/*
 
  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
 
  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
 
  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
 
  Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
 
 
 
  Stockfish is free software: you can redistribute it and/or modify
 
  it under the terms of the GNU General Public License as published by
 
  the Free Software Foundation, either version 3 of the License, or
 
  (at your option) any later version.
 
 
 
  Stockfish is distributed in the hope that it will be useful,
 
  but WITHOUT ANY WARRANTY; without even the implied warranty of
 
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
  GNU General Public License for more details.
 
 
 
  You should have received a copy of the GNU General Public License
 
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
*/
 
 
 
#include <cassert>
 
#include <iostream>
 
#include <sstream>
 
#include <string>
 
 
 
#include "evaluate.h"
 
#include "movegen.h"
 
#include "position.h"
 
#include "search.h"
 
#include "thread.h"
 
#include "tt.h"
 
#include "timeman.h"
 
#include "uci.h"
 
#include "syzygy/tbprobe.h"
 
 
 
using namespace std;
 
 
 
extern vector<string> setup_bench(const Position&, istream&);
 
 
 
namespace {
 
 
 
  // FEN string of the initial position, normal chess
 
  const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
 
 
 
 
 
  // position() is called when engine receives the "position" UCI command.
 
  // The function sets up the position described in the given FEN string ("fen")
 
  // or the starting position ("startpos") and then makes the moves given in the
 
  // following move list ("moves").
 
 
 
  void position(Position& pos, istringstream& is, StateListPtr& states) {
 
 
 
    Move m;
 
    string token, fen;
 
 
 
    is >> token;
 
 
 
    if (token == "startpos")
 
    {
 
        fen = StartFEN;
 
        is >> token; // Consume "moves" token if any
 
    }
 
    else if (token == "fen")
 
        while (is >> token && token != "moves")
 
            fen += token + " ";
 
    else
 
        return;
 
 
 
    states = StateListPtr(new std::deque<StateInfo>(1)); // Drop old and create a new one
 
    pos.set(fen, Options["UCI_Chess960"], &states->back(), Threads.main());
 
 
 
    // Parse move list (if any)
 
    while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
 
    {
 
        states->emplace_back();
 
        pos.do_move(m, states->back());
 
    }
 
  }
 
 
 
 
 
  // setoption() is called when engine receives the "setoption" UCI command. The
 
  // function updates the UCI option ("name") to the given value ("value").
 
 
 
  void setoption(istringstream& is) {
 
 
 
    string token, name, value;
 
 
 
    is >> token; // Consume "name" token
 
 
 
    // Read option name (can contain spaces)
 
    while (is >> token && token != "value")
 
        name += string(" ", name.empty() ? 0 : 1) + token;
 
 
 
    // Read option value (can contain spaces)
 
    while (is >> token)
 
        value += string(" ", value.empty() ? 0 : 1) + token;
 
 
 
    if (Options.count(name))
 
        Options[name] = value;
 
    else
 
        sync_cout << "No such option: " << name << sync_endl;
 
  }
 
 
 
 
 
  // go() is called when engine receives the "go" UCI command. The function sets
 
  // the thinking time and other parameters from the input string, then starts
 
  // the search.
 
 
 
  void go(Position& pos, istringstream& is, StateListPtr& states) {
 
 
 
    Search::LimitsType limits;
 
    string token;
 
    bool ponderMode = false;
 
 
 
    limits.startTime = now(); // As early as possible!
 
 
 
    while (is >> token)
 
        if (token == "searchmoves")
 
            while (is >> token)
 
                limits.searchmoves.push_back(UCI::to_move(pos, token));
 
 
 
        else if (token == "wtime")     is >> limits.time[WHITE];
 
        else if (token == "btime")     is >> limits.time[BLACK];
 
        else if (token == "winc")      is >> limits.inc[WHITE];
 
        else if (token == "binc")      is >> limits.inc[BLACK];
 
        else if (token == "movestogo") is >> limits.movestogo;
 
        else if (token == "depth")     is >> limits.depth;
 
        else if (token == "nodes")     is >> limits.nodes;
 
        else if (token == "movetime")  is >> limits.movetime;
 
        else if (token == "mate")      is >> limits.mate;
 
        else if (token == "perft")     is >> limits.perft;
 
        else if (token == "infinite")  limits.infinite = 1;
 
        else if (token == "ponder")    ponderMode = true;
 
 
 
    Threads.start_thinking(pos, states, limits, ponderMode);
 
  }
 
 
 
 
 
  // bench() is called when engine receives the "bench" command. Firstly
 
  // a list of UCI commands is setup according to bench parameters, then
 
  // it is run one by one printing a summary at the end.
 
 
 
  void bench(Position& pos, istream& args, StateListPtr& states) {
 
 
 
    string token;
 
    uint64_t num, nodes = 0, cnt = 1;
 
 
 
    vector<string> list = setup_bench(pos, args);
 
    num = count_if(list.begin(), list.end(), [](string s) { return s.find("go ") == 0; });
 
 
 
    TimePoint elapsed = now();
 
 
 
    for (const auto& cmd : list)
 
    {
 
        istringstream is(cmd);
 
        is >> skipws >> token;
 
 
 
        if (token == "go")
 
        {
 
            cerr << "\nPosition: " << cnt++ << '/' << num << endl;
 
            go(pos, is, states);
 
            Threads.main()->wait_for_search_finished();
 
            nodes += Threads.nodes_searched();
 
        }
 
        else if (token == "setoption")  setoption(is);
 
        else if (token == "position")   position(pos, is, states);
 
        else if (token == "ucinewgame") Search::clear();
 
    }
 
 
 
    elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
 
 
 
    dbg_print(); // Just before exiting
 
 
 
    cerr << "\n==========================="
 
         << "\nTotal time (ms) : " << elapsed
 
         << "\nNodes searched  : " << nodes
 
         << "\nNodes/second    : " << 1000 * nodes / elapsed << endl;
 
  }
 
 
 
} // namespace
 
 
 
 
 
/// UCI::loop() waits for a command from stdin, parses it and calls the appropriate
 
/// function. Also intercepts EOF from stdin to ensure gracefully exiting if the
 
/// GUI dies unexpectedly. When called with some command line arguments, e.g. to
 
/// run 'bench', once the command is executed the function returns immediately.
 
/// In addition to the UCI ones, also some additional debug commands are supported.
 
 
 
void UCI::loop(int argc, char* argv[]) {
 
 
 
  Position pos;
 
  string token, cmd;
 
  StateListPtr states(new std::deque<StateInfo>(1));
 
  auto uiThread = std::make_shared<Thread>(0);
 
 
 
  pos.set(StartFEN, false, &states->back(), uiThread.get());
 
 
 
  for (int i = 1; i < argc; ++i)
 
      cmd += std::string(argv[i]) + " ";
 
 
 
  do {
 
      if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF
 
          cmd = "quit";
 
 
 
      istringstream is(cmd);
 
 
 
      token.clear(); // Avoid a stale if getline() returns empty or blank line
 
      is >> skipws >> token;
 
 
 
      // The GUI sends 'ponderhit' to tell us the user has played the expected move.
 
      // So 'ponderhit' will be sent if we were told to ponder on the same move the
 
      // user has played. We should continue searching but switch from pondering to
 
      // normal search. In case Threads.stopOnPonderhit is set we are waiting for
 
      // 'ponderhit' to stop the search, for instance if max search depth is reached.
 
      if (    token == "quit"
 
          ||  token == "stop"
 
          || (token == "ponderhit" && Threads.stopOnPonderhit))
 
          Threads.stop = true;
 
 
 
      else if (token == "ponderhit")
 
          Threads.ponder = false; // Switch to normal search
 
 
 
      else if (token == "uci")
 
          sync_cout << "id name " << engine_info(true)
 
                    << "\n"       << Options
 
                    << "\nuciok"  << sync_endl;
 
 
 
      else if (token == "setoption")  setoption(is);
 
      else if (token == "go")         go(pos, is, states);
 
      else if (token == "position")   position(pos, is, states);
 
      else if (token == "ucinewgame") Search::clear();
 
      else if (token == "isready")    sync_cout << "readyok" << sync_endl;
 
 
 
      // Additional custom non-UCI commands, mainly for debugging
 
      else if (token == "flip")  pos.flip();
 
      else if (token == "bench") bench(pos, is, states);
 
      else if (token == "d")     sync_cout << pos << sync_endl;
 
      else if (token == "eval")  sync_cout << Eval::trace(pos) << sync_endl;
 
      else
 
          sync_cout << "Unknown command: " << cmd << sync_endl;
 
 
 
  } while (token != "quit" && argc == 1); // Command line args are one-shot
 
}
 
 
 
 
 
/// UCI::value() converts a Value to a string suitable for use with the UCI
 
/// protocol specification:
 
///
 
/// cp <x>    The score from the engine's point of view in centipawns.
 
/// mate <y>  Mate in y moves, not plies. If the engine is getting mated
 
///           use negative values for y.
 
 
 
string UCI::value(Value v) {
 
 
 
  assert(-VALUE_INFINITE < v && v < VALUE_INFINITE);
 
 
 
  stringstream ss;
 
 
 
  if (abs(v) < VALUE_MATE - MAX_PLY)
 
      ss << "cp " << v * 100 / PawnValueEg;
 
  else
 
      ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
 
 
 
  return ss.str();
 
}
 
 
 
 
 
/// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.)
 
 
 
std::string UCI::square(Square s) {
 
  return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
 
}
 
 
 
 
 
/// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q).
 
/// The only special case is castling, where we print in the e1g1 notation in
 
/// normal chess mode, and in e1h1 notation in chess960 mode. Internally all
 
/// castling moves are always encoded as 'king captures rook'.
 
 
 
string UCI::move(Move m, bool chess960) {
 
 
 
  Square from = from_sq(m);
 
  Square to = to_sq(m);
 
 
 
  if (m == MOVE_NONE)
 
      return "(none)";
 
 
 
  if (m == MOVE_NULL)
 
      return "0000";
 
 
 
  if (type_of(m) == CASTLING && !chess960)
 
      to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
 
 
 
  string move = UCI::square(from) + UCI::square(to);
 
 
 
  if (type_of(m) == PROMOTION)
 
      move += " pnbrqk"[promotion_type(m)];
 
 
 
  return move;
 
}
 
 
 
 
 
/// UCI::to_move() converts a string representing a move in coordinate notation
 
/// (g1f3, a7a8q) to the corresponding legal Move, if any.
 
 
 
Move UCI::to_move(const Position& pos, string& str) {
 
 
 
  if (str.length() == 5) // Junior could send promotion piece in uppercase
 
      str[4] = char(tolower(str[4]));
 
 
 
  for (const auto& m : MoveList<LEGAL>(pos))
 
      if (str == UCI::move(m, pos.is_chess960()))
 
          return m;
 
 
 
  return MOVE_NONE;
 
}