- /* 
-   Stockfish, a UCI chess playing engine derived from Glaurung 2.1 
-   Copyright (C) 2004-2008 Tord Romstad (Glaurung author) 
-   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad 
-   Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad 
-   
-   Stockfish is free software: you can redistribute it and/or modify 
-   it under the terms of the GNU General Public License as published by 
-   the Free Software Foundation, either version 3 of the License, or 
-   (at your option) any later version. 
-   
-   Stockfish is distributed in the hope that it will be useful, 
-   but WITHOUT ANY WARRANTY; without even the implied warranty of 
-   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
-   GNU General Public License for more details. 
-   
-   You should have received a copy of the GNU General Public License 
-   along with this program.  If not, see <http://www.gnu.org/licenses/>. 
- */ 
-   
- #include <cassert> 
- #include <iostream> 
- #include <sstream> 
- #include <string> 
-   
- #include "evaluate.h" 
- #include "movegen.h" 
- #include "position.h" 
- #include "search.h" 
- #include "thread.h" 
- #include "tt.h" 
- #include "timeman.h" 
- #include "uci.h" 
- #include "syzygy/tbprobe.h" 
-   
- using namespace std; 
-   
- extern vector<string> setup_bench(const Position&, istream&); 
-   
- namespace { 
-   
-   // FEN string of the initial position, normal chess 
-   const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; 
-   
-   
-   // position() is called when engine receives the "position" UCI command. 
-   // The function sets up the position described in the given FEN string ("fen") 
-   // or the starting position ("startpos") and then makes the moves given in the 
-   // following move list ("moves"). 
-   
-   void position(Position& pos, istringstream& is, StateListPtr& states) { 
-   
-     Move m; 
-     string token, fen; 
-   
-     is >> token; 
-   
-     if (token == "startpos") 
-     { 
-         fen = StartFEN; 
-         is >> token; // Consume "moves" token if any 
-     } 
-     else if (token == "fen") 
-         while (is >> token && token != "moves") 
-             fen += token + " "; 
-     else 
-         return; 
-   
-     states = StateListPtr(new std::deque<StateInfo>(1)); // Drop old and create a new one 
-     pos.set(fen, Options["UCI_Chess960"], &states->back(), Threads.main()); 
-   
-     // Parse move list (if any) 
-     while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE) 
-     { 
-         states->emplace_back(); 
-         pos.do_move(m, states->back()); 
-     } 
-   } 
-   
-   
-   // setoption() is called when engine receives the "setoption" UCI command. The 
-   // function updates the UCI option ("name") to the given value ("value"). 
-   
-   void setoption(istringstream& is) { 
-   
-     string token, name, value; 
-   
-     is >> token; // Consume "name" token 
-   
-     // Read option name (can contain spaces) 
-     while (is >> token && token != "value") 
-         name += string(" ", name.empty() ? 0 : 1) + token; 
-   
-     // Read option value (can contain spaces) 
-     while (is >> token) 
-         value += string(" ", value.empty() ? 0 : 1) + token; 
-   
-     if (Options.count(name)) 
-         Options[name] = value; 
-     else 
-         sync_cout << "No such option: " << name << sync_endl; 
-   } 
-   
-   
-   // go() is called when engine receives the "go" UCI command. The function sets 
-   // the thinking time and other parameters from the input string, then starts 
-   // the search. 
-   
-   void go(Position& pos, istringstream& is, StateListPtr& states) { 
-   
-     Search::LimitsType limits; 
-     string token; 
-     bool ponderMode = false; 
-   
-     limits.startTime = now(); // As early as possible! 
-   
-     while (is >> token) 
-         if (token == "searchmoves") 
-             while (is >> token) 
-                 limits.searchmoves.push_back(UCI::to_move(pos, token)); 
-   
-         else if (token == "wtime")     is >> limits.time[WHITE]; 
-         else if (token == "btime")     is >> limits.time[BLACK]; 
-         else if (token == "winc")      is >> limits.inc[WHITE]; 
-         else if (token == "binc")      is >> limits.inc[BLACK]; 
-         else if (token == "movestogo") is >> limits.movestogo; 
-         else if (token == "depth")     is >> limits.depth; 
-         else if (token == "nodes")     is >> limits.nodes; 
-         else if (token == "movetime")  is >> limits.movetime; 
-         else if (token == "mate")      is >> limits.mate; 
-         else if (token == "perft")     is >> limits.perft; 
-         else if (token == "infinite")  limits.infinite = 1; 
-         else if (token == "ponder")    ponderMode = true; 
-   
-     Threads.start_thinking(pos, states, limits, ponderMode); 
-   } 
-   
-   
-   // bench() is called when engine receives the "bench" command. Firstly 
-   // a list of UCI commands is setup according to bench parameters, then 
-   // it is run one by one printing a summary at the end. 
-   
-   void bench(Position& pos, istream& args, StateListPtr& states) { 
-   
-     string token; 
-     uint64_t num, nodes = 0, cnt = 1; 
-   
-     vector<string> list = setup_bench(pos, args); 
-     num = count_if(list.begin(), list.end(), [](string s) { return s.find("go ") == 0; }); 
-   
-     TimePoint elapsed = now(); 
-   
-     for (const auto& cmd : list) 
-     { 
-         istringstream is(cmd); 
-         is >> skipws >> token; 
-   
-         if (token == "go") 
-         { 
-             cerr << "\nPosition: " << cnt++ << '/' << num << endl; 
-             go(pos, is, states); 
-             Threads.main()->wait_for_search_finished(); 
-             nodes += Threads.nodes_searched(); 
-         } 
-         else if (token == "setoption")  setoption(is); 
-         else if (token == "position")   position(pos, is, states); 
-         else if (token == "ucinewgame") Search::clear(); 
-     } 
-   
-     elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero' 
-   
-     dbg_print(); // Just before exiting 
-   
-     cerr << "\n===========================" 
-          << "\nTotal time (ms) : " << elapsed 
-          << "\nNodes searched  : " << nodes 
-          << "\nNodes/second    : " << 1000 * nodes / elapsed << endl; 
-   } 
-   
- } // namespace 
-   
-   
- /// UCI::loop() waits for a command from stdin, parses it and calls the appropriate 
- /// function. Also intercepts EOF from stdin to ensure gracefully exiting if the 
- /// GUI dies unexpectedly. When called with some command line arguments, e.g. to 
- /// run 'bench', once the command is executed the function returns immediately. 
- /// In addition to the UCI ones, also some additional debug commands are supported. 
-   
- void UCI::loop(int argc, char* argv[]) { 
-   
-   Position pos; 
-   string token, cmd; 
-   StateListPtr states(new std::deque<StateInfo>(1)); 
-   auto uiThread = std::make_shared<Thread>(0); 
-   
-   pos.set(StartFEN, false, &states->back(), uiThread.get()); 
-   
-   for (int i = 1; i < argc; ++i) 
-       cmd += std::string(argv[i]) + " "; 
-   
-   do { 
-       if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF 
-           cmd = "quit"; 
-   
-       istringstream is(cmd); 
-   
-       token.clear(); // Avoid a stale if getline() returns empty or blank line 
-       is >> skipws >> token; 
-   
-       // The GUI sends 'ponderhit' to tell us the user has played the expected move. 
-       // So 'ponderhit' will be sent if we were told to ponder on the same move the 
-       // user has played. We should continue searching but switch from pondering to 
-       // normal search. In case Threads.stopOnPonderhit is set we are waiting for 
-       // 'ponderhit' to stop the search, for instance if max search depth is reached. 
-       if (    token == "quit" 
-           ||  token == "stop" 
-           || (token == "ponderhit" && Threads.stopOnPonderhit)) 
-           Threads.stop = true; 
-   
-       else if (token == "ponderhit") 
-           Threads.ponder = false; // Switch to normal search 
-   
-       else if (token == "uci") 
-           sync_cout << "id name " << engine_info(true) 
-                     << "\n"       << Options 
-                     << "\nuciok"  << sync_endl; 
-   
-       else if (token == "setoption")  setoption(is); 
-       else if (token == "go")         go(pos, is, states); 
-       else if (token == "position")   position(pos, is, states); 
-       else if (token == "ucinewgame") Search::clear(); 
-       else if (token == "isready")    sync_cout << "readyok" << sync_endl; 
-   
-       // Additional custom non-UCI commands, mainly for debugging 
-       else if (token == "flip")  pos.flip(); 
-       else if (token == "bench") bench(pos, is, states); 
-       else if (token == "d")     sync_cout << pos << sync_endl; 
-       else if (token == "eval")  sync_cout << Eval::trace(pos) << sync_endl; 
-       else 
-           sync_cout << "Unknown command: " << cmd << sync_endl; 
-   
-   } while (token != "quit" && argc == 1); // Command line args are one-shot 
- } 
-   
-   
- /// UCI::value() converts a Value to a string suitable for use with the UCI 
- /// protocol specification: 
- /// 
- /// cp <x>    The score from the engine's point of view in centipawns. 
- /// mate <y>  Mate in y moves, not plies. If the engine is getting mated 
- ///           use negative values for y. 
-   
- string UCI::value(Value v) { 
-   
-   assert(-VALUE_INFINITE < v && v < VALUE_INFINITE); 
-   
-   stringstream ss; 
-   
-   if (abs(v) < VALUE_MATE - MAX_PLY) 
-       ss << "cp " << v * 100 / PawnValueEg; 
-   else 
-       ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2; 
-   
-   return ss.str(); 
- } 
-   
-   
- /// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.) 
-   
- std::string UCI::square(Square s) { 
-   return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) }; 
- } 
-   
-   
- /// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q). 
- /// The only special case is castling, where we print in the e1g1 notation in 
- /// normal chess mode, and in e1h1 notation in chess960 mode. Internally all 
- /// castling moves are always encoded as 'king captures rook'. 
-   
- string UCI::move(Move m, bool chess960) { 
-   
-   Square from = from_sq(m); 
-   Square to = to_sq(m); 
-   
-   if (m == MOVE_NONE) 
-       return "(none)"; 
-   
-   if (m == MOVE_NULL) 
-       return "0000"; 
-   
-   if (type_of(m) == CASTLING && !chess960) 
-       to = make_square(to > from ? FILE_G : FILE_C, rank_of(from)); 
-   
-   string move = UCI::square(from) + UCI::square(to); 
-   
-   if (type_of(m) == PROMOTION) 
-       move += " pnbrqk"[promotion_type(m)]; 
-   
-   return move; 
- } 
-   
-   
- /// UCI::to_move() converts a string representing a move in coordinate notation 
- /// (g1f3, a7a8q) to the corresponding legal Move, if any. 
-   
- Move UCI::to_move(const Position& pos, string& str) { 
-   
-   if (str.length() == 5) // Junior could send promotion piece in uppercase 
-       str[4] = char(tolower(str[4])); 
-   
-   for (const auto& m : MoveList<LEGAL>(pos)) 
-       if (str == UCI::move(m, pos.is_chess960())) 
-           return m; 
-   
-   return MOVE_NONE; 
- } 
-