance, and 0
  38.      * is returned otherwise. */
  39.     template <bool doEval> static int endGameEval(const Position& pos,
  40.                                                   U64 passedPawns,
  41.                                                   int oldScore);
  42.  
  43.     /** King evaluation when no pawns left. */
  44.     static int mateEval(int k1, int k2);
  45.  
  46.     static const int winKingTable[64];
  47.  
  48. private:
  49.     /** Return true if the side with the bishop can not win because the opponent
  50.      * has a fortress draw. */
  51.     template <bool whiteBishop> static bool isBishopPawnDraw(const Position& pos);
  52.  
  53.     static int kqkpEval(int wKing, int wQueen, int bKing, int bPawn, bool whiteMove, int score);
  54.     static int kqkrpEval(int wKing, int wQueen, int bKing, int bRook, int bPawn, bool whiteMove, int score);
  55.  
  56.     static int kpkEval(int wKing, int bKing, int wPawn, bool whiteMove);
  57.     static bool kpkpEval(int wKing, int bKing, int wPawn, int bPawn, int& score);
  58.  
  59.     static int krkpEval(int wKing, int bKing, int bPawn, bool whiteMove, int score);
  60.     static int krpkrEval(int wKing, int bKing, int wPawn, int wRook, int bRook, bool whiteMove);
  61.     static int krpkrpEval(int wKing, int bKing, int wPawn, int wRook, int bRook, int bPawn, bool whiteMove, int score);
  62.  
  63.     static int kbnkEval(int wKing, int bKing, bool darkBishop);
  64.  
  65.     static int kbpkbEval(int wKing, int wBish, int wPawn, int bKing, int bBish, int score);
  66.     static int kbpknEval(int wKing, int wBish, int wPawn, int bKing, int bKnight, int score);
  67.     static int knpkbEval(int wKing, int wKnight, int wPawn, int bKing, int bBish, int score, bool wtm);
  68.     static int knpkEval(int wKing, int wKnight, int wPawn, int bKing, int score, bool wtm);
  69.  
  70.     static const int distToH1A8[8][8];
  71.     static const U8 kpkTable[2*32*64*48/8];
  72.     static const U8 krkpTable[2*32*48*8];
  73.     static const U64 krpkrTable[2*24*64];
  74. };
  75.  
  76. #endif
  77.